#Water Beaver Overhaul

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radiant arch
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they are not haha

glass gull
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Awesome :D

radiant arch
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or wait.. i forgot if they were used for the final wonder.. maybe..

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nothing else for sure was proven wrong ๐Ÿ™‚

glass gull
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Nope, absolute waste of wood and resin

radiant arch
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that wonder is so cheap at the point you can build it

glass gull
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You can build it very early tbh

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the cut sequoia is last I think?

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You don't need to get the grooming station, or do the abyss exploration at all I think

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Unless you need like, nuclear fuel to launch the wonder

radiant arch
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good point. abyss makes it faster to get infinite amounts of gears and platforms
while else you'd only want the foundry and an assembly line and the advanced sawmill - which are pretty mid-gamish

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just forgot what else was needed to actually launch the wonder.. no nuclear fuel i believe. but not sure what it was

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hope the U7 update comes to steam soon and i can play it without the hazzle of setting up mod.io haha

still frigate
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I just did a manual download and unzip from mod.io. I don't actually subscribe to it there.

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Did the optional "frog statue" need treated planks? It doesn't seem to work with white paws U6 anymore so I can't check tonight.

glass gull
still frigate
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Ah ha! The basic nuclear reactor needs treated planks!

radiant arch
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does anyone actually ever use that?

still frigate
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me, but primarily to seal off badwater.

radiant arch
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i usually build them aqueducts and water wheels. but that's sensible too

still frigate
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Yeah, I like my water wheels.

radiant arch
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that's how i imagine water beavers!

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especially the flooded abyss!! i do that too too often haha

still frigate
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IRL I loved waterwheels since a wee lad. So of course I build them any chance I get in a game. /laughs

glass gull
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Windmills for me. I've been in one recently, and holy, they're just so impressive. A crossection between human and machine power, the smaller ones like the one I was in have to be moved to face the wind by hand.
They can make up to 20hp irl iirc

still frigate
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Three of the four underground ruins on this map are flooded. One of them with 4 badwater sources!

glass gull
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On a normal playthrough? Quite annoying.
On a whitepaws playthrough?

still frigate
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This is Lapan's own meant for White Paws map too!

glass gull
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The lemon canyon?

still frigate
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yep

glass gull
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Iirc Lapan said somewhere that it's not intended to be an easy map for the waterbeavers

still frigate
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nope. Definitely isn't. But it is neat.

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I'm working on a massive bramble plantation.

Never have enough of those things.

glass gull
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Yeah, tell me about it

radiant arch
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it's a fun one for apocalypse challenge (100-day-drought/badtides) with the basic factions

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you can also literally build a cave settlement there and flood the whole map above (be sure to separate badwater though - it's a pain once they mix)

still frigate
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I turn bad tide off with white paws.

On U7 I'm using the weather mod to have a constantly soaked experience.

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Yeah even a little mix and my lillies are unhappy.

stiff flint
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I also turn bad tides off, all of the tools to solve them exist but the rush to get them "in time" leads to more stress than I enjoy dealing with.

still frigate
glass gull
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huh

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I'm playing newest version, are you?

still frigate
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U6 vs U7.

I'm on my laptop right now, so old version. My desktop has the current version.

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Split like this lets me know how things used to work so when I am playtesting 7 I don't have to ask as often.

radiant arch
still frigate
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No, the old.

radiant arch
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lucky! that was some insane pricetag!

still frigate
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Yeah. Massive difference.

glass gull
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Was the recipe for treated planks changed or am I just desensitized to massive amounts of beaver labor?

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Because that's a lot cheaper than the gears for the same building

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a, nvm

glass gull
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Beavers swimming with an anvil are hilariously slow, bro is going 0.25m/s, basically a kilometer per whatever.

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It was just passed by a dehydrated and starving one lol

radiant arch
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gonna love the realism of this mod!

glass gull
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20 hours it took, 20 hours

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this route

radiant arch
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gotta respect that beaver!

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maybe building far-distant crossings would be a fine idea for this task?

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they do deliver instantly

glass gull
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why can't we just unbarrel the water into normal water for normal range of uses?
Or is barreling intended to also prevent industrial water use?

shell fiber
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maybe, but the crossings do not quite have the same roles. if you play with one single, massive district they are effecively pointless, if you have several districts, they remain valuable because that allows you to have more flexibility in where you place your district crossings, as opposed to where the districts touch, especially considering that maybe they don't even touch.

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the crossings are literally instantaneous ๐Ÿ˜‰

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oh, that's too early to remind me, some shit hit the fan and i have some cleanup to do (specifically i'm hopping in a plane to japan tomorrow to get married, otherwise the administration won't let my fiancรฉe in the country ๐Ÿ˜‘

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no it's not the best option, but i would need to review this system to tell you what to do in details.

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but is the clinic producing the things the beaver need ? does it has the cooldown (cure or something) need empty ?

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yes, they need to be supported by ground next to them, if you place it and then remove the ground with dynamite, the block will disappear on load

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also, if the current script is based on the old one, it does not strictly attempt to make eachbeaver live in its workplace, because that would make flag-workers live wherever there is place at possibly great distances.

I think what it does is sleeps the furthest worker from DC to the closest bed available, then rince and repeat until everyone has an adult bed. then the kits are filled in the reverse ordrer (?), then remaining adult beavers take the remaining beds based on initial order (?)

okay, i'm not sure about the last two points, but pretty sure that was for the first. that ensure that all beavers are somewhat close to their workplace, instead of some beaver living in their worplace and some having to cross the map.

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okay, that's a 12-seconds fix

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shroom juice is scheduled for anihilation

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oh, maybe i see the issue

shell fiber
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okay, should be fixed. problem comes from be duplicating and hiding the original injury to my custom "minor injury" except the surgery kits were still set to cure the base game injury, not my custom one

cloud flax
still frigate
still frigate
still frigate
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...

I was just thinking...

White Paws is big enough that it probably should have a wiki. ๐Ÿ˜

shell fiber
# glass gull Nope, absolute waste of wood and resin

treated plank as an idea is a waste, it only exists in the mod because sometimes other modders make buildings that require treated planks and give it to all factions, that would cause this one to crash, so instead you can produce some if you need, but by default you can ignore it

shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
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i could make a building that unpack the 100 water in 0.1 second, but which one ?

glass gull
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The tooth lumbermill. They gnaw the barrel open and give it to beavers who come there

shell fiber
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oh, crap, i forgot to add the turbo water barrel making to the assembly line ๐Ÿ˜ฐ

glass gull
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or have the "drinking" fountain do that instead of what it does now. The same way fermentation barrels work without workers, right?

shell fiber
shell fiber
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ah, the fountain has the same issue as drills, of course. is that what you meant ?

still frigate
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question: for when the abyssal stuff is fixed in U7, does the nuclear waste contaminate beavers like handling badwater does?

shell fiber
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and the nuclear waste excavation is pretty safe.

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at least the abyss shouldn't give beaver contamination

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uuh, i don't remember touching those anytime recently, likely no longer in there.

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unpacking is pretty fast already tbh

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i'm starting to see what the issue is with the mine

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the abyss elevator can no longer overwrite the nav mesh of the ruin ๐Ÿค”

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but i can overwrite the very prefab if i want to.

still frigate
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That is what is preventing pathing and power or are they two separate issues? (Just curious)

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I had an amusing thought just now. Resurrected brambles. Brambles that died from whatever reason that suddenly come back to life when given water. ๐Ÿคฃ

shell fiber
still frigate
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I am sure they wouldn't! But it would be hilarious.

shell fiber
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worst case scenario i have to rework the 3d model of the abyss elevator

still frigate
still frigate
shell fiber
still frigate
shell fiber
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unfortunately, unless i can fix it by tomorrow noon it probably will have to wait one week ๐Ÿ˜

still frigate
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Hey, your life is much more important than my wants. I've got my laptop and U6 to keep exploring.

still frigate
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Because I could...

stiff flint
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We're going to need a Bridge Review here....

cloud flax
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ofc the incredibly tall bamboo is taller than the castle wall itself... even when its at the bottom of the map

shell fiber
still frigate
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When you consider adding in more U7 features, one thing we need is the dynamite/platform combo so we can make caverns in the world. ๐Ÿ™‚

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You know, in your copious amounts of free time with no more bugs left to squash. ๐Ÿ˜‰

still frigate
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bug: gargantuan storage pile district connection (U7)

If you try to put it on top of a ladder (instead of a ladder building), it wont connect to the district once built.

The gargantuan -warehouse- will connect to a ladder.

