Dragonclaws Faction Steam Link
The Dragonclaws Faction mod intends to flip the script. When the mod is completed, it'll ultimately include the ability for the claw having dragonkin beavers to dig shallow trenches to reroute water. They'll purposefully allow crops to dry out prior to harvesting before re-irrigating the fields once again.
Early in their adventure, they'll dig homes into cliff faces using rudimentary supports, but later they'll build high in the skies. This is a faction focused on the concepts of both dragon fire and dragon flight. They like mountains, canyons, and heat.
Instead of wet fur, Dragonclaw beavers like warmth, and require Charcoal Braziers to warm their colonies. Instead of playing around at the local Lido, these beavers slowly bake their scales in the sun. Instead of ziplining or tubing around, they'll soar through the skies to travel directly from their homes to their work stations.
Note
This is still a work in progress, but had to get it up before the end of the contest. I'm no artist, but I'll be learning how to utilize blender to build custom buildings, plants, trees, etc... for the Dragonclaws. I'll also be working on animations, since I plan to introduce a gliding mechanic that works differently from the ziplines. Currently costs and research are at a minimal for testing. This is my first mod on Timberborn, and I might not have attempted it if not for now inspired I got when I thought of the Dragonclaws. Timberborn is an amazing game, and I want to make these beavers come to life.
Implemented: Cavern House, Dragonclaw Nest, Climbing Wall (ladder, provides climbing fun well being), Recreational Climbing Wall, Warmth need replacing Wet Fur, Charcoal Brazier, Tempered Scales and Sun Baking Yard, Claw Treadle (power wheel alternative), Charcoal Kiln, Steam Engine uses Charcoal instead of Logs, Fiber Mill, Shoring Kit Workshop, Chili Infused Canola Oil, Sweet and Spicy Fried Potatoes, Ashroot crop, Sweet Potato crop, Pepper crop, Hearth Fryer, 2 worker scavenger post for scrap metal.
Plans: Full unique buildset instead of recycled models. Trenching mechanic that allows digging 1 deep early game. Crops that require drying out purposefully to harvest. Gliding fast travel where beavers can glide down from take-off stations or their own houses to reach their worksites. Powered elevator for quick, vertical traversal. Cavern housing will eventually be more than 1 tile large, have its own building, and be placeable only in cliff faces. Unique Dragonclaw beaver model.
