#Map editor mod and Reader mod

62 messages · Page 1 of 1 (latest)

uneven lintel
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so what is the void

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how do i place the void

chilly frigate
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it's the cloud icon but without the funnel

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(ill get a screenshot)

uneven lintel
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this?

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because i still want to have waterfalls running off everywhere

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like i dont wanna see water pool down

chilly frigate
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ah, at last i managed to take a sc

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so the cloud is a 1x1 ground deletion tile

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the next one is i think 9x9

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and the funnel is a cloud with a negative source

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that's the easy part

uneven lintel
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yes but does it delete liquid, the first 2

chilly frigate
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the first 2 no

uneven lintel
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and also when i use the second it just crashes instantly

chilly frigate
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oh

uneven lintel
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but im not sure how well the games gonna run

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as i have a potato laptop

chilly frigate
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i'm not sure it will like it

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i think it's best to see where the waterfalls will be, and put sinkholes tiles around there

uneven lintel
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😭

chilly frigate
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like this

uneven lintel
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ill continue later, i dont feel like wating 10 mins for the game to load again

chilly frigate
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of course you can put more if you expect the player to rearrange things a bit

uneven lintel
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yes but id love to have it everywhere

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but thats not really an option

chilly frigate
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i understand that but maybe not

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you can put a bunch, but everywhere is probably not a good idea

uneven lintel
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yeah ill figure something out later

chilly frigate
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just in case the important thing with waterfalls is that if you have a strong negative watersource immediately under it, it will delete the waterfall entirely

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which is why i opted to make weaker sinkholes

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but if you feel it's really impractical, i'll make some other presets

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also i probably can make it a rectangle tool

uneven lintel
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i think that would be great yes

chilly frigate
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if you find bugs, just tell me, no need to bash your head at this mod too much 😅

uneven lintel
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well using the big cloud tool crashes if i swipe it

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but if i place them one by one its fine i i wait a bit

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so i think thats to the laptop

wet wraith
# uneven lintel yes but id love to have it everywhere

Got a Comment and copied it here. supposed to help reset all watersources to certain value (may help here) have not tested. would need to change value of new sources instead 1 - Browse local maps and locate your map as [MapName].timber (turn "Show File Extensions" to on in file explorer or equivalent)
2 - Rename file to [MapName].zip
3 - Extract all files from the zip file
4 - open world.json in any text editor
5 - replace text (ctrl-H in most Windows editors):
"WaterSource":{"SpecifiedStrength":1.0,"CurrentStrength":1.0
with:
"WaterSource":{"SpecifiedStrength":0,"CurrentStrength":0
6 - save the file
7 - select all 4 files that were extracted from the zip file and then compress to zip file (right click for this option in Windows)
8 - rename the Zip file to [MapName].timber and place it in the maps directory it was originally in, overwriting the original
9 - ????
10 - Profit!

uneven lintel
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wait whats that gonna do

wet wraith
# uneven lintel wait whats that gonna do

editing the map file and setting all watersources to a certain value like -6. if these are like negative sources, instead of watersource you could look for them and change all of them at once. never tried editing files though and sure is complicated. but this is a step by step guide. try at own risk

uneven lintel
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yes but performance

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36864 is a lot of water sources

wet wraith
chilly frigate
uneven lintel
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👍

chilly frigate
wet wraith
deft wind
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Floating Crystals! Hooray!

chilly frigate
# chilly frigate which is why i opted to make weaker sinkholes

Ah, specifically a bit more on this : generally I except the current flow to be 1cms (default value for one source) which means a 1cms water source (no shit Sherlock), but since we can't have it be entirely absorbed by the block under it, it's better to split it in five (the tile under the waterfall plus the four surrounding it) so that makes sinkholes have to be -0.2 water sources. And in order to have a little bit more margin I made it -0.3

This way you can carpet the general waterfall area with sinkholes and still have something that looks fine even if the player does some rearranging.

Of course you need to adjust to your setup: if your water flow is six but falls through three adjacent waterfalls, you only have 3+8 sinkholes to absorb it all (keeping in mind the 2.2 CMS waterfall limit) in which case you probably would need a carpet off -0.5 to -0.75 sinkholes.

eager igloo
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The Map Editor Mod on mod.io should have the texture pack listed as a dep too (currently not listed)

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Also the name in the manifest.json is still MorePlants ! MapEditor 🙂

chilly frigate
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oh, right, the 9x9 tiles

chilly frigate
chilly frigate
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small update !