In the image I was unable to build the pile before the warehouse and have it connect to the district.

shell fiber
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at least the storage can wait

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for now i'm poking at the abyss issue, and for now i don't have a good plan

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replacing the abyss with something else is save-breaking for whatever reason

still frigate
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My take, and hopefully anyone else on U7, is that the mod is pre-ready and to not get too fond of our games until it is.

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Also, I assume you still want the bug reports even though you wont be able to do anything about them until you are back and so on.

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Anyone super-attached to their game can delete all abyss then update and rebuild them.

still frigate
glass gull
shell fiber
still frigate
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bug: doesn't connect to district even with side stairs.

radiant arch
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did you try bridge from front?

still frigate
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Bridge, no. Let me try it.

radiant arch
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weird, but that was how it worked in U6..

still frigate
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Nope. Bridge is red.

radiant arch
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imho it always seemed confusing and overly complicated..
could it be changed to use the lower building entrance?

shell fiber
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goddamit, i have absolutely no idea what's wrong with the underground ruins ๐Ÿ˜ฃ

still frigate
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If you have to table it until you are back, then such is life.

radiant arch
glass gull
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Why does the heavy battery need specifically fuel, not waste? It should have the same density either way ๐Ÿค”
I get if it's balancing, but it just doesn't quite track logically

radiant arch
glass gull
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Sensible

radiant arch
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technically you get more energy out of that battery than the abyssal plant - if you put it up high enough a few million hp are easy. and they build quick and re-build for cheap.

glass gull
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Micromanagment simulator

shell fiber
still frigate
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I know that feeling.

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I used to mod Crusader Kings 2.

shell fiber
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i think the issue is that there is a reciepe in one of the abyss modules that use "coal" (with a small 'c') while the actual resource is "Coal" (fix for U7) which i thought i had mass-fixed and the new ressource should be backward compatible with "coal".

so everything is fine, but if i rewrite the mapeditor buildings to change the ruin to the new ruin, well well well, no that "coal" item is now an issue.

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why ? how ? those questions are irrelevents for a computer

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yep, loaded just fine

still frigate
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LMAO It takes a special kind of insanity to work with computers. I know first hand.

shell fiber
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paths are now working inside

still frigate
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Congrats! I am very excited for the next build.

shell fiber
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still have to find a way to have the power connect ๐Ÿค”

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but hopefully i did 90% of the debugging now

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if i can load a custom ruin, it's just a matter or circumventing whatever's in the way

still frigate
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So long as you are still good on time.

stiff flint
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one of my programing teachers had a poster on his wall that said "computers are wonderful machines that automate the misake process".... that might be the most important thing i learned in school

still frigate
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@shell fiber

shell fiber
still frigate
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I am too much of a ball of nerves that close to a trip to do anything productive.

shell fiber
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yay !

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powered and happy

still frigate
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Sweet

shell fiber
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so remaining were the terrain block and... uuh

still frigate
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reminder: the filler block and the under-access for the tree nursery.

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And all the other goodies you fixed yesterday.

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But I assume they are just waiting for a fresh compile.

shell fiber
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weird, the data in the tree nursery seems correct ๐Ÿค”

still frigate
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Maybe I was doing something wrong?

shell fiber
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let me try for a sec

shell fiber
still frigate
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5 not 6? what did you put under it and where does the ladder connect?

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This was what I was trying to use as a base:

shell fiber
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ah

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i... didn't think people would want to do that actually good point

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well that will be for next update

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the tree nursery connects down in position (1;1) and (1;3)

radiant arch
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why?

still frigate
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What are the pieces under it?

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I assume a 3x3 but what is the 2x3?

shell fiber
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one is a pit and ladder (any should do) the other is a blocky gatherer house

shell fiber
radiant arch
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kinda always assumed only the center part would connect..

still frigate
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me too

shell fiber
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oops ๐Ÿ˜…

radiant arch
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well, it's cool too the way you made it!

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just unexpected somehow

shell fiber
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but for the time being the rest should be fixed

still frigate
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It still wont place for me. This is my base:

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Pit & ladder hauler with side door and blocky gathere house.

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Verified that I am on 5.1.1

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I'll try with the next version you upload.

shell fiber
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yeah next update is 5.1.2

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maybe mod.io is still checking it

still frigate
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downloading now...

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It is happy and working now.

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Also, this worked:

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Once again, thank you for all the fixes!!!

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And my injured beaver just got healed!

glass gull
glass gull
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Ah, ok

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in 5.1.2, right?

shell fiber
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Yep

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Hopefully there is no major but found anytime soon because I won't be around Al week ๐Ÿ˜…

glass gull
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Well, we'll somehow manage. Best of luck on your grand international errand!

shell fiber
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Playing in the airport ๐Ÿ˜Š

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I should go find my gate at least

spring heath
radiant arch
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steam version is not up to date while lapan is updating the mod

spring heath
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yeah i've downloaded wbo and its dependencies (as listed in the release notes for 5.0.0, mod.io Dependecie tab and Timberborn's native dependency flag, additively with each crash) from mod.io directly to the Documents\Timberborn\Mods folder

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been downloading the newest version of everything, is that the issue?

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as in maybe the current 5.x wbo depends on an outdated mod version?

radiant arch
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sorry, i don't know further as i not yet tested it since U7.
others did bring it to work like you described for current Version: 5.1.2

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it's important to not have other (potentially conflicting) mods active and all dependencies at the newest version (might be available only on mod.io too)

spring heath
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thanks anyway, and yeah I stripped back everything first ie disabled all mods via workshop before downloading wbo and deps straight from mod.io into Mods folder

glass gull
still frigate
still frigate
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Specifically referencing "white grapes"

still frigate
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This is NOT in load order. I do not know where that is saved.

still frigate
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minor bug: the "overhang walkway" will not attach to the "tall platform."

Works fine with the regular platform.

still frigate
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minor bug: wrong flavour text

I believe you switched the flavour text for these two buildings since this one isn't a cube and the other one is.

still frigate
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static version: White Paws Building Table

I got tired of not knowing the residency and employment stats for each build, so I spent the past 3 hours recording said information. It is an almsot certainty that there will be typos and even errors within, especially due to my tremors acting up.

This spreadsheet table lists most beaver buildings, how many people live there, how many people work there, and some notes.

It is in open document format exported from Google Sheets. In the future I will make the online version available.

still frigate
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I'm not sure if it will import correctly, so here is how it should look.

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Did Lapan make the beavers in this smarter? I had a bad water inscident. In a normal game they woudl all rush to the bad water, play in it, and get sick. In this one I watched them run from it and they are avoiding it! Either that or RNGzeus is being nice to me.

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They are staying on their roof and not playing in the bad water!

still frigate
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possible bug: U6 to U7 change - Abyssal Nuclear Reactor

  • In U6, the rector will tend to totally cover the abyssal elevator with no negative consequences.
  • In U7, water crosses the top and it floods. ๐Ÿ˜ญ
  • In this case shown on this map, it is a nuisance I can take care of with some good ole dynamite.
  • This will be especially problematic on maps where the ancient ruins are at the lowest possible level and not near an edge.
still frigate
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OMG! I just built my first beaver washing machine in a live game. That animation is hilarious! LMAO!

radiant arch
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like set up those giant tree pillars, add some (temporary) ladders for builders, and aqueducts on top (optional wheels too, can harvest even more power from this!!)

still frigate
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Really?

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Ooookay... I can see that.

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Again, we need a wiki. ๐Ÿ˜›

radiant arch
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a big good picture book would be nice!

still frigate
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Like with how to build some of the combos.

radiant arch
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exactly!

still frigate
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This game I ripped nearly everything out, stored all the rubble, and have slowly rebuilt with unlocked tech. But... some things jsut need the old stuff. Like the cooking tents to make awful stew to trade for ice and hooman meat.

radiant arch
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you trade for ice?

still frigate
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I would say more than half of this was from rubble.

radiant arch
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you can actually make ice from bamboo (if you got enough)

still frigate
radiant arch
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trading gets easier if you can access airships (though beware of how costly the pilots license actually is!)

still frigate
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Yeah and the artist can't copy it!

radiant arch
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no, can't

still frigate
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I mean the only challenge is the 300 sky exploration

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Well, and 8 days

radiant arch
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actually: you do not at all need to store hooman meat either..
they can migrate it fine with district crossings and the storage of the ballon is usually more'n enough for the bugs

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they thaw it at the crossing i believe. makes it tastier to the bugs

still frigate
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I setup my copyist, normal school, and scroll cases for everything but the two exploration units all in one area.

radiant arch
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that's neat

still frigate
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For the reactor water I dug a trench around it, set up the beaver washer, and the rest drains to my waterwheels.

radiant arch
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i need to play this again.. my need for some gravity defiance is growing..

still frigate
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My current power output 67938/2250. I don't need anything but the wheels. The rest is learning/experiencing.

