#Visleaf optimization
1 messages · Page 1 of 1 (latest)
this will minimise visleaves and hopefully compile time in turn
perf may be affected but not by much
this is just the result of the edges of walls creating visleafs
I made sure everything that has to be a func_detail was made func_detail (you can see that the balconies aren't making visleafs)
my question is how can I stop a brush from creating leafs outside of the building
Before I just used hint+skip and had it z-clipped with the wall, but in this instance, all four sides of the buildings aren't touching anything else