#Black Mesa Addon Porting Failure
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epic porting failure
What's the material name you have assigned to your mesh? What's your $cdmaterials?
The game will look for \garrysmod\garrysmod\materials\<cdmaterials>\materialName.vmt.
materialName.vmt has a $basetexture that will point to a vtf file.
that looks like /garrysmod/materials/.. yeah.
here, take a look at this: https://developer.valvesoftware.com/wiki/Source_model_skin_editor
if you have an mdl file, you can see where the material .vmt names and paths are compiled on the model.
at the Material Paths tab, the game expects the vmt files to be inside the pathed folder.