#voxels vs bloxels

12 messages · Page 1 of 1 (latest)

plain nacelle
plain nacelle
desert spindle
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Uhhh i think the game is too far in dev to change its artstyle

novel lagoon
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Was just gonna say that. It would be too much effort for too little gain to completely change the game art style when time could be spent on more important things.

weak junco
desert spindle
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Lmao

plain nacelle
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If they are using a voxel editor to make characters it wouldn't be a huge job, rerigging them would be the worst part.

If the team is tiny enough it's obviously not an option

mystic isle
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It would be good as a low graphics option. Since it will replace all those cubes with billboards that are far simpler to render. It would also work well as a low LOD for distant things.

plain nacelle
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I think it just looks nicer.. cube based voxels always have weird shadows everywhere and deform weird when animated

native hinge
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...would this also change the world?

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b/c i feel like these characters in sods current map design would just be extremely out of place

gleaming geyser
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Doesn’t look that great