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I'm glad large wheels (blueprints) can be copied. I have 24 of the suckers.

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I did mod the Lemon Canyon map before I started. I added some underground water caves which partially open up to the top plateau. An this time I haven't stifled any of the brambles.

radiant arch
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that's cool! always found it sad how bare most of the map was at the start

still frigate
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Yeah. Between that extra bit of water and the weather mod my map is green most of the time.

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Then the rains end and I see the ugly brown I pretend isn't there the rest of the time. ๐Ÿ˜›

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And the monsoon just got me! The 4 badwater sources in the back left corner overflowewd and into my valley, killing a lot of brambles. There is a 1 square land bridge between where I have living brambles and my huge field of now dead ones.

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Brambles are the only thing I can't replace by planting sicne the planted ones wont spread.

radiant arch
still frigate
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Really???!

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Okay, that is a had thwap. That is what Lapan was trying to tell me.

radiant arch
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not sure they keep the high production actually.. would be curious to know

still frigate
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I have plenty of irrigation tower blueprints left. Lets find out. I think I have neough dirt for a nursery or two.

still frigate
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Wow! Okay, that worked. They are spreading.

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And they are the higher quality ones!

radiant arch
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awesome!

still frigate
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The latest version of "cut dead trees first" attacks the brambles, however. Wild and domestic. I have let the mod author know.

glass gull
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Does anyone know which plant is replaced by brambles?

radiant arch
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birches

glass gull
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ok, thanks!

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I ought to mass produce some explosives and level some land, the map I'm playing is SO varied in elevation and the irrigation buildings don't vibe with that

spring heath
radiant arch
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you could also mass-produce dirt, build a layer of platforms (defying gravity) and cover it with ground? (does this work yet in U7?)

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now i wanna have this multi-layered wonderland of caves and streams and floating islands.. hope this is possible soon ๐Ÿคž

glass gull
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unless newest update that I didn't download has them

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it'd be very in-character for WBO to keep ground blocks ground-level-only

radiant arch
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it's so boring to have just the floaty wonder with city and hanging gardens 6 tiles above ground..

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like it only has aqueduct and dam rivers.. no soil..

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and the water cannons filling the wonder pool..

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this was in progress (not to reveal the wonder) - other half of map came later with another city and more rivers

glass gull
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I wonder if the hand of soup building was Lapan's original idea... if so, that's a damn good idea.

still frigate
glass gull
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I think this bit of fence has... or at least, in 5.1.1 had, inverted normals

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I think that's a fence but the normal inversion looks so trippy I ain't sure

glass gull
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Are these the new fixed ruins? or were the fixed ones not included in the latest update?

glass gull
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Also, what happens when the hand of soup loses all fuel?

radiant arch
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nothing

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technically you not even need to complete the lower part (or so it was some versions ago)

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but who would deny them their hot food?

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actually it's same for frozen goods: can easily manage them through district centers/ crossings and store them for years with no concern

glass gull
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Quartz crystals, used only for their chemical makeup- store them carefully in a warehouse!
Pure silicon metal bars - produced from quartz, directly used to produce processing chips for robots, useless if they even get dust on them- just toss 'em on a pile

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Oh gee, maybe you'dn't be so dirty if you actually went in the bath huh ever thought of that?

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Don't beavers consume more water than produce when doing the water recipe in the medium mine?

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10 beaverhours/1 water

silk spear
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What is the Timberborn.IgorZ.TumberCommons? I have tried uninstalling the Mod and reinstalling and it still gives me issue, how do I fix this??

silk spear
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It tells me the same exact thing when I use that one.

still frigate
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let me look at my list...

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This might help. This is my bare bones loadout for white paws. Also, what version of white paws are you running?

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Harmony
MoreModLogs
Lapantouflemagic.1x1x2Storage
eMka.ModSettings
TimberApi
KnatteAnka.Materials
Tobbert.Ladder
Lapantouflemagic.TexturePack
Lapantouflemagic.Logstairs
KnatteAnka.Staircase
Timberborn.IgorZ.TimberCommons
TimberUi
TImprove4Mods
KnatteAnka.MoreGroups
Lapantouflemagic.WhitepawsFaction```
silk spear
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Update 6

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V4.3.7

still frigate
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Oh... this is an U7 list. Ignore it.

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For U6 you have to go to mod IO and get an older version of timber commons

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The steam one wont work.

silk spear
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I went there and downloaded it but donโ€™t know how to get it to talk to my gameโ€ฆ I am still very green when it comes to moddingโ€ฆ. ๐Ÿ˜Ÿ

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Where do I put the file once it is downloaded

still frigate
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Did you get this one?

silk spear
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Yes

still frigate
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Windows?

silk spear
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Windows 11

still frigate
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unzip it into Documents\Timberborn\Mods

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It would go here:

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Ignore the U7 one.

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That is what I'm testing.

silk spear
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Trying

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Now my game keeps crashing

still frigate
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Okay, that is a conflict with something else then.

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I'm not as good at the log reading as some of the others.

silk spear
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I deleted 2 folders that had the timber Commons folder , I was missing Timber API. Your help is great! ๐Ÿ‘๐Ÿป

still frigate
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Thank you. I try.

silk spear
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When I extracted the timber commons , it has 2 folders

still frigate
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yep. same in mine

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I delete the 0.7 one

silk spear
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I think it keeps crashing because Timberapi isnโ€™t loaded in

still frigate
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Timberapi is needed.

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I get mine from steam but if it is giving too much grief get it from mod.io and manually unzip it here.

silk spear
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๐Ÿคž๐Ÿป

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It crashed, I didnโ€™t delete the 0.7 โ€ฆ.

still frigate
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worth a try.

silk spear
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I usually game on the PS5, BUT I love the Timberborn game!

still frigate
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I love it too!

silk spear
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๐Ÿ™Œ๐Ÿป๐Ÿ™Œ๐Ÿป๐Ÿ™Œ๐Ÿป๐Ÿ™Œ๐Ÿป๐Ÿ™Œ๐Ÿป๐Ÿ™Œ๐Ÿป @still frigate thank you so much!!! It workssss

still frigate
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That play time.

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Glad I could help.

silk spear
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Wow!!! Iโ€™m only at 331.1

still frigate
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I can't work in my chosen profession anymore so I spend a lot of time gaming these days.

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I worked in IT from 1988 until sometime in covid. I think 2021.

brave ivy
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So, if you fix your project to use URP renderer, update it to use tmberborn shaders, things work about 90% correctly. Liquids don't have Foam.

The above change (Liquid material, set render queue to 2550) fixes that issue.

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Just thought I'd share here as it's just a passing comment easy to miss here #๐Ÿค–mod-creators message

spring heath
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I'm still getting nowhere ๐Ÿ˜ฎโ€๐Ÿ’จ player log is saying there's a lot not loading; load order issue? idk how to change non-workshop load order :/ also player log is looking for white grapes which aren't meant to be a thing now

radiant arch
spring heath
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oh I thought I'd stripped bepinex will attend to it now

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hmm can't find it in Documents\Timberborn, workshop or SteamLibrary[...]\Timberborn

radiant arch
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your error log says it has issues with DNS resolving

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sadly i not know about that or windows locations

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C:\Program Files (x86)\Steam\steamapps\common\Timberborn according to google

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might contain the bepinex directory

spring heath
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what is DNS resolving and do you know how to help it?

radiant arch
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removing bepinex likely.. (renaming the directory named "BepInEx" somewhere hidden in Timberborn files..)

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i have no idea what it is doing. just reading the error log some "ModManagerUI" does trigger a network access (likely looking up mods or something) and fails either due to timeout or other problems with DNS (translating internet names to IP address)

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hopefully someone comes by later with more knowledge on it

spring heath
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thank you for your help all the same, I'll try look up where bepinex might be hiding

radiant arch
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good luck with it. hope that fixes it ๐Ÿคž

abstract vector
glass gull
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Does the tree nursery double as a forester?

radiant arch
glass gull
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Ohhh, I need to put a tree nursery at every exotic plantation?

radiant arch
#

very troubling with the low reach and very important to place it at good spots!

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(reach improves slightly if placed on platforms with central ladder imho - at least towards the back..)

