#Water Beaver Overhaul

1 messages · Page 37 of 1

snow scroll
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Todor, I havent seen any IT yet, though quite early

shell fiber
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And as you can expect, burns come from fire-related jobs

heavy lodge
snow scroll
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oh, no... do they need be enabled?

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Opps. they unalived while I made dinner 😬

radiant arch
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the advanced sawmill requires the trusses to be grounded at same level, that is two tiles in front of the actual building must be same level solid ground???
(the visuals not indicate that at all, with trusses going down multiple levels and all.. and with other buildings like florist and assembly line this works fine)

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was this intended?

radiant arch
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regarding recipes in like factory: there's no workaround to it losing it all when switching between them??
like the next anvil is started asap as the old one is done, but you want something else now, the anvil cost is gone and nothing can do, can we?
(seems it can not regularly be continued later, which would help a lot early / mid game)

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actually similar: scrolls. at times it's not possible to stop architect / mechanics to start new one and all the resources needed are lost

onyx night
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Correct. That’s not a WB specific behavior, that’s just how the game works. The only way to really “control” that is to manage storage. The architect/mechanic/ENS can only store 1 completed blueprint/degree so if you don’t have a scroll display for that blueprint then they can’t start the production of another one. They’ll start gathering the materials for another one but they can’t start work on it until the one they already made is used/stored.

radiant arch
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that's an idea.. so not have any building build actively, no pantry-library around, .. makes sense

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thanks

radiant arch
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minor pathing issue with the advanced sawmill: two tiles on top have the roads a level lower than the actual roof. looks weird, but can be walked and you can select and remove the path missing on top.

shell fiber
shell fiber
shell fiber
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Ah, finally managed to get rid of this thing

shell fiber
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ah, no my bad, it makes sense

gleaming tree
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do the extended pathways/ architecture/ floodgates not work? would dam deco also be kind of cheesing? unless i use it for land building, right?

stiff flint
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I'm taking a vacation from my current colony to give your map a try. Are there any areas where you're looking for feedback?

abstract vector
snow scroll
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! yes please.. My intention on that one is to make Whitepaws as easy as can from a map aspect. Suggestions, ideas, wants all appreciated.

snow scroll
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I have begun mentioning a desire to other mods and creators. todor got mixed beavers working same day as request.

stiff flint
# snow scroll ! yes please.. My intention on that one is to make Whitepaws as easy as can from...

I'm at the end of cycle 7, default difficulty settings, had a 1 day bad tide for cycle 5. Library has been built research will start soon.
The built in stairs along the river are nice but I did notice harvesters/tappers running across the riverbed to get to the other side, would have been a problem during bad tide.
I feel a little bit cramped for space, because i'm trying to get as much crop space as i can from irrigation towers. i like the spaces carved into the hillside that will make industrial buildings easier to set up.... toss a little bit or scrap metal in those spaces to keep them open to build in later?... When i saw so many green trees out along the river I didn't bother clearing out room on the hill earlier.
There isn't an obvious place to put a small mine on screen near the start point, there are spots just out of camera view downriver but I overlooked them for longer than i would like to admit.

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I do see the way to solve bad tides I just need to race to get the floodgate dam ASAP.

snow scroll
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Awesome feedback Thank you. I should probably make a dedicated post for it.

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I use up top for industry storage with mushroom growers on top. the little pit on side of map was intended as a place to drop a few smelters. (right next a wall 2 high for small mines)

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I posted another picture on workshop page. It is very compact. I am rushing to send the river around back because, though abundant starting resources it is not enough farm land for more than 200 beaver...

snow scroll
stiff flint
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i agree about tuning badtides down for WBO.... I'm working under the assumption that somebody attempting for the first time is going to try default first. I don't expect this to be a long play through so I chose a bit of challenge.

snow scroll
snow scroll
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LaPan, In U5 WBO allowed the building of half roofs from that mod. was there extra attention that made that happen? Was that ability lost in U6?

stiff flint
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i didn't last much longer the next draught sent me into a death spiral (because i was rushing for the floodgate)... i'll adjust the settings before i try again

snow scroll
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I wiped twice making it.... I May be missing something important... heh

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LaPanToufleMagic, I know you are paring down needs but... Frog statue still?

shell fiber
cloud flax
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why is the bever trapped??

radiant arch
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randomly can happen with this mod 🙂 (recommended to use unstickify mod or something)

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is there any plans to add sequoias to the more plants mod? (or would any other tree change into them like birches do to brambles?)

snow scroll
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They were placeable in an earlier version. I believe they were removed as it was too much a give away and took away the Pacing.

shell fiber
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maintaining multiple mods is hell

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or well, rather, this faction is too much work for a single human 😅

snow scroll
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It is a huge and ambitious mod. And you were done till U6 broke em. thanks for hangin in for us!

radiant arch
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yeah, thanks for this amazing mod!

cloud flax
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Love the mod man!!!

snow scroll
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Heh, I didnt think you would crumble to the pressure. surprised to see shaft plugs both sides of the mech drill. Heh

void vault
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wait, we have floodgates? also, does anything block half blocks like the dam roofs do?

radiant arch
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sadly floodgates are ground-only limiting their use a lot (and 3x3 with only the middle cross blocking - up to 2m though). can't cover them too..

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miss sluices for automated micromanaging..

void vault
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what tab are they under and what do they cost?

radiant arch
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same as dams

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the white / silver dam last in the group

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require fancy blueprint (from architect) and gears (from mechanics) and tar (requiring mines, alchemist, screwpress for oil..) and .. expensive

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once you have them you can use automation mod on them though and auto-open / -close on season starts

snow scroll
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tricksy factories

radiant arch
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yeah, and it's carrying watertight too i think

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at least carries path - very solid steam out of that factory

void vault
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are we just supposed to flood everything? Bad tides kinda kill me

snow scroll
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Not nessecarily... Irrigation towers. diversion. badtide delay in custom settings. a different map...

abstract vector
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@radiant arch if you're annoyed with restrictions the remove construction limits mod exists

radiant arch
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small maps might not easily work with this mod.. 🙂

radiant arch
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it teaches a lot about things. like water-flow, vertical gardening and shaft-spaghetti

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oh and i like how the trebuchet rock does cross the path of balloons - no beavers were hurt testing this 😇

abstract vector
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I want a golden trebuchet that I can launch beavers with

radiant arch
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oh yeah, fast forward any sick or contaminated beaver!
someone suggested it throwing things other than rocks too for different science gains

stiff flint
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I'm hearing a lot of interest in advanced trebuchet options....

void vault
gleaming tree
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in billboards there are pictures for some reference to how some building are placed/stacked

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@void vault

snow scroll
snow scroll
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The last image on workshop page has suggested locations and the discord page has a larger version of the suggestions for the trainer "template"

shell fiber
snow scroll
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4.2.1? still an issue couple hours ago. cant even place two factories with aligning exhaust across a path...

shell fiber
radiant arch
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oh, is it intended for the wood burner and the primitive smelter to tolerate 1m of water?

snow scroll
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ya can

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2nd floor entrance

radiant arch
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yeah, sure can. but it might melt.. or burst..

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would have surprising results if tried with real giant hot clay pots, wouldn't it?

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just wanted to ask if it was intended for them to be put into water like this

snow scroll
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good thing its a game🙃

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Ina river is often easiest way to second floor at spawn.

radiant arch
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not like you could invest into a single platform and logstairs haha

snow scroll
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37 logs, thats two lumberjacks full

shell fiber
radiant arch
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yeah, nuclear plant building giant beavers walking by casually might spook me good (hope it's not mathilda..)

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wait.. they even use hooman meat now.. those are scary.. what did you invent, lapan?

snow scroll
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The giant Sequoia Feller builds with the appearance of full giant logs.

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Dammit.... U6 foils me again. this was my favorite setup for balloon traders ...

shell fiber
shell fiber
shell fiber
radiant arch
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can do that one level higher

shell fiber
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But parts of the balloon landing pad are watertight so it probably should never have been possible

radiant arch
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they not can carry such a heavy building?

shell fiber
radiant arch
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i want airships too.. just the waiting for the 20k is steep.. and the license is expensive too .. this mod is sooo deep..

shell fiber
snow scroll
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Thats a ways away... they keep eating🙃

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I may need to append my cycle 80 as explored to much later heh

shrewd horizon
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Is it a deliberate move that buildings like the florist or the fermentation house have such a large capacity for the required raw material? Not for a day, not for 2 or even for 6 (in the case of berries produced by the florist). Two such buildings and I already have a terrible water problem. Because the water is stored to be processed into berries, for example, instead of being drunk by beavers.

radiant arch
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i'm still in early 20s and just decided to start anew with a rather unfair map ..

radiant arch
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i usually have them (and irrigation towers) as reserve in case i need an extra day or two to bridge in early game

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giant tanks make them seem small fast though

shrewd horizon
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And one more question. Giant farm no more harvest lotus? Only nenufars? They exist as separate objcet "flowers" and "nenufars"

radiant arch
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they actually do harvest anything farmable

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curiously any farm does: the small ones harvest pumpkins too it seems. just planting is limited

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oh, lotus is gathered.. misread your message. sorry. it's a pain to have them balanced

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at times i have fences between them to avoid the farmers getting to them and leave none to flower

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lapan: there's still a recipe in the handicrafter to separate lotus from greens. it's useful to "pause" them kinda but no longer used otherwise. in case you looked for fragments like this.

shrewd horizon
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I was surprised that this recipe disappeared from the assembly line building.

