-Megacorp Towers: It'd be neat that when you generate a city, there's a chance for one of the buildings to be generated as a Megacorp Tower. This is similar to, for example, Arasaka Tower in Cyberpunk. It's a large building dedicated to a single megacorp. Full of offices, labs, suites for important people, scenic views for said important people, with potentially an entire floor dedicated to be just one persons penthouse. It's security would be higher then normal, code-locked doors, many more camera's and sentries, guards, and only personell and people that live there would be permitted entry. They'd be for groups like Leaf, Starch Kola, etc.
-Playthrough Options: When you're generating a city, it should ask you what Game Options you want enabled for said playthrough. These game options, currently for what I can think of, would be:
--Death: Guns have a Lethal and Non-Lethal ammo/setting to enable, when Lethal is enabled you can kill who you shoot. It does more damage then Non-Lethal and thus puts them down quicker, but has a high chance of them dying from their wounds. Similarly of you're using a blunt/melee weapon, if you continue to hit them after they're downed, they will die. This would cost you Social Credit and fine you.
--Ironman: The player can die, there is only one save, the autosave, and if you die you get a summary screen and the save is deleted.
--Sync Limit: You can only have a maximum certain amount of Sync-Disks installed. The player can choose the maximum (anywhere from a maximum of 1 to a maximum of 5, with the default being 3).
--Difficulty: If enabled gives you the option of lowering the chances for certain evidence types to appear less in quantity. In example, Fingerprints are powerful, turn on Difficulty, it shows Fingerprints at 100% (meaning Default Value), and the player can increase it to 200% (double the fingerprints), 50% (half), 25%, 10%, etc.
--Legality: Stealing, killing, etc lowers Social Credit.