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would be really cool if they just unlock the plants and all basic foresters / farms can plant them

abstract vector
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Lapan won't ever make things easier lol

arctic olive
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What if... We make it harder?

cobalt wraith
spring heath
abstract vector
spring heath
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As far as I can tell

abstract vector
abstract vector
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Wonder how this would work with waterbeavers

radiant arch
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micro-managing 1000 beavers sounds like fun

stiff flint
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this is why commuter transit is important.... you don't need to live so close to where you work if there's a tubeway or zipline to quickly move labor beavers to their jobs and separate freight lines for bots

brave ivy
still frigate
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White paws is very challenging, but also a lot of fun. I find myself looking for white paw items in my regular games. Especially the metal and wooden platforms that extend from the sides of cliffs and buildings.

abstract vector
spring heath
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๐Ÿ’€ there's another couple at the bottom

abstract vector
spring heath
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there isn't one

abstract vector
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Wait, NVM I just realized you're missing dependencies for waterbeavers

spring heath
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ah

abstract vector
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The folder you're looking in is a different game

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Sorry

spring heath
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couldn't tell you what game haha it's cities skylines lol

spring heath
abstract vector
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I think you need all these, I haven't actually tried U7 waterbeavers yet, been playing other stuff

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@still frigate probably knows, they've been doing most of the heavy lifting for U7 bug finding

abstract vector
radiant arch
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maybe i overlook something, but wouldn't the dependencies be placed in mods directory also?
where are they?? there's no workshop timberborn path, not in the mod folder either?? (maybe this works differently on windows?)

abstract vector
radiant arch
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yeah, same here. he not got that in his screenshots - was what made me wonder where his dependencies went to

abstract vector
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I'm not sure they've downloaded any workshop Timberborn mods

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The 1062090 folder would show up otherwise

spring heath
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I have a load of stuff enabled through workshop...

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ah ha!

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second SteamLibrary folder on my second drive!

still frigate
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With white paws, one needs to deactivate all mods and then start with only the minimum requirements. Once that works then you can experiment with adding more in.

Also, I haven't tried it since the last experimental update, so I am uncertain if it is still working in U7.

(I didn't want to flood Lapan with more bug reports major or minor while they are enjoying Japan).

nova crescent
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The wonder always shows entrance blocked.
@shell fiber

shell fiber
#

hi guys! i'm back !

glass gull
shell fiber
sullen cape
shell fiber
# brave ivy

thanks ! i'm yet to poke at that (possibly never, i really don't want to add myself more work) but i'll keep it in mind !

shell fiber
shell fiber
shell fiber
sullen cape
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Congrats Lapan โค๏ธ LoveFT LoveIT

urban wind
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Good morning!
I just started a new playthrough and reinstalled the Whitepaws mods from Mod.io.
There are some required mods that are not mentioned on the list in Mod.io: Mod Settings, Knatte Material, Timber Commons, and Tobbert Ladder. Could you add them to the list of required mods?
The mod Pantry is on the list, but is is not required and always causes a crash at startup, at least in my case.

shell fiber
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i know it's not a priority, but i'm trying to make the beavers swim faster (like 4x minus whatever is the usual swim penalty)

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it's quite a pain in the butt

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basically it takes 3-4 voxels for the "Swimming_Now" need to kick in, and after they are out of water they can still move at super speed for 20-ish blocks

radiant arch
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sounds lovely - beavers get hyper only with wet fur!

urban wind
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Btw, what is the best way to get badwater early? The bucketing post still cannot be connected to a pathway.

urban wind
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I tried every orientation with the bucketing post... it just won't work.

shell fiber
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which version are you on ?

shell fiber
urban wind
shell fiber
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no i think that's the latest

urban wind
# shell fiber

Now I got the exact same problem with the Wood Burner. ๐Ÿ˜ฆ
The entrance icon seems to flow a bit above the ground. Same problem as with the Bucketing Post.

kindred panther
shell fiber
shell fiber
#

hmm

urban wind
shell fiber
#

I don't think so, the problem you seem to be having is outdated prefabs, but otherwise everything works ๐Ÿค”

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Typically this is solved by a clean install

brave ivy
# shell fiber thanks ! i'm yet to poke at that (possibly never, i really don't want to add mys...

It's not as hard to do as people have made it out to be. and Knatte Anke has mostly documented it, and done a youtube video explaining everything except the 2550 render queue thing.

so in theory now that there's a walkthrough on how to do it, it's pretty easy.

The hard part is just changing all the materials to use the correct renderer, and that's the part Knatte is looking into Scripting to make it easier.

still frigate
shell fiber
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so... for the time being no major crash ? no big issue ? are we ready for Steam workshop upload ?

still frigate
still frigate
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So, I'm in the 'yes, do it' camp.

Actually, let me start one more new game with the current experemental build and make sure it doesn't immediately blow up. Give me about 30 minutes...

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Wait... it's Monday... isn't today and tomorrow your super busy days?

still frigate
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Good news! White Paws seems to play nice with Luke's Map Resizer, so I am testing a new game of it on one of @crisp parcel's 100-high maps.

crisp parcel
still frigate
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The big challenge is how Whtie Paws limits verticality. You have to get into early-mid game before you have ladders, spiral stairs, or stackable platforms.

But there are other ways if you can support the populaiton it will cause.

crisp parcel
still frigate
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First one I found is ||near the middle level metal.|| But my beavers aren't over there yet.

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Some of the things you setup can't be used early on because White Paws uses a 2-unit long log staircase. Regular stairs are also locked relatively far into early-mid. So they can't get to this for instance:

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Well, maybe they could but not easily.

crisp parcel
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i believe in the whitepaws they can do it PoggersHype

still frigate
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I hit a crash but this is a problem with Luke's autosave (save everyday) not liking experimental, -not- a White Paws problem.

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For anyone curious, here is my current mod load I am testing White Paws with:

Harmony
Lapantouflemagic.1x1x2Storage
MoreModLogs
villainous-j.beaverpower
BobingaboutNameGenerator
BobHousingOptimize
KnatteAnka.Materials
KnatteAnka.frogstatue
Tobbert.Ladder
Lapantouflemagic.TexturePack
Lapantouflemagic.Logstairs
MaterialPlzNoCrashes
eMka.ModSettings
ConstantWind
CutDeadTreesFirst.GetThatTree
EbbAndFlow.water
FasterUnderwaterMovement
Aperion.FreeFlow
eMka.GoodsStatistics
Tobbert.PipetteTool
KnatteAnka.Staircase
TimberApi
KnatteAnka.MoreTopbars
Hytone.SimpleFloodgateTriggers
TimberApi.UIBuilder
Cordial.Mods.CutterTool
SteamUpdateButtons
Timberborn.IgorZ.TimberCommons
TimberUi
MapResizer
ModdableWeather
TImprove
TImprove4Mods
TImprove4Ui
ToolFinder
Tobbert.Unstuckify
KnatteAnka.MoreGroups
Lapantouflemagic.WhitepawsFaction
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@shell fiber Is it on your radar to make some of the non-flippable buildings flippable? Water pumps are a big one. Never mind. it was exlained to me why this isn't a thing.

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@shell fiber By the by, the Frog shrine does not work anymore. The mod loads but there is no icon to build it.

spring heath
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are you getting your dependencies on mod.io or steam? I've just reinstalled my game, deleted and redownloaded whitepaws u7 from mod.io into Documents\Timberborn\Mods with all dependencies from workshop. the game can now load into folktails without crashing but whitepaws are not an option at new game and none of their stuff appears in-game

still frigate
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I get -everything- but white paws itself from steam.

spring heath
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sorry for sporadically flooding this channel with my modding woes

spring heath
still frigate
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I'll help what I can.

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Remember what I said in a past post... there are a lot of mods that if you have them active will prevent white paws from working.

spring heath
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I was trying to go bare-bones but I'l try copying your whole list and just deleting all my other mods. will disable them first but I'm so confounded I'm willing to give it a shot haha

still frigate
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Let me give you a bare-bones list.

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At least this was my minimum loadd.

spring heath
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ok there's definitely a few there I don't have... timberui, timber4mods jump out as 'I haven't heard of these'

still frigate
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One of those lets me load and save mod profiles.

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Might not be needed to make the game run, but needed for my sanity. ๐Ÿ˜›

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Yeah, I looked at my smallest mod profile and these two are in every mod load I have because they allow loading and saving of mod profiles:

TimberUi
TImprove4Mods```
spring heath
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are these arranged by load order? except whitepaws ofc, being elsewhere

still frigate
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No. it doesn't save load order.

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If I knew where that was stored, I'd try to include it.

spring heath
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ah ok np will just use best judgement ahaha

still frigate
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put harmony at the very top, more mod logs below it, and then whatever order doesn't give you yellow triangles. ๐Ÿ˜›

spring heath
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Ok here goes nothing

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Game launched, always nice

still frigate
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A start. Definitely a start.

spring heath
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Mod dialogue appeared, no yellow triangles

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Got to ol faithful Early Access Info box

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Gonna be weird when that goes after full game launch

still frigate
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I've had so many early access games I hardly notice those anymore.

spring heath
still frigate
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1 sec...

