#Water Beaver Overhaul

1 messages · Page 38 of 1

bitter storm
cloud flax
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Btw these are just my midnight musings. Am not at all expecting, or demanding. Just giving ideas 😅

shell fiber
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But that's not a big issue, just mix berries or something to make the sugar and call it a day

shell fiber
bitter storm
bitter storm
cloud flax
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Aaah berries as natural sweetener is nice idea

shell fiber
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But consumable goods... Beavers have only so much time after work to take care of everything.

bitter storm
snow scroll
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Island Beaver Mod... Sugar arrives by balloon, Im sure.

shell fiber
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I wanted to make personal safety equipments too but it's kind of complicated to make

shell fiber
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I skimmed a lot of things since then though

cloud flax
bitter storm
cloud flax
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But there must be some glass for goggles, metal for metal toed shoes and tail covers

snow scroll
cloud flax
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Anything for fabric? Lotus stems have silk in them which is used to make high end fabric

bitter storm
bitter storm
cloud flax
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Also honey dipped crispy lemon stems is a really good appetizer lol. Like I like it a lot

shell fiber
cloud flax
bitter storm
bitter storm
cloud flax
bitter storm
# cloud flax Yayy samee

Kinda guessed it but nice
Let's continue the discussion in DMs to keep the conversation in this thread to stay related to the mod

cloud flax
#

Sorry for going off track

bitter storm
shell fiber
# snow scroll Nice! To assist with how accident prone we seem to be 1?

Basically yeah, the idea was to make a good that fills both the "gloves" need (that never decays) and gives some positive need to the "minor burn" need.

But the issue with that is that it makes it work only after the injury had happend and effectively heals them. And if I want to make it preemptive I need to allow the injury need to go in the positive, but then they can just fill it up in the med bed 🤔

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I think I could make it work for some need that usually insta-kill the Beaver but that's less interesting

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Or I could just make random trinkets, like hats, scarves etc.

Would need to poke at the attachment model system to see if it would be displayable

cloud flax
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Can you modify the risk for injury for individual beavers? Or is it building based only

shell fiber
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Anyway, GN !

cloud flax
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Hmmmm will need to think. Gn man!! Imma sleep to.

bitter storm
snow scroll
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Dont let on that that is the game we play everynight

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Oh.. Lapan, except Lemon Canyon... Yhe main underground ruins is at heihght 15... 3 layers to high for the Overcharge. I dont have a ready solution... open to suggestions for that one.

snow scroll
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Why are the basic importer and the clockwork importer science cosats not reversed?

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Im assuming this was purposeful, so please explain.

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And Three Cheers! three sets of kimchi fermentation barrels seems to have given the boost to science I had been missing since U5

radiant arch
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this badwater pump will not work below a kitchen outlet.. the more you know 🙂

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this isn't one of those 3-second-fixable things?

shrewd horizon
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I love beaver math. So... To continuosly support ONE fermentation house with nenufars I need field with 240 nenufar tiles? Correct?

snow scroll
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🤷‍♂️ with the way i understand math as , If you want it to be...

snow scroll
snow scroll
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Is this bridge from Haul tower just a recurring Dream i have?🙃

snow scroll
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Im liking the district-ing implementation. Just cracking into it. Perhaps the folktail single house for another builder option?

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A builders flag or tent would be Ideal. (Moveable)

stiff flint
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i'm stuck with decision paralysis.... I can't look at any part of the map and fully decide "this is the spot"

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I'm also having trouble sorting out where the water will flow when i make changes to blockages.... There's so much trickery going on with the terrain it's causing something like optical illusions on some of the map features. (the water source near the lemon trees is a full on mystery in where it's flowing)

snow scroll
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Pop into dev mode to see their strengths as well

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The lemon source can go where you want. it needs a focus. it does feed the "lotus pond" also just goes right off the map at the "foothills path" onto the map

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Ina folktail run I made it feed an aquaduct that dumped over the broken cart

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I am kinda going with Dam up everything

stiff flint
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my general instinct is to blast everything flat and make things do what I want.

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in this case I want to use that wall for something but can't decide what

snow scroll
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On the original version of Folly, When there wasnt the 16 build height limit, it is much more of a mountain.

stiff flint
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what's sort of ironic is the plan I had to split my districts is working nearly perfectly. My science district is stable at a pop of 50 while generating science and the 2nd district is pretty much self sufficient already but utterly lacking in purpose or direction.

I'm going to go play some Ballionaire and clear my thoughts watching numbers go up.... see if things make more sense later

snow scroll
stiff flint
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i'm also stuck in a "beavers make ponds" mindset that doesn't work on a lot of maps

what I'm feeling the need for is a low wide river valley i can flood

snow scroll
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There ya go! solve all of it. blow shit up and have a wide river🙃

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I'm Helpful1

snow scroll
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whelp... The good news is, when you tear out all the DCs and crossings, everyone finds a new house n job

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Maybe if they were free and you could plan from beginning with them... not sure... more research required!

snow scroll
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I believe the new ruins numbers are at a good spot. They are perfect if you forget about them and Just enough to not quite 'finish it all'. when you plan on them. heh

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I was thinkin, sittin here talking to myself, most of the day, That I muist be on the other side of the world from ya'll. Then I relaized mid-Pacific is the other side of the world from everyone🙃

snow scroll
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what does "tolerate 1m wayer " mean?

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even at .97 im leaking.

snow scroll
shell fiber
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But it can be partially flooded

snow scroll
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Oh.. Ok.. works when wet

shell fiber
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Same as the flags 😉

snow scroll
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I dont think lumberjack flag is

shell fiber
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Base game they don't, in this faction they do

snow scroll
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Yup. its all runnin together...

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did you see note on lemon canyon?

bitter storm
# snow scroll

Did you use some other mod like floodgate controls or is it a new dependency?

snow scroll
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simpl;e flodgates

shell fiber
shell fiber
snow scroll
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I didnt understand how universal the Basic was till after I posted. . Thank you for clarifying

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The DC's could be extremely useful, yet by time have science you usually have already laid out a general blueprint. then its trying to stuff two bowling balls in a marble bag.

shell fiber
shell fiber
snow scroll
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Definitely requires more research oin my end. I still struggle with the crossings

radiant arch
radiant arch
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fermentation barrels come in super handy for the farming district though, as they not bring more beavers along

snow scroll
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True. I do have haulers, Hanging out on top of a tower, in the middle of a field.. I also have a few irrigated warehouse zones, with an out of work tapper leaning against his stoop. up to no good for sure. Probably selling "resin" to the workers🙃

stiff flint
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What's the largest population you've been able to run with stability? I couldn't get my brain to cooperate with the Folly map so I'm going to try Thousand Islands and give districts a better trial.... I want to set a population goal for myself that's above the limit of reasonable. I've gone up to 1200 beavers for Folktails. Is a biobeaver population of 2000 a large enough target? (I'm hoping my CPU limits me before hunger and thirst does)

I've shortened droughts and badtides to keep the map from filling up and retaining badwater. Moved the starting camp to the NE corner of the map for a more stable start with a long climb for scrap metal

radiant arch
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only ever run around 1k or little more. performance hit was bad on my old machine, like forcing low graphics and sub-single-fps on 3x speed haha
but i played a rather small map.

would be cool to see an unreasonably huge population 🙂

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as long as you have enough water and power you can likely feed a lot more beavers per map than with folktails

stiff flint
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That's what i'm curious about.... finding out what's the logistical limit for stability.

radiant arch
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would guess the water supply^^

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they need pipes from pumps to storage for sure

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maybe to production too

shell fiber
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Hmm... But at the same time I made cooking districts 🤔

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Maybe in the end I'll need some sort of food / drink compacting system like in u5

thorn dune
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it's already the case that you move around the "largest" food item
I think pumpkins are fewer trips than pumpkin chips? like 1 pumpkin = many chips?

