We’ve got so many games where each profession caps out at 100. What if there was a hard cap at 100 for balance, but a soft cap that keeps going—just for bragging rights, some cosmetic recipes?
Imagine grinding Carpentry for 2 years and hitting level 2000… and still climbing!
Anyway, huge props to the dev team—you’ve done an amazing job. Opening the playtest was a brilliant move. If the game had launched into Early Access with the issues we experienced earlier, it probably would've been hit with a ton of negative reviews. Now it’s looking and feeling just right.