#Build-a-Map Contest 4 is live!

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round iron
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The goal of the contest is simple. You need to create an original, playable, and pretty map that makes good use of Update 6 features. As always, thatโ€™s open to your interpretation. Whether you stack layers of water thanks to 3D water physics, expand the initial verticality with Natural Overhangs, prepare extra flexible start options, or do something entirely different - itโ€™s up to you.

The only formal requirement is that the map features at least one Natural Overhang of any size.

Once finished, add a description to your map and back it up with at least three screenshots, including one showing the entire map. This helps both us and the other players who will check out your creation.

Feel free to use this thread to discuss the new contest.

GL HF!

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CONTEST TIME! #๐Ÿ“ขannouncements

round iron
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Ahem, this thread should now be open to discussion. ๐Ÿคก

wanton geyser
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Huzzah!

round iron
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Folks, I want to point out that we've added a clarification about the eligibility of your maps to both the FAQ and the Terms and Conditions.

In the FAQ, the updated paragraph now reads:

Create a new (= not published anywhere before November 29, 2024) map using Timberborn's built-in map editor.

In the T&Cs, we've added a new point:

(The map needs to:)

3.3.2. Be published for the first time on or after November 29, 2024.

This requirement is basically the same as in the previous editions, meaning we don't accept maps published before the contest started. At the same time, now that Steam Workshop is live, it doesn't force exclusivity. So if you, for example, post a cool new map on Steam Workshop on December 3, 2024, and THEN a day later you learn about the contest being live and publish that same map on Mod.io on December 5, that still counts.

wanton geyser
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Which sucks for me, because I published one just before the contest started, that meets all the other requirements!
I do get it though.

The FAQ also answered a few of my other questions.

balmy elm
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Is there a way to increase the height of the map beyind 16? It looks like there are some maps that are taller

sturdy yarrow
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Not without mods, you can increase the height with overhangs but the normal terrain can only go up to 16

round iron
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Speaking of which, I've clarified this in the #๐Ÿ”ฅcontest-rules:

โ“ Can I submit a map that requires mods to work (i.e. the map height mod)?
No, your map needs to load and fully work on the vanilla game. For example, a modded map with parts of terrain reaching a few tiles over the default map editor limit could load fine - but, at the same time, it wouldn't allow the player to freely add extra terrain tiles to the extent regular maps do. That's not okay.

fallow fjord
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Are we sharing links here as well?

dire pumice
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be neat to see a map but with tiny mini rivers haha

fallow fjord
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Below are links to my entry for the competition. Feel free to play it and comment on the Workshop, Mod.io, or here if you have suggestions. It has some hidden gems.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3377958049
Mod.io: https://mod.io/g/timberborn/m/aquestadia

mod.io

Map developed for Timberborn's "Build-a-Map Contest 4" - Uses many overhangs and a few levels of water. Includes multiple viable starting areas including a secret difficult location.

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It is my first map. So... be ruthless. How else can I get better?

late goblet
stable depot
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For what I mean is, is it ok to use mods to go past the 256x256 limit, as long you do not go past the 16 tiles high?

round iron
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Yes, that's the main exception allowed. Hence the 256x256 and larger size category.

proud dome
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rxmReyRey:
Am I allowed to add buildins via text editing, as there is no explicitly stated rule against it?

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rxmReyRey:
(replaced period with a question mark)

exotic fox
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This came up as part of this discussion: #๐Ÿ”ญmaps-general message
Looking here and everything said in the following 30 minutes.

hexed lantern
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BeaverHello Ahoy there !

Entering the contest too with "Legacy of the Tides" (Non-modded map) WorkHardFT

Mod.io : https://mod.io/g/timberborn/m/legacy-of-the-tides

Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=3379271633

Discord (individual map) : https://discord.com/channels/558398674389172225/1317882483987054603

Good luck to you all Master Beaver builders and architects.
Hope you'll be having fun. HappyFT

Edit : 12/15/2024 - Map updated to V.1.1.0 (on both links) after receiving feedbacks.

mod.io

Legacy of the Tides - A Hooman Shaped World - Wonders of Water (Update 6) - 256x256 - Non modded

proud dome
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rxmReyRey:
[Removed bad screenshot post of entry, will repost in a bit]
Ehh?

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One secโ€ฆ

proud dome
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rxmReyRey:
Okay, corrected the thumbnail, but the preview in Discord is still busted, so gonna wait until later to share the map in Discord.

pine edge
late minnow
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Since the contest is about U6, how important is it for contest maps to have good advanced start spots?

round iron
# late minnow Since the contest is about U6, how important is it for contest maps to have good...

Making good use of U6 is one of the four main criteria.

โ“ Can you be more specific about the Update 6 criteria?
To be eligible, your map must have at least one Natural Overhang of any size. Other than that, itโ€™s up to you. Whether you stack layers of water thanks to 3D water physics, expand the initial verticality with Natural Overhangs, prepare extra flexible start options, or do something entirely different - you decide what to focus on. Use the description field to explain what you did.

late minnow
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Thanks for the reminder, I read too fast apparently DamFT

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You might not be able to answer this one, but does the jury open the maps in game to see for themselves or should we only rely on the description and pictures?

round iron
late minnow
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Wow it's gotta be a lot of work
Tyvm for the precious info

late minnow
wanton geyser
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do I have to link my submission anywhere?

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I really like that left side

wanton geyser
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Kinda neglected the multiple start areas of this one though.

late minnow
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When is the exact deadline for submissions? The post says "by 29 December", does this mean 28 December 23h59? Also, if I already submitted my map, I presume I can't push an update after the deadline?

