#Micro Management (Unstuckify)

10 messages · Page 1 of 1 (latest)

quaint light
#

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3460831859

With this mod, you can assign beavers and bots (called Citizens from now on) to specific Housing, Workplace or Districts. It also acts as a highly-requested "Unstuckify" feature. See the video if you are not sure about how to use it.

When moving to a District, the Citizen will be teleported to that District Center. Therefore, it can also act as an "Unstuckify" feature. That is also why you are allowed to move Citizens to the same District they are already in.

When moving to a new Housing or Workplace, if it is in another District, the Citizen will also be moved to a new District (as if you used the "Move to District" feature before this action). Also if the Housing or Workplace is full, a random Citizen will be kicked out.

You can hold Shift to show two alternative options: Unassign Housing and Unassign Workplace. This will remove the Citizen from the Housing or Workplace. Note that you should do this while pausing the game as it will try to reassign them to jobs and usually that same beaver will get the same job/housing.

#

Micro Management (Unstuckify)

modern sun
#

I don't know if this is even possible, or if you'd consider it within the scope of this mod, but I think it would be useful to be able to reduce the number of workers in a building to zero. This is a trick that's often used with the Automation scripts to allow resources to still be brought to the building by haulers while it's disabled (unlike Paused building). Being able to do it with the minus button in the building UI would be icing on the cake for this mod, in my opinion.

quaint light
modern sun
#

That's the Smart Power mod's problem. 😄

#

Allowing buildings to be set to zero workers just provides another tool for mirco management. It's not taking any existing options (such as pausing) away.

modern sun
#

I think I found a bug. If there is a workplace behind the Assign workplace button, clicking the button will immediately assign the citizen to that workplace.

quaint light
#

darn 😛 I forgot to add a check when clicking on UI

#

I think it should be fairly easy to fix, thanks for reporting

quaint light
#

v7.1.1: Fixed an issue when clicking the button with a building right behind it. The tool should not interfere with the UI now.