#Steam Workshop::Grant Street
1 messages · Page 1 of 1 (latest)
Yeah
Just some visleafs, node graph and corner signs to sort out I think
The skybox and the pavement should not be cutting visiblility like that lol
And the sides of the corner sides could do with some adjustments, mainly the arrows being the opposite way around
But other than that it's a nice looking map!
A part of me would be interested to see a TTT map made out of this or any of your maps but I know that's probably not your thing
yeah im still struggling with figuring out how visibility works
i dont even think the skybox is supposed to cut vis like that
ill have to update this later
Func_detail is your friend
Only problem with func_detail is that it can't seal a map
the entire 3d skybox is already a massive box itself because i cant be bothered with properly fitting it
Saying that, I'm not sure how signficant it is to improve the visibility optimisation of the actual map
I don't see any massive silly stuff, just small whatevers I think
Could be more optimised but is it worth the effort?
Corner sign textures should be a relatively easy fix tho
You're going for look over performance, so I wouldn't care too much about the optimisation if it gets in the way
ive already optimised as best as i could
not sure what else is there to do
also yeah i could make this into a ttt map but like
ehhh
i dont play the gamemode at all
Yeah don't worry about that idea lol