#texturing models so it makes sense

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simple fable
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even if you do got sources for good materials but just applying and scaling a texture to a mesh isnt everything, using them to make your model more realistic is a skill in itself. for that you can e.g. add shadows at places where they make sense (corners, bottom faces) or reflections. since im not too good at that anyones got a tutorial id be super-grateful :)

slate helm
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practice

cyan bolt
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Shadows can be added by baking ambient occlusion map