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so I set up cooking fo them in each district

stiff flint
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There's going to be a lower wellbeing in most districts until/unless you put statues and entertainment in each district.... having boxed lunches delivered would be welcome..... or a cafeteria building to distribute packaged food within a district?

abstract vector
radiant arch
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it's surprisingly simple to distribute high-end foods and drinks later. just taking lots of space

onyx night
cloud flax
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Or maybe rethink the stews in this manner rather than having their own buff? Just have and additional common stew buff to all the stews

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And bring back the old cabbage, peas and those buffs which would help in early game

shell fiber
shell fiber
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but it's really tedious to have multiple food items that partially overlap

cloud flax
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Yeah. But it was a one step solution which seems just like cheat

shell fiber
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plus raw foods giving some buff make cooked food less interesting

cloud flax
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Hmmmm that's troublesome

abstract vector
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The dining hall and super food was critical with maintaining that high of population though, it's probably harder with U6

shell fiber
shell fiber
stiff flint
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can water canon's be set to spray bad water?.... i was thinking about filtering badwater out of a contaminated area but also potentially as a weapon against out of control brambles

shell fiber
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ooh, i just noticed somethign : does the trebuchet work ? as an attraction i mean

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or is it just tossing out rocks

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and no one come to take a look except the two beavers working it

stiff flint
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make them have a safety officer worker at each canon to hit the big red button to shut them off when the water turns

snow scroll
radiant arch
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when trying to load a save game with the new district centers it crashes for me now

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not sure what happened, just in case someone else notices.

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also there's weird debug lists in the error log, like listing all stockable items in the new DCs

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is it rare to get a broken autosave in timberborn?

snow scroll
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Nope. as often as Lapan Reinvents new ways to subvert the systems, thesre is that chance... usually pretty quick with fix

shrewd horizon
radiant arch
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you get 2 methane per lotus leaf

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and 192h / 8h * 60 methane -> production speed matches too

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but wait.. that is in 192 hours.. not per day

shrewd horizon
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yes

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The fermentation house produces 60 methane every 8 hours, so in 24 hours I get 180

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Right?

radiant arch
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yeah

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and it grows so slowly as to use that many plants to keep it at 100%

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still 240 isn't that much, is it?

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20x12 tiles?

shrewd horizon
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Just as I calculated earlier a field of 240 tiles

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At least because the gatherers don't always have 100% efficiency

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And they dont work 24/24

radiant arch
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well, the big farmhous can cover more than that, so it might work out

shrewd horizon
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In any case, it is a really big field and you have to remember that it has to have a constant depth of 2

radiant arch
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got 140 fully harvested from 3 farmers working other plants randomly on the side

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and they can have up to 8 farmers

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or rather: they might harvest more, i can't use them all up yet

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hmm. to fully utilise a foundry and have some for factoring you might want two barrels operating even, so more like 400 or more plants (likely still doable with a single farmhouse).

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what do you use all the methane for?

snow scroll
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Balloons and advanced smelter

stiff flint
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get your methane from the abyss as soon as you have the option.

snow scroll
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Seems about right... One forester needs 5 lumberjack flags for a 16x16 running full tilt iirc

radiant arch
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i try to avoid flags as soon as can do. they just work too slowly and move too much

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balloons use so little methane it usually is just some by-product from food. like 8 per day and balloon?

snow scroll
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Understood! yet population creep vs utilising extra B's

radiant arch
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true

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i never have enough B's..

snow scroll
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Steady, field, and as we have calculasted, very large fields should have a lodge. If no can suppoert all 3/4 workers its counter productive

snow scroll
radiant arch
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yeah. should use them more often too. just found out the builders from them are the best too

snow scroll
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great dams, stackable and a 6 count

radiant arch
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and you can place them centrally while flags are far-off (resolving many far-workplace issues)

snow scroll
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liqid pits is my Folly goto then a dam on shoreline for newe water level

shrewd horizon
stiff flint
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but a less workers and hauler trips

shrewd horizon
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The glasshouse is acting strangely for me. Beavers don't pick bananas either without or with the greenhouse. How is that supposed to work?

snow scroll
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I think this is first mention since last banana fix, Maybe ping lapan so it is readdressed

shrewd horizon
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Ok mayby is a bug with gather bananas @shell fiber

stiff flint
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are you using Lumberjacks for the bananas?

shrewd horizon
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Yes. And Marks to cut

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Lumberjack’s Barn precisly saying

snow scroll
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Fpr Lemon Canyon 🤷‍♂️ maybe something like this? Dunno. Im kinda stumped for dropping this Abyss 3 layers. This way it is almost too keyhole for the advanced sawmill. Or still still take a whole buncha dirt...

stiff flint
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I like the idea of an abyss that's deep.... the outflow water will be close to the surface on that corner of the map.... there's a need for blasting (always true) to clear some of the space around it to work but once it's churning out clean water that's a major win that's worth the effort

snow scroll
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I believe Lemon Canyon is better with extended terrain, but tryin to allow use of the new overdrive nuke. (20 tall) Abyss has to be on 12 or lower to fit vanilla

heavy lodge
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Those beavers must be fired, not making lemonade for kits 🤣

snow scroll
shell fiber
old kite
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I had issues with it ...last week? After a reload/the next day it worked fine, and i think there might have been an update? Not really sure what fixed it, but it went away after i relaunched.

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maybe theyre on an old version still? steam can be really stupid about updating workshop items

shrewd horizon
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I check version on my side

shrewd horizon
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I observe bananas can simply grow without this building

snow scroll
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They can. Its a secret.

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Supposed to be late game after hi temp foundry for the glass required.

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I discovered when they were harvested in unbuilt greenhouse, originally thinking they just need be in one built or not. its not required.. They are Intended to grow under glass. its a single player game...

shrewd horizon
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So... I can demolish all greenhouse without consecvencion?

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And grow bananas simply on ground

distant wigeon
snow scroll
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could U5. Juat not really in the spirit of its design, yet, it is a single player game🙃

bitter storm
heavy lodge
radiant arch
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for well-being: the aesthetics "shrub" isn't available right now.
only the "shrubhedge" is buildable, but not provides the bonus (the potted shrub only does in other factions).

shell fiber
# shrewd horizon I observe bananas can simply grow without this building

It's because the planting system doesn't makes the difference between the building being build or not. But if you remove the greenhouse the placement will become invalid, your beavers won't be able to plant new bananas and they will disappear next time you load the game.

Of course if you want you can abuse it and place greenhouse build orders without ever completing them, it should be fine

shell fiber
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If people have suggestions 🤔

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Maybe a large potted tree ?

radiant arch
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potted tree would be nice (could be a christmas tree for seasonal charms^^)

personally i like lanterns a lot! (missing those)

contemplation places too. with a twist, like frog statues that beavers pray to. what would water beavers believe in?

something fun like a kiosk giving out comic books? a balloon seller?

a small fountain?

bitter storm
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Maybe a money plant? It is considered a good luck charm

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And yeah, I really like the idea of small fountain, should require small water supply, no need for irrigation. A balloon seller sounds nice, but logically speaking, that would require production of balloons which would require rubber production from rubber trees using sap

shrewd horizon
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We have glass (other faction no) so mayby decoration like glass globus (Or flat disk. Beaver dont know earth is like ball Or flat 😄 )

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Or statue a big bucket with tools and nails (Also unique to us)

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The idea to show what we have unique in Whitepaws

bitter storm
bitter storm
shrewd horizon
bitter storm
radiant arch
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well, logic.. whitepaw faction is the only fully capable to build cities in the sky!
a single pillar is all it needs to satisfy savegames - be that a ladder or a nuclear overdrive reactor 🙂

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starting my trial for that and pretty sure i can get it sustainable too.

only trouble is some of the ground-only stuff like sequoias that's not available by traders..

cloud flax
shell fiber
shell fiber
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The bucket of tools would be easy, and I was also considering a small fountain

cloud flax
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We do need decorations

shell fiber
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would you prefer a small fountain (1x1) or a larger one (2x2) ?

radiant arch
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larger and ground-only would be more demanding to place? (and rewarding imho)
would likely stack 1x1 with roofs or something to use space more efficiently

cloud flax
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Maybe 1x1 could be a drinking fountain on riverside and 2x2 can be a normal fountain?