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And the lotuses are very important to move forward with this faction's progress.

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So.. better to know how to get them 😄

abstract vector
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The best solution I've found to actually harvesting lotuses is just keeping the big farmhouse on planting priority and just plant so many of them the lotus grow before the farmers can get to all of them

shrewd horizon
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So they work the same way as chestnut trees?

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Or pine?

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Where nenufar is pine and lotusflower a pineresin?

radiant arch
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just we miss the fine-tuning of "mark-for-cutting" - and lotus uses the gatherer like chestnuts

shrewd horizon
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Now that's all clear

stiff flint
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The large in building storage levels were tricky to figure out. You'll never be sure you have "enough" of anything until your storage is full for everything.

I would often be full stock on something like resin because I was out of saw dust so my paper mill wasn't producing... then i would gain resin and run out of sawdust before I was at a surplus of paper to slow the consumption resin/sawdust.

It's a glorious twisty supply chain to sort out.

radiant arch
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yeah... same here...
(also just realised that my guesstimate of 900 unit of water was off.. by 77%.. using a calculator is rewarding at times.. only one district lost lalala..)

void vault
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Constructive Feedback:
-(was a comment, found it, my font is weird and boxes big so it cuts off the top)
-Is there any way to set the priority of lumberjack beavers to brambles or trees? That would also be nice.

Question:
is there a way to assign storages to a certain item en masse? (Such as, selecting 8 tanks, assigning them to water, and also setting their priority to output/the up arrow.)

radiant arch
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not sure you fixed this too - can't connect buildings on top of the advanced sawmill like this..

shell fiber
shell fiber
radiant arch
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hmm.. u7 looks like a pain to upgrade for haha

sullen cape
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As if Lapan didn't have enough work to do already 🤣LoveIT LoveFT

shell fiber
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hmm... well honestly most of my woes with U6 come from remaking every single building using the timbermesh system

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what i can forsee with U7 is that the irrigation tower will be nuked into oblivion once again

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then letting dirt be buildable on top of platforms is just a matter of allowing as far as i'm concerned, making it work is a game engine rework but since this mod is almost code-free that's not of my busyness

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at first glance the transportation tubes seems good, i'll probably add that in the game (but again, id didn't even start with sluices...) and regarding the terrain blocks being buildable anywhere... yeah, sure, seems pretty nice. since my buildings all have a flat roof and are watertight, being able to place a strip of plants on top seems a nice possibility. a bit nice if i'm being honest, but sure.

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now the real implication of this is what it means for map making, we can expect a whole range of minecraft spaghetti mines maps, which seems fun

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although my immediate concern with he ability to make underground crops is... well the lack of light. of course as we said recently the game is not really trying to be realistic, but growing endless food in a cave that never sees the light of day feels very wrong to me

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anyway, small fixes for what we've discussed recently

radiant arch
shell fiber
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but in my mod i originally had lights under the megaplatforms and giant log bridges

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i likely won't have much time to mod next week (christmas trip) but my next things to do is integrate the vertical T shafts i got from @brave ivy , then i'll try to get the sluice in

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and whenever i manage to get the fixed water source script working i'll finally get to the remaining 2 nuclear reactors and the wonder

radiant arch
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awesome! (have a nice trip!)

brave ivy
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and hopefully get the animation script I wrote working.

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Which I accidently left in Emberpelts when I released the update

stiff flint
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I'm having all sorts of thoughts about that tube system. I like to do big sprawling colonies and crossing the map fast is going to be huge for me.

Maybe it's time to start working on how Waterbeavers will tame Thousand Islands....

brave ivy
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I'm not sure how to think about the tube.

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reminds me of Futurama

shell fiber
shell fiber
brave ivy
brave ivy
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I'll help you get it working when we both have time.

shell fiber
brave ivy
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I guess to do that, you'd need to put the Emberpelts.dll file in your unity project (but not the mod folder) so it can see the script?

sullen cape
brave ivy
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I haven't actually seen one in over 30 years, but when I did, that's exactly what it was for.

stiff flint
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The option to put dirt on top of buildings is what I want most. Beavers living under the water level with islands above them is exactly how I've wanted a colony to develop.

shrewd horizon
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And Garden over building. My dream

stiff flint
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Found a neat "bug".... I'm playing on a custom map with the starting camp tucked into a small space (3x4 terrace) I built the town center and demolished the camp without picking up the anvil right away. After dealing with a distraction and/or crisis I put a Pit & Ladder Lodge onto the same terrace and continue planning. At least a cycle later I found out that the anvil had been pushed to the center of the PLL and couldn't be picked up. Destroyed the PLL and we're back to work.

I don't think there's a fix for that other than putting a warning sticker on it beavers won't read.

shell fiber
bitter storm
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@shell fiber I think a feasible idea for U7 when it comes would be putting lights underneath the terrain or something like that, but the cost of glowing fluid (and dirt) used would also have to be reduced else it would be rather difficult (perhaps half or quarter)
But this is just an idea, there will probably be a month before the experimental even releases, and U6 WBO is still not done

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I really commend the effort you have put into this mod

shell fiber
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But the terrain will still need to be supported I suspect, so it's perfectly possible to have the platforms be the lights

snow scroll
stiff flint
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sounds like i'm not the first to have this issue

snow scroll
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I have lost my cart items to crops before. that was a game ender...🙃

bitter storm
shell fiber
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okay, let's see if i made this monstrosity correctly

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i've been reworking all power shafts, adding the special T intersection from @brave ivy

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but to be honest he did 99% of the work

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i just renamed things

brave ivy
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I'm happy to help. If I already have the assets, sharing them takes little from me and saves you lots of time.

shell fiber
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nah i think i have everything in order

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i was just confused for a little while about what was the difference between vertical variant with platform and upward variant with platform

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they are almost identical

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but i finally understood the system, that's more satisfying than just replacing names without thinking 🙂

brave ivy
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indeed, I know what you mean.

shell fiber
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well, seems everything is in order 🙂

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okay, maybe not everything

radiant arch
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so close!

brave ivy
shell fiber
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sadly i don't see myself uploading an update today, i still need to edit the cost of all of the buildings

brave ivy
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I'm having a bit of a strange one here. InvalidOperationException: BoundingBox is empty

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There is a bounding box though, and it's not empty.

shell fiber
shell fiber
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which means the system that tells beavers where they can go to build the thing cannot find an anwser to "what space the building occupies"

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the answer is just to change the base Z level, or add some occupancy

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ah, better

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oh, right, and i have to fight the stackability system

brave ivy
brave ivy
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but, it does look good to me.

shell fiber
brave ivy
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yeah

shell fiber
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GN !

brave ivy
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Night!

cloud flax
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does universal powershaft not exist ??

snow scroll
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LaPan, I believe its the mod that isnt allowing the two tall over slopes. Was testing FT and EP and placement is possible.

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Smoke still takes up space..

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Cannot attach bridge from hauling tower, only to the tower.. Sometimes one needs to gotro stairs rather than a platform.🙏 🙃 😇

snow scroll
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I kinda liked that one... its supa useful but 500 science made it a hard grab on a whim. one of those ya saved for cause it was only thing that worked

cloud flax
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oh noooooo. what am i gonna do then!!!

snow scroll
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Its ugly... Platforms, non crappy kine, stack on gears with frame...

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If you scroll up this forum/thread, there is a picture or two...

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couple days up

shell fiber
# cloud flax does universal powershaft not exist ??

I don't know what happened to the vertical power shaft mod now that it has been integrated base game for the most part.

The universal would indeed be neat to have, but I think people tend to abuse the overly easy option so maybe not having it is better. Anyway with the 3 T-intersection I got from bobbingabout you should have far less trouble

snow scroll
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Takes a lil getting used to upside down T's from Bobingabout, but Im liking them

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Met some new friends down by the fire

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The Farmer didnt like my jokes and nobody knew what Petanque
was...

onyx night
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The 300 sky exploration for the airship is such a slog. It's 100% justified given what it returns but getting those points took a while.

onyx night
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I'm going to need A LOT of giant logs...

shell fiber
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probably bug free 🙂

cloud flax
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yay! powershafts right when i needed them!!!

