#Tin’s Epic Electrical Eel Expansion (T.E.E.E.E)
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Whut?!
read suggestions, discussion started there 😉
Functions
Note these thought can be done with the tools base game gives
Engine is specified that it uses a ingredient to produce power
Hydrogarden produce item over time
Thoughts for the models:
Rescale of the existing engine but keep the hut the same to do it as you thought a 1x2x2 (Wide x long x high)
Reuse Lido but remove some parts in it
Add fish that moves around with animation?
Needed education:
(the order is from top to bottom)
Source: https://youtube.com/playlist?list=PLCSAr-ZkwfVQZlUN_m3gCRqljfAKUCPpo&si=ZJBK5tXgqmJoaSiL
Unity:
- How to ripp base game files (Vid 1)
- Load a version of a Ripped base game file (video call when looked at base game items? or maybe created vid 2 before)
- Edit file to do some other things
- Create Recipes
- Define Recipes
- Define Timbermesh file to use (Vid 3)
Blender:
- Export Game files (Vid 3)
- Edit models (Vid 3,4)
- Export Timbermesh (Vid 3,4)
- Add animation (Vid 3,4)
Thank you : D 🙏