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By the by, you're using windows right? If so "snipping tool" is your friend. Ignore them saying it is deprecated.

spring heath
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ah yeah I usually do sorry, but when I leave the game window it sometime whitescreens so was typping from phone haha

still frigate
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I am switching to my minimum load and re-testing it.

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Show me what you have here (phone or snipping):

spring heath
still frigate
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White Paws isn't on your list at all.

spring heath
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no, I assumed that was bc it's in the mods folder...

still frigate
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Nope. That is where mine is

spring heath
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I have it not-blue-ticked on steam

still frigate
spring heath
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is all this because my Docs\TB\ is on a different physical drive on my PC?

still frigate
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Yeah because steam is version 4. That's fine.

spring heath
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had not occurred to me to test. will do so now

still frigate
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Depends on how windows has it mapped.

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If you click "documents" and it takes you to the right place, then Windows has it mapped right.

spring heath
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I'm moving the game content to same drive as data because that is the first option I saw

still frigate
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If you click documents does it take you to the palce where you have your mod stored?

spring heath
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yeah

still frigate
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Okay. Then the windows mapping -should- be correct.

spring heath
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still no dice

still frigate
spring heath
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clicking Browse local mods gives me this

still frigate
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Ah-ha!

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Problem found.

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Open that folder

spring heath
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should I remove this intermediary folder

still frigate
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yes. It wont recuse down the folders. The U7 one needs to be in MODS

spring heath
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ah

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many thanks. will try

still frigate
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Okay!

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Now we are making headway.

spring heath
still frigate
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Cool!

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You should be good to pick a map and dig in!

spring heath
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I do think I got this far some time previously then it crashed at the final hurdle but I have hope

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It is doing the expected eons-long load

still frigate
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I'm standing by until you tell me it is working or crashed.

spring heath
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the broken cart never looked so beautiful

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thank you so much for your help!!

still frigate
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Congratulations!

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You are quite welcome.

spring heath
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the saga may now finally conclude ahaha. it had everything; bepinex, the undead villain; a great migration across drives, and the final hidden folder ๐Ÿ˜‚

still frigate
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LMAO

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Sometimes it is little shit that gets us.

In part of my long IT career I did user support. Burned out on it, but I -was- pretty good. I guess I still "have it". ๐Ÿ™‚

spring heath
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you absolutely do

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as thanks I named my youngest kits (they'll last the longest lol) after the three of you that helped me/put up with my antics

still frigate
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Times & technology change, but certain methods still work pretty good.

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Of course, play whatever map you will, but Hollows is a fun one with White Paws. So is the custom Lemon Canyon map made for it. I like @crisp parcel's maps so that I what I am using, but they need more mods to work.

spring heath
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I did lemon canyon in U6 I think, wasn't sure it would be compatible now but I do like it so shall reuse it I think. Hollows scares me a little ahaha

still frigate
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Also, i -strongly- suggest you make mod profiles. They will have many headaches. I have 3 for white paws as I have tested more and more other mods working with it.

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Lemon Canyon works but Lapan's extra map stuff doesn't. So you wont get lemon trees or the old ruins.

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I had tones of fun with Lemon Canyons.

spring heath
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noted thank you, will look into mod profiles sometime soon

still frigate
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Cheers.

glass gull
abstract vector
still frigate
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Oh! Makes sense

abstract vector
#

It could maybe be worked around, but I don't think it's a priority

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Now that I think about it more, don't think it can be changed

still frigate
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me either really.

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I mean... maybe, but I think the work wouldn't be worth it.

spring heath
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found an anomaly with the (otherwise fantastic) hallway PAL lodge

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(anomaly being the flooding while tagged as levee)

still frigate
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The flooding will go away after the water in the center square evaporates.

spring heath
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oh yeah thank you

still frigate
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Flooding mechanics changed form U6 to U7 so Lapan had to make a lot of changes.
(a lot has changed because of changes in the base game.)

spring heath
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so it has, I now remember the whole discussion that was had here last week or so

still frigate
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@crisp parcel It is starting out well enough. Even have a place large enough for the river baths. Thank you for that, even if it wasn't on purpose! ๐Ÿ™‚

spring heath
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paths aren't connecting through gates

still frigate
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But not working for me right now either. Maybe I am confusing U6.

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bug: Road paths don't work through fence gates.

@shell fiber

still frigate
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suggestion: add the vanilla dynamite tunnel into the mod.

@shell fiber

(This is a repeat, just in case the original got lost or forgotten.) It can/should be locked behind the platform, but it is needed to really take advantage of the 3D caverns system U7 adds.

still frigate
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And as they say in the song, "Science!"

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My beavers are out of the dark ages. /laughs

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No serious problems yet. The one about the fence gates mentioned above.

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I've done multiple games though to the reactor over the Abyss, so confidence is high that this is ready for Steam. I'd still make it its own mod and make a note on the U6 version linking to the U7 version. But that is me.

brave ivy
still frigate
brave ivy
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Had some legendary names out of my name generator though. Chad and Nogusta. Not to mention E and I. I have O, U and Chad in my leafcoats test game.

still frigate
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Now you're just putting the Animaniacs in my head. ๐Ÿ˜›

shell fiber
shell fiber
shell fiber
still frigate
shell fiber
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now there is a big question which is : how easy or hard do i want this to be ?

still frigate
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How easy/hard do you want what to be?

shell fiber
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the tunnel

still frigate
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Well... the main components are researched with handicrafter and the architect's lodge.

shell fiber
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basically it's a platform and a dynamite combined, once complete, the dynamite gets replaced by a platform

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but when you destroy the platform, you get its cost back

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so it's just... dynamite

still frigate
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True. But that it all it is meant to be. The platform is only there so that the stuff above doesn't collapse. Like timbers in a mine shaft.

shell fiber
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hmm... yes indeed

still frigate
#

It basically just allows horizontal dynamite placement.

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I would definitely require the handicrafter and the architect's lodge. Beyond that, maybe a reasonable amount of science points?

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That is where I have trouble reading your balance motivation. For instance, you raised stand alone ladders from 300 to 800 science. I don't disagree. 300 was too easy.

You want to increase difficulty. That is part of what makes White Paws fun. But this piece, once researched, should be readily available, IMO.

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4 level dynamite is 150 science. -I- wouldn't make it more than that.

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To be open, when I was a modder, balance was what I struggled with the most.

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As a -player- I am impatient as hell and I'm looking at sciece and muttering they are too slow. When I can afford it I make more libraries and then get the normal school as quickly as I can.

But... I spend points as fast as I earn them. Especially early-mid game. Unlocking plafroms and ledges and stuff so I can do things like this:

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close-up of imposable base:

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But for -me- that is fun.

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Have you gone back throug the stuff we mentioned while you were traveling? All of my error reports start with "bug" for they are easy to search.

shell fiber
still frigate
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Really?! Not sure I agree. Cool, but too easy?

shell fiber
still frigate
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I love the "crappy" log platforms, but the horizontal dynamite is supposed to be stackable for up and down blasting.

shell fiber
still frigate
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I use the circular stairs any chance I get.

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I love them.

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Making metal a part of ladders also helps keep me from using it as much.

shell fiber
still frigate
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Oh, okay. Cool.

shell fiber
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and i think it doesn't make sense for them to be overly costly, so right now one tunnel cost 1explosive, 17 logs, and 6 metal fixtures

still frigate
#

If I have lots of logs and space isn't an issue I use the long log stairs. If spae is an issue, I use the circualr stairs or the "normal" stairs. If I hav eno other chocie I use the ladder.

shell fiber
#

but then it's swapped with a platform that costs less, and thus gives even less too when destroyed

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specifically ;

still frigate
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Oooh! Evil. I love it.

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And rubble!!! Trebuchet time!

shell fiber
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ahah

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well rock is still pointless waste, so why not ๐Ÿ˜‚

still frigate
#

Yep!

shell fiber
#

ooh, also... i could make it give a random iron ore and coal ๐Ÿ˜‡

still frigate
#

Interesting. And maybe like on a 1 out of 100, gold dust?

shell fiber
#

and one scrap metal because why not

still frigate
#

Why not indeed!

