#Configurable Tubeway & Zipline

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fast turret
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Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3426080224
Mod.io: https://mod.io/g/timberborn/m/configurable-tubeway-zipline

Configure various settings of Ziplines and Tubeways. You can change their bonus speed, ziplines' max connections, distance and inclinations. You can also remove the speed penalty (50%) and this even increases game performance as the game does not need to check for beavers if they are underwater or not.

You can also enable "Zipline through obstacles" option, orignally intended only to remove the annoyance of trees blocking the zipline cables, unfortunately to make it possible, zipline cables can be created (and beavers do travel them) through anywhere. It's your game, play it with your own rule like don't create crazy cables or just do it.

By default this mod doubles the speed bonus (+150% to +300% for ziplines, +300% to +600% for Tubeways) and ziplines' max connection (2 to 4). To configure: from Main Menu -> Mods -> Settings button next to the mod name.

Note: if you disable "Tubeway for Folktails" or "Zipline for Iron Teeth" then open a save that you have built those, they will disappear and your Beaver may get stuck. Better delete them manually before disabling those options.

Troubleshooting

If anyone see a crash when using other mods that add materials into the game like Append Vanilla Resources, please subscribe to this mod to fix the crash: MaterialPlzNoCrashes. It should fix crashes like these:

InvalidOperationException: Material BaseMetal.Folktails is already loaded.
  at Timberborn.TimbermeshMaterials.MaterialRepository.LoadMaterials
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v7.4.2: Should work with June 2nd update.

floral sparrow
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@fast turret Got the issue with 1.0
When you enable the check box for zipeline for iron teeth and start a iron teeth game.

fast turret
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ohhh that's why, I didn't test starting a new game. thanks, I will check

fast turret
fast turret
fast turret
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v10.0.1:

  • Fixed a crash when launching Wonder. Thanks VANKRIEGS for the report.
  • Potentially fix a crash when starting an IT game, most likely due to mod conflict so I am not sure if it's fixed.
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@static steeple please test with this version
@floral sparrow could you try with this update and see if it still crashes?

fast turret
# floral sparrow Still crashing. <@296010056401682442>

could you help me identify the problem please:

  1. Try disabling everything except this mod and its dependencies. This is to confirm that it's due to mod conflict.
  2. Turn on a few mods at a time until it crashes. to find out which mod is causing conflict.
floral sparrow
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Ok will do.

fast turret
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thanks!

floral sparrow
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Staircase clash with your mod. Don't know why. ๐Ÿ˜‚
@fast turret

floral sparrow
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Tiny tubeway station also.

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Tubeway Levee

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Same happens for Tiny tubeway station and this mod
also, Tubeway Levee and this mod.

grand mist
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I could probably skip the first JSON as that's being used as the base and will never be merged in

static steeple
grand mist
fast turret
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ohhhhh I may know why it happens now...

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everyone adding to Folktails.Buildings is a separate blueprint file now

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but I thought it should have been merged at the time ThinkingFT

grand mist
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so ModdableTimberborn runs over the same template twice?

fast turret
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yes

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and append the building path to the template twice

fast turret
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v10.0.2: Fixed issues with other mods conflict. Please update Moddable Timberborn to the latest version 10.0.1 too.

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@floral sparrow could you try the latest fix please, thanks ๐Ÿ™‚

floral sparrow
floral sparrow
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It works now. @fast turret
Any plans to update other configurable mods?

fast turret
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you can check the collection V1 compatible

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I add mods that are updated there

floral sparrow
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Yeah saw that. No rush. Playing without all of your mods seems so limiting. ๐Ÿ˜‚๐Ÿ˜‚

fast turret
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v10.0.3: Should work with Update 1.0.7 (Jan 12)

summer sky
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I deleted my comment on the steam and send the crash logs here and on one of your configurable mods

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I also installed your faction mixer and enable the tubeways for the Folktails to use and maybe that has to do something with this crash.

fast turret
# summer sky

thanks, I will check it when I get some time. probably just need a rebuild because of new update

summer sky
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I also just figured it out both mod got tubeways enabled, disabling one fixes the issues.

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Now, my only issues is with your configurable power lines. Can't find that here on individual-mods section

floral sparrow
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@fast turret This mod is causing a conflict with Whitepaws faction.
Issue: birch not getting replaced with bramble.
Oaks not getting replaced with everblossom.

PS: Whitepaws replaces the whole maps trees with above specified trees.
Attaching the save with minimal mods.

fast turret
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wait how does this mod affect... I don't know... trees?