#Midori no hashira kyōkoku (128x256)

5 messages · Page 1 of 1 (latest)

lament karma
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Midori no hashira kyōkoku is inspired by the zhangjiajie national forest park in China.
The pillar-like structures with deep ravines and heavily wooded areas was a beautiful inspiration for a verticality challenge.

Many resources even out the difficult terrain of this map. With ancient ruins hinting at architecture of years past, this map is only limited by your imagination.

My first map contribution! Hopefully its enjoyable for y'all.

https://mod.io/g/timberborn/m/na

mod.io

緑の柱峡谷 is inspired by the zhangjiajie national forest park in China. The pillar-like structures with deep ravines and heavily wooded areas was a beautiful inspiration for a verticality challenge.

loud crater
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I like this map but I want to point out this:

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The trees in the water here are surprisingly interruptive in the early game as they occlude area for building a water wheel at the stage of the game where you can't build a staircase yet to go dig them up. I like the map, but there's a lot of problems with dismantling trees from above in general or areas you can't build in without using the debug console to remove trees the beavers are incapable of removing.

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This can be worked around with some care but I figured I'd point out they get in the way to a possibly unintentional degree