#Water Beaver Overhaul

1 messages ยท Page 34 of 1

zenith marsh
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If it's possible

shell fiber
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Uuh, honestly... I didn't really plan on making this possible. I took the opportunity of U6 to scrape off some of the old junk and normalise all the naming.

Some of the game system are too different too, for example most of your platforms and overhang would vanish, it's just better to start a new game unless you're 100h in or something ๐Ÿ˜ฅ

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Pretty sure the pit and ladder lodges would also all disappear

zenith marsh
shell fiber
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Oh yeah of you're that deep in this one, you're better off finishing this map (whatever endpoint you decide) then move to u6

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I will also rework the end game on U6, specifically the nuclear power plant etc, so you'll get something new to discover when you eventually update to U6

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In the meantime I recommend you manually disable updates for timberborn, U6 is out but you're not safe from a last minute patch that would wreck your mod setup again

woeful sun
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if you're staying on update 5 branch though, it should be fine to just stay on the update 5 branch

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and install mods from mod.io not steam

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I seriously doubt the devs would do a patch release for update 5 now that update 6 is released

shell fiber
woeful sun
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no, it's a different release branch,

abstract harbor
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I need help, I can't find witch building is making Anvils

woeful sun
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First anvil is in the broken cart (district center that you start the game with)

abstract harbor
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๐Ÿ˜ฆ

woeful sun
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but be careful you have to build a new district center first

abstract harbor
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@shell fiber just pour te dire qu'il y a un petit soucis lร 

shell fiber
shell fiber
zenith marsh
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@shell fiber Is waterbeavers available for U6?

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Or you need some time to make it happen?

radiant heart
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it is but partially, some things are not back in yet

zenith marsh
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So do I start and update the rest later?

radiant heart
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think it should work, there are a few ppl on it already

snow scroll
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U6 is an incomplete packagae. You would essentially be bug testing to speed up a complete U6 Water Beavers Overhaul. U5 WBO is a bit tricky to set up in conjunction w vanilla U6 at the same time, but it is complete.

abstract vector
zenith marsh
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@abstract vector I m planning to finally buy the game

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As it is on sale

snow scroll
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Poor form! Booo!@zenith marsh Buy it. how many hours of play vs same cost as two movie tickets... Buy an extra one and gift it to a friend!

zenith marsh
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I realise my mistake

zenith marsh
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I installed bepinx and put mod manager and timberapi in the plugins folder but the game is not showing mod manager

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See found 0 mods

snow scroll
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U6 and U5 look for them in different placres. make sure you are now running< old update 5>

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I gotta get to work. yer a clever beaver. read the instructions on mod pages on mod.io and you will work it out

zenith marsh
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Yeah I m running old U5

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V0.5.9.1

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Guys it started running!! Thanks a lot! You guys are awesome

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This game is crazy addicting

zenith marsh
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Can't believe my game crashed at exactly 99th cycle ๐Ÿ˜ฒ

shell fiber
abstract vector
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I don't think the updated bridges are finishing paths right, unless I need to start a new save

snow scroll
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Its almost Dev comsole clean heh

abstract vector
snow scroll
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heh, I was talking 'bout crazyrags town. Im jealous it is so neat, that I cry foul. ima poor sport sometimes.

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People could do that In ONI too. and my factorio was spaghetti hell even when I learned the "bus"

snow scroll
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Methane still seems a bottleneck. I prolly just need focus more lotus early then the clockwork with the new(?) nenuphars only option

zenith marsh
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This is essentially just JC beard's built but everything is placed neatly and together

zenith marsh
snow scroll
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I must be too impatient. I dont wait and duplicate buildings to accomplish the throughput I want

zenith marsh
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I just wanna go home and send more pics of the game! ๐Ÿฅน

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I just move things alot, i delete a already completed building 5 times to move it a single block side or rotate it ๐Ÿ˜‚

zenith marsh
zenith marsh
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I put the advanced log saw at the place JC placed his factories and mechanised kitchen house

old kite
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lol, and here i am with almost double JCs population and like 220+ bots

