So I've just compiled an old map of mines, and everytime I interact with either the health station or suit charger, it drains all the way to zero and does not give me either suit power or health. It still works on an older version of my map, but not any of the new one though. The odd thing is if I build cubemaps onto my map, it seems to work no problem. What could be causing this?
#Health Stations/ Suit Chargers instantly drain
1 messages · Page 1 of 1 (latest)
That is weird. If you have the bsp files for the map, check the entity lump of the bsp's before/after compiling, and after cubemaps have been built. Use an entity viewer like EntSpy or the one in the VIDE software to view the keyvalues for those entities.
I'm guessing that somehow the keyvalues were set to 0 or weren't updated
Thanks man. Keyvalues for all health stations and suit chargers look fine from the entity lump. I guess something is setting the values to zero anytime I compile without updating cubemaps. Hopefully for now, it doesn't become serious.
Ye. Toss the files over to Rubat if you can reproduce the issue consistently.
Another guy mentioned his NPCs dying after scripted sequences so I’m gonna assume some gmod change might have fucked up bsp loading or something. 🤷♂️
Someone in #next-update mentioned the recent change
FIx skill configs not applying in time for singleplayer
might be related (and should have fixed chargers in the dev branch)