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also is this okay to happen? the pole going through mushroom grower

snow scroll
onyx night
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Not a big deal but the DisplayNames on the new T shafts are missing

cloud flax
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where do i get fancy oversized water blueprints

stiff flint
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Artist's Lodge makes it Fancy

shell fiber
onyx night
cloud flax
onyx night
shell fiber
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I won't be anywhere close to the computer for a few days, sorry 😔

cloud flax
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no worries man. enjoy the christmas!!!

silver phoenix
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i am unable to load the folktails faction in order to unlock whitepaws because some mods are conflicting, but I don't know which one

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exception is this

v0.6.9.3-b880551-sw
InvalidOperationException: Material WindowsAtlas.Folktails is already loaded.
Timberborn.TimbermeshMaterials.MaterialRepository.LoadMaterials (System.Collections.Generic.IEnumerable`1[T] specifications) (at <bb71dec75aba4c10a33a51c1f8aa0daf>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.TimbermeshMaterials.MaterialRepository.Load_Patch1(Timberborn.TimbermeshMaterials.MaterialRepository)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <83c35e71bcfd4e238b263c72f0ec19cd>:0)

snow scroll
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Mod conflict.. not sure which

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Tmbl core, and no fog only tmbpl That dont change specs...

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Id start with disabling all those others first

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Aqua cadre. more platforms, dam decoration, choo choo all crash it

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I have trouble with mod manager, some dont

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Greedyb\ builders is anotherr faction, no good same time

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configurable storages may mess with Lapn Magis not sure on that one

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Start with disabling those and try again

radiant arch
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append vanilla did break for me (the torii gates dependency)

snow scroll
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did, doesnt any more

radiant arch
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doesn't even work

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many of the mods above will have no effect anyway. safer to disable them

snow scroll
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I think that one is a library for other mods

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True but I havnt had conflicts with most not listed... or I never installed it, but the list above will narrow it down quickly

radiant arch
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the water extensions did break for me too - might conflict with irrigation on whitepaw mod

snow scroll
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Water ewxtension, towers breaks it yes, water extension plain no effect

heavy lodge
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All mods that add buildings (except that mandatory for Water beavers) should be avoided ...

silver phoenix
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got it to work but in the end it seems like append vanilla resources was the reason for the exception I mentioned, although I also did delete all mods that add buildings, as mentioned

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so yeah

snow scroll
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Well shit. My MaM4 map wont load without quadruple trerrain bounds🤦 😬

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Sadly I am really pleased with the way the map came out. guess its another for my personal collection.

snow scroll
bronze ingot
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@shell fiber hi, please.. a photo to see how this structure should be installed?

snow scroll
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I believe LaPan is phone only through the holiday.The forester/ small irrigation tower need be offset. The Lumber barn is triangle room without needing be offset, depending on upgrade.

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@bronze ingot is this what you were asking?

stiff flint
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Should florists be able to function under water?

snow scroll
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If doorway has no water above it any thing can be underwater... otherwise none really should. That, I believe is part of the issue in reformatting to U6. The 3d water and how it affects buildings.

bronze ingot
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@snow scroll it won't let me install it

shell fiber
shell fiber
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But otherwise your layout is correct

bronze ingot
snow scroll
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Jiggle it U6 upgrades are more finicky in attaching

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itll all the sudden snap in and go green. sometimes zooming in and the camera facing the door seem to also help

stiff flint
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Is the Advanced Water Pump plan currently missing?

void vault
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what does the harvester's drying tower do exactly?

snow scroll
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it is more gatherers

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i like put em on top of a irrigation tower and farm near chestnut trees near farms, or a tapper hut and forester/irrigation tower to gather resin and nuts. i usually turn down the number of workers...

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the bonuses are better than flags but flag will usually suffice. but I really like how compact the workers vs field size with these

snow scroll
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I aquired one by surprise but have not yet built one...

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my affliction of constantly starting over

stiff flint
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the problem i'm having was creating the plans.... and starting over is the only way to figure out if you've figured things out

snow scroll
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I havent tried building mech drill in architect.... maybe it give pump on finish

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but if that is all yer missing, give it to yerself to advance to next bottleneck. itll help laPan

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and then I have no dev mode mod installed for a real run🙃

stiff flint
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that was literally the first time i've used dev mode.... but it did solve my bottleneck

void vault
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what is the logging loft supposed to look like when installed? what does it go on?

snow scroll
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lemme load it up.

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goes on double triangle

shell fiber
shell fiber
shell fiber
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Oh, and merry Christmas everyone !

void vault
shell fiber
shell fiber
snow scroll
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heh already got em🙃

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Testing my remake (without quad terrain nor more crops) of make a map 4, with Whitepaw before submission

snow scroll
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I likle that brambles can withstand 1m water.

snow scroll
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Make a Map 4 submission. not a trainer, yet first tests are playable with Whitepaw Faction

snow scroll
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Original version, Extended map and resources. not contest map. requires Quadruple terrain bounds mod

cloud flax
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for the abyss exploration, where is the power connection input?

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also i dont seem to be able to put any buildings on abyss exploration on the opposite side of the entrance.

snow scroll
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Correct w no buildings that side. the side opposite entrance also has power plug in middle

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Why one ruined mine on map not enough

onyx night
shell fiber
snow scroll
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Thank you! Its been bouncing around for awhile. U6 let me get the start off the edge of the map. Im happy! And open to ideas. The And Then version has more places for massive wall dams.

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I hope you noticed the Flavor text shout out for us Whitepaw who grasp the broken cart!🙃

stiff flint
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What was that about massive wall dams?

snow scroll
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I believe we are a different breed. Those of us that Prefer different than Block Dams.

stiff flint
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when i start on a map the first thing i look for is where i can make the biggest lake.... using buildings is efficient when i can use them like that

snow scroll
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I like the tetris of it. especially when you hafta try work a door free water pass while building

stiff flint
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i wouldn't mind some larger size early buildings.... something that can hold a primitive dam on top

shell fiber
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still can't figure out what to do for the water outlet on top, but this is taking shape 🙂

snow scroll
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Is it able be geysered in any way. I think i made up that word. So the Water shoots out/up fountain style?

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this looks like it could cause headaches

snow scroll
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Library still builds in finished stages! Thats Supa Cool!

snow scroll
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Greek statues pour water or, it comes out of... oh wait, PG-13 Game. PG 13 Because, well, you know, Beavers.

snow scroll
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Just opened in browser, wow thats a buncha detail.

shell fiber
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hmm... this is difficult... 🤔

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the "easy" solution is to have the abyss reserve basically the entire air column above it

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i'm not sure there is an other option

snow scroll
#

Are there modules on this one? Im asking If the reserved space prevents upgrades (though you always seem to have your surprises

#

A hauling tower,. Upon completion disconects its supporting Irrigation tower from the path...🤔

#

This was my check/repeated occurrence to see if that was true. it is.

#

1st one was on a barn

#

forester does not disconnect

snow scroll
#

I cant seem to stack Handicrafter lodges. The second one isnt recognized. no materials are added. the fermentation house was built right away

#

I finished now in dev mode and it gave the mats but did not build.

shell fiber
#

ah, yeah i overlooked something

#

pretty surprised no one tried to stack something on a handicrafter until now though

#

i found a similar error in one of the triple lodges

shrewd horizon
snow scroll
#

There was mechanical water pump blueprint in my stocking heh

cloud flax
#

is there any late/mid game recipie for tools?

#

also bots no longer working in balloons?

abstract vector
snow scroll
#

I think I saw fastners in assembly line, perhaps tools there too...

