#Wrong Wall Texture

1 messages · Page 1 of 1 (latest)

meager pilot
#

Hey guys, i have a problem with my map.
This wall in the picture has in Hammer++ my normal texture as the other wall do. But ingame is this one part so red "highlighted"

I had this with one other wall but thear whas the texture even in hammer broken.

So my question is how i can fix this issue as it is only ingame

sharp trench
#

Check your compile log to make sure the map is compiling successfully. If not that, put a small world block there near the door to see if the map compiles your block.

glossy fiber
#

There are several reasons for this behavior.
1 - the brush is not created correctly, after manipulating the vertices, for example, it may look correct, even without showing signs of errors, but it will still be broken
2 - the texture on this face is not applied correctly, for example it was copied from some other place or something is wrong with the lightmap size.
3 - many different light sources fall on this face, which is why the compiler is unable to calculate the correct lighting.

As recommended above, carefully study the compilation log, there will definitely be some mention of this error.