#Player Recognition

1 messages · Page 1 of 1 (latest)

primal osprey
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This is a cool idea!

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There are many ways this could be integrated with RP

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Thieves could wear masks, for example, to hide their identity from their victims, for example

warm birch
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Yep why not, I've created it in such a way as to make it easily compatible with other scripts (it overrides the PLAYER:Nick() function, so all it takes is a little knowledge to adjust it to a new script)

primal osprey
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I’m trying to think of a way to automatically represent the idea that you might not know someone’s name, but you can recognize them if you’ve seen them before

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Perhaps some kind of generated symbol + a color?

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It would be interesting to try to “model” the idea of becoming increasingly familiar with someone just by seeing them repeatedly, even if you don’t speak with them

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The main issue is that there are a limited set of player models so you can’t rely on players actually recognizing the model, so you would need some other way

warm birch
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That's interesting, a "unique" icon with a specific color assigned to each player. I write it on my to do list to think about that !

primal osprey
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It would let you say to the police “I don’t know who robbed me, but they looked like xxxxxxxx”

warm birch
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It would be much easier with a description configurable by the player (who describes the physical characteristics of his character, etc.. - like w/ character creation system)

An icon would “break” a little the limits of the roleplay since I hardly see a civilian saying to a policeman “he had a red flower icon”.

primal osprey
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I don't think it's possible to achieve a fully realistic mechanism for player description. If a player can enter their own description you will have problems with players entering things like "IIiIliiii" or "(()(((())())(()))" which would be unhelpful. It's certainly possible to implement automatic ways to detect that kind of thing, but I think it would be very difficult to create a solution where it's impossible for players to create descriptions that are intentionally difficult to read or differentiate

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But I think what you can do is create a system that mimics the core experience of recognition. In real life, a person would never say "He looked like a red flower" to the police, but even if the exact wording isn't true-to-life, the experience of describing someone to the police would still remain