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(context: my map is already uploaded, I want to push a last update but I can't before 29 December precisely)

hexed lantern
late minnow
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Thanks

hexed lantern
near sable
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When uploading to mod.io, there are two questions at the end I don't know how to answer. For "mod type" do I select "other"? It's already a "map" based on a prior tag question.

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The last question, about this being official or unofficial pipeline . . . I would assume "unofficial" because I'm not official?

late goblet
late goblet
near sable
wanton geyser
near sable
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Does one need to do anything to the map one created to make this make sense? I think there are other places one could start on the map I made.

late goblet
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You then get an end screen like this:
as you see "flexible Start unlocked"

near sable
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I've been thinking of Timberborn as the infinite sandbox game and now I learn there sort of is a win condition now

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lol

wanton geyser
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Yeah, it's new

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Win conditions used to be whatever you wanted it to be, so I often went with "Achieve max wellbeing". but now the Wonder is.

However, just because you do it, doesn't mean you have to end, it's like launching a rocket in Factorio. It gives you a score screen, but that's not the end of the game. (In Factorio, it actually opens up the final research tiers)

near sable
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Cool. I've added some features consistent with the theme of my map to make other starting options more appealing and viable.

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Any idea how to decide whether my map is hard or medium? I've played on an earlier version of it, and so has my husband. We felt it was certainly harder than most maps. But is it really "hard" or is it medium?

late goblet
near sable
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Hmm

late goblet
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so you could go with medium - hard

near sable
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nods

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Although there is a tag selection for difficulty

late goblet
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go with what you feel like is fitting. trust your gut

near sable
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After weeks of design, play-testing, and editing, my submission is finally live!

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Cascades & Bridges, at your service

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Thank you @woeful shoal for your collaboration! ๐Ÿ’œโœจ๐Ÿ™๐Ÿป

wanton geyser
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I initially set mine to medium, but then after I saw someone playing it, I changed it to easy.

forest axle
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BTW, the terms and conditions page linked on mod.io gives a 404 error

forest axle
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regardless, my map is finally complete and ready for viewing/playing.
It tells somewhat of a story, of ancient civilizations transforming the land itself to suit their needs, and of what happens when such an artificial landscape falls into disrepair.
https://mod.io/g/timberborn/m/divided-and-decayed

mod.io

A new map that tells somewhat of a story, allowing for multiple suggested starting locations with a range of difficulty levels

hexed solar
neat yoke
drowsy sapphire
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My contest entry, hard time to get water right (and moses hair)

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You have more than enough resources to harvest, but for how much longer will moses hold the ocean back? Maybe the Ark of covenant can be a lifeboat.

molten mortar
round iron
wanton geyser
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I was going to make another map. I don't think I'll have the time.

low onyx
pseudo flower
hexed lantern
late minnow
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I also posted the last version of my map #1312894677023850506, GL to everyone!

late goblet
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I believe on behalf of all participants: Thank you for this competition and your great work on the game @ Team Mechanistry LoveFT LoveIT
& Good luck everyone!

late goblet
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And for all Mappers.. dont forget to check that you have the correct settings in mod.io profile.. me for example i have the wrong old email from centuries ago. kekgiggle

round iron
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Thank you for submitting all your crazy entries, people. We should be back with the results by the end of January! ๐Ÿ™‚

drowsy sapphire
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Beware the mighty deadline, under it you may find celebrations and playtest expieriances

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๐Ÿ‘† .............................................๐Ÿ ....................____......................๐Ÿ‘†

wanton geyser
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we're getting fairly close to knowing the results of the contest, aren't we? about another week?

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I hope you enjoyed looking at, or play-testing my map.

round iron
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Aaand we have the winners! #๐Ÿ“ขannouncements #๐Ÿ†hall-of-fame ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

late minnow
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Congrats to the winners!

hexed lantern
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Congratulations to you all ๐ŸŽ‰

late minnow
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You get a plush I'm so jealous

hexed lantern
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Don't be, you might win next time ๐Ÿ™‚
Also, I hope you had fun entering the contest anyway. Fun matters most !

late minnow
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Yes, I wouldn't have tried if I wasn't ready to lose

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I'm glad I did, I'm very happy about my map

cloud heron
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Crikey I didn't expect that

round iron
round iron
hexed lantern
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Yup, thank you.
Received previous message but could not find the actual way to respond to it through mod.io ShrugFT

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Okay got it now....
There's a hidden message icon on top of that profile's picture on mobile

round iron
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Yeah, I am not really a fan of their DM system, but it's already better than it was during the previous contest, so they're improving it.

round iron
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All winners and the honorably mentioned have been messaged on Mod.io - please check your DMs. In case of winners, Mod.io will contact you directly about the prize money.

wanton geyser
late minnow
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I mean I'm happy to lose in any case, the winners really deserve it

drowsy sapphire
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@late minnow "losing is fun"

wanton geyser
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People having fun is the goal of these things, so in that regard, we're all winners.

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That goes for both the people making the maps, and the people playing on them.

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Actually winning the contest is a bonus.

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Words are hard, and the few lines I wrote today convey what I was trying to say 2 days ago better.

near sable
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Well I'm sad my map didn't even get an honorable mention. ๐Ÿ˜• Between my husband and I, we put in over thirty hours on it. ๐Ÿ˜ฑ It's actually a lot of work to make a good map. ๐Ÿ˜Ž