#Welcome to the Suggestion Box!

23 messages · Page 1 of 1 (latest)

tawny acorn
#

These forums are for us to hear your suggestions to help develop Shadows of Doubt into the game that you want to play. This includes everything from suggestions for new tools, mechanics, investigation ideas, and other in-game changes all the way to things like Discord changes, community events, and more. If you’ve got a suggestion to make Shadows of Doubt better in any aspect, we’d love to hear it.

When posting to the forums, please follow these guidelines:

Check if your suggestions are already posted!

If they’ve already been posted by another user, rather than making a new thread, you can react to the original one and respond to it as well – maybe adding any additional ideas you’ve got for it in the comments. The more that an individual post is interacted with, the more we’ll know that you support the idea.

Please use appropriate tags!

When creating your post, you’ll have the option to add tags to it. Please make sure the tags resemble your suggestion as closely as possible. This will allow people to search for that tag specifically and help get your post seen and interacted with by the developers and admins. If you find that a tag you want to use doesn’t exist, you can make a post suggesting it by using the Discord/Community tag!

#

Please respect other people and their ideas.

It’s fine if you want to show your opposition to an idea and why you think an idea might not benefit the project, but we have a zero tolerance policy for people actively or passively insulting others or being disrespectful towards them and their ideas. If you cannot have a calm and reasonable discussion, moderator action may be taken against you.

All the standard rules for the Discord server do apply in the forums.

For a reminder on all the Discord rules, please feel free to check out the "⁠rules" channel to brush up.

Please bear in mind that, while Cole and the Shadows of Doubt team read through your suggestions, we cannot guarantee a response to every post. We will always endeavor to respond to popular posts or posts with high activity, as we understand this to be an indication that the community is interested in an idea.

Other than that, have fun discussing and we look forward to hearing from you!

vocal oasis
tepid portal
rough pivot
#

Is there a chance that the devs could respond widely to the feedback they have seen so far at some point? I would love to see what the devs deem as out of scope (due to design choices or technical limitations), what suggestions are already planned as features, and generally what type of feedback/suggestions the devs would find most useful. More knowledge of the devs vision/capabilities would help players make more effective suggestions that are more likely to lie within the scope of the game and maybe prevent common suggestions that seem like they will likely never be implemented like shooting people with guns or multiplayer.

dreamy palm
#

Pretty sure there are two devs and one is on break

golden kraken
rough pivot
hallow pasture
#

Hello.
I had translated "Path of Exile" into Korean language.
I had worked in Kakao games and NCsoft.
I would be very glad to translate "Shadows of Doubt" into Korean language for free.
Many Korean people want to play "Shadows of Doubt".
I have worked with Korean Game Rating Administration Committee(GRAC, 게임물 관리 위원회).
So I can help to make "Shadows of Doubt" get official rating in Korean law.
Thank you.

strange valley
# tawny acorn These forums are for us to hear your suggestions to help develop Shadows of Doub...

I have really enjoy playing Shadows of Doubt; it's a game unlike anything we've seen before in terms of depth and originality. However, after spending some time with it, I've noticed that it becomes too easy for experienced players. Around the 20-40 hour mark, it starts to feel monotonous without any real challenge. So, I've compiled some suggestions that I believe could enhance the game for long-time players.

One big thing the developers could do is introduce smarter murderers into the mix, just like in real life. They could wear gloves to avoid leaving fingerprints or clean up the crime scene thoroughly, forcing players to search for evidence elsewhere, like in trash containers or by checking CCTV footage. Talking to witnesses or people around the area could also provide valuable leads. Making it tougher to find evidence will really test players' detective skills and add a new level of challenge.

In world, criminals often use fake identities or fingerprints to cover their tracks. It feels unrealistic that everyone in Shadows of Doubt has legitimate names, addresses, and IDs. And accessing a government database for personal information seems too convenient and makes solving cases too easy. Adding more complexity by having criminals use fake IDs or fingerprints would add a layer of realism and difficulty to the game.

Computers in the game currently feel underutilized. While players can find emails on victim computers, they lack depth and originality. Every email seems similar, lacking context or personal details. Adding more depth to emails and incorporating a variety of personalities would make investigating through digital evidence more engaging and realistic.

The current CCTV and NPC reaction system needs a serious overhaul. Currently, there's a significant delay before alarms are triggered or NPCs react to trespassers. In reality, if someone is caught on camera or seen trespassing, the response is immediate. Implementing a faster alarm system for CCTV and having NPCs react more swiftly to intruders would increase the challenge for experienced players seeking a more immersive and challenging gaming experience.

Making too much money from missions is a problem. You can buy everything you need after just a few missions. Plus, some things you find in the world, like diamonds and powerful upgrades at the sync clinic, are too overpowered. Even experienced players like me never feel the need to use these upgrades because the game is too easy. What's more, the social credit score rises too quickly and easily, adding to the lack of challenge. They should make it harder to earn money, tone down the powerful items you find, and slow down the social credit score progression. That way, it'll be more challenging and more fun.

vocal oasis
#

Being able to eat wagyu

#

I demand good steak.

gaunt creek
#

suggestion: implement suggestions

sturdy pond
#

Foreword: I'm not a good judge of game balance or direction, just sharing some ideas

We are deniable assets in a world ruled by competing mega corporations and other "minor" factions... I think it would be interesting to add a counter-weight to social credit levels & our more "public" successes. I'd like to imagine the possibility of attracting minor beneficial or actively antagonistic elements (!) depending on our interactions with & within the city

north marsh
#

thanks

late niche
#

I do have a few suggestions 1. Add more music to the hi-fi stereo (more 1960s-1970s music 2. More sky scrapers/apartment buildings 3. Add more apartments availability. 4.a system to get a job at a office in industrial towers or at restaurants or other places to add onto this 5. A rent system for aparments basically evey week or month you get a bill for your apartment in your mailbox 6. Rooftop access 7. Better apartment editor such as copying colors or copy and paste 8. A mega map 10 x 10 or 8x8

versed igloo
#

Hi, I'm new here. I think the console version would benefit from keyboard and mouse support. It would be much more comfortable to play like that.

summer knoll
#

Zombie Apocalypse Game Modifier, Solve Murders During A Zombie Apocalypse And Fending Off The Zombies, Each Day A Random Person Turns Into A Zombie

quick wyvern
#

Please please please fix Not the Answer bug on PS5. I have poured hours into trying to get it to pop and it won't.

graceful rivet
#

Suggestion, add a partner/duo friend in your server

whole sedge
#

A mí me gustaría mucho poder disparar las armas o un modo donde uno es el criminal o poder compartir mi partida en diferentes consolas,lo último que quisiera sería poder jugar en mi nintendo switch 2