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Does the lanterns mod work with this mod??

radiant arch
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sadly not working. (currently broken, previously no buildings added)

cloud flax
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I wonder if there can be a news bulletin board which uses the custom death reasons and notices which come in bottom left panel as template and tells it to beavers. It will be too much effort though

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But we need good news too. If there's bad news, there a bad buff and if it's a good news, there's a good buff☠️

cloud flax
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How bout a museum with wonder mechanics? Which uses 1 of every possible resource to launch and gives a mass boost like wonder. WB have soooooo many resources that it would be nice to really showcase them all

Edit: Also resources get used as beavers steal them from the museum

radiant arch
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can it explode?

cloud flax
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?? I don't think there's a terrorism mechanism in the game yet...

radiant arch
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darn it.. (just can't see water beavers survive somehow)

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did the overdrive reactor supply power yet? can't seem to connect mine right now was just suspended it seems

cloud flax
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Btw what happened to the 5x5 tree??? That was an interesting decoration!

snow scroll
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The Baobab had its own bench too. I liked it in map maker, especially when I discovered they 'bench' under dead trees too. heh

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What about a water slide? Or more Water themed buffs for the faction.

cloud flax
snow scroll
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A sprinkler for the kits to play in

cloud flax
snow scroll
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Chaise lounges, like rooftop, but partially submerged

cloud flax
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Dunk the beaver? Where you target and if it hits the beaver gets dunked

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Paintball fields since they really white. Could be in place of exercise plaze. Folk tails have dance hall, ironteeth motivatorium and paint ball field for WBs?

snow scroll
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Lazy river, tube floats. lil beaver sittin in donuts on the water.

shrewd horizon
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I have an image in my head of a monument of many beavers standing arm in arm, each symbolizing their class, e.g. a beaver with chemical equipment, a beaver with a hammer over an anvil, a farmer with a pitchfork, a miner with a headlamp.

radiant arch
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had this a couple of times, but why does the badwater pump only have power access from the back?
this is kinda weird for many of the buildings, where it would not appear to be any trouble to have it from the side also, especially if it was a corner-tile anyway, would it?

snow scroll
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U5 had Mech BW Pump power front and back same side. It, the nuclear press, gravity batteries and the mech pump for water elevation change are only one w multi shaft ports. Not sure if it was specifically stated but is purposefully convoluted to force science to get working parts to make needed power connections.

halcyon trellis
snow scroll
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mmm Razzleberry melonade

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But Blue Flavor is my all time favorite

snow scroll
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Advanced Sawmill, roof, pre pathed, wont let me place a path🤦 on two tiles in the center

snow scroll
# shrewd horizon And grow bananas simply on ground

Heh, "Its a single player game" heh. I Had to restart my run with No Dev Mode Mod enabeled. It started with poppin out a tree. then It was dropping in a Tapper flag. Then it was a warehouse a couple explosions and a power shaft... 😇 Just callin myself out.

old kite
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one of these days i should really just download faster beaver or w/e that mod is, though im really good about not accidentally using dev mode when its enabled

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well...other than randomly killing a beaver here and there by clicking on them instead of a path >_____________>

snow scroll
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Faster Beaver Mod! Love it!

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Lemon Canyon Updated and live on workshop. Now with room for Overdrive!

snow scroll
snow scroll
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I dont think it impedes traffic with it pre pathed... yet odd behavior.

cloud flax
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bot assembler showing it can hire bots @shell fiber

heavy lodge
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How they fit inside ? 😮

radiant arch
snow scroll
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I remember now. same issue different paths (pun intended) to find it.

radiant arch
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hmm.. when my settlement is done and all migrated to a single insanely high tower, maybe i could flatten all the map, grow sequoias and have a whole batch of advanced sawmills and gnawing and wood burners light them up?
or could the wonder be one giant wood burner fed by sequoias directly?

snow scroll
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Yer thinkin the fire loving Emberpelts

radiant arch
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btw, burning, that is some hot soup

radiant arch
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hmm, can't store drill bits, can they?

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kinda would have expected them like sawblades (which curiously are stored in piles for crude and warehouses for steel ones??)

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pretty aware that producing too many of them is a good thing 🙂

cloud flax
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drill bits are only in the glorious storage sadly

radiant arch
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oh, cool. thanks. that's some storage at least!

radiant arch
#

still getting corrupted saves 😦

and error log with weird messages like:

Initialising Vending Machines
BURN!

what??

snow scroll
#

Mod creators bveing cute.

radiant arch
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only ever once had a corrupted save in the past 6 month, and now the 6th in three days. weird.. dunno if this was related to playing on proton or something changed when introducing the new DCs.

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sadly the error log isn't helpful, just stating that 15 out of 20 serialized files been loaded and some cryptic nullpointerexception-thing killed it off.

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only me, is it?

snow scroll
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Havent had issue. I have had issue opening some maps...

stiff flint
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I can open some maps to edit after I turned off the experimental branch and went back to standard.... I don't have the slightest clue why it worked.

snow scroll
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Well, unfortunately that probably means LaPan has a buncha work again in next update.

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My Map opening issues are usually IDtenT errors. Trying open w/o quad terrain or with whitepaw enabled🙃

cloud flax
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umm why is it too far from district??

radiant arch
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automation mod? had that sometimes with that one.

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not yet actually build the reactor so can't tell, but it looks broken.
hot-fix might be to build the way up to the top to build it from there (you need the fountain part too)

cloud flax
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Muhahahahahaha All mini storages filled!!!

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minty bamboo shoots were the biggest to have excess of!!!

shrewd horizon
shrewd horizon
radiant arch
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on the top right there's a big big water storage

shrewd horizon
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Ok i see

cloud flax
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damnn did i miss regular water??

shrewd horizon
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In small tank mayby 😏

cloud flax
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yeah. 17 liquids and only 16 storage. added one more in corner for water

shrewd horizon
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I would be interested in this photo in high resolution 🙂

cloud flax
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how do i take his res image??

shrewd horizon
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Sorry. I didn't notice. The resolution is ok. And for the photo itself, did you perhaps have the graphics settings on ultra?

cloud flax
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never fiddled with graphic settings...

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Also, can we pleaseeeeee have larger capacity in building for raw products for parfait?? it uses up all in1 hour! (also name error in it)

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@shell fiber ^

shrewd horizon
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the same for tools => output only 20

snow scroll
# cloud flax umm why is it too far from district??

is door path aligned with abyss? I didn't think it was working during editing, I took it down yet another layer and still didnt work... then I realized the doors of Overcharge and Abyss need face same way.

shell fiber
snow scroll
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ouch... Lemonade costs science... No Razzleberry melonade pour you!

cloud flax
snow scroll
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ya they look aligned after revisiting the pic... I havent built one for really yet either...

snow scroll
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looks like I was havin same issue while testing... I believe that is why there is the new dc on da roof, trying get it found

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oops wrong pic

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there it is

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Lumberjacks dont wanna cut lemon trees

shell fiber
snow scroll
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Oh, So builder demolish only?

shell fiber
snow scroll
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They were never good wood.

shell fiber
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A faction that really cares about the different essence of wood would be interesting but in this one... Nah

shell fiber
snow scroll
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it was just weird that a lumberjack couldnt interact w a tree. I musta missed those change notes🤣

shell fiber
shell fiber
snow scroll
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first thing i notice is that library doesnt have a need to satisfy🙃 Im Helpful!

shell fiber
snow scroll
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Thus the, Ralph, from Simpsons voice, "Im helpful."

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thats under the hood stuff. are they same type building?

shell fiber
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whelp, now that works. why ? who knows ?

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but now that i've made it so districts are more splittable...

shell fiber
snow scroll
snow scroll
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Hauler tower bridge from, as you are ona roll!🙏

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Oh yea, and overdrive connection to path

shell fiber
shell fiber
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because you'd need one in every district

shell fiber
shell fiber
snow scroll
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There does seem to be a correlation to more library smoother run.

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this one

shell fiber
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but i want this one to be build like a wonder anyway

cloud flax
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Oh so should I leave it for now? Or build some scaffolding and build it?

shell fiber
snow scroll
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** 4 was too many?

cloud flax
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Also are lemonades there for WBs? I didn't see the building 🫣

shell fiber
snow scroll
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In food tab. now 100 sci

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oh heh

radiant arch
#

you need the more plants!reader mod still for lemonade?

shell fiber
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yes

stiff flint
#

how much sake does it take to heal a minor injury? they're guzzling the stuff

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when a building has 5 workers with a 1% chance of injury per hour is that 1% per worker or 1% per building?

radiant arch
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1% per worker and hour it seems

#

number of injured seemed to clearly grow with how many workers been assigned to say gnawing stations

snow scroll
#

And one gets hurt then is replaced and they who has a chance to get hurt

radiant arch
#

want to have plenty of that wonder-stew soon 😉

#

injury in vanilla factions comes to 4 to 10 days of healing (-40 to -100 points)

#

a healing bed will heal around 1.5 points per hour it seems

#

that would be a lot of sake or brambles or whatever per beaver

snow scroll
#

Magic Slippa... How about, say, even a .8 chance... Did you check out EldGames first couple of his U6 WBO? It was a heavy headache,,,

radiant arch
#

not seen anyone playing. but can imagine from own experience how bad it can be..

