I love making maps with a natural feel but building up "nature" from the blank canvas provided by Timberborn's map editor can be a daunting task.
This mod aims to help with that by providing tools to budding and experienced map creators alike.
The goal is to build those tools based on well-established techniques in procedural generation to allow you to quickly create and iterate on your map design.
Right now the "suite" is kinda small but I have a few ideas in the pipe. If there are any specific creative tools you would like to see then leave a comment or start a Request-issue on Github
Current tools in v1.0.1
Editor History - Undo/Redo terrain adjustments and object placements
Smoothing Brush - Smooth terrain as much as blocks allow.
Path Painter - Draw ridges and valleys or other shapes with this linedrawing tool.
Mound Maker - Place a procedural mountain. Can also dig and apply vertical noise in a smaller area. Play with the noise parameters.
Heightmap Generator - Generate a procedurally generated map with a single click.
Selection Editor - Cut, Copy and paste your amazing creations across the map.
The mod is Map Editor Only. Any maps made with the mod are supposed to work without the Extra Terrain Tools loaded, if they don't let me know.
Please post any questions, suggestions or problems with you have with the mod.


