#Akimbo Items

22 messages · Page 1 of 1 (latest)

crisp hare
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We need to be able to hold two things at once.

Drinking a coffee while holding a burger

Drinking ~vodka~ coffee while scanning fingerprints.

The food and drink system is good but needs this level of usage so it stops feeling like a task or something I have to remind myself to do. Then having to pause the game to sift through a menu to acquire the items then opening another menu to drink then opening it again to eat it’s clunky and takes away for the immersive sim nature of the game.

Basically reducing the amount you are in menus and increasing the amount of time you are interacting with the game’s systems and loops.

wispy mist
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@crisp hare Note you can bind hotkeys to inventory slots. Once you know where your coffee is in inventory, you don't have to open the menu again.

bronze inlet
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I get where you're coming from, but I don't see how it helps. You can only use one item at a time. There could be controls added to differentiate between using left hand and right hand items, but I'm trying to think of scenarios where that works. I'm drinking coffee while beating someone with a truncheon? I'm arresting one guy while taking a picture of them? I'm joking a bit, but please let me know if you have something in mind as I genuinely can't think of anything.

Instead, there's a few ways I'd suggest to get the same effect you want--less time in menus--but done differently.
-There could be dedicated eating and drinking buttons, but that would only solve that problem.
-What if inventory spaces could be designated hotkeys, we could swap the spaces items take up in inventory, and/or specify tags for them so that items picked up automatically assign to that slot if it's open? So if you had the initial 4 inventory slots, you could assign the leftmost slot to 1 and tag it as weapon. If you acquire a weapon, it'll go to this slot and can be equipped with 1. The same can be done with food and drink. This improves the current system as only items can be hotkeyed, and the hotkey is lost if you drop the item, and even if you pick it back up again.

bronze inlet
wispy mist
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@bronze inlet Specific hotkeys to autoselect food or drinks in inventory is a very good idea. I think it solves the OP's problem much more elegantly than a whole new system of two-fisting .. which seems like it would necessitate more time in menus.

bronze inlet
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Sort of a "well while we're at it" kind of deal

wispy mist
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The hotkeys bind to slots do stay attached to those slots. So you have to kinda pay attention to what order you buy sodas and burgers in but it's not too difficult. I've 'programmed' myself to know where my donut and coffee are at all times.

bronze inlet
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Yeah, but the problem still is that you can re-organize your inventory unless you drop everything and pick it all back up in specific order

brazen loom
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don't really need Akimbo just need the 'hand' to be it's own slot that when you pick something up it goes to it instead of your inventory first

bronze inlet
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Some things already do that but it's not consistent. I think purchased items do but picked up items don't?

#

Maybe you can press and hold to take into hand, and just press takes into inventory?

crisp hare
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Hot keys reduced the issue but don’t help the immersion imo in other games it’s fine but here the selling point of this game is the world and interactivity you can achieve. It’s clear eating and drinking are important elements to this so they should have more interactivity other than a button press and you get the buff. This game would benefit from reducing the amount of barriers between the player and the player character

bronze inlet
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Can you scroll wheel change items in hands based on what's in your inventory? Could have it so it scrolls through your hotkeys first, 0-9, then goes left to right starting with detective gear, then left to right on actual inventory, skipping over slots that are hotkeyed already

wispy mist
bronze inlet
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I also tend not to use it either if there's more than 3 things to cycle, but yeah, that was my thought putting it out

keen bloom
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To use an item in both hands there could probably just be an unused button that switches to the other hand and lets you use the item in that hand

bronze inlet
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Very good point

crisp hare
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So to use the items left click for left hand right click for right hand, hold each respective button to put that item down i.e. hold left click to lower the left hand

bronze inlet
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Right now right click is 'use secondary' which is most of the time inspect, but then other times something like hang up for the phone. It'd be more annoying in my opinion to lose right click and have to lower what's in your hand before being able to hit use secondary.