#

bots intended to only haul the Whitepaw Faction

cloud flax
#

bots were used in balloons in U5 so was just seeing if it changed

cloud flax
#

just wanna appreciate how good stacked solar panels look!!!!

cloud flax
#

no visuals for processors in glorious storage

stiff flint
shell fiber
shell fiber
#

oh, right, it's an issue with the texture pack

#

make sure you have it up to date

snow scroll
#

1.0.8?

shell fiber
shell fiber
#

i don't really like the fountain thing i did above, but for the most part it works

#

i'll have to split the building in two parts (reactor under, source above) because the water source script completely ignores Z-level offsets

shell fiber
#

you should be able to collect the water in an aqueduct like this

arctic olive
#

I have a feeling water beavers are going to same route as hoomans and get extinct

shrewd horizon
#

Yes, they don't learn from hoomans mistakes 😄

#

Btw... Are the "can function without workers" signs still valid? I notice that sometimes buildings don't start production unless someone is working in them, e.g. a cooking tent

#

However, it is possible to abandon this note and let the beaver working in a given building deliver goods needed for production. Because I often have the situation where I already have the necessary raw materials in my warehouses, but no one delivers them to the processing place (despite having almost a quarter of the population of haulers 50/200)

shell fiber
shell fiber
shrewd horizon
#

Game mechanic issue or your mode?

stiff flint
#

game mechanic issue (as far as i know).... things start to stabilize once you're up and running with "enough" hauler bots

shell fiber
# shrewd horizon Game mechanic issue or your mode?

in my experience, this is what i call "priority-pocalypse", ie when you have so many things prioritized that the bottom of the task list can never be solved because high-priority things keep getting added all the time., this happens typically in games like ONI or dwarf fortress, but i guess it can happen in timberborn.

in theory if you have "enough" hauler (whatever enough is) it should be more efficient to not prioritize anything. for example a prioritized cooking tent can will be on top of the priority list when it is 75% full which means it will request let's say 2 cabbages and 2 mushrooms, which means two hauler trips, but if it was not prioritized its request would only be on the top of the stack when it is 25% full, meaning it would request 6 cabbages and 6 mushrooms.

because haulers have so much carrying ability, that still takes only 2 trips, and thus is more efficient since those two trips would occur 3 times less frequently, so they have more time to do other deliveries.

but to be honest, that is just my vague understanding of how it works. in games like ONI i try to minimize my use of priorities and i felt things often run more smoothly in that case.

stiff flint
#

hauler bots also work 24 hours.... they're stocking supplies while production is halted for the night

void vault
#

is there a building placement cheat sheet?

snow scroll
#

What would this cheat sheet do? whatcha lookin for?

#

The building upgrade option? There was a nice graphic at one time that would make a good billboard,,, if those come back. It does seem to be a point of common confusion.

snow scroll
cloud flax
#

is dance hall still a thing? its shows in the wellbeing tab

void vault
shell fiber
#

Really should get to it

void vault
void vault
#

does it work when buildings are the walls?

cloud flax
#

yepp

#

lemme test once just to confirm

snow scroll
void vault
snow scroll
#

Rooftop Terraces can go on natural overhangs😮 🙃

#

oh, and FPP Camera crashes Whitepaw

void vault
#

Oh, right, how are we supposed to install scroll racks in libraries?

snow scroll
#

use scroll stand if need more than the #'s held in Artist and Copyist. no in library racks right now

snow scroll
#

Ouch... Science and gears for a t intersection..

cloud flax
#

its so much better now!

snow scroll
#

nice. I asked, in u5 thought i was clever and on reload lost giant tank its mats and contents on reload cause a levee was improper placed

cloud flax
#

yeah saw the levee disappearing which i had used some jigery pokery to place. was surprised!

#

btw, i dont seem to be able to place the extra extension of the overhangs. how do you place them??

snow scroll
#

I asked also

#

it needs two deep solid structure for support and is finicky to place. zoom in facing the block you want it to extend from

#

heh "You put your left paw in and jigery pokery about"

#

updated Folly of Talis, again, for Whitepaw, in workshop

snow scroll
#

Label name. belive noticed it first on the other new T gear

#

Ya, cause I couldnt find it when I looked but the science unlock box has them that way

#

also in naming... this still shows in error logs. not a game crasher but still there

#

Unnecessary space at the end of column found in enUS (line 1238)
Unnecessary space at the end of column found in enUS (line 1274)
Unnecessary space at the end of column found in enUS (line 1383)
Localization issues in enUS:

Missing or empty localization key Floodgates.Triggers.Empty in enUS

The given key Good.DeluxeStew.DisplayName was not present in the dictionary.
Previous resolution: 1920 x 1080

#

and, well, you know, in the interest of helping out n all... are you able to edit this from the Folktails label? Probably similar in the Wonder launch win screen.

shrewd horizon
snow scroll
#

ya, something mysterious goin on with the Handicraftwer

#

maybe ticked as ground only?!

shell fiber
#

sorry capslock

snow scroll
#

neva happened to me🤣

snow scroll
#

heh. I have a buncha neat lil fenced plots for brambles, and I marked one pine tree in wrong place and the brambles took over a good part of the map while I was engineering elsewhere🤦

#

uncultured heathens... I just noticed the shaka 🤙 is labeleds as call me🙄

#

WWJCtB do?

#

heh Thanks everyone for puttin up with me while I entertain myself!

cloud flax
#

flying ladder!!!

snow scroll
#

heh, ya the smoke from factory reserves physical space currently

snow scroll
void vault
#

I don't understand (probably a glitch)

radiant arch
#

handicrafter been ground-only for U6

radiant arch
cloud flax
#

mannnnn am so happy with how this colony turned out to be!!!!!

snow scroll
#

and still getting 20FPS! How many Beaver?

snow scroll
cloud flax
snow scroll
#

wowza

#

I can barely get a factory built with less than 400

#

well done!

cloud flax
#

oh i had went to like 550-600 and then i started cutting down housing a lot!!!

#

will these be enough :')
Second mint farm

#

this was the first one. have fingers crossed

storm gulch
# snow scroll WWJCtB do?

What would I do? Probably cause a beaver crisis and then spend two episodes fixing it before immediately causing another one 🤣

radiant arch
#

i like this approach!

snow scroll
#

and as far as I can tell, that playstyle is practically meta🤣

snow scroll
#

Drying tower is accepting bot workers

shell fiber
snow scroll
#

Handicrafter is indeed ground only. (thanks @radiant arch I didnt look) Is this purposeful?

snow scroll
shell fiber
#

at last

shell fiber
void vault
radiant arch
# shell fiber

genuinely love the pink beaver holding the fountain ❤️

cloud flax
#

parfait colour looks really vibrant!

distant wigeon
#

Oh that IS vibrant!

#

Looks great!

shell fiber
shell fiber
#

ah, at long f$*ù#ing last

#

had to fight again with utterly incomprehensible errors

#

also i had to make custom textures for the ruins, because just using the FT / IT ones in each faction causes too many issues with other mods trying to add them too

#

but need to go for now

#

have a happy new year folks !

heavy lodge
#

Happy New Year, too 🎆

cloud flax
snow scroll
#

Like scrap metal ruins. wood and plank scrap, if the form of ruind buildings, placed with map editor. and a editor placed path.

snow scroll
shell fiber
#

For the paths I think so but I'll double check. For the lemons well they behave just as any tree

snow scroll
#

They were not showing on maps when placed in editor recently

#

heh I guess im asking if there are lemons in Lemon Canyon?

#
  • even with/ especially with Whitepaw faction
onyx night
#

New overdrive reactor doesn't seem to conenct to the path network

onyx night
#

Bots are employable in Irrigation Tower

snow scroll
#

LaPan, sent a steam friend request so can add you as contributor, also, Its all you! Of 13 maps posted next highest subscribe is less thasn 10% of that one.

#

Ok, and JC 😇 🤣 ❤️

shell fiber
shell fiber
shell fiber
snow scroll
#

You are too Humble. Lemon Canyon Made me a much better map maker

cloud flax
#

reached 95 well being with 15 hr workday!

snow scroll
cloud flax
shell fiber
shell fiber
cloud flax
#

am wondering what to do in the right areas of the map. almost feel out of ideas

shell fiber
#

If you really have nothing to do you can always make a hedge maze 😅

cloud flax
#

oooooooh!! yesss

#

i also plan to make a nice garden with all types of plants!

#

and crops

snow scroll
#

The fences and gates add a nice garden plot feel

#

Achievements mod been abandoned? seems like that was made for the Water Beaver Overhaul...

shell fiber
onyx night
#

i hadn't noticed this before. When a water cannon doesn't have power the icon badge is halfway between the water cannon and the flag

shrewd horizon
#

Whats that green Or red thicks?

snow scroll
#

Production up or down compared to last sampling. Enhanced Goods UI Mod

snow scroll
#

heh, or maybe goods statistics mod😅

sullen cape
#

Happy New Year, and thanks for the mod! LoveFT LoveIT

stiff flint
#

is there a mod that will let me build higher?.... all of a sudden i need more vertical space

shell fiber
shell fiber
snow scroll
shell fiber
#

Yeah I'll lift the ground only restriction 👍

#

Actually I wouldn't be surprised if you could make flying islands with u7

snow scroll
#

hrmm, perhaps.

#

Floating Island! I was promised flying cars by 2010... Harummph🙃 .

