When assigning available clues for a job, the game has to give a set of clues that is unique only for the person we need to find. For instance, I had to find a person with long brown hair, brown eyes, A- blood type and a salary of 37900. As I investigated, there were two people that matched all of these traits. While not a total catastrophe, this undermines the value in doing investigations.
#Prevent ambiguity with clues given for side jobs
30 messages · Page 1 of 1 (latest)
imo this is the greatest strength of SoD, that clues don't always narrow it down as well as you'd like.
You have to make a gut call on that one, and you're always free to try again~
Well, not 'free' persay but...
Having certain jobs unwinnable by RNG isn't a 'strength' IMO. Difficult sure, a bad break is definitely noir. But side jobs are one chance. Failing should be our fault.
It's realistic
@raw pike put some life in it!
when there is a side job
it is usually related to the one giving you the job
a neighbor a coworker or someone in their address book
so find the one that is related to them
It's also a game. But if you want to throw realism into it we should be able to take the multiple matching profiles back to the client and demand more information, not just randomly submit one and hope for the best.
None of that for the several past side jobs where I had to put the effort, including the one mentioned in the post. At which point I could realistically just ask the job giver "Do you even know who that is?"
It's not about realism for me. It's about the highs and lows. Yeah, we always want to have a picture and where they work, but to have it work out perfectly it must work out poorly as well.
You can totally ask the quest giver if they know the mark, I've done it. Sometimes they do, sometimes there isn't enough info even for them
It's a side job, totally skippable and there's so many more
I dont lose sleep over a shitty roll. Hell I used to be the type to just hold R during The Lost runs in Isaac
Yeah, but there's a problem with that. The job giver is giving you clues because they don't want to be directly involved in your job. If you come back to them and say "Hey, so do you know this guy?" and they tell you "Sure!" then what was the point of giving you only clues in the first place?
For when they say "I'm not telling you" or "that's not enough info for me"
It's a game of systems, not a puzzle with a solution
If the game starts doing things to make it easier, imo that starts to affect the strength of a game that doesn't care about what you do
🤦
Fair
Yeah I get it, side job where there is more then one suspect with identical features is completely bullshit and need to be fixed or have some work around
I had a job with those three people matching description
An clue I hate is where they live because if they're not primary owner of the apartment more or less, go through the apartments database is useless spend like an hour typing everyone's name in the computer
Wait is there such a thing as "primary owner"? I thought everyone is renting because they all have rental agreements in their wardrobes...
You know when two people live together in apartment. When you look in the manger offices you only find one of them people in that apartment in filling cabinet. So I call them primary owner, renter would a more accuracy term
I believe this case as can never find more then one person per apartment in office files
Interesting, I guess I just never looked at apartment files
You can find people if you know the building where they live by looking at cameras, saving anyone who seems to fit the description, then asking the neighbors about them
I kinda like the ambiguity but i think there should be a way to confirm you have the right person after narrowing it down