#Map water
1 messages · Page 1 of 1 (latest)
Let me compile it again then I will post it
decompiles 
honestly I swear the titsv2 vmf provided by the author is just broken.
area portals in nonsensical locations, and the sewer area is brushclip hell
not to mention asset dependencies
always thought to release a fixed up version but never got to it
@lunar pivot Is this what you needed?
yeah, your map is leaking
How do I fix that?
load pointfile and see where your map is leaking from
gonna lead you to the gaps that cause the leak
So it's saying this is leaking but its in the map...
And this
@lunar pivot Am I misunderstanding this? It is definately in the map.
it'll point you outside the map, eventually
keep going
also, your area portals need to be touching 2 areas. if it loops back on itself, that's not allowed.
Sorry?
do you know what an area portal is
if you don't, either look up a guide or disable them in your visgroups on the right side of hammer
ok.
yeah, the point file walks through the binary space leaves cut up by the map. you can load the portal file for the map if you'd like to see them
So that line doesn't point to objects that are outside the map?
no, it points to the outside of the map (in general)
leaked entities are usually inside the map, and travel a path towards the hole
So to find the leak i got to follow the redline and it will lead to a hole in the map?
I am so confused, the map compile log shows that a light is leaked but it's inside the map?