#[SOLVED] How to change 'weight' of leg of this model?

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obsidian bramble
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in your $collisionmodel you can override the automatic $masscenter generated during compile

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i'm guessing the mass is concentrated in the upper body rather than the turret mount/lower body, as it has the most solid volume

obsidian bramble
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Oh, were you just reskinning it?

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There’s a tool you can use to change skin and mdl paths without even needing to decompile the model

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Though being able to change the mass centre is funnier I agree

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That’s also hexable, but eh