#procedurally generated world
1 messages · Page 1 of 1 (latest)
Yes, and that could be a huge problem, server wise.
I see, what you mean. The world will not get bigger, on the fly, so to speak, just by players exploring.
The whole game world will be generated before the first player joins.
So the world is finite?
It is, with the option to generate more territory in concrete steps if needed.
Ah, okay. When you said procedurally generated I was thinking along the lines of something like minecraft.
Yeah, that was my impression, just wanted to be sure I get your question right.
It's procedurally generated, in contrast to hand-modeled because of the size.
Okay then, thanks!
👍
I should probably add, this is how we run the world during testing.
In case we would decide to change world generation to dynamic, what you said would be indeed a challenge we have to address.
Only load the zone a player is in, ez