#No Badtide Weather

1 messages · Page 1 of 1 (latest)

full dune
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Disables bad weather when contaminated water flows from water sources.

So, as a result, only 2 seasons will alternate. A period of dry weather and good weather.
Bad water sources are still active (nothing has changed). Only weather that turns water sources into contaminated is disabled.

https://mod.io/g/timberborn/m/no-badtide-weather

mod.io

Disables bad weather when contaminated water flows from water sources

full dune
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  • You can also set whether the contaminated water should kill nature. If set to False, it will behave like water (flood only). It's still contaminated water for beavers!
full dune
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Version 6.1.0 released which no longer requires BepInEx 😉

acoustic moth
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How does the No_Badtide_Weather setting differ from just starting on custom settings and disabling badtides?

full dune
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E.g. it will allow Badwater ON and disable only contamination

# Contaminated water kills anything that grows (normal behavior). This setting disables terrain contamination
Bad_Water_Kills_Nature: false

No_Badtide_Weather = true it does the same thing as you write

acoustic moth
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yea Bad_Water_Kills_Nature changes the base game, but the game (now) has the weather setting

full dune
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but if you start a new game with Badwater ON, you can't turn it off right? (officially)

acoustic moth
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yea, that's true - you have to choose the setting before you start playing and then it's locked in