#

a downside of medical beds to notice: beavers still need to satisfy food + drink needs - so they will heal more quickly if ways are short

abstract vector
#

Don't forget to prioritize hauling on the beds too, made that mistake a few times

radiant arch
#

hmm.. not sure about prioritizing (can mess up fermentation and other needs)
usually placing them strategically related to crossing or source of bramble / sake / balm worked better for me

#

does prioritization now work more reliably on multiple beds too? that one has always been a nightmare for me.. with all of them half-empty and beds deserted half the time

#

oh, healing with medical bed would take around 1 to 4 full days depending on severity - per beaver (versus 4 to 10 without the bed).

#

demand at 1 unit per hour would mean something between 24 and 70 90 units per beaver?

#

if vanilla beds are identical to WBO beds

snow scroll
#

I find the beds get little attention w/o prioritization. then again, its often actually a logistics thing

#

U5 I would stack barrels on platforms in a field.. Any change the new barrels could be allowed under the two tall?

#

access would not be easy. Im prolly just digging in 'cause CHANGE!

stiff flint
#

sake might be a problem of scale. it's gone in a blink and only arrives every 2 days

radiant arch
#

rice is not very efficient and much demand on it..

#

got a full 300 beavers happy on bear from a single district though with a few of the new barrels

#

but can't manage sake either

snow scroll
#

Making a non Badwater influenced rice pond is essential

radiant arch
#

hmm.. badwater influenced sake sounds nice too haha

snow scroll
#

I think the brain stimulation is what got me past the WTF frustration of first look see!😇

radiant arch
#

sake needs being hard to satisfy might be a design decision though? with how much more efficient it gets later with the advanced stuff?

snow scroll
#

LaPan is deviously clever like that

radiant arch
#

like delux stew reducing need a lot and how much faster to brew and even grow it (automagically)

#

best pantoufle for sure

snow scroll
#

I have such a hard time transitioning to the much needed improved foods

radiant arch
#

going for (cheap) farmhouse is a good start. opens up pumpkin chips quickly and deluxe stews

#

the first can supply many cheaply and the later can cut down injury / burn / sick a lot.

#

which in turn can help keep resources free for libraries and workers plenty for mining and factories

#

and you can build the mechanized kitchen quite cheap too from the single medium cauldron freed by the paper mill

snow scroll
#

Oh I understand... Its the implementation🙃

radiant arch
#

really love the fine-tuned way big farmhouse speeds up regular farming - taking over the harvesting from them

#

what i not yet figured out is cereal bars: those seem to be a mean trick to steal resources and might be a bad idea to rely on early.

snow scroll
#

A cooperative layout to maximize range and satelitte Efficient farms...

radiant arch
#

can replace the advanced farm upgrades with nerdy attics soon too that way. or have them hauling towers or such.

stiff flint
#

irrigation towers, large farm, and a satellite array of standard farms is so much easier to manage than the automated platforms

and it gives me a reason to deploy large amounts of explosives to gain flat land

radiant arch
#

btw: would be awesome if the tower upgrades could work on double-triangle-roofs too for later game, not rely on irrigation towers or foresters which either become deprecated too soon

#

automated platform-towers rock though. and there's no need to worry about distances or beavers to feed and entertain.

snow scroll
#

There was a Hauler upgrade for double Triamgle. That one is missed. there was a builders too but they are easily satisfied with a few pits

#

Nenuphar are in food rather than ingredients. Is lemonade still in ingredients?

radiant arch
#

nenuphar makes sense, as it satisfies hunger.
lemonade should be drinkable rather, satisfying thirst

snow scroll
#

yet nenupher need to be cooked, like rice

radiant arch
#

and sunflower seeds and pumpkins - the ones satisfying hunger are food, the other ingredients it seems

snow scroll
#

think they eat raw pumpkin

radiant arch
#

strong alcohol isn't a drinkable i think - it not satisfies thirst at all

#

not eat rice, weird mushrooms or lotus flowers for example

snow scroll
#

derfinately not but LaPan could never find it(alcohol in playthroughs)

radiant arch
#

nice edit haha

snow scroll
#

🙃

snow scroll
#

I suppose I should fix the issues rather than start over because I want more science...🤔

snow scroll
#

The Mech Pump. Other can be built upon? or is that just standard text for solid/watertight?

#

I guess Im askin if there is an additional upgrade planned ?

abstract vector
shell fiber
shell fiber
shell fiber
#

just as a forewarning : the abyss nuclear reactor will have 12 building steps, so expect the buildtime to be considerable 😅

snow scroll
#

I take it those twelve steps are indicative of the work you also put into it!?

heavy lodge
snow scroll
#

heh LaPan seems to do that with an exhale

#

Trading Baloons... Beaver washing machine, incredibly tall bamboo

heavy lodge
shell fiber
#

but i'm not sure it will be very pretty, it's basicall just a bunch of platforms, there's not much decoration

#

maybe i'll add boxes, barrels and cranes later

shell fiber
snow scroll
#

How many steps is your library? seems more than 3?

shell fiber
#

the library is 4 i think

#

including step zero

#

and it also lacks details

snow scroll
#

It does own the colors right away. it looks like a WIP as its built.

shell fiber
#

wonder-style building is...weird

#

they don't try to reach the entrance, they try to find a point where it would be normally buildable, then hop in magically

shell fiber
#

i've reduced the rice cost of amazake

#

it's always been a chore to make en masse

#

so the cost is down by 1/3rd

#

you should also be able to place tall platforms on barrels

#

a stupid solution to a stupid problem :

#

eww

shell fiber
heavy lodge
#

I'm afraid to ask what happen when is activated 🤣 Hope will not blow up 😮

radiant arch
#

i'm shooting mine with the trebuchet. they are surprisingly robust, so likely safe!

shrewd horizon
#

I have a question: do you also have situations where the drills are clogged all the time? The haulers take away the earth and rocks, but often the coal and iron remain in them.

#

For each resources i have gargantuan storage

#

Mayby its a base game haulers weird logic?

shell fiber
radiant arch
#

regarding food i noticed beavers strongly seem to prefer fetching it from storage rather than producer.
had me kinda stunned when the actual storage was half the map away and they all went "on a walk".

#

not sure this applies to other goods and production types too.

shell fiber
#

i have an idea that should hopefully allow me to make long-range distrcits crossings

#

need to test it

radiant arch
#

it's curious how with the basic factions you can leisurely start building a wonder around 12th circle with around 100 beavers.
with WBO you got to be real careful to have the ENS and mid-game starting by that point. also 300+ beavers easily by that.

#

with the recent changes early game feels pretty well-balanced, yet still demanding and lots of fun. awesome work on that!

radiant arch
#

those beavers are hot^^

#

fetching scrap metal directly from the fire

shrewd horizon
#

My preciooooooooooooooous 😉

radiant arch
#

minor spelling mistake "alway" instead of "always" in the firefly incident death message

#

btw, why is there no message involving kitchens (and mathilda) yet?

#

that would be fun if it came in super rare

snow scroll
#

ENS? whats that do/? Is it important? 🤣

#

The Cliffs of Insanity WIP

snow scroll
#

And now to the real project! No Dev, More!- Folly run.

snow scroll
#

New Kimchi barrels work without workers

snow scroll
#

The districts are still.... I am trying get ina habit of making them detachable... so can sendin say, builders, or perhaps water pumps were neglected, or then maybe the water storage wasnt full when everyone was migrated in as a drought began, you know, for instance🙃

#

The wood Bruner looks less like a blowtorch! heh👍

snow scroll
#

Did you add a gear to hi power shaft?🤔

#

Well done. heh I got caught a gear or two short... Neva really understood that mathing stuff though. Yet there are more ruins on this map. heh

snow scroll
#

For dam sake, could the sluice house be a blocky "L" shape. or even the early, what was it. large storage? with the bump ina middle.

snow scroll
#

heh It really wouldnt be that convienent. I think that is why it was removed from base game.

shell fiber
#

I think the sluice house would be a regular 2x3x1 building

#

Right now I was trying to get the ranged district crossings to work

#

There is some unexpected constraint but it seems workable

snow scroll
#

Like Water Cannon ranged?

#

pass through lodge 2x3 kine?

shell fiber
#

trying to load it now

snow scroll
#

Why do some buildings have a shadow blueprint and others do not?