#

yOU DA bEST!

shell fiber
#

a small extra for making you wait so long for this mod 😉

shell fiber
silver phoenix
#

@shell fiber is it normal for the moreplants mapeditor reader to not appear in the mod list at start-up?

shell fiber
#

maybe steam didn't download it yet ?

silver phoenix
#

i downloaded it from mod.io 2 days ago, i will try the steam version

#

ok steam version is showing up

#

mod.io was missing the manifest.json file, maybe that was the reason it didnt appear in the list?

shell fiber
#

oh the reader i just uploaded now

#

whatever you downloaded two days ago was likely the U5 version

silver phoenix
#

ah okay

shell fiber
#

@snow scroll which one of your maps would you recommend for me to play a bit ? it's been a while since i had an actual run 😅

shell fiber
#

@radiant heart how have you been ? i think the mod is nearly back in its complete form, if we forget about the medium nuclear reactor, the final wonder, and the billboards 🙂

radiant heart
shell fiber
#

i'm doing fine, pretty tired but that's about it

#

about to ditch my current job since i have the next one nearly secured

#

(just need to do the visa)

#

also could really enjoy some more free time

radiant heart
#

who doesn't enjoy free time ? 😂

shell fiber
#

ahah, japanese people apparently

#

nah, i'm joking

#

but half of the reasons i'm leaving is my supervisor and my boss somehow believing that "law-mandated holidays" actually means "days off as a reward for pleasing them"

#

and they are not super pleased because i honestly think they have no inderstanding of the job they gave me

#

which is a... puzzling situation

radiant heart
#

feels like my old job, the manager had no idea of what was going on... no wonder they went bankrupt

snow scroll
#

Hot Dam! I was gonna suggest upping gears at least by one, thats even better!

shell fiber
#

ooh, i have 8 science points 🤩

#

(sorry)

snow scroll
#

Im Puttering around with ball the maps as IO revisit them. The Companion Trainer and Folly of Talis have had the most attention. Edge of Paradise Carnivorous is fun and is where i HAD GOOD ORIGINAL SUCCESS WITH THE mOD.

shell fiber
#

edge of paradise carnivorous ? okay, i'll try it

#

@snow scroll so how do you like the new ruin ?

snow scroll
#

Just Booted Up, but that is a dream realized.

snow scroll
shell fiber
#

oh, crap it's really late

#

gotta go !

#

GN

#

but before that, i have to say your version of the lemon canyon map is much better than mine

#

more pleasant to play

#

also good job on the placement of plank ruins, it can kickstart the early game quite well, without giving too many

snow scroll
#

Your Template, only "enhanced" By far my favorite, still!

#

oopps.. we have two readers and no map maker...

shell fiber
#

oh, also on my side i made pumpkins replace corn for the WP

#

(not uploaded yet)

snow scroll
#

The balance was the trickiest. trying to feed ability without giving away the "goods" Trying to make it the Water Beavers style.

shell fiber
#

(i'm waiting for my bedroom to warm up a bit)

snow scroll
#

@shell fiber

#

sad face! maker not available. two readers though! (on steam)

#

no rush. its my long day

shell fiber
#

what the hell did i do ?

#

ah i see

snow scroll
#

heh... not sure.. But I think you were goin to bed!😅 .

shell fiber
#

i had some steam metadata file

#

let me reupload it real fast

shell fiber
#

i thought wrong 😅

snow scroll
#

You really are THE BEST!

#

Have the best dsy/sleep ever, Ya'll!

shell fiber
#

all good !

#

just uploaded now

#

GN !

#

for real this time

snow scroll
#

Yer too quick! Im tryin get out the door🙃

#

dunno... naming convention. gonna validate maybe thatll do it.

snow scroll
#

that did it

#

Carnivorous updated with new ruin. And off to work. the second time! i love my job!

woeful sun
#

Why does the second MorePlants also say Reader, shouldn't it be MapEditor?

snow scroll
#

Yes. That was the issue. Lapan fixed it wiki wiki!

#

er, means quick

snow scroll
#

Ooo Tricksy. Ruined paths require builder to demolish. I may need to be less generous in their placement.

shell fiber
snow scroll
#

agreed

shell fiber
#

Also I realised yesterday that the 'build from inside' method for wonders don't actually require the building to be connected by roads. If I had known that earlier that would have solved the pit and ladder issue a long time ago

snow scroll
#

You would have structured them like wonders?

#

Then could build unassited by your internal pathing...?

shell fiber
#

but that's fine, the current state of things work so no reason to touch it

#

it if breaks again though i'll try that

snow scroll
#

Hrmm... not sure what iteration I was thinkin but Carnivorous is much trickier than I remember. I had too many things blueprinted before the demolishion of blockages.../ that was uglier than it should have been,

#

oops.. my bad

#

Awesomesauce! the ruined paths take platforms! Not as much an issue at all for the builders to remove em..

shell fiber
#

todor informed me that i had forgot about the lemonade stands 😅

heavy lodge
old kite
#

lol, i was going to ask about it when i saw the more plants was updated, but did a search and saw you mentioned you hadnt done that part yet 😛

#

also almost bugged you about bananas but a reload fixed that. Not sure if it was an update i missed or just a bug from the game running for 48+ hours straight

#

<.<;

snow scroll
heavy lodge
shell fiber
shell fiber
#

damn, did this mod get a lot harder without me noticing, or did i just become bad after not acctually playing for so long ?

#

oh, i suppose the wellbeing boosts are much harder to unlock

#

which is good

shell fiber
#

yeah... the lack of fermentation barrels is hard i think

stiff flint
#

since you now can't start fermenting without metal fasteners it pushes a lot of things back father on the production timeline. Trying to turn sake and chestnut beer into distilled alcohol is a struggle as it's getting consumed... i'm experimenting with using districts to streamline the production of alchemy materials with multiple uses)

balancing dirt and sawdust is another challenge since you can't stockpile either without clogging up drills and sawmills.... Keeping reserve stocks in a storage district is also on my list of experimental plans.... The inability to stockpile dirt and sawdust making balancing GMO's and terraforming projects harder than I want them to be.

radiant arch
#

districts greatly help with dealing with most of those. personally love the slow challenging demands so much i find the regular factions utterly lacking now^^

#

love those mistakes of sawdust blocking axle production and everything using sunflower oil suddenly stopping and beavers dying from hunger haha

shell fiber
# stiff flint since you now can't start fermenting without metal fasteners it pushes a lot of ...

i think districts are excessively impractical, but that is mostly due to the large variety of ressources there is to move in this mod.

In theory they should indeed be a good answer for logistics issues. specifically i realized that we don't have the housing script anymore, so beavers sometimes have to cross half the map to go from their home to work and back, which is extremely inefficient. and this too, should in reality be solved by districts.

radiant arch
#

housing script would be a huge blessing. that sometimes really hits bad to have a full industry on 3h-days

shell fiber
#

maybe the pantry mod can help with that, if i remember correctly the district crossing automatically imports stuff for which you have storage for, right ? with smart pantry presets i can probably guide the player to something workable. maybe

radiant arch
#

too bad about the housing.. but yeah, sounds like a pain to programme something to move beavers to their workplace..

snow scroll
#

It did get harder. the hauler fix and housing optimize missing reduces efficiency.

#

it seems harder to amass fermented items. i have been trying just make alcohol with chestnut beer and sake just for med beds

#

but the rascals like their drinks

shell fiber
#

but i see what i can do

#

first i need to set all the basic and wellbeing giving foods to force import.

#

then i just checked, the pantries do trigger importation from the district crossing

snow scroll
#

that was just my take. Im not even complaining. This time heh

shell fiber
#

then i need to make a bunch of preset pantries, and probably a few new district centers to not force everyone to have a zillion builders that can reach a tiny area

viscid field
#

11 AM and I'm still not awake. I read that as "a bunch of preset panties"

snow scroll
#

preset pantries? like a drink one, a raw food one, a part and peices one and an Indusrtial goods kine?

shell fiber
#

right now as i can forsee :

  • farming district, although it's not really importing much 🤔
  • fermenting district : making beer, sake, kimchi, wine, etc
  • cooking district ?
  • iron working district : making tools, fixtures, sawblades, drillbits, silicon, etc
shell fiber
#

damn, that is not super clear in my head

thorn dune
#

you need building materials in every district, or building takes too long

shell fiber
#

if you have proposals please go ahead

snow scroll
#

Any way the IT clock /bellcould initiate a housing shuffle? > early AM brain Fart...

shell fiber
thorn dune
#

I don't it's a pain 🙂 I built loads of tiny 1x1x1 storage blocks all around the district crossing on each side

snow scroll
shell fiber
#

i'll probably need to review every single item 😅

snow scroll
#

well then you solved it🙃

shell fiber
#

hmm... what about the stupid option ? just import everything all the time everywhere ? 😅

snow scroll
#

or just High prioritize everything...

#

what if fermenting houses produced more each batch? I suppose thats the same as redoing everything

radiant arch
#

tbh giving up on high wellbeing worked fine with me too. no worry about it. the super deluxe stew fixes medical beds needs too.

stiff flint
#

I've had enough sucess isolating a production chain to a district i feel it's a valid technique with room for optimization.

