#Evaporation - v1.0 Work in Progress

35 messages · Page 1 of 1 (latest)

north musk
#

Description

This mod allows you to protect your precious water reserves from evaporation by building beaver-approved structures above them. Water under water-tight structures (levees, dams,~~ impermeable floor~~* <- *I'm still fully testing this as I have gotten inconsistent results with the impermeable flooring) will evaporate much slower than exposed, non-covered water. This allows for better beaver control over your water management strategies while hopefully reducing the need for mega-reservoirs (unless you want those too, go nuts).
-# Did you enjoy the alliteration in that description?

"We're building a better future, one splash-saving structure at a time. One could say that our commitment to water conservation is un-beaver-lievable!" - Kazco

Features

Configurable Water Protection
Take control of how well your covered water is protected from the relentless sun. Evaporation offers several customizable settings to fine-tune your water conservation strategy (ironic name for a mod?).

Coverage Detection
Evaporation checks above water bodies, using your configurable settings, to see if there are any levees, dams, or impermeable flooring above.

Performance
I wrote this mod trying to keep performance in mind and have personally set the defaults to what I feel have a decent effect without being overpowering. That being said, I added configuration options for a reason, so feel free to change them to meet your computers needs.

Steam

Mod.io

near fulcrum
#

hmm, good idea, but, what about water covered by soil ? Should have some evaporation (in fact, natural leak) ...

north musk
#

Soil will evaporate

#

well soil over water

#

I considered below too, but that's just adding a bunch of extra checks z.z

#

I ran an 80 day drought though with these, and it works

#

I tested just a few configurations in that image (just a few...), but you can see soil-lined or uncovered structures evaporate normally

#

The top 2 pictures are that cube in the bottom two pictures

#

That one

near fulcrum
#

Just curious to see how will work with such abomination (underground irrigation) 🤣

north musk
#

I'm very curious to see what people think of it or come up with, such as that screenshot

rugged terrace
north musk
#

Underground irrigation is the best

#

My Cut Dead Trees test map has a bunch of it

#

Easier to swap things around and looks nice, so win-win

rugged terrace
#

looks nice!
But with the water dumps I prefer the 3x3 pools ^^

near fulcrum
rugged terrace
#

Ah! That one is great! xD

north musk
#

My next map will go full Venice with water canals and channels everywhere

rugged terrace
#

Woah!

north musk
rugged terrace
#

One of my standard mods xD

north musk
#

Random/side note: Steam's image limits are brutal D:

#

the "Evaporation" .svg name alone is 25 MB, and steam wants about....1 MB >.>

near fulcrum
north musk
#

I 100% agree

#

Timberborn is the first Steam game I've uploaded mods to (might get Stellaris later, but eh)

#

Otherwise I'm a gog player

#

Pretty happy with how this turned out at least, but man....Steam's limits >.>

empty pine
#

Very nice to see this mod come to life! This is a feature I've long hoped to see the devs include in the base game, at least for closed, artificial reservoirs.

fierce patio
#

You mentioned that soil over water will still let evaporation occur. Does that mean that the underground irrigation channels as shown above won't obtain the benefits of this mod, or am I misinterpreting what you said?

How far above does it check/detect coverage? Fully vertical to the height limit or just the block above the water?

If it checks just the block above, then when a covered reservoir is being drained for drinking or irrigation, will it start to evaporate more quickly or return to normal evaporation rates once the water level has nothing in the block above it?

If it checks any height above, then your water storage could be made out of anything as long as you have a layer of the listed material at some point in the height space. So you could create a reservoir and then use overhangs with impermeable floor or levees to create a layer higher up like a sun shade.

flat cradle
#

IMO soil cover should not contribute to less evaportaion. As you are "using" that water to irrigate the area.
Or alternatively contribute way less than "proper" covering will do. I fear that underground irrigation will be "too powerful" if they get the full benefit of reduced evaporation.
But I suspect it would be hard, or at least CPU heavy, to calculate what kinds of material that cover the water. And from there the change in effect. If not, the type and "amount" of cover should IMO affect the amount. With soil the least amunt.