#

the blacked out /space reserved blueprint, I mean

#

The med tank does the cook house does not 🤷‍♂️

snow scroll
#

Then again, the supply and obtain is just for districting as well. I believe.

shell fiber
distant wigeon
#

OH MY GOD

snow scroll
#

Oh my! can the gondolas be pinkerer

#

quite incredible

distant wigeon
#

Water Beavers emotes when??

#

Add a third one

#

That's white and pink

snow scroll
#

Elevation too? ski lift style?

#

Beaver too or just goods?

#

A stand alone mod?

#

Post that in the mod makers channel. more stellar work!

shell fiber
shell fiber
shell fiber
shell fiber
#

Still mildly annoyed at unity forcefully adding a rollback frame at the end of the animation 😓

#

oh, right, plateforms can go on top

#

i figured path also should but... eeh, weird things end up happening

snow scroll
#

heh

shell fiber
radiant arch
#

oh, i figured it was more like the factory steam being buildable on

snow scroll
#

erm... may nwanna get path extension working with the mod again...

radiant arch
#

the mod with the tunnels and shaft-bridges?

snow scroll
#

ya

radiant arch
#

that would be cool

snow scroll
#

if cant path iunder the shipping lines...

#

the underground power shafts were awesome on the Lwemon Canyon map. tou could send power to other side of ravines

shell fiber
#

also it's stackable 🙂

snow scroll
#

oh oh. Thats cool! but still need stay same height level.'

radiant arch
#

hmm.. could build layered districts now.. ground-level is farming, 2nd level hauling, 3rd factory..

snow scroll
radiant arch
#

not really. and the cost for all those platforms would be insane haha

#

just figured that district crossing would be more efficient vertically actually, as to reduce distance

snow scroll
#

Just the base buildings. Iono, I just like that the mech pump[ is raised. I built it like old aquifer on land my firt time🙃

radiant arch
#

never once used that pump yet.. hmm

snow scroll
#

Thats the point I have been restarting in U6 heh

#

After my reload of a wipe crashed, I decided to take a lil break heh

shell fiber
shell fiber
#

prepared 24/48/72/96 gap variants

shell fiber
snow scroll
#

Yes. dont remember at the moment. i will pay attention to it now that I know

#

some of the storages and maybe the ferment house

radiant arch
shell fiber
#

the winery is normal, that's because the front thing doesn't require support

snow scroll
#

like rudimentary sawmill. those are sweet. is that what was wrong with the front of advanced sawmill?

shell fiber
snow scroll
#

I dont think the advance sawmill needs be self stackable does it?

#

If anything the footprint/constyruction site? needs to take the building full size.

#

Maybe im explaining it poorly. it was the under log leg support length flexibilkity that was missing.

radiant arch
#

how deep did the water need to be for the mechanized water pump to work?

snow scroll
#

one

radiant arch
#

sorry, meant the minimum water level? 0.1? 0.2?

snow scroll
#

oh ohmax one poiny oh

#

but I believe it can go on platforms in water

radiant arch
#

it's ground-only sadly

#

but my water-levels keep between 1.08 and 1.2 so i might need to carefully redesign some waterflow i guess..

#

not easy to grow lotus and use the mechanized pumps at the same time

shell fiber
#

it wants at least 0.3 if i remember correctly

radiant arch
#

thanks

cloud flax
cloud flax
# shell fiber

These look soooooo coool! Can't wait to try them. I can finally build on huge maps without the need to Lag!!

shell fiber
cloud flax
#

I think it might be on usage and capacity of the good being received. Like almost full storage on set to obtain, if a working beaver comes and takes in 3 water, it automatically generated a request for 3 to be obtained and assigns a beaver. In the mean time someone else comes and grabs like 50 water
Or it might be other way around where it's limited by production where as soon as even 1 water gets generated, it's assigned to hauler to come and take it away from it. By the time it comes, there's lot more water already generated

These are just my assumptions though

radiant arch
#

is there a reason the airship not gives balloon well-being?

stiff flint
#

I was determined to use the back side of the Architect Lodge as stairs.... thwarted again....

radiant arch
#

it won't build?

snow scroll
stiff flint
#

builders couldn't reach the stairs at that location, i could place a path there and after that i could explode a block and build the stairs a space away from the lodge

snow scroll
#

maybe for same reason no can put a bridge from it or stairs🤔 but you cab build from top of stairs. had to demo stairwells like that plenty.

stiff flint
#

also I couldn't convince the haulers to pass my first anvil from district 1 to another district

shell fiber
#

basically the same as the bridge not being buildable from within a district center

radiant arch
#

and you actually might need a storage to pass things sometimes

shell fiber
#

not gonna lie, i think this game needs an ender chest like thing

radiant arch
#

someone refactoring hauling and priorities would be my hero too^^

snow scroll
#

are the overhead supply lines District crossings?

stiff flint
#

I didn't want to build a factory in district 1.... but it's going to be my solution

snow scroll
#

or a way to jump districts to not suffer pass through iossues?

radiant arch
radiant arch
#

other work-around would be to build it in reach from D1 still, so they pass the anvil

shell fiber
#

but i just realised the water pipes mod might be the answer

radiant arch
#

(you can build things over district 'borders')

snow scroll
#

I even findthe reciever having supply <weird part, and no selection on giver

shell fiber
snow scroll
#

works for shuffling glorious items along

radiant arch
#

supply&co only work within the district

radiant arch
snow scroll
#

Two tall over barrels didnt take.in this publish 4.2.8

shell fiber
#

but skewer overhangs and bridge platforms can still go on top

snow scroll
#

I was actually surprised to see it! Well done executive!

shell fiber
#

doubt it will really fix everything, but for now i'll upload the nex district crossings

#

by the way, if someone wants to make it a separate mod, that's fine for me, but i don't feel like making color variants and maintaining yet an other mod

#

i can give the 3D model though

snow scroll
#

That felt like it was a lil tired of all this why did they hafta break it.

#

Thanks for the creative solutions!

shell fiber
#

whelp, cycle 7, trying to get my districts in order, got slapped by a 9 day drought

#

i lost "only" 95 beavers

#

with 20 left, easy

#

ah, no, 10 left

vast anchor
#

Oh no

snow scroll
#

Iono, somebody said this mod was intentially hard... with massive population swings...🤷‍♂️

#

I wiped earlier😖

shell fiber
#

for the record i survived

#

some of my trees in the cooking district won't make it

#

i just rapatriated everyone to the first district

snow scroll
#

should this be possible? does have to do with the way the path wont quite hook into the ladder?

shell fiber
snow scroll
#

Is that why the Baloon has a correct direction for placement?

shell fiber
#

oh but there is also the issue of some parts being watertight and some not

#

the balloon itself can in principle be place in whichever direction you like

#

i think

snow scroll
#

Oh Oh, ya I found that bock on edge of paradise i think

shell fiber
#

to be honest i'm itching to ditch the light/heavy stackable thing entirely...

#

but i'm still not super into infinitely stackable platforms

#

at least since there is no windmills anymore the only exploit for that is batteries i think

snow scroll
#

nor the opposite direction

#

what made platforms not work over your ruined path? and can you apply that to platforms?

radiant arch
#

balloons only in one direction for me too

#

i like the hard setup of stacking (exploits). makes choices more rewarding.
same with shafts

snow scroll
snow scroll
#

Baloon trader pad has no construction site

snow scroll
#

Um.. They are satisfying trebuchet need w/o rocks...

radiant arch
#

don't ask them what the shoot - ever

#

little tricky to integrate new crossings with existing settlements, but looking really good there - should give well-being haha

#

those beavers are fun^^ wooden pillars in fires 🙂

snow scroll
#

Med Mine needs a construction footprint

#

The double platform isnt visible when using layer tool

shrewd horizon
radiant arch
#

nah. just dreaming of some advanced logic..

sullen cape
#

Oops I'm slow but YES PLEASE

uncut aspen
#

im having an issue with the mod is this the right place to ask for help

snow scroll
#

Yupper! Ya found us!

uncut aspen
#

so i just have the mod and decency's but when i try starting a new game it just crashes

snow scroll
#

please post the error report and or your mod list. will take a peek see if we can getcha rollin

uncut aspen
#

ok

#

modlist gimme a sec to grab the crash report

snow scroll
#

more planys reader mod?

