#why doesnt my model have any textures?

1 messages · Page 1 of 1 (latest)

regal radish
#

heres my qc code:

// Created by Crowbar 0.64

$modelname "TR\quark.mdl"

$staticprop

$bodygroup "mybody"
{
studio "quark.smd"
}

$surfaceprop "metal"

$contents "solid"

$illumposition -138.83 0.45 34.975

$cdmaterials "models\TR094\quarkbomb"

$cbox 0 0 0 0 0 0

$bbox -60.401 -304.011 -21.53 59.501 26.349 91.479

$definebone "static_prop" "" 0 0 0 0 0 0 0 0 0 0 0 0

$sequence "idle" {
"quark_anims\idle.smd"
fadein 0.2
fadeout 0.2
fps 1
loop
}

$collisionmodel "quark_physics.smd"
{
$mass 50
$inertia 1
$damping 0
$rotdamping 0
$rootbone " "
$concave
$maxconvexpieces 1

}

$keyvalues
{
prop_data
{
"base" "Metal.Medium"
}
}

sacred hearth
#

Make sure your materials path is right

#

And your material is correct

hard cradle
#

The game looks for metalred.vmt and metalblack.vmt in the folder /garrysmod/materials/models/TR094/quarkbomb/.
The vmt files should point to your vtf files. You can edit your vmt files in notepad.