#Players by instance
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I might be wrong, but as I understand it, the whole thing is "one single world", meaning... one single instance.
yeah if we go off what they said and by other games then we talking 10,000s +
scary but cool
How is that possible without it being very laggy
This blog covers this topic, it's a new system that makes it nearly lagless for how Bitcraft is built
https://clockwork-labs.medium.com/spacetimedb-and-bitcraft-bc957a7faf40