Hi everyone, I need your help, when compiling my map I get the following error:
Too many unique verts, max = 65536 (map has too much brush geometry) or MAX_MAP_VERTS.
After searching the internet I found a lot of advice to turn brushes into props with Propper, this variant does not suit me and I would like to solve the problem in another way, I tried to turn brushes into displacments, it did not give me any result.
My question is, do displacments affect the MAX_MAP_VERTS limit?
If needed, I will attach the compilation log.