#Track Placement / Item Place-Pickup
61 messages · Page 1 of 1 (latest)
it feels like it's too eager to pull from the wagons rather than grab the items off the ground when within reach of both, which makes items you may want/need that are next to the train really hard to get
Placing rails (and killing mobs) feels less buggy than in U1 where the direction you want to place it often mess up.
However I encountered one bug, on the last rail placement, where my attempt to place did nothing. Hopefully, I had time for another placement and this time it worked.
Sometime when I carry railroads near to the train, and someone encounters me, the rails goes from one hand to another hand (and without sound). It feels weird. I don't know if my partners were pressing space at the same time. I have the sensation of being teleported to the place of the other player (because the railroad steal happens so fast). It confuses me and I am lost a few seconds in the space because my eyes were still following the rails.
So you can swap items and put items in your teammates hands.
Yes but when you walk into someone, and that it is not intended, it is a but confusing, especially because it is really smooth (and with no sound I guess ?). I get lost in space a few times because of that, thinking I was the other player. Maybe it is just me, I post it in case others players experience the same situation :p
Make the item pickup key have less pickup range when standing still
(Other range like stacking range, drop item range the same, and everything same while holding movement key)
(Should solve unintentional pickup from wagon when you want to pick up from ground)
Make it so u won't hand swap when holding movement key
(Solve unintentional hand swap and you can still do it by standing still)
OR
Hold pickup key to make you hand swap the next person you touch unless you release it
(This one might work better idk, dev could try it out in internal tests)
I think for advanced players this could be useful:
Have an extra button (ctrl for example) change the pickup and drop behavior while being held down. The behavior could be something like "ignore wagons" or "ignore pickup priority".
I have had a few times where I try to pick up resources from a compactor wagon, but take rails instead. My fix is now to put the compactor wagon as the last wagon, but the pickup priority still feels a bit... [unintuitive/frustrating]?
I don't know if its just me but the water bucket felt harder to pick up, and its a preference thing but I prefered when just running into the engine with a filled bucket auto filled it up rather then having to press space bar (but that is something that I could get use to)
would be cool if this maybe is a lobby option. I also found it rather confusing because it happens by accident from time to time and haven't consciously used this feature yet.
The quest "Only one player can carry rail tracks" is frustrating because it's too easy to pick up tracks instead of whatever you wanted to pick up that's next to the train.
Of course that behaviour is helpful when that quest is not active
Yeah the bucket mechanics overall where better in the first game for me, both picking priority and auto fill the train, it was easier to focus on not touching it than using a button in an emergency
some item pick up seems to be of I tend to miss a lot of items or pick up the wrong item when playing the 2nd game compare to the 1st game if it’s true that the pick up priority is different that could explain why (but it can be alluded to just skill issues and something to get use to if it stays)
The pickup priority get in the way a lot. I lost a game bc the game keep trying to make me pick up tracks even though I wanted to get the water bucket. I was standing on it, looking directly at it, it's even highlighted but the then the tracks got in my hands, somehow :/
I think the problem for me seems like the range you can turn around on controller makes it somewhat harder to accurately chose what you want to pick up. Not sure but it could be a good idea to divide the 360 range around character into small sections so that the direction would kinda snap(when letting go of controller) in specific direction for better accuracy kinda like this
I tried to get milk from animals, but I failed two times because the bucket were filling itself on the path. I was not targeting to a water source.
rain.
Actually, I haven't noticed the rain 🙂 But the rain started just after my bucket were already filled
looks like at the same time to me
You can milk with bucket regardless if the bucket had water or not, milk will overwrite
Another vid where I was fighting because there was sources on the sides, I was going straight, and I had to press all direction because otherwise my bucket would have be full.
Oh I failed that everytime my bucket was full, so it's probably just me. So there is no problem if milk overwrite water.
She said # Mowtwo 🙂
There's no filling meter and sound, but it will fill anyway
Just lost a game earlier where I had to water the train in a very tight space and the milk cart was very slightly closer to me than the train and no matter what I did I could not water the train and died.
