Hello, hello, beavers! 
Here we are with our first-ever official mod competition. We are keeping it simple; however, remember one thing: BE CREATIVE! 
Categories
There are three different categories in which you can compete:
- New game content - mods that add new buildings, map objects, beaver factions, you name it.
- Quality-of-Life - mods that improve the players' experience, add new ways of accessing and using in-game data, simplify common tasks, etc.
- Tails and banners - this one is for you, artsy beavers!
HOW TO ENTER
Upload it and make it public on Steam Workshop by May 21st, 23:59 CEST.
Include [ModContest1] in the mod's name.
Submit this form - once per each mod youβre entering into the competition - by the same deadline - May 21st, 23:59 CEST.
Details, rules and FAQ π #π₯contest-rules
Or check it on Steam!
Feel free to use this thread to discuss the new contest.
READY? SET⦠WAIT! Remember to stay hydrated⦠GO! GO! GO!


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In theory, all assets, descriptions, and so on, should be submitted by the deadline. Additionally, when we begin reviewing the submissions, we may see the old versions of the descriptions. So...
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if you can hold on for a day or two, that would be lovely
I see that you studied T&C