#It's possible to add a targetname to light_environment to a map that has been compiled?

1 messages · Page 1 of 1 (latest)

rare tulip
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Simply, i just cannot decompile the map for obvious reasons and it would be nice to have StormFox support

I know light_environment needs to have a targetname since it tells the compiler to get 2 different lightmap layers with and without it (Old goldnsrc shit), I don't mind recompiling the map, but the hard part is that the BSP will get shitty if i try to decompile it

hollow matrix
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no

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i'm 90% certain the light_environment is deleted when compiled

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its only used to bake light and nothing else

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you could add a light_environment to the bsp file directly and rerun the map through vrad

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nvm, there is infact a light_environment still in the bsp file.

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add "targetname" and the named keyvalue to the light_env's entity table, then recompile vrad.

rare tulip
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Oh yeah, managed to do that but the light maps will be fucked, how could I achieve to recompile the map with only the BSP, considering that other light entities might got deleted during compilation

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I think if i decompile and use the old BSP to only pass light, the faces uv would be bad, pretty trippy to experiment but innacurate