#Loosing social points

16 messages · Page 1 of 1 (latest)

tawny wing
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For the balance and the logic of it, i think we should be able to loose social points, if tagged "bad boy" or "incompetent PI". It's logical to loose our social credit while falsly accusing people or being caught while committing various crimes. Here is a few iterations i think of :

_ Being caught / sent to hospital by enforcers with a SP loss depending on how high was your current fine
_ Failing at the resolve of a case and accusing the wrong person should also lower our SP
_ Engaging conversations with people while you stink the sewers should lowers it a bit too. "Be clean or stay in the sewers, boy !" (except maybe for very lowlife people who stinks too)

I guess there are many more exemples and possibilities. I would also tend to think that the stash of SP when lowering should strip us from our current social rank (and it's benefit) when reaching the rank below. It may be reasonable to even think that some appartments should be tied to social tiers, and therefor you could be thrown out of your middleclass rental to land in the fathoms for being bad investigator or causing too much chaos in the city.

Indirectly related to this, i think the side jobs (found in bars, restaurants and city hall) should be also scaling with the social rank. You would get poor paying jobs at the bottom of the pyramid and probably a lot more of "thugs/shaded contracts" like the vandalism and humiliations jobs (but not only, there should be at least some time to time a photo job or something like that).
For the higher social ranks, you would access corporate contracts, like the industrial spying / stealing, high risks filatures (maybe involving some factions of the game) and with the best rewards

My point being social rank is everything in the dystopia of SoD. The game mechanic should insist on that, and constantly remind us that we are only the product of our success or failure.

latent shore
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A bit out of left field, but itd be also neat to have different rewards for different sidejobs
Also, do you mean the apartment thing as a detention or that apartments will only be available to be bought by higher ranking people. Because I like both variants

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Id love to come to my apartment to see a note on a locked down door and enforcers standing nearby

desert wyvern
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I’ve always wondered why jobs like Public Humiliation, Vandalism, and Photography should increase Social Credit score. If you successfully carry them out, and folks know that you did it, then it seems to me that your social reputation would suffer rather than be enhanced as a result, which should mean a lower social credit score if anything! At most, it should be social credit neutral, if folks don’t know that you did it and so there’s no impact to your social standing.

I think the true problem is that social credit is also being used as Reputation, when they are not really equal things: Reputation measures how folks view your ability to get the job done, regardless of whether or not it is a good or bad job. Reputation should scale up as you complete jobs successfully and open up to new jobs that may also potentially increase social credit at the same time.

tawny wing
latent shore
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Exacrly brooo

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thats great

tawny wing
latent shore
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hear me out
faction based and overall rep

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separate from social credit

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that affects how certain conglomerates/syndicates view you to a point of whether or not they might hire a hitman in some cases

tawny wing
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i'm sure there's a way of working the social rank without adding another feature and keeping the sense in it. The game has a pretty striped UI, and in my opinion it would be better to keep it that way. But either of those would content me if it were implemented

latent shore
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yeah Im just moreso suggesting an unrelated thing right now

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but yeah social cred could be worked on and improved

tawny wing
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okay sorry, my brain is all over the place right now 😅

latent shore
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same here