modelling
need a little help with physics mesh
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Publishing help
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how to add transparent textures?
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How do I add extra skin groups to a playermodel?
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'blender_implicit' bone when compile a model
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Swap run_all_01 too run_all_02 for PM
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Model isn't showing up in player models list
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Face texture help
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Crashes when exporting Blender model to .smd
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NPC doesn't play moving animation
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Eyeball/Eye Problem
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View Model Weapon Offset
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Bodygroup Grouping
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Need help creating a anim
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Bone Error (SOLVED)
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help
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Help for ragdoll rigging
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help
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Discussion
Editing old Viewmodel to be C-Hand compatible
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Discussion
VTA Vertices
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help me
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Discussion
How to make a third-person animation
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How to make a model replacement for a character in Half-Life 2
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Discussion
Materials make model invisible.
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Can't import DMX file into Blender. "IndexError: list out of range"
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bone completely broken
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I need help swapping out a workshop model material VTF to change how the model looks
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Wanted some help with a model (qc. file)
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need help turning a dmx file into a prop in gmod ive written an .qc file but i have no clue what im
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MODEL EYELASH ISSUES HOW DO I FIX THESE? OR SHOULD I MAKE NEW ONES?
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Discussion
Need some help
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Discussion
Model "Lazy Eye" after converting to NPC anims?
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Wanted some help with an texture/model
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Custom model doesn't spawn
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Broken model after compiling
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Custom c_arms Animations
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Crowbar - the compilation process is frozen
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How can i make my own custom viewmodel animations and import them to my swep?
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HLMV - Adding materials from addon instead having to rely on copy and pasting materials to materials
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Gogeta model spawns in "center" of map
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weapon model in wrong place
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i am porting a model to gmod for a playermodel and it has grease pencil parts in blender
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when i compile my prop the model gets 1 single convex
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Custom animations in playermodel
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Transparent basetexture on Eyes shader
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reflect the texture vertically using *.vmt
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"Bad vertex ID x of y possible"
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how do I fix nocull being darker than it should
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Does a gmod model need clavicles or toe bones?
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(SOLVED)Problem with short model not touching ground
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