I make sure to include a local water pump and farm for safety and hold a population of 20-30 per district.

snow scroll
#

seems a valid option... I need to try alternates as Im building uip from 8 beaver... again...

#

Gotta be hard to balance housing with jobs in such small batches... suppose low priority ZLog knawing in each locale...

#

I prefer smaller maps cause of my machine, yet this pushes on more space/overticality

#

May need U7 for mapping ways for tight packed/stacked buildings earlier in a Whitepaw

onyx night
#

So it turns out that you can construct the overdrive reactor from above and then the haulers can supply it but I still don't get power out

#

Also, this is **absurd **and thank you @shell fiber for letting me do it!

snow scroll
#

oh my!

#

Supa Impressive!

radiant arch
#

do you even need the power from the overdrive reactor anymore??

onyx night
#

Need? Absolutely not. Want? Hell yes! Between the 47 wheels there and 86 others elsewhere (plus 2 small reactors), I get ~67k power. But when the overdrive "comes online" then I'll have over 100k power which I really want for no other reason then having that number be 6 digits.

radiant arch
#

was it intended to have lemonade as "nutrition" instead of "drinks"?

shell fiber
shell fiber
shell fiber
# onyx night Need? Absolutely not. Want? Hell yes! Between the 47 wheels there and 86 others ...

to be honest, i'm wondering if the nuclear power plants are not too powerful. the small one seals a bad water source, but maybe instead of compensate for that, we can just say that's the point, if people want to use the water flow for power, then they shouldn't seal it.

that would also allow me to reduce the output of the overdrive reactor, (and possibly rename it) because right now its point could be more to be a stable water source more than just producing power 🤔 especially since it allows to make this huge vertical power wheel snake

shell fiber
#

ice blocks are only used to make ice cream and frost balm right ? and build the underground frozen storage, right ?

#

oh, by the way, is it hard to get a crapton of hooman relics ? or not really

radiant arch
#

as far as i'm aware of yes. everything else seems to use endothermic essence (many uses).
parfait in the assembly line uses ice blocks.

are you aware that the screw press makes "fake" parfait with only either coconut or pineapples (and no ice)?

radiant arch
#

trading for it is slow at 5/d/balloon and requiring nuclear fuel

shell fiber
shell fiber
#

but then is it really hard to get or not

#

if you have 500 beavers and they live 70 days, you need to dig out... 7 ish per day for consumption only 🤔

#

that seems doable

#

but let's not hurry

radiant arch
#

seems fair to me

shell fiber
#

right now i think the only thing that uses nitroglycerin as a construction material is 2-3 and 4 dynamite, so in order to simply the system i'll rewrite the costs

radiant arch
#

highest demand would be underground-factory for up to 15 per day (mostly far less) so you could likely amass 20 relics a day if you forced it.
only downside: if you want ruins explorations you might get slightly limited sometimes. maybe

shell fiber
#

eeeeh, i don't want to get into some whacky balancing

#

they'll jsut cost 1 dynamite per level and call it a day

#

not having to transport nitroglycerin across districts is much more interesting i think

#

except the 4 deep dynamite, it costs 150 science, but it still costs 3 explosives

shell fiber
#

oh right, there is a lot of things using it in the abyss lab right ?

radiant arch
#

dynamite (abyss), processors (ens), ice blocks (alchemist). hmm.. thought it was more things..

shell fiber
#

damn i made so many recipes i can't remember what is used in what

#

oh wait, i can just use the Ctrl-F mod ! youhou !

radiant arch
#

Ctrl+F mod only shows me where it is the product, not where it is used..

stiff flint
stiff flint
shell fiber
#

ah i found @woeful sun 's timbertree link 🙂

radiant arch
#

that's incredibly helpful - sadly not fully up to date for the online version

shell fiber
#

oh, that will be good enought for me

#

so, the only thing that require coal outside of metallurgical processes is the tar reciepe, so in order to simplify the system, instead of consuming coal as fuel, it will used logs, and instead of logs as a reagent, it will consume sawdust, since sawdust is used everywhere for everything anyway it's not an issue

radiant arch
#

after a good day gnawing at logs they even enjoy sawdust in their stew

stiff flint
radiant arch
#

isn't that the same for the primitive sawmill and axles?

old kite
#

Also probably helps that glowing fluid has been a non-issue for me because of the zeps being so much better than balloons.

#

On a side note...am i missing an alterantive way of making tools, or are we 'stuck' using primative ironworks for eternity?

shell fiber
#

added a reciepe that is 10x faster and 20% more efficient

#

i purged the exercise plaza from its weird costs

#

now it's just logs and planks

#

which is exactly what it's made of, if you forget the paper

shell fiber
#

i need to remove the paper from the surgery kits so badshrooms it is instead

#

i didn't have a lot of ideas

#

let's say that it works as a method for anestesia 🤐

#

uuh, but having to build a clinic in every district...kind of sucks

#

that's not the right approach

#

yeah, i'll down the science generated by the clinic from 5 to 2, and allow export and storage of medication in a pantry-like building

#

yeah, with that paper is only required in the "civil and science" district, so it never has to be exported

radiant arch
shell fiber
#

okay, i needed to eradicate sunflower oil from the building material lists, so the washing machine just doesn't require it anymore (let's pretend lubrification is unnecessary) and deep pumping houses will use tar instead

shell fiber
#

note that either the paper or the coal will need to be imported actually...

#

hmm...

radiant arch
#

tbh: importing most of them is fairly easy. and the amounts usually very small

shell fiber
#

ah, actually coal is going to be imported in the civil and science district either way

#

and this is also where paper is expected to be made

radiant arch
#

btw: how can i harvest broken houses? builders?

#

can't seem to demolish them or anything

stiff flint
#

all of this sounds amazing to the point i'm going to wait for some of this to land in a patch before starting a new playthrough.

looking for a map that will use a low wide damn..... something that will flood a pond versus a glorious Hoover Dam sized monster (again)

shell fiber
shell fiber
#

right now the most obtuse ressource seems to be the screwpress axles, they are used in a variety of buildings as construction material, which is not great because you usually don't have a hundred of them to scatter across a dozen districts...

#

for the water cannon let's replace that by let's say 30 gears

#

let's be nice, 25

#

which leaves them used by the sequoia feller and giant log storage

#

and mechanical drill, which is not an issue

#

and of course in chemichal processes for the screwpress

snow scroll
#

Damn thats a buncha work... wouldnt iot be easier to ping the housing optimize mod maker?

shell fiber
#

doesn't seem he's active anymore

stiff flint
#

i'm always cautious about giving unsolicited feedback.... i have a lot of thoughts and don't want to feel like i'm trying to ask for custom features (if i wanted custom features i would just learn to mod myself but that's never going to happen 🙂 )

snow scroll
#

I like to opffer ideas as Lapan is great at telling reasons why not. and they make sense.

shell fiber
#

no worries, but what i mean in general by feedback is "i think this stuff is missing" or "i can seem to get this to work" or this kind of stuff. often people don't want to bother me, but the fix takes a quarter of a second, like the purple fire on the exercise plaza, so don't hesitate 🙂

#

or like someone said just above, the screwpress had an old broken reciepe that makes stuff out of thin air

stiff flint
#

so something like the note on the Advanced Tree Planter that says there's an upgrade to make it watertight?

shell fiber
#

oh,

#

well yes, exactly 😅

#

i'll go murder that entry real quick

stiff flint
#

i want that bamboo in as deep water as i can find so i can see over them.... ladders limit that a lot 🙂

shell fiber
#

ahah

#

well the max depth is 7, but i think the game doesn't take vertical distance into consideration when calculating range for this kind of buildings

#

okay... i guess i have it all in order

shell fiber
#

so i end up with 6 types of districts, for the concerns of importation of ressources + one special for Clockwork farms and one for medicine :

  • Primary ressources : always import everywhere (construction materials + cooked foods & drinks)

  • Cooking ingredients (imports all raw stuff for cooking)

  • Chemistry ingredients (stuff that eventually makes medicine, brainsalts, tar etc)

  • Metallurgy (imports coal, iron ore, etc for manufacturing metal stuff)

  • Abyss and nuclear (imports pencils, paper, cure etc)

  • Civil and science (imports all sorts of manufactured stuff for science and blueprints)

  • Clockwork stuff (imports glass, robot limbs etc)

  • Finished medicine (as the name states, finished medicine)

note that berries and sunflower seeds will be specifically excluded from the always import list, so that you can keep them away from most of your population 🙂

#

of course i don't take into account in the import list things that should reasonnably be produced where they are consumed. for example insect larvaes have zero use beyond making glowfluid, so they are not expected to be imported or exported, ever.

