#spaceship map

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random tree
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If that model is placed on a brush wall you might want to have a baked shadow overlay for it as well, or a wall material with baked shadows.
Depends on if you're going to use this a lot in your map
IMO I'd increase the intensity of light/phong to make those reflections stand out a bit more

tight belfry
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Yea I did that afterward, I baked the shadows in the texture haha

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looked much better

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that's the entire model with the texture and shadows baked in it

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screenshot taken in the hammer viewport

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I did increase phong afterward ye