#

grab that n try again after restart after enableing

uncut aspen
#

i will try that

#

this one?

snow scroll
#

correct

#

that should do it lookin at the report

#

I also used height shower and faster beaver

#

convienet mods for this faction.

uncut aspen
#

still crashing

snow scroll
#

hrmm

uncut aspen
#

maybe a fresh install could fix it

snow scroll
#

Verify any way, wont hurt

#

Yer so streamlined. and the versions check out. doesnt look like a map error..

uncut aspen
#

might be the old mod loader

#

i never uninstalled it

snow scroll
#

Rename it might be enough

#

add U5 or something

uncut aspen
#

ok

snow scroll
#

The plugins folder ! same same

uncut aspen
woeful sun
#

Remove your BepInEx folder

#

it's TimberCommons that's crashing

snow scroll
#

with the old info too!? It gets confused. I empathize

uncut aspen
snow scroll
#

Thanks again norman

woeful sun
#

To finish cleanup you can also remove doorstop_config.ini, doorstop_libs folder, and winhttp.dll

#

(removing any one of BepInEx or those files should be enough to prevent BepInEx from loading)

uncut aspen
#

thank you it fixed it

radiant arch
#

placing a 96-away district center on platforms is quite tricky to match haha

#

but so cool to have it pass just over the center-district and get rid of all that walking time!

#

are those intended to be used by bots too?

shell fiber
#

oh, whatever

#

yeah why not

#

kind of makes the normal bot district crossing pointless but there's no way around it

#

i'm hacking at the sluice house, at last.

shell fiber
#

there's something slightly awkward witht the sluice, basically the unity editor the door is always pointing toward the camera, and the sluice exit is always pointing away from it and there is no setting to change it 😅

#

but i can work around it

sullen cape
#

Oh that's annoying

shell fiber
#

weeeell, it is not very cooperative

#

the sluice script apparently is very simple : the voxel in position (0,0) is a sluice, end of the discussion

radiant arch
#

it's cool!

snow scroll
#

Would it work better/easier as the bottom of a tall and narrow?

radiant arch
#

wouldn't that make it too easy (cheap) to place?

snow scroll
#

Depends on an as yet unknown material , blueprint, tech requirement

radiant arch
#

and ability to clone any blueprints for free?

silent lark
#

so out of curiosity to confirm here, the automated water pumps don't work with any sort of contaminated water, but the regular pumps can do any amount of contaminated water? I read the description (funny btw) but with both stating having filters I would have assumed they can both be used with contaminated water (This is mostly when a bad tide hits, the map I'm playing has a massive lake near water spawn and takes twice as long for the bad tide to pass)

shell fiber
stiff flint
#

does anybody have the layout for blasting medium min holes handy?.... i tried searching for it but google decided that youtube thumbnails are the only images i'm allowed to see

shell fiber
#

i really need to fix those billboards 😥

#

give me a sec

#

it's stretched square but still readable

stiff flint
#

thank you.... (that might be worth pinning until those billboards happen)

shell fiber
#

well... i think we might have to live without sluices for the time being

#

the script is really too rigid

#

the only solution would be to make a 2x2 house wiht a tiny sluice attached to it, but that seems awkward

#

might still do it but not today

radiant arch
#

found curved stairs be much less trouble to blast the hole for

radiant arch
shell fiber
shell fiber
snow scroll
#

The fermentation barrels are great! so much easier to get methane to the baloons

radiant arch
#

just got my first ever abyss source of methane 🙂

#

(and just saved enough for the big reactor while i waited for those trees to grow up. fully utilised ENS + 2 libs is insane fast at gathering science points)

shrewd horizon
#

Is additional irigation tower buff speed apllay to rice or tree ?

radiant arch
#

neither lotus

#

only field fruits

#

could it kindly be enabled for bananas and wine and such though?

snow scroll
#

Are you able to workout the Space occupying exhaust for the factory? thats kinda the ladder shaft in that position...

#

especially now that we cant path in front of it either...

snow scroll
#

Do the sluice houses allow extreme volumes oi water through or ar their use a 9-18+ beaver affair. vanilla seems it takes 3 for a "normal" river (3-5 sources) to separate flow 3sluicex 3 B + a buncha beavers... Then again me n Maths dont always play nice.

shell fiber
snow scroll
#

Sweet! You were aware the Factory "machinery" is no longer traversable!?

#

Thats no a big issue. the 'awning' extends over the space. and for some reason that makes it fine. heh

shell fiber
snow scroll
#

Why do you dislike it?

shell fiber
#

it looks kind of awkward

snow scroll
#

watertight? passes separated hi flow liquids? Can be set?

shell fiber
#

slightly better

shell fiber
#

the sluice is reworked with my old dam drain house design, but that's all

#

and then the door's on the worng side

radiant arch
#

with the walk-through building no problem with the wrong side, is there?

#

is the tile behind the sluice buildable on? stacking on it would be a major concern i think, as a sluice might want to go low in the dam?

snow scroll
#

Concerned with building dam with no support in back

radiant arch
#

some solid metal frame platform might be cool?

#

had a fun time with migrating to abyss: suddenly lost lotus for high methane needs, ran out of sunflower shortly after, never had enough tar or mines and could not keep up with population demands to run abyss and foundry and stuff. that was tricky!
you certainly need a carefully planned out mid-game production of oil and foods and that GMO-stack to avoid lotus fails before trying to move to abyss production lines haha

#

pretty good balancing after the migration though

#

only note i took, was the need of second abyss. having only one is rather limiting and requiring lots of micromanagment in production lines

#

there wasn't a mod yet to change production targets based on storage fill rates?
that would be kinda cool with this faction imho

shell fiber
shell fiber
radiant arch
#

with the assembly line the output stack of tools is 20 only (a single batch) whereas it is 200 with metal fasteners for example.
would you mind increasing that to match?
right now production is stopped after each batch and they all run out clearing the storage.

shell fiber
#

i'm a bit confused, maybe you inverted the two but i made both reciepes more similar

#

i also added back the hauler and builder farm upgrades, with districts it is more important

#

also added a builder's tower upgrade for the forester

radiant arch
#

thanks for adjusting it

void vault
#

I like that the barrels are back. Sometimes its hard to keep track of the buildings that I want to not have beavers in them though.
The new design and footprint for the barrels pleases me.

stiff flint
#

trying to pump bad water is frustrating, trying to engineer a situation where you can place a building partially underwater without flooding everything else nearby and still needing to place other buildings on top of the pump houses to complete the structure is to much. I've torn out the system I'm working on 4 or 5 times trying to not add 20 population just so I can have 1 beaver performing a task feels like insanity.... and on top of that it will prevent me from capping the bad water source and using any of the land nearby for anything else..... I just want to put a straw in a fluid and pump it into a tank.

I'm just frustrated and ranting.... I don't expect anything to get changed. 🙂

snow scroll
#

Personally I like explosives and liquid houses and curved stairs

#

some Beaver WERE contaminated in the building of... I was too impatient to wait for drought

#

best success ever w/ districts... still a pain to balance when I just want everybeaver to have access

stiff flint
#

i'm also pinned behind a sunflower oil shortage.... and trying to find a place to grow sequoias and bamboo where they're not blocking viewability.... and now my science is basically shut down because of resource shortages

The only thing that does seem to be working right are the districts (although reducing the number of blueprints the crossings hold would be nice)

#

I'm about ready to scrap the colony and walk away for a while.

radiant arch
#

you can manually enable / disable crossings from holding any blueprint. or important thing.

radiant arch
stiff flint
#

I can solve all of my problems.... 8 to 10 hours from now when production catches up with my planning

radiant arch
#

i'm about 1000 logs behind my goals (for tomorrow) haha

radiant arch
#

running the overdrive reactor full-time requires a full abyss just to produce the fuel. wow.

#

and this faction has some serious cost on bots.. wow²

#

so much for making even 1 per day haha

#

could it be bots require more beavers to produce parts than bots that actually run around after?
anyone ever did the math on that one?

stiff flint
#

the bots live for 1000 days.... i had 200 of them running on my last play and had a set of 200 parts to replace them without much problem

radiant arch
#

oh, not 70 anymore?

#

1000 days is something else indeed

#

thanks

#

amazing that brambles can outlife bots still 🙂

snow scroll
#

I almost to gmo.. and ina hurry as cannot harvest brambles fast enough. hopefully will eliminate some woodfeller

#

Your woes are why I have only got nuke once. Im always rushing abyss and all of its newe "shinys" and am not prepared nor fixed logiustics enough to continue. usually at 99+ and single frames in speed 3.

#

I really want a solid chain when I arrive so I can experience it. and aquaducts heh

#

But I keep running into myself (pepertual newb) and forgetting lessons learned

#

The lack of sunflower fields is perhaps why I was stuck on lazy river style maps. for the farm space.

