#Specialization of Skills.

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graceful iris
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Although there will always be people that want to do everything, I think a huge draw to this game and life skilling in games in general is feeling like you have something that you can offer to other players. In this case, a specific profession (resources from gatherers or crafted items from crafters)

I’d like to see more systems introduced to the game that encourage and reward specializing in a particular skill or skills.

Some people want to do everything and that’s okay. I think the balance for solo play right now seems to be okay. It’s not so bad early but difficulty ramps up around 40-50. But I think people who either want to start specializing early OR people who may not realize its viable to do so, would benefit from some added systems to encourage it.

It would also just make the leveling process more interesting in general as right now it’s a bit lack luster.

We have the class specific rings already which is great but that seems to be the only thing right now aside from the leveling wall we hit around 50-60. Skill trees would be really fun. I’d also love to hear suggestions anyone else may have 🙂

faint bramble
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Agreed. Perhaps some sort of marginal scaling every 5 levels to your specific skill will give a nice little dopamine bump to hit between the 10 level gaps and naturally incline players to specialise