#

ideally i should add a line to each building saying which district it should be part of

snow scroll
#

Districts are intimidating. this is scary

radiant arch
#

scary. but wont need to use them (all) or not for small maps

#

i like the idea of a pharmacy giving out medicines. so cursed when i had to move the clinic and there was nothing to do about the dropped medicine at all

shell fiber
# snow scroll Districts are intimidating. this is scary

Well strictly speaking I'm not changing much to fix the mod plays, but I'll add 8 new pantry buildings that will be appropriate for 8 types of district, if you place it first and stay within the bounds of its purpose, it should be fine, I think

snow scroll
#

I see potential. I just havent even gotten to the ENS in U6. Still wrapping my head around the new structure of progression. This will be good. I will need to adjust my paradigm

#

Gajudeas "I always get the crap jobs. and I keep hitting my head on these damn rocks."

radiant arch
#

i found migrating away from the buckets is always helpful.. (actually i go dual-library with dual-badwater thingy asap if can do)

snow scroll
#

Agreed.Science totasl displayed. Just got first Library in.

void vault
snow scroll
#

lemme know yor fsvorites!@ ill be glad to add em @void vault

#

And Please Let me know if they need to be adjusted!

#

As these are attempts to ease frustration playing our Faction of choice! also, If you have made a map, Feel free to add - Beware the Grue as workshop upload. tag yourself and let me know to add it. And can add you as contributor!

#

@shell fiber The high power shaft (nice save!) is free yet the intersection is 50 sci and a gear? as intended?

radiant arch
#

Building.FluidDump.FlavorDescription - another text missing

woeful sun
onyx night
snow scroll
#

Did you want to tame the fires of the smelter and wood bruners?🙃

snow scroll
#

What if upgraded water pumps (had so much machinery they) only housedtwo beaver?

#

A Larger and easier way to notice a need for and to rationalize, replacing originals with the upgrade.

shrewd horizon
#

@woeful sun Could you please re-post this link or pin it in the message for refreshment?

snow scroll
#

Could the new second floor Architect lodge balcony also be/have an entrance?

shell fiber
stiff flint
#

putting the door on the triangular side of the architect lodge would make the staircase a lot easier to use. (right now it's purely architectural in the bad way)

#

what is the elevation for the privative dams? should that be in the building description?

shell fiber
shell fiber
shell fiber
shell fiber
shell fiber
#

i'm afraid the ressource default import/export setting gets overwritten in saves, so the default import of all basic stuff won't be applied to existing saves

shell fiber
#

i'll just make another pantry for that

shell fiber
radiant heart
#

serious question, can i get lemons tho?

radiant arch
#

more plants reader does seem to add lemons

snow scroll
#

Yessir, for almost 48hrs now. As stated, More Plants is functioning. and now with gears, as a scavengable ruin. If map maker placed em

snow scroll
#

That ruined engine is quite generous. Two ona map is prolly plenty?!

radiant arch
#

is plenty plenty

#

tried it and got like 32 (?) gears for nothing. big help with the mechanics lodge, planks and science cost

#

can do fancy shafts for free, build walk-through-lodges.

#

can essentially build paper mill and factory from it and not worry about gears for a while after i think

shell fiber
snow scroll
#

its an awesome design. wanna reduce output so we can show it off!?

#

I was expecting 4 high end

#

3 would be appropriate Especially with 60 log need in between 🙃

shell fiber
shell fiber
#

uuh, yeah i guess we could make it 6-7 per ruin

snow scroll
#

correct

shell fiber
# shell fiber

so i made 5 new district center, that are actually pantries calling for all of the resources a given type of district should need. what is not imported should likely be produced locally, and the rest is building materials that are exported everywhere all the time

snow scroll
#

oh sweet. much better than I thought. Incorporated into the DC is spectacular!

shell fiber
#

and they do not provide builders, because if you pause a pantry... bad things happen 😅

snow scroll
#

heh Can you disable the pause option on the building so we dont torq things all askew...?

#

The plucked Lotus is stiil a warehouse option

stiff flint
#

"the district of soup" is amazing

shell fiber
radiant arch
#

you think this one should be pink too?

stiff flint
#

is there a list of required mods and correct order somewhere? I'm getting a crash every time I try to start a game or edit a map..... and often when i delete a save game

shell fiber
shell fiber
snow scroll
#

I often forget to un tick both Whitepaw and reader while making or accidentally leave maker on while playing

#

Append it at top, Whitepaw at bottom, the overlap should fill in blanks.

#

n

#

this is my play profile. a bunch are on with no effect.

shell fiber
snow scroll
#

lol can

#

No stumps works but leaves Everblossom and Apple stumps

shell fiber
#

okay, let'ss try with the district on this edge of paradise map

#

oh, no wait, i forgot to check the nuclear reactor working properly or not

#

i mean i did, but clearly had forgot stuff

#

oh, two ruins ini very close proximity... that might be troublesome for aqueducts 🤔

#

ooh, and they are too high

radiant arch
#

those reactors might nudge you towards quadruple bounds mod haha

shell fiber
#

yep, exactly

#

problem is the guy who made it can't upload it to steam

stiff flint
#

I looked for a mod to increase the height limit on steam with no luck

radiant arch
#

like adding +6 height for all maps of less than 28? (i believe 22 was the default? 16+6?)

snow scroll
snow scroll
#

Are they willing to let a surogate post it with them still as creator?

stiff flint
shell fiber
#

but right now i need to figure why this goddamn reactor doesn't want to connect

#

i'm an idiot

#

well obviously the issue was bound to be something stupid but still

snow scroll
#

Better than hair pulling frustration!

stiff flint
#

i'm still missing something that lets me edit maps without crashing, but I can start new games again

shell fiber
#

okay, now the nuclear power plant works works

shell fiber
#

just disable the rest

stiff flint
#

I'm just trying to view the map to plan a playthrough without starting a game.... I can work around it until I sort out what's going wrong

#

map makers have a tendancy to put mine sites high up on mountain tops.... it's less than ideal

snow scroll
snow scroll
#

I think it is a perspective of Late Game equals hard to get. Hard 2 get = High up

bitter storm
stiff flint
#

If i hadn't just done a long run on Beaverhome it would be perfect for what I've got in mind. using nuclear plans to bring water up from the low level areas up to the top of the craters for irrigation

stiff flint
snow scroll
stiff flint
#

it was a blast (pun intended).... i struggled to find places to plant rice and lotus for a long time..... once I had a crater dried out to irrigate safely for ground grops i could build up the recourses to terraform areas for rice and lotus.... being able to build on the bottom of flooded craters was amazing (bad tides were turned off)

#

ladders are mission critical tech for beaverhome

snow scroll
snow scroll
stiff flint
#

i do.... the craziest part of my current experience is that i crash when i delete a save game

stiff flint
#

if i disable all mods and "delete save" it works, if I "delete settlement" it does delete the save but it still crashes.... I think it's time to reinstall everything

snow scroll
#

Verify at least

shell fiber
#

@snow scroll oh, folly of talis seems really neat 🙂
i like how fucked up yet forgiving the terrain is

snow scroll
#

So, Vanilla Map max height 32, overdrive Nuke 20 tall complete. Highest map Hieght allowed with no wiggle room, for Underground Ruins is 12.

shell fiber
snow scroll
snow scroll
snow scroll
#

@shell fiber by chance did you already lower the Ruined Engine drop rate?

shell fiber
#

let's do that real quick, i won't be able to do much testing today anyway

stiff flint
#

I like that Folly of Talis map, I'll give that one a start tomorrow morning.

snow scroll
#

Sweet! There are four on Folly More. I was thinking 3 or 4 per...

#

one score doesnt a paper mill make

stiff flint
#

I'm still having editor problems but the rest of my crashes seem cleared.... for now

snow scroll
#

Its the one Im playing when Im not "Oh Look a Squirrel"

rare ferry
#

Just a quick question, is the 4-way district center supposed to have a road connections on every tile? Even the ones without a door?

stiff flint
#

While checking things I loaded up my Beaverhome save and took some screenshots.... I haven't loaded that save in a long time so it's not optimized for recent patches.... but that was the first playthrough where i felt like I understood Waterbeavers

snow scroll
#

Its U6! Awesome!

rare ferry
#

I mean technically the beavers could crawl in the window, but you never know.

stiff flint
snow scroll
#

I put that in just in case you wanted to stay small side opf map for a self imposed diarama challenge 🙃

shell fiber
shell fiber
#

i'll fix it eventually

shell fiber
# rare ferry

are you making a new playthrough ? or just playing on your own ?

rare ferry
shell fiber
#

but the change regarding the default import/export settings is not carried to existing saves :/

stiff flint
#

sprinkling "resource treats" across a map is great story telling tool.... library books would be perfect for this, find and assemble the set to compress.... cleaning up chemical spills for alchemy.... i'm going to be quiet before somebody starts working on this

rare ferry
#

Default Import export? Something with the air baloons?

shell fiber
shell fiber
#

usually things are imported to a district if it has storage for it

rare ferry
#

Oh, got ya. This is definitely a one district map.

shell fiber
#

but some ressources (water carrots etc) are set to be always import

shell fiber
rare ferry
#

They're water beavers, so they always gotta have water right?

shell fiber
rare ferry
#

Import all day every day!

shell fiber
#

yeah but for all construction materials, it's a huge pain

stiff flint
#

file that away as a potential solution for a future problem

rare ferry
#

Well they can freeze the water and make igloos.....wait....note to self, dont give ideas to lapan to make the mod harder...

radiant arch
#

when do igloos come in?

rare ferry
#

Seems like a polar beavers thing.

shell fiber
bitter storm
# rare ferry Seems like a polar beavers thing.