#

๐Ÿ™‚

shell fiber
#

hmm, can't do probabilities actually

still frigate
#

I'm totally happy with what you have come up with.

still frigate
#

And yes, there is a bit of sadist in this old man. (Okay, a lot of sadist! /laughs)

shell fiber
#

hmm... now the main interesting thing we can do with that script, is actual aquifer pumps, like ones that generate liquid water in the environment ๐Ÿค”

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but the question is... should i ? and how ?

still frigate
#

When asked "should I?", I often counter with "Why not?" And if I can't find a good "why not" then I do it.

shell fiber
#

well why not is quite easy : the water source script takes none of the building's property into account, no power ? no care. paused ? meh ! not even finished building ? still works !

still frigate
#

Oh. That's not good.

shell fiber
#

i can solve the last point with the tunnel swap script

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but for the rest, i can "fake" the power supply using solar pannels ๐Ÿค”

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the building can just not be pausable, that's fine with me

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actually flooding your stuff seems a fun consequence of digging to the aquifer

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(insert dwarf fortress flashbacks)

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so i think it's a fun thing to do ๐Ÿ˜‡

still frigate
#

Go for it.

#

We will laught at their tears. (Or I will at least.)

shell fiber
#

tbh i kind of wanted to have some sort of very early irrigation system using that ๐Ÿค”

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maybe i can give 1-2 solar pannels in the broken kart

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and make a super weak source

still frigate
#

IRL, my family has an ancestral silver mine that is flooded and served as the water supply for what is now a ghost town.

(The mining rights aren't worth much and the it would cost more to try to mine it than one could make.)

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So... water when blasting is totally a realistic thing.

shell fiber
#

let's give it a try

still frigate
#

I have a 101 year old great aunt that when she passes my mum will try to see the claims.

#

Apologies. I'm a bit of a storyteller (true and fictional stories both) so once I get stared... /laughs

shell fiber
#

no worries ๐Ÿ˜Š

#

i'm just modding and watching youtube at the same time, so sometimes i become unresponsive ๐Ÿ˜…

still frigate
#

Oh, no problem. Every now and then I realize I have been yakking about stuff that no one really is likely to want to hear. /laughs

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As old men are wont to do.

still frigate
#

@crisp parcel I wasn't sure if I was gonna find a place on the map where I could do a 4-deep dynamite blast in the right pattern for a medium mine. But I did. ๐Ÿ™‚

crisp parcel
still frigate
#

Playing White Paws gives me a LOT more to think about the next time I make a map.

#

I'm paranoid enough I save before I blast, jsut in case I screw up.

shell fiber
#

i think i have solved the pit and ladder lodge, while at the same time making something quite great ๐Ÿ™‚

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with some really high-tech stuff

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you won't believe it !

radiant arch
#

you invented nuclear fueled sliding glass doors? (framed with gold)

shell fiber
#

ladies and gentlebeavers... behold !

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rope on a stick ! revolutionnary !

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also can be placed in pit and ladder stacks, giving access to outside of the volume to build the above layer

still frigate
#

Such technological advancements!

#

๐Ÿ˜‰

shell fiber
#

i'm trying to get ti to allow beavers to get down a 1x1 hole to grab metal or cut a tree, but right now it's fiddly

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problem with this is that doesn't solve anything for the box storage pit and ladder i believe

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which i don't think is a very popular building block anyway

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too expensive

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i might just replace it with a 2-story pit and ladder just the same as the liquid storage

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also add a "powder" storage type

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oooh, reminds me, i has something absolutely evil hilarious to do on that side

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i mean... we all agree that granular materials should be stored in piles right ?

still frigate
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Of course!

shell fiber
#

(in the meantime)

radiant arch
#

that's cool! so useful!

still frigate
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Cool!!!

#

Alas, it is past time to try to force myself to go and rest. Or, at the very least, lay down and switch to my laptop.

shell fiber
#

aah, proper storage at last !

shell fiber
#

(i'm pretty sure most asians will absolutely hate me for this ๐Ÿ˜…

nova crescent
#

@shell fiber In 5.1.3
You can't build the wonder. It always says it's too far from district.

shell fiber
#

well i don't see any district center in range to be honest ๐Ÿค”

shell fiber
nova crescent
shell fiber
shell fiber
#

clearly something has changed in how the game handles building wonders, i'll have to find a solution

radiant arch
wheat apex
still frigate
#

@shell fiber Did you not push these other three mod updates to steam? Whitepaws itself is the -only- one I have been getting from mod.io and after going to 5.1.3 it is now crashing on attempt to load yesterday's save.

shell fiber
still frigate
#

That probably is why I am crashing now. /laughs

#

I need to afk for about 30 minutes anyway. I'll check back in...

still frigate
#

Ya know, I probably should have asked, rather than assumed. My bad. Apologies.

#

Erf. Looks like the game can't cope with me having the steam version also.

#

Now that I think about it a couple of us were discussing this very thing recently in Emberpelts.

#

Should work this time. Unsubbed from the steam versions.

#

The game itself loaded without crashing this time...
and...
(after a long load time)
so did the save.

Yay!

nova crescent
shell fiber
#

uploaded on steam now

#

i'll try to add some more dependencies then upload the main mod on steam ๐Ÿ™‚

still frigate
spring heath
#

As an alternative to sub/unsubbing to workshop mods I disabled them in game>properties>workshop by unticking and my game loaded the mod.io ones fine (I actually remembered to de-shell them ๐Ÿ˜†)

glass gull
shell fiber
#

does someone has an image of what the pilot-beavers look like ? the ones that work at the IT catapult thing

shell fiber
#

hmm... medical beds consume waaaay too much stuff for too little effect.๐Ÿค”
was just following one injured beaver, consumed like 15 sake and is still not cured ๐Ÿค

#

sorry ๐Ÿ˜…

glass gull
shell fiber
#

mod uploaded to steam !

novel stump
#

Nice! Just wish we could use zip lines for longer travel

shell fiber
#

yes, right... have to fix that eventually

still frigate
#

First thing of note. Because I am also subscribed to the U6 version, I assume. This is probably a Timberborn thing itself, but I found it amusing.

#

Verified that it because of U6. Had to restart anyway to fix mod load order, so I took a moment to ubsub from the U6 version and the modID now no longer shows.

#

bug: (repost/reminder) Architect's Lodge pathing needs fixed.

It is still not functioning as a "big staircase".

#

(I had forgotten about this one too.)

shell fiber
#

Fixed now, had completely forgotten about it too

still frigate
#

Doing another test with the dynamite tunnel, but so far everything I tried yesterday and today show that it is working as expected.

still frigate
novel stump
#

Catapults! Lol

still frigate
#

Welcome to Trebuchet Transportation. Nurses will be standign by at your destination.

2nd Edition D&D (Dragonlance setting) had the GnomeFlinger, which was a series of catapults and nets with a 'reasonable' chance of survival.

still frigate
#

bug: (repost/reminder) Viewing platform not connecting

It wont accept the bridge method (can't even place a bridge) or the side method.

addendum: Other upgrades like the "forestry hauling" upgrade work fine with the side method, but not the bridge method.

also: there are the ones like the "Harvester's Drying Tower" that just work and one does not need to add a side access or bridge.

#

Hrm... 23:00 in France... probably not happening tonight. ๐Ÿ˜›

still frigate
#

Can anyone here familiar with White Paws tell me why this might not be working? As far as I can tell I am meeting all the requirements, just like the one beside it, which did work.

  • the fence touches ground all the way around.
  • the hole is 4 blocks deep in the correct pattern.
  • there is nothing above it that could be blocking anything.
midnight escarp
#

Are you sure it's 4 deep? It's hard to tell from this angle, but it looks 3 deep

still frigate
#

That was it.

midnight escarp
#

Depth is really hard sometimes in this game

still frigate
#

I could have sworn it was 4-deep dynamite I used.

#

Building now.

#

Thank you.

midnight escarp
#

You're welcome

#

I've been lurking here for a bit now, but when I have time, I want to for sure try my own hand at a White Paws colony

still frigate
#

I'm having a blast with it. This is my 3rd or 4th serious playthrough. The past ones devolved into me testing stuff I couldn't quite yet make, if ya know what I mean. For bug testing. This one is 100% legit (so far!). ๐Ÿ™‚

midnight escarp
#

I suspect I'll have at least a few failed settlements before I get the hang of things.