#

Has anyone mathed out the production of clockwork sun farm?

#

Looks like min depth for Mech Pump is .3, out of water tag above at depth .28

snow scroll
stiff flint
#

that's pretty much what i'm going to do.... take a few days off, reset my brain and start searching for a new map

snow scroll
#

Maps are a huge key to this puzzle.

stiff flint
#

there's a lot of truth there. I'm going to try and avoid maps that have a designed solution.... so much of my struggle the last few games has been been because the maps were simply places water beavers aren't built for

#

and after the last couple of months playing with the mod i'm not satisfied going back to anything less complex.

snow scroll
#

I went back for a Wonder experience. The mechanics and ways of streamlining learned here made that a cake walk and, frankly dull.

#

Also why I started making maps at all was for WBO runs. Then LaPan blew my mind again with Lemon Canyon Map. i saw so many ways it brought out the mod. Lemon Canyon prolly still my Favorite, Definately tedious though. I had to break from it but I so want to 'WiN" Whitepaw on that map

#

Feel Free to edit/further edit any map I have fiddled with

stiff flint
#

I've been seeing a lot of maps like the one JC is using with his Emberpelts series that mix bad water sources into the standard water channels.... i like the idea of greening a polluted map but rice and lotus are going to be problematic with the current tools available to water beavers

#

editing a map is something i've dabbled with a few times.... maybe i'll look into that again before i start my next run

shell fiber
shell fiber
shell fiber
shell fiber
snow scroll
#

Great to know. And no wonder it still takes so many heh

shell fiber
# snow scroll best success ever w/ districts... still a pain to balance when I just want every...

Btw my biggest concern with districts was how many district exchanger beavers you would need, and how to balance that with the rest of the working population in the district.

I'm also thinking about what mkay responded about the haulers' behaviours, maybe having the district centers also request basic resources would help the efficacy of hauling 🤔

But if things run more or less smoothly as they are maybe it's fine

snow scroll
#

well, heh, Im ready for a restart.... I should really save a file with a good Early Science set up for a jump start on my restarts heh

snow scroll
#

Are you close to publish update with fasrm upgrades? and perhaps na sluice trial

shell fiber
#

But the farm upgrades I can push that soon

#

Do you had any trouble with getting food and water to every district ?

#

I think my main failure in my run was trying to make a science district too early

snow scroll
#

Ya. You have to settled. and even have the others parts all built up. the DC should practically be last addition to a new district.

snow scroll
#

My population spiked as everything came up (my answer is right there) no one had food. it was juggling water but that worked out as had a couple giant in could emptuy

#

With the distance crossings, One could essentially have a buncha independant colonys

#

ie no roads between, and ship their Districts specialty out

sullen cape
snow scroll
#

It may be too close to Vanilla, but after your Idea, for sluice house was shared, my mental image went to the tall and narrow lodge with a sluice strapped to the bottom, two deep for stacking.

#

and coloumn-ing

bitter storm
heavy lodge
#

Sluice will not make you suffering (faction motto)

shell fiber
#

But as todor says, sluices are notoriously overpowered, so maybe it's better to simply not have them 🤔

radiant arch
#

hauling is weird.. literally had a hauler take 14 tools from assembly line to storage and back again essentially stopping anything from working at all...

#

no idea what, but assembly line tool production literally not works for me, darn it..

#

why can it accept tools back? how to fix this??

stiff flint
#

when I was setting up districts I built farms, water pumps, and builder huts before the district center was activated.... each district was running mostly autonomously from the start

radiant arch
#

me too. for later districts even build the most important industries or did some land cleaning first, to not need too many builders with them.

#

also right now love the option to put the crossings into the center of the districts, just next to the export-industry / storage areas.
those short walk ways make such a huge difference and allow to keep beavers working in it lower maybe.

#

putting the crossing on a platform easily can have them work atop crops (3rd leve) or even trees (5th level) too.

stiff flint
radiant arch
#

in map editor mode it is birch (auto-converted to brambles with WBO mod)

#

hmm, having a waterfall walkway just in front / below of the mechanized water pump isn't the best idea it seems..
truly love those unexpected deadly traps!

stiff flint
#

alpha test of the map results..... death by dirty beaver

shell fiber
#

which might end up being tomorrow

shell fiber
#

or, right

shell fiber
abstract vector
shell fiber
#

floodgates are different from sluices, but i guess that's a possiblility

radiant arch
#

will this mean no more squewers for now?
(devlock = works with running games still?)

snow scroll
#

I believe that is true

radiant arch
#

hmm, reloaded: existing squewer persist (including those in build), new can't be placed (vanished from the menu)..

radiant arch
#

wow. beaver builders can actually path-find 500+ tiles around the map if the target was "somehow in range"

cloud flax
#

What are squewers??

snow scroll
#

Its the stick in meat on a stick. in this instance its the posts for a suspended platform

snow scroll
#

Maybe group the towers together or group thr utility together but preferably not both. you know, for ease of the finding. Nice new tower BTW!

stiff flint
#

what's the maximum elevation an abyss can be placed at that can have a nuclear power tower installed onto it?

snow scroll
#

12

#

You can make yer map with Quad terrain bounds mod, as long as you dont go above 22 vanilla players can use map

#

otherwise locked at 16

stiff flint
#

and a map design problem.... berries.... I don't want berries to be a science bottleneck for the map but all of the locations that are green enough for live berries are almost certainly going to be flooded before there is a way to reach other areas of the map

snow scroll
#

Hight show-er for the assist with More Plants!

snow scroll
#

even if remote and it dumps right off the map

#

part of my first edit to lemon canyon was gettimg brambles and blues where one badtide wouldnt kill em all

stiff flint
#

i thought it was 12, i've got a starting location at a high elevation with an abyss that is intentionally to high for the power tower upgrade.... the main water source goes over a waterfall to a valley floor wear the water spreads out

#

i'm modifying a version of the Breach 144x144 map (i think it was made before U4)

#

berries on the lower portion are easy.... but on the top i can't see a way for berries to survive.... they'll get flooded as soon as the water level rises with any dam construction

#

obviously florists are an option but I wouldn't want to force that choice

snow scroll
#

Berries and brambles , if not contaminated, live long time. place em far from river bank at edge of green and in . not all will die🤞

stiff flint
#

thanks, that gives me a place to start

snow scroll
#

Chestnuts are quite delicate to Badwater, prolly wanna place them similar if prepopulating map with More Plants Mapmaker

stiff flint
#

i'm less worried about chestnuts since you can plant them easy enough with a forester..... I've got the upper area mostly covered in pines so imply it's a higher altitude alpine zone

#

i'm trying to set up things so you're dealing with a fast flowing mountain river crashing down a waterfall through a ruined industrial site that pollutes the water down stream

snow scroll
#

When its to a state ya wanna share it is easy to post right from editor, Just remember to u

#

make additional edits to the map of same name in a folder. that will update the file on the cloud. Editing the one on the steam cloud makes thin gs messy

stiff flint
#

If/when we get to that point I'll doing check those instructions

snow scroll
#

Can ask at that time. it frustrated me so much Id like to prevent that for ya!

snow scroll
#

@shell fiber Does the reader mod need the texture pack as a dependancy?

sullen cape
#

I don't think it's possible, but it would be funny if it consumed glowing fluid or something

snow scroll
#

Another thought on the topic... What about 2 sluice unit

#

as one building, though you would prolly need a 3 wide too like the primitive dams

#

or a sluice upgrade to the primitive dams

heavy lodge
#

As I know, flow rate thru sluices is double the amount thru regular dams (vanila)....

snow scroll
#

Then though id want yet a thrid layer for the primitive dam upgrade..

#

Awesome info.They seemed to pass more than the earlier dam types

sullen cape
stiff flint
#

That moment in time when you scrap a project because you have a new..... better?.... idea that sparks a completely different project.

snow scroll
#

Heh, Ya my ADD keeps me busy

radiant arch
#

is it a sensible project to place a foundry atop a sawmill next to a nuclear reactor and accidentally let a waterfall run through them from above?

#

hmm.. wait.. central part of foundry is not watertight it seems.. that might actually work!

stiff flint
#

i kept thinking about a map that focuses on snow melt run off from a mountain..... then i started looking at photos of actual waterfalls.... then I decided I'm going to need a bigger map.