Damn now we need clones of lapan who will be working on the polar beaver overhaul mod, another working on the jungle beaver overhaul, another working on the island beaver overhaul and so on lol

snow scroll
#

Eld, Is your current stream just a Twitch thing? Im not seeing it in your catalog..

shell fiber
#

@snow scroll unfortunately you might have to do the whole circus again of opening/re-saving your maps again 😥
possibly erase/replace the ruins too just in case.

rare ferry
rare ferry
snow scroll
#

I Watched your playthrough while discovering WBO. It was great as It seemed you prompted me all along with sycnd trials

#

You were rolling with Lapans massive changes version to version!

#

Found it!

#

Oh Yay! Thats the map We were discussing! And Yes made for Water Beaver.

#

Though Caution. I think you have the version where the suggested badtide spillway isnt wide enough!

rare ferry
#

Thanks for the heads up! Ill keep an eye out. I think there might be an issue with the starting location on that map and building a district center where the camp was at the start, but other than that its been a lovely whitpaw map.

snow scroll
#

I never tried placing the DC on the overhangs

#

It was a pretty massive defect... maybe open latest version with your map. I bad water saturated everything below the turn

radiant arch
#

i hate those moments, when you are mid-game or some and find a fatal mess up in your map, like a too strong water source, or problematic outlet or that rare case of water spilling over after a badtide killing literally everything..

stiff flint
#

misjudging evaporation on large bodies of water is where my hubris lives

snow scroll
#

I had started a wonder with folktails and was bored, Playtest ✅ Had finally gotten a floodgate in on Whitepaw run and the outlet didnt come close to managing a Whitepaw necessary diversion

#

the water management was handled much differently

shell fiber
#

won't be home tomorrow, i hope there's no big bug 🙂

snow scroll
#

heh Here is something never been tried before. ciao!

shell fiber
#

if someone gives a try to the new district centers i want to know how well it works 🙂

snow scroll
#

@rare ferry Rice suggestions

#

Transitioning between factions, it can be hard to remember to flip your paradigm. Your buildings and houses are your dam/levees😇

abstract vector
snow scroll
#

Well well.I do have unnecessary mods active. I crach to unhandled exception occurred w no log file and need ctrl alt delete to un freeze...

#

I thought there was a Tapi conflict...🤷‍♂️

storm gulch
snow scroll
#

heh... you got further than I. Im too intimifdated

radiant arch
#

lemonade stands:

  • well-being under nutrition (not drinks)
  • texts missing ("MapMakerPlantReader.LemonadeStand.Description" and ".FlavorDescription")
  • lemonade itself is listed as "ingredient", nor "drinkable" (it does satisfy "thirst" according to description)
snow scroll
#

Uh Oh... Lemon Canyon Underground ruins too high.... Whats yer suggestion on that one. Far side just under cut off. main one 3 layers too high.

cloud flax
onyx night
cloud flax
#

Damnnn how many beavers you got?

void vault
#

can the library function while flooded?
Is there a spreadsheet/chart with what can/can't work while flooded

snow scroll
#

says in discriptions

#

no can flood library

void vault
#

Anything listed as 'works as levee'
But also some flags work flooded? Made me wonder if others would work flooded

snow scroll
#

Even watertight, if water is over their door become flooded

#

Eld is getting ready to stream ep 2 on youtube.

snow scroll
#

Just saw in eld stream right now

#

twitch and youtube

shell fiber
#

i'm back

#

time to play for a little while

shell fiber
#

okay, i just identified a big issue with irrigation towers

#

now i'm sure

#

so the way the irrigation tower works right now, since it uses the special reciepe system to consume more than one ingredient, is that it highjacks the manufactory system to run a reciepe. the problem is that then, the beaver working the thing thinks its priority is to run the reciepe, while it actually runs on its own, and doesn't care about supplying until it's empty. which cause constant grass blinking.

also secondary issue, is that to run in the abscence of worker, i suspect igor integrated the production increaser from the ironteeth calculator, but when there is both a worker and the production increaser, the reciepe goes at double speed. which in this case doubles the water consumption of the tower 😬

so having the worker inside is really bad, it's better to remove it

#

hmm... ah but then the cure won't be supplied properly for the contamination repelling reciepe

#

argh...

onyx night
stiff flint
#

i'm feeling that irrigation problem

#

I'm in that phase of a new map where i'm still trying to figure out where I want end game things so I don't put early game things in silly places

shell fiber
#

i think i found a potential solution, i'll just slap the irrigation tower worker with a -999% workspeed, so its effect on the reciepe will be negligible.
then the best is still to deprioritize the building and let haulers do their job

stiff flint
#

would swaping the worker in the tower for a hauler job do the same thing?

radiant arch
shell fiber
#

but with what i did now it's fine

#

or seems fine

#

now i'm remaking a fermentation barrel, except this time it will be 5 barrels at once to justify one permanent dedicated worker

stiff flint
#

I'm working on my first new district at what seems like an irresponsibly fast pace. I feel like it's going to be safer/easier to turn my original district into a science district and build up district 2 from a couple of basic buildings and decide to specialize it or make it my "true" main district for the future.

bitter storm
shell fiber
bitter storm
shell fiber
bitter storm
bitter storm
radiant arch
#

fitting nicely with the simple kitchen

shell fiber
bitter storm
shell fiber
#

yeah

radiant arch
#

would that still produce more than one fermentation house?

shell fiber
#

the beaver working inside have different...strategies.

#

wait how comes the chestnut beer recipes don't produce more drink than they cost water 🤔

#

it should at least give 10-20% more

stiff flint
#

"More beer" sounds logical to me

shell fiber
#

i'll go to sleep soon but i'll probably push a small update before that

#

so that everyone can enjoy the fix for the irrigation tower, and the barrels

snow scroll
#

sweet!

shell fiber
#

a nice litte improvement to my colony, and i'm good for today 🙂

#

have fun, and GN !

snow scroll
#

gn!

radiant arch
#

gn!

snow scroll
#

I beleive all the maps I fiddle with have been updated for height restrictions of nuclear power and the new Building ruins. Added a Folly of Talis- More Plants version for an easier colony startup!

snow scroll
#

Its really neat seeing others interpretations of maps. Too often I find myself doing it the same way I already tried. It is a nice push to break from, "thats the way it has always been done.

#

Part of the reason Im taking break from Lemon Canyon. I knew I neededx to try it differently.

#

I also think I discovered my major malfunction...

#

I Zerg out producing... which causes huge population just to run everything to excess when I need enough to advance tech only. Catching me in low quality to satisfy huge numbers. the slow build up I understanmd but hevent actually grasped

cloud flax
#

I was just thinking if glowing fluid is now no longer that used, maybe it can be used to make a energy drink like monster.... Maybe for bots by adding some nuclear fuel☠️
Just a random thought

shell fiber
cloud flax
#

Also was thinking of candies, which could give growth boost to kids. Pineapple candies, banana, mint, coconut, grapes, bluberry. Can almost make m&ms. Have a candy store.

shell fiber
cloud flax
#

Oh right. And you plan on making the human relics consumable so it would be used more

#

I had my storage filled with them so maybe I didn't their impact on glowing fluid consumption.

bitter storm
cloud flax
#

Though I still feel minty bamboo shoots were the only thing that I was never able to have any excess of ever

cloud flax
shell fiber
# cloud flax Also was thinking of candies, which could give growth boost to kids. Pineapple c...

Hmm... As far as I know it is not possible to make needs that are specific to kits for example you might want to exclude them from coffee and alcoholic drinks, but that's not possible.

I like the idea of candy as a consumable, but that would feel like a duplicate of the fruit parfait 🤔

For this faction I would like to boost week being more through permanent goods and trinkets I think

shell fiber
shell fiber