#Light 2.0 - The sequel to light
1 messages · Page 1 of 1 (latest)
Y'all got any comparison screenshots or something I can look at and say "Neat!" about?
It sounds like a nice change, but I have very little context for what it means practically
comparison between the old/new ao algorithms or ao vs no ao?
A comparison of new vs old
this is only a performance difference really
Does it allow you to turn up ambient occlusion settings higher than was previously viable?
Thats a lot
removes banding on low lightmap scales
See because that does sound like an improvement in the visual quality of maps