Overall my experience has been that the visualisation of placement is way better than the first game (i really appreciate the accessibility options simplifying things), but the actual placement seems even more finnicky.
Something to consider might be a dynamic deadzone where as the input vector returns to zero you weight its impact on the character controller less and less, this would mean that slight stick drift or inaccuracies in "flicking" the joystick would maintain the character angled towards your input, rather than drifting off by a few degrees on its way back to center.
Furthermore, giving interactable objects a VERY slight "stickiness" (35-125ms) before it is allowed to move on to a new object would help significantly with certain tight scenarios. This would give the player a larger window to press the key in passing while rotatating past like 4 interactions in front of them.
Alternatively, a more dynamic solution is stickiness that accounts for rotation speed and thresholds some amount of movement before it recalculates targets. Even a very subtle implementation of either of these ideas could go a LONG way imo
Another thing that could help is significantly brighter/clearer placement previews as a game setting- I was someone who struggled a ton in the first game with placement cause I could never see wtf was going on.
U2 is way better in this regard! But there are instances where the colors of the map blend so much with the grey transparent previews.
Maybe consider changing placement previews to a color that is separate from standard outlines? Like a bright yellow or animated effect.
There has to be some kind of priority on picking up tracks from the crafter as I’ve lost multiple runs because I was unable to pick up tracks from it as there were too many items around it
Atleast make it so that there’s a button to specifically pick up from carts
Same with picking up rails from the ground
There should be a button to prioritize already placed rails since I find myself scrambling to get the character to pick up rails
I'm thinking of a button that lets you stand in place, where you then can rotate with left analog to cycle through all interactables within picking range/angle
I've been dealing with this, but the track always has more priority. Like here I'm facing the resource but it's highlighting the track. Very frustrating when I don't want a track at that time.
Hey, we just stopped a play session early due to being annoyed with the targeting system. We never had this problem in U1 and now we are complaining to each other every session in U2. We feel we are fighting the targeting system more than the game mechanics, and it's frustrating when runs fail for that reason alone.
I'm not sure how to help you guys pin down the problem but to me it feels like the targeting system always prioritizes something the game -thinks- I want instead of the thing I am directly aiming my character at.
Very much the same! There's also some discussion of the issue here: https://discord.com/channels/563650322518638592/1305256993333710868
This is especially a problem with the Only 1 Player Can Carry Tracks missions. So many potential bolts lost in online games thanks to not being able to pick up items within a 5 mile radius of the track builder without the game insisting that you really did want to pick that track piece up.
Was playing with friends and we failed this mission every time lol. The range of picking up rails is crazy.
@tulip gyro @worn blade @rapid path @sleek lion This should be fined tuned once again as per the latest patch. See #u2-changelog.
@frosty depot @solemn flame @golden dome @stiff field @warm granite @molten vortex ^
Nice ! Thank you for the fast correction, will try that soon
trying it as we speak
Sweet, I’ll try it when I get home
@winter wagon ^
Feels a bit better I think. Less often it comes up during play
Respawning is a bit annoying as you can't respawn with items in hand. They are usually placed on the floor before you respawn or you loose the item entirely (eg. Torpedo).
hm? did something change with respawning?
I think it's always had issues.
There might still be some issues with Wagon interaction, will play a bit more to be sure.
It seems better
I sometimes still struggle to pick up the rails but I didn't have time to verify what could be the problem (could be my placement)
Picking up tracks feels really good now. ❤️
I’ve only played for a bit in the recent patch and picking up both rails and stuff next to them feels good
Absolute calm : Put the last rail in the last 10ms
Track placement should snap to the end of the track a little more eagerly. I've had a bunch of crashes where someone was standing right in front of the train, and when they tried to place a track it just dropped the pile a tile ahead.
okay, nevermind. Seeing the clip, what actually happened is that item swapping took priority over placing on the highlighted tile.
that definitely should not be the case
the wood that was swapped with wasn't even highlighted
I'm moving this to a bug thread
Wagon interaction (taking from crafter) could use a slight radius increase I think. But otherwise, things aren't too bad. Maybe I'm just salty we died 😂
The radius was larger before and it caused more headaches.