Feedback for the Shadows of Doubt Developers:
After 36 hours of gameplay, I reached some conclusions, organized in order of importance and relevance. I understand that many of the points I'll mention here might be more suitable for mods. Some parts may contain spoilers.
Problem: **The Government Database is too overpowered. **
Viewpoint: It's a necessary mechanic since, in some cases, it's the only way to solve certain missions.
Solutions:
- Make the Government Database available for use only after reaching a certain level of social credit, perhaps half of the total social credit level.
- Require spending social credit to gain access or use the Database, either for a limited time or a specific number of uses.
- Place the Government Database in a Restricted Access room or a hidden location.
- Implement a daily limit on the number of searches in the Database.
Problem: Lack of punishment and social credit system.
Viewpoint: The current social credit system is too simplistic, and punishment only involves losing money, which becomes irrelevant later in the game.
Solutions:
- Introduce the possibility of losing social credit by engaging in Illegal missions, committing crimes, or framing the wrong person for a crime.
- Allow players to have negative social credit: High negative points attract police interference, while extremely positive points draw attention from arms dealers and other criminals.
- Use social credit as a determinant for accessing items, information, and locations.
- After being caught, give the player a "shame hat" temporary debuff, reducing cooperation from NPCs and limiting access to items or locations.