#

also.... difficult to reach mountain lotus lakes

#

a crashed balloon might also be involved as narrative

radiant arch
#

cool!

snow scroll
#

Water cannons are how mountain ponds are made, i am sure

radiant arch
#

my last random fail was an under-the-sea cave with a central vulcano-like reservoir fed from the overflowing ocean above.
look was great, but performance did not work out haha

snow scroll
#

I got locked out of The Cliffs of Insanigty I teased. My attempt at lots of low output mntn streams feeding a river.

#

i think I blocked a water source oor something, load "deletes" block but stil;l wont load

radiant arch
#

you can actually block water sources. like hide them behind / below overhangs ?

snow scroll
#

Yes, and maybe no.

#

check out tunnels map, hard to play but I learned some tricks

radiant arch
#

how long would this faction need to build a overdrive reactor on the diorama map?

#

that's so limited space it might be really really difficult to manage

snow scroll
#

I dont think you could feed the population on that one. but please, lemme know🙃

radiant arch
#

well, you can technically set a working settlement set up in dev-mode. just it might need forever to generate all the needed ressources..

#

you can water your foundry in weird locations too haha

#

not bored enough to try this map ever with WBO i guess

snow scroll
#

heh, much more plausable in U7 i believe

stiff flint
#

I don't think you can 100% block a water source... but you can make it not worth the effort to try

radiant arch
#

oh, i did block many a source successfully

#

with WBO you need some clever engineering or exploits. but regular factions make it quite easy

#

just assume it will explode upon release with max pressured water inside

snow scroll
snow scroll
radiant arch
#

report: giant log bridges ignore height view setting (always displayed) while building

shell fiber
#

in the meantime i'm removing the difference between normal and watertight stackable

#

so you can place watertight stuff on platforms

#

but platfomrs are still not self-stackable

#

not sure that will change much for now

#

i'm also fixing the squever and overhang platforms

#

i also had an idea that should make the advanced sawmill self-stackable

radiant arch
#

they literally go through the roof (seafloor) for this hooman flesh 🙂

shell fiber
#

just as a forewarning :
the next update touches the squewer and overhang platforms, so it might cause massive chaos to those of you who like to commit crimes against gravity 🤐
i try to not mess up with things, but... those loose ends needed fixing

abstract vector
#

I love breaking gravity though

#

Will current saves with sqewers probably break @shell fiber ?

shell fiber
#

that won't break the saves per say, but chained overhangs will likely vanish along with everything they support

stiff flint
#

building like a squirrel should have consequences in a beaver game....

#

having said that.... a full squirrel mod (or maybe otters?) would be neat

shell fiber
stiff flint
#

the only thing I've ever wanted to put on top of a pit and ladder lodge that is "forbidden" are primative dams

radiant arch
shell fiber
#

uh, wait, can you ?

#

probably not

#

the central voxel does not offer any support for stuff above

radiant arch
#

it never did actually, did it?

shell fiber
radiant arch
#

do power-shafts still go on overhangs / squewers?

shell fiber
radiant arch
#

ehm.. okay..

shell fiber
#

you can make a manual save before updating, manual saves are never overwritten

radiant arch
#

that helps in case you need to fix something later

shell fiber
radiant arch
#

so happy squewers are coming back! it's a pain to make a stack of assemblies / factories accessible without them!! (if not planned for it from the beginning and having extra space)

shell fiber
#

i still didn't find a good solution to the smoke of the factory though

radiant arch
#

i'm scared.. 800 beavers happily having build their first overdrive reactor and airships and everywhere aqueducts and packet lines and first bots coming in.. and soooo many overhangs and skewers.. and they might all randomly vanish..

shell fiber
#

oh, wait shit

#

you made me realize i made an error in the overhangs

#

squewer ones

radiant arch
#

glad i did not load yet haha

shell fiber
#

i'll fix it and reupload tomorrow

#

too late today

radiant arch
#

thanks for putting all this time into this!

radiant arch
#

new version crashes upon any action (opening menu, selecting things) after load of saved game.
some overhangs did randomly vanish too. but not sure many did.

seems to affect overhangs routing the same base element

snow scroll
radiant arch
#

will try a new map.. but this is my best run ever.. and it's almost completed.. hard feelings about abandoning it now

#

from the quick glimpse it allowed before the crash the loss was rather moderate compared with older "adjustments" to gravitational folly

snow scroll
#

I can tell! And it is awesome! sadly ytou most likely will have a few hair pulling runs before another one clicks into place. at least thats my cycle heh

radiant arch
#

yeah.. totally the same. unlearning everything till i sit down and do the math again..

snow scroll
#

Please, keep the swearing (math) to a minimum

#

@shell fiber grape vines placed in editor do not appear on maps

#

... at least in Whitepaw. They are in Folktails and Ironteeth.

radiant arch
#

bamboo did for me with the last version (two weeks ago?)

#

you need the more plants! reader mod for it anyway

#

i believe

snow scroll
#

hmm maybe another texture pack makes em disappear. I should check that... Nope, staircase requires knatte Mats...

#

I do More! 😇

#

hrmm.. I even verified files and still have 4.3.0...

#

reading workshop change notes makes me believe it is available..

#

Ironteeth

#

Whitepaw then the map editor

#

Folktail

#

Folktail

#

I was confused on bamboo. and the oak. labels now correct

#

just whitepaw the grapes dont show. I crashed loading emberpelts... maybe later will try em again

tribal gorge
#

so i do not see this mod in the workshop, unless i just don't know what to look for

snow scroll
#

Sorry Magic Slippa, should I have put this in the editor channel?

snow scroll
tribal gorge
#

oh.

#

interesting

#

geez this adds lots of complexity to the game

snow scroll
#

Overwhelming at first! welcome to thge real hard mode!

stiff flint
#

For your first run turn off bad tides and learn what's different.... enjoy the ride

snow scroll
#

Note to self. Place a starting location on new maps!

#

quite surprised it let me load in without one...🙃

snow scroll
#

We were just talkin Diorama, I play Folly kinda like that. building up on the small side. can kinda make a nice encompassing(main) district to build the rest from.

#

it actually helps me, otherwise I m chasing the whole map filling in "the right" buildings and am supa spread out

hollow rapids
#

why cant i find this mod in the steam workshop? is it called water beaver overhaul?

snow scroll
radiant arch
#

aqueduct corner piece displays one level higher than build/ other pieces. likely as it misses the downward trusses.
just wanted to share as it was confusing at first

radiant arch
#

the distillery has a (secret) backdoor hmm - plenty beavers passing through with suspicious buckets

radiant arch
#

i have this weird case where my last balloon reports "no power" and will not work even if i rebuild it. there seems to be nothing wrong with the balloon trader below it. changing power output of that also does not seem to have any effect.
are there hidden limits or something? got 9 balloons and 2 airships in total.

shell fiber
radiant arch
#

nope

#

neither does rebuilding the trader or balloon or changing the balloon type

#

it's on a pillar, with overhangs and corner-overhangs and both entries are connected

#

technically would give up on it, but that one far-out settlement did not have the balloon wellbeing yet

shell fiber
#

i'm posting the next update (yesterday's one but better) on mod.io only, so as to not break too many people's saves on steam

#

do other people have trouble loading their save since yesterday ?

radiant arch
#

i did. but reverted to old version from mod.io - game did load, but crash upon any action

shell fiber
#

did you try to load a manual save or the autosave ?

radiant arch
#

autosave i guess

shell fiber
#

aarh, these platforms are really too fiddly to place, that's annoying

shell fiber
#

hence why i suggest making manual saves

radiant arch
#

oh, not that. that's diffent. my savegame did load it just crashed after for whatever i did - selecting items in the bottom-menu, selecting buildings. moving cam was okay

#

reverting to 4.3.0 did make it work again

snow scroll
#

Steam never gave me 4.3.1... I Restart enough I wasnt worried about a broken save.

radiant arch
#

figured the trader's issue: you must not connect it to any power shafts at all

#

(or maybe only in some tiles. it works without using a shaft as base..)

shell fiber
snow scroll
#

I have definately done it for that one more height but I cringe when I do...

radiant arch
#

it's often easier to place than the double-platforms and either can attach an overhang.. but yeah.. it's exploitive..

#

will try and use the ladder more often

snow scroll
#

🤦 forgot it was so flexible. less cringe worthy too!

radiant arch
#

and expensive to use in high numbers.. haha

snow scroll
#

Nice farm upgrade! no staorage (thats another mini game anywway) but 6 haulers!!

snow scroll
#

I think no stumps removes dead berry bushes,,, hrmm

radiant arch
#

that would be nice. i hate those when unreachable by builders..