#playermodel help

1 messages · Page 1 of 1 (latest)

keen gulch
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yeah

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just move the bones to where they belong. weight paint. and compile it

keen gulch
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yeah i know

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jsut do automatic weights

keen gulch
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yeah

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also make sure the mesh is parented to the skeleton

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to transfer weights, go to your playermodel, click on the modifiers tab, click on the data transfer modifier, click weights I think, or vertex data, select the playermodel with the weights in the drop-down menu thing or whatever, and click apply on the top right

keen gulch
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you need to add textures in blender

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like actual image files

keen gulch
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yeah lol

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the drama

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make sure the actual textures in blender have the same name as the files

keen gulch
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no hlmv doesn't always show textures

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lol

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even if there is

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so just load into the game and try

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put the playermodel folder into the addons folder in Gmod

tame sluice
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Go name them

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Blender source tools exports the material name as which filename to look for as your VMT file

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So your model is looking for “Material.vmt” currently right now

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On the right side panel where there’s a skeleton (or blue green person) icon, you can expand the Display category and check “names,” though it kinda fills the screen so I just remember the bone names

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The triangle with the three dots is your mesh properties, including your vertex groups (vertex weights/weight list ) and shapekeys (for facial flexes)

keen gulch
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just name the blender materials to the materials in the files

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nice

tame sluice
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all I can tell you is that you can't modify the skeleton in any way or it will come out wrong
the existing animations were made with the original skeleton position.

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if you have a playermodel's skeleton, do not move the bones

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instead, modify the mesh to fit the skeleton

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or, use the proportion trick

keen gulch
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YOOOOOOOOOO

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and yeah you can credit us if you want

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by the way the proportion trick is this blender project file that you put your model into, you can activate these scripts in the project to basically fix the proportions of the model

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and that would need a change to the qc and you'd need a few more files n such