#Black Mesa Addon Porting Failure

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fringe bobcat
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set the textures correctly

late crypt
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epic porting failure

fringe bobcat
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What's the material name you have assigned to your mesh? What's your $cdmaterials?
The game will look for \garrysmod\garrysmod\materials\<cdmaterials>\materialName.vmt.
materialName.vmt has a $basetexture that will point to a vtf file.

fringe bobcat
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that looks like /garrysmod/materials/.. yeah.

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if you have an mdl file, you can see where the material .vmt names and paths are compiled on the model.

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at the Material Paths tab, the game expects the vmt files to be inside the pathed folder.