#A way to reduce credit rewards for cases and/or increase the price of consumables

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glass apex
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Something that has become evident to me is that credits/crows very quickly become a total non-issue for the player.
In my current run of the game, attempting to play as a modest low-life stuck in the fathoms. I'm not running around completing side cases left-right-and-centre, but I'm still accumulating credits at a far faster rate than I'm ever needing to spend them.

Food & drink is extremely cheap in general, and with side cases often paying around cr1,000-2,000 a pop, it doesn't take long for the cost of other items and consumables to barely make a dent in the player's pocket.

There are a couple of ways I can think of going about this:

  1. Case credit rewards and consumable prices could be dictated by the set gameplay difficulty, with higher difficulties significantly reducing rewards and increasing outgoings.
  2. Sliders could be added to the gameplay settings for scaling rewards/consumable costs independently according to the player's preference.
restive cargo
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In the meantime, there’s mods that tweak item prices