#

Other than time, at this point mostly waiting for the U7 version to be more stable / feature complete. But my TODO list is long so it's not like I'm trying to rush lapan

still frigate
#

Oh, hey! I just found where the contamination gets in from (on this map) during monsoons and high tides.

still frigate
midnight escarp
#

Yeah, I guess the transit is what I'm referring to. I still have a few base game wonders to get to, and a lot of wiki editing ... the list goes on

still frigate
#

It always does. ๐Ÿ˜‰

woeful sun
shell fiber
shell fiber
#

just a quick general question : is there people here who specifically don't want their name to appear on a custom beaver (will be brass color), except @storm gulch who probably will be gold ๐Ÿ˜‰๐Ÿ˜‰
(i kind of wanted to make it a surprise, but i can't really add people's name without their consent ๐Ÿ˜…)

#

@everyone โ†‘

#

also for the record, my intend is to add the names of people who have been testing and contributing to the mod, etc. I have a vague idea of who are the regulars, but i'm often unsure for many people.

if you've been away for a while and think i may have forgot about you, make yourselves known ๐Ÿ˜‰

frigid mangoBOT
#
lapantouflemagic has been warned

Reason: Mass mention

shell fiber
#

ah! got scolded by the toaster ๐Ÿ˜ญ

sullen cape
#

That went to the WHOLE server Lapan ๐Ÿ˜‚ oh well

#

Not just this channel I think?

#

Maybe I'm wrong

storm gulch
#

For future reference I think @ here (remove space) pings people in this thread. Maybe?

woeful sun
#

I'm not sure if @everyone goes to whole server, or just the channel,

storm gulch
#

Usually the everyone ping goes to the entire server

#

(the everyone ping really needs to be disabled for everyone but staff in any server but so many servers don't)

woeful sun
#

There's also @here, which is limited to currently active users (but again, not clear if it's limited to the channel, or server-wide).

#

looks like @everyone pings everyone on the server, where-as @here pings active channel members ๐Ÿ˜•

midnight escarp
#

I think both are disabled though but don't quote me in that

still frigate
shell fiber
shell fiber
shell fiber
#

Well apartment I didn't ping the whole server. That either only works for admins, or only for this thread

shell fiber
#

found noxbestia ๐Ÿ˜…

sullen cape
#

So it think it was this thread only, good

midnight escarp
#

You sure it wasn't the message that the bot deleted ?

#

The at-everyone message doesn't even show as highlighted for me unlike other pings. But again, I'm not 100% sure how they're configured on this server

sullen cape
#

I'm not, though when I checked I could read the message that Lapan pinged the server with?

midnight escarp
#

ShrugIT It'll be a mystery then

sullen cape
#

eh

#

Hmm, I didn't realise Water Beavers wasn't update 7 on Steam until a few days ago, so I think it's the right time to start a new playthrough!
Any moderate difficulty map suggestions?

still frigate
#

Either of the two recent maps by @crisp parcel come highley recommended by me. I am playing one of them as White Paws. The vanilla map Hollows is pretty good with them too.

Of course there is Lemon Canyon.

And it is updated to U7 on steam as of yesterday/today

nova crescent
#

@shell fiber Have ballon became static? and the wonder doesn't actually launch anything it just opens up that's all.

crisp parcel
radiant arch
#

odd.. updated my timberborn and all mods through workshop items, added new u7 whitepaws. checked all the files downloaded.
and they not show up in game - i not have any mod it says ๐Ÿ˜ฆ

#

would anyone know why my mods&maps all vanish in-game and maybe have hinters as to how to fix this?

#

(it does list the empty mods folder used for manual downloads - as empty. but i can't change it to use another directory / the steam workshop directory, can i?)

abstract vector
#

Have you verified game files?

radiant arch
#

and path and all - mods are just available as before and all proper technically

#

vanilla timberborn branch, not experimental or anything either

edit found the problem - steam client failed to connect to the game and made workshop unavailable in-game... perfectly no idea how to fix it haha

shell fiber
#

And metal is hard to get but that's manageable

shell fiber
#

The balloon animation is broken for some reason yes

sullen cape
#

||Are lemons updated for U7, if they need it?||

sullen cape
#

@crisp parcel I just subscribed to you new map, this will be interesting lol

#

I'm gonna try Lemons in U7 and see if it works, later on in my playthrough

#

Will start tomorrow as it's very late here in Australia

crisp parcel
sullen cape
#

I like the nice planting area ๐Ÿ™‚

spring heath
#

it's purely cosmetic, but I assume this isn't meant to show under plant trees/bushes? might confuse a newbie into trying to find a building called Unplantable ๐Ÿ˜…

#

also this is my solution to Hollows metal ๐Ÿ˜ถโ€๐ŸŒซ๏ธ

still frigate
#

I believe/hope I have the 'badwater flooding into my bathing river' problem fixed with this.

I really need to research the full floodgate dam, but I'm trying to research the normal school so I can get glass.

still frigate
#

@shell fiber

It is intended that one cannot build a double platform over log stairs? I know I have had to delete a lot of log stairs and build normal ones in their place in the past but I can't remember now whether I was playing U6 or U7 at the time.

still frigate
still frigate
#

bug: Contaminated beavers not staying in jail

Just watched these two naughty beavers leave contamination jail.

It took him more than a full game day to shuffle his way to his house.

EDIT: I have 12 contaminated beavers and at night all the jails are empty.

#

@shell fiber If you don't find an error, let me know and I'll disable @brave ivy's housing mod and see if that is what is causing it.

#

This naughty guy moved outside of the jail to sleep... so probably not the housing mod scripts.

brave ivy
still frigate
still frigate
subtle dagger
#

having issues getting the mod to work

#

this is the error

#

v0.7.10.2-5762fd5-sw
InvalidOperationException: Failed to load asset at Materials/WhitepawsCustomLiquidsETC/Rice
Timberborn.AssetSystem.AssetLoader.Load (System.String path, System.Type type) (at <2fa3ff759c464dd187d2446ddf978522>:0)
Timberborn.AssetSystem.AssetLoader.Load[T] (System.String path) (at <2fa3ff759c464dd187d2446ddf978522>:0)
Timberborn.TimbermeshMaterials.MaterialRepository.Load () (at <636910c236144e7fba292a28c28611bb>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)

#

any help will be great

#

the whitepaw mod is getting a yellow alart saying more groups is required and needs to be above whitepaws but keeps loading below it. not sure if that is the reason tho

still frigate
#

Not sure it that error would be the cause of the one in your report though.

subtle dagger
#

every time i do it resets it

still frigate
#

Then something is messed up in your game itself. That should never happen.

#

The only times -I- have seen that is switching between major versions like changing between old-6 and current back and forth like I was.

subtle dagger
#

well ima try to unistal and reinstal it see if that helps

still frigate
#

Good luck. I hope that does it.

subtle dagger
#

me to i have wanted to play whitepaws sinces i first got the game but i got the game after 7 broke pantry so glad whitepaw is availible now

still frigate
#

I'm actually in-game right now and it is behaving nicely.

subtle dagger
#

nice!!

#

it looks like a fun faction

cloud flax
#

Also congratulations for your marriage!!!! Hope you have a wonderful future up ahead :D

subtle dagger
#

so i got the mod working but wondering which building i need to build as the new district center. i have the 4 way district but it says i have to build a district crossing. is that what i have to do?

still frigate
#

No, once the 4-way is built, then destroy the cart and connect thee 4-way to your road.

#

But the 4-way must be completed first.

subtle dagger
#

oooo ok so dont connect to road tell its built

heavy lodge
#

So, don't connect the 4way one first

still frigate
#

Yes.

subtle dagger
#

sweet thanks

still frigate
#

np.

#

My very first white paws game, I had all the materials to build my new 4-way and then I deleted the cart. Suddenly I had no workers to build said 4-way and it was game over. /laughs

(Well, I went back 1 save.)

subtle dagger
#

can someone explain the harvesters drying tower

still frigate
#

What do you need explained?

subtle dagger
#

how do you build it

still frigate
#

Ah. Yeah, the "upgrades" can be finiky to place.

subtle dagger
#

it says something about a triangle building next to it

still frigate
#

Right. For that one you need a tower building and a triangle-roofed building beside each other. Such as here where I have a forester beside a lumberjack barn. Note how the slanted bottom area of the uograde merges with the roof of the lumberjack barn.

subtle dagger
#

ok i got it now thanks dude

still frigate
#

You will notice I had to add a little area on the side for them to get up and down. Some of these need that, some don't.

#

Still a bit of tweaking needs done here and there, but there are workarounds for most of the little things.

