#(solved) Creating a Material that uses only a custom cubemap

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rapid sequoia
#

this is the vmt

"VertexlitGeneric"
{
    "$envmap" "models/test_block/test_cubemap"
}
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(all 6 faces of the cubemap are just this texture but flipped)

rapid sequoia
#

(solved) Creating a Material that uses only a custom cubemap