#I see your HEV suit still fits you like a glove

1 messages · Page 1 of 1 (latest)

weary hare
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Let me pitch you on the suit falling as the panel slides down so it's like the panel and suit are falling down into view and the suit is just a little bit behind it

bitter lava
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i would if they didn't cull at 0,0

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i delay it as you can see the entities pop in

weary hare
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I'm not sure what you mean by that

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What culling is happening?

bitter lava
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if the start of the modelpanel is < 0,0 it wont render

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and i couldn't figure out why as i did turn off clipping modes etc

weary hare
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I don't think I'm suggesting moving the modelpanel

bitter lava
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it won't be visible as the panel slides in from offscreen. big pop in

weary hare
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To be clear, I'm suggesting that instead of this placeholder, gray version of the suit, you instead have the actual suit like 50 units above the plate

bitter lava
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i could move the plate upwards to simulate that while the panel is moving

weary hare
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I must be missing something about how this "Scene" is constructed because I don't think it should be the kind of change that causes issues

bitter lava
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it is physics in the menu btw, it has to collide with the plate, it is physical, physicsinitbox and mass that makes the bounce

weary hare
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Is the plate falling, or being animated into place in some way?

bitter lava
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it falls, it just wakes up at the wrong time if you spam it because its a timer with no identifier

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the reference i was playing hard on was "who's that pokemon" anyways with the silhouette

weary hare
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If that's what you're going for then you should keep what you have

bitter lava
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you gave me an idea to just move the objects in the scene instead of the camera though

weary hare
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Oh christ

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That's part of what I was missing

bitter lava
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(it does both in there)

weary hare
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I'm just thinking about it from a timing perspective. The ideal timing, in my mind, is one where the plate and the suit are both falling out of the sky at the same time with the plate landing moments before the suit comes down onto it and wobbles into place

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Like someone dropped them together, but the suit doesn't quite fall as fast

bitter lava
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the plate would be better to be static in that case and make the camera trick you, or have invisible colliders instead, otherwise vphysics wont do the same thing each time

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it'll be swapped out for an actual floor/background eventually

weary hare
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The suit could be frozen just above the plate while the camera moves up, then when the plate is in the right position you stop the camera, unfreeze the suit, and give it a downward starting velocity to make it look like it was falling

bitter lava
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it already does that, minus moving the camera to trick you

weary hare
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If it's something that potentially interests you, it sounds like it wouldn't be that much extra effort to prototype it at least

bitter lava
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i'll take a look and see what happens, i hate lerp functions

weary hare
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Ignoring that horrid slander against my good friends, I think this kind of physical menu is a great thing to have in a gamemode

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Really adds to the tangible feel and physicality of it

loud kestrel
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Add a glass breaking sound on 0:15 and nobody would raise a question about such behavior

weary hare
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Rewatching that, the thing it does at 0:15 is really exactly what I'm talking about

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Just... kinda in reverse

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Landing that way instead of leaving that way

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Actually

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You should have it slam down to open and then fall down further to close

shadow mauve
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What is this sound 🤣

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At the background