#

Another kind of upgrade you will see is the extension on top of two triangle-roofed buildings as in the example on the left.

subtle dagger
#

nice thanks for the info

still frigate
#

Of course.

subtle dagger
#

no where near building them but wanted to know before i got to it

still frigate
#

Don't build the observation tower (forestry viewing spot) yet. It is broken. The bug has been submitted.

sullen cape
#

Hmm I'm removing experiment as it crashes when I try to load the game
I can't tell which mod is causing it though

shell fiber
still frigate
#

They are incredible.

shell fiber
#

made a small change to the box storage pit and ladder

#

now it houses only 3 beavers, and stores a bit more

#

also it has a door and an unoccupied voxed in front of it to allow building from a crane ๐Ÿ™‚

#

and i added a pilable storage

#

which just crashed my game ๐Ÿคฃ

still frigate
#

Well it looks better.

midnight escarp
#

The checkered cabbage in the background looks amazing

shell fiber
#

so you said the observation tower was not connecting right ?

#

oh, i had forgot to copy paste the nave mesh settings

#

was there any other know bug in waiting ?

#

except the architect roofstairs

still frigate
#

The final monument may or may not still have issues connecting. I am not sure.

still frigate
still frigate
#

That is all I find that I had flagged as "bug"

shell fiber
#

the design is particularily unimaginative

still frigate
#

Buildingblocks of dams sorta need to be.

shell fiber
#

but anythign even remotely fancyer would have me build a dirt-type 3D mesh for evey single pileable in existance

#

but i thing now at least the box storage is an actually decent storage solution, if you need to free up some ground space, it gives you 800 box storage for "only" 3 beavers and comes with a hauler

#

of course the science lock it had has long since been removed

#

(and by that i mean like 3 updates ago ๐Ÿ˜…)

still frigate
#

/laughs

#

Oh, is the Frog shrine still supposed to work for Water Beavers or was that intentionally removed?

radiant arch
#

sadly frog statue not worked for all of U6 as well.. would love to have it back too

still frigate
#

It does work with U7. My greedy embers had it I beleive.

#

(or maybe that was Luke's custom faction... not sure now)

radiant arch
#

oh, for whitepaws: for others it works

still frigate
#

It doesn't work with Emberpelts, but that sorta makes sense. Fire beaves would not worship a rain idol. ๐Ÿ˜›

radiant arch
#

as long as they are vegetarian yes

#

another one i was always sad about is the lack of lanterns with this faction.. i liked the tiny lights all along the roads with my games

still frigate
#

A lot of their roads are underwater though.

#

(depending on how one builds)

radiant arch
#

isn't that even more of a reason? haha

#

wouldn't mind them nuclear fueled either, if that was the problem

still frigate
#

I coudl see that one.

shell fiber
#

uploading new update now

#

as for the wonder, it is accessible if you reach the entrance arrow, which it not how it shoulld behave but still

still frigate
#

You do have two mods not functioning for U7 that are tangentially related to Water Beavers. Your plants map editor/viewer mods. But I hadn't considered them part of this playtesting.

shell fiber
#

argh

heavy lodge
#

and, if will fix, also may be fixing for Emberpelts ๐Ÿ™

still frigate
#

Now let me ask you... is there anything I may have missed that you would like tested? Including compatibility with any other mods?

shell fiber
still frigate
#

It just crashes in U7 in general.

shell fiber
#

also tbh i don't even know what's broken ๐Ÿค”

heavy lodge
#

just a bluperint issue, that's the easy one ....

still frigate
#

I'm checking it right now to see what happens.

#

I can't trust my memory these days.

#

That's new! "Required: Bobingabout script pack" ๐Ÿ™‚

#

Some time ago I tried to edit a map with the MapEditor activated instead and I believe it crashed.

They worked on U6 though. ๐Ÿ™‚

shell fiber
#

thanks !

#

for now i'm trying to upgrade the shaders etc to fix the rocket being likely invisible

still frigate
#

No worries. I just want to make sure you are aware and help in any way I can. ๐Ÿ™‚

#

Now onto 5.1.5.

#

This one has left jail and is heading for home. All jails are empty. 18 contaminated beavers exist.

Do I need to give it a day or two in-game and see what happens?

#

Next morning, 2 of the beavers who reported to jail, got tired, and left.

#

Others are leaivng even without being tired and it is still morning.

#

I just watched one. It reported to jail, stayed abnout 30 seconds real time at speed 3, then left.

sullen cape
#

Sorry in advance if this isn't Water Beavers related

sullen cape
#

Okay I loaded up again and I need BobingAbout's script pack, brb

subtle dagger
#

is any one else last basic need say Lapantouflemagic.swimmin... ? is it swimming?

sullen cape
#

I think it's a new water need?

radiant arch
#

there was some trial to speed up beavers in water. might be a left-over / temporary thing

sullen cape
#

Yeaht that one

radiant arch
#

just a note: on mod.io some mods not have been tagged for U7 yet - like logstairs, 2-tall small storage

#

this makes them harder to find / is confusing

still frigate
radiant arch
#

that one and SmartPower are my basic needs. Automation maybe too.

still frigate
#

Was automation ever fixed? Last time I tried it it was broken. So were flywheels.

Never used smart power???

#

I'm always keen to know what people consider absolute needs and why.

radiant arch
#

smart power lowers energy use by inactive buildings - i.e. at night or when out of stock

still frigate
#

"Save Everyday" is crucial for me, for instance.

radiant arch
#

that one sounds very useful for sure

#

not knew it before

still frigate
#

The mods that let me save and load what mods are loaded is a crucial one for me.

#

Unstuckify is crucial as far as I am concerned.

#

The Pipette tool is borderline crucial for me because I am so used to having it.
Beyond that I can live without the rest if I absolutely have to.

shell fiber
#

oh, in case people hadn't noticed, i allowed the waterdumps to employ up to 6 workers, (default is still 1) so that one lido can effectively fill a larger area without too much trouble

still frigate
#

I did not notice.

shell fiber
still frigate
#

Oh. Nice. They don't seem to crash each other.

shell fiber
#

also my punished beavers are in jail as they should

#

(it's night)

still frigate
#

I wonder why mine aren't??? I must have some conflict.

#

Figuring out what causes it is gonna be a stroke of luck or very painful.

spring heath
# still frigate ## bug: Contaminated beavers not staying in jail Just watched these two naught...

Sorry if youโ€™ve since solved this (Iโ€™m very behind on the chat lol) but I reckon theyโ€™re leaving for pollution resistance factor. Have you followed the offending beavers to see where theyโ€™re going? Is the nearest PRF super far away? I notice this screenshot beaver has the Antidote buff and have previously seen my own beavers traipsing around for antidote. So I put a little storage right next to the jails and then they just go get some whenever the buff expires and return to jail

still frigate
#

The jails are supposed to provide everyhting they need. Food, sleep, medicine, etc.

#

It is almsot certainly a mod conflict.

radiant arch
#

if they can find a better cure they should look for that - pollution resistance factor or deluxe stew should make them leave jail i believe

still frigate
#

I don't generate either in this save I don't believe.

radiant arch
#

using mod.io to setup whitepaws faction is a pain.. 5th loop of reloading the game to figure out the missing dependencies..

shell fiber
#

the jail just provides...uh...motivation ?

still frigate
#

I'll see if I am making it anywhere.

#

Just disabled a mod and reloading.

shell fiber
#

it's possible that they decide to sleep on the floor after getting their pollution resistance factor, since out of jail they still get tired hungry etc.

shell fiber
#

it's still an amazing food, but no longer cures everything

radiant arch
#

i'm doomed..

shell fiber
#

ahaha

#

but now the med beds consume like 1/10th of what they used to

radiant arch
#

that should solve a lot of it, yes

#

and i believe bramble needs been nerfed a lot too since i last played

still frigate
radiant arch
#

sadly my steam client not passes the workshop to my timberborn at all anymore.. re-installed anything, restarted PC.. nothing works ๐Ÿ˜ข

still frigate
#

I guess I am making polution resistance factory. I'll try a local supply.

#

Nope. They still wont stay in jail.

#

I also disabled one mod I suspected at first. That didn't help. Time to dig deeper.

radiant arch
#

with PRF they should leave jail and use that instead - without they should only leave when cured

still frigate
#

They got some went back in jail then left jail, not cured.

#

Perhaps I spoke too soon. I have 1 beaver staying in jail.

Might have needed a bit of time to clear the queue.

radiant arch
#

is the pantry mod still used? seems to break game for me

still frigate
#

I went from the first image to the second one with the PRF and giving it some time to run. Gonna reenable the mod I disabled.

still frigate
#

Verified I am NOT using pantry.

#

I have never paid attention to PRF before. Perhaps I have simply lucked out and always made it nearby where I put my jails? It is an ingredient in something else or I probably wouldn't have been making it at all.

shell fiber
still frigate
#

I am down from 22 to 10 contaminated beavers and they are mostly staying in jail. I have 3 jails and they will sometimes move between what jail they are in.

#

A contaminated exhausted beaver did just leave jail to head to bed.