#Viewmodel animations messed up

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nocturne pulsar
#
$modelname "weapons\rv106_hand.mdl"
$body studio "rv106_hand.smd"
    
$surfaceprop "default"
$contents "solid"
$origin 0 7 2
$illumposition -8.418 2.675 -4.874

$cdmaterials "models\weapons\rv106_hands"

$sequence "idle" {
    "rv106_hand_anims\idle.smd"
    activity "ACT_VM_IDLE" 1
    fadein 0.2
    fadeout 0.2
    fps 12
}``` here's .qc file
#

mesh and animations exported seperately into their .smd files, animations were made specifically for that mesh so it should work (it does show properly in blender)