#how is the performance with a lot of

1 messages · Page 1 of 1 (latest)

livid ridge
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Well.

50 Zones = 50 Entities

Performance is not really a issue here

sleek mountain
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because im currently networking all zone positions to the user once and then they check if they are overlapping and if they are they send a message to the server who verifies it but your method might be better in terms of performance

livid ridge
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Maybe yea xd

unreal sentinel
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Depending on how trigger entities are implemented