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<.<;

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i had to stop playing after i got nuclear power, and both endgame food buildings. I couldnt do 2 fps anymore

zenith marsh
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๐Ÿ‘๐Ÿป

zenith marsh
shell fiber
shell fiber
shell fiber
shell fiber
zenith marsh
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Bro the way you thought the tech tree it is just amazing

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You did all that imagination alone?

old kite
snow scroll
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heh Break some eggs and all that

old kite
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i thought about reducing but just couldnt be bothered lol. I spent 2 straight weeks on that playthrough. So many nights of 4-5 hours of sleep. I just kinda felt done with it. Also like i said, i just couldnt handle the performance anymore. I was out of projects to do around the house that took 45-60 minutes to do

snow scroll
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@zenith marshwhat lemon canton version are you running? is that 1.8?

zenith marsh
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I will check and tell you in the night

zenith marsh
# zenith marsh

My will not handle 500 population, I m getting 25 FPS on high graphics and 75% resolution

sullen cape
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The new mods thing looks interesting, time to read

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Oh it's more for modders than players

radiant heart
shell fiber
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new update !

halcyon trellis
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WbU6?

zenith marsh
abstract vector
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@shell fiber I think regular stairs has the same issue bridges had, doesn't complete the path. Log stairs do work though

abstract vector
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Also is regular platforms being ground only on purpose?

radiant heart
abstract vector
shell fiber
radiant heart
shell fiber
radiant heart
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๐Ÿ˜ฎ

abstract vector
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I haven't been able to get Small Bad Water Pumps working, bucketing posts work

snow scroll
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Wait... What? I get it that the crappy platforms dont but architect platforms no can place on watertight? did you play test that change?

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It also seems at odds with the desire for folks to utilize alternate ascent options than the ladder...

shell fiber
snow scroll
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oh shetty. thanks for sharing the cause.

shell fiber
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But I think the simplest thing will be to allow infinite stackability of platforms and that's it

radiant heart
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that removes a big "charm" of the faction tho....

shell fiber
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Which is not great regarding gravity batteries but otherwise but much of an issue

radiant heart
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crappy will stay ground only ?

shell fiber
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I can maybe come up with some shenanigans using the "flooring" voxel occupancy but I need to actually think it through

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Crappy platform yes, no change

snow scroll
radiant heart
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I beleive in you lapan, so much stuff you did was "impossible" at first glance, pretty sure you can find a trick to it ๐Ÿ˜

abstract vector
shell fiber
abstract vector
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Propeller not spinning

shell fiber
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Oh

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Probably a tiny fix

abstract vector
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Bucketers off to the left is working

snow scroll
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looking for enlightenment... heh full stop... heh minor burns.. no smelter, no wood burner even built, in new colony. gotta be primitive smelter... My question is, do the workers in these buildings have a chance for burn or did I just build it too close to a high traffic path and non workers are the ones burned? my current victim is unemployed..

sullen cape
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Watching JC's Nuclear video, how deep underwater can I put the base of the nuclear plant?

snow scroll
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I dont believe it can be submerged. I usually (both times I built em, heh) blew out the inside

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, it was tricky.. highly recommend a save๐Ÿคฆ

zenith marsh
woeful sun
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I'm just double-checking so I am giving people the right information: If people want to "just play" whitepaws and not worry about stuff crashing or buildings being missing, is update 5 still the best option? i.e. is update 6 still in early testing mode?

snow scroll
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correct

fervent herald
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if you build the roof terrace the game crashes

snow scroll
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Thats one of the very few vanilla assets leftover. the issue may be in the overhaul pieces you were placing it on. can you leave that info for LaPan

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If you post a crash log, usually one of the brainers or coders can desipher them.

woeful sun
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Noticed in a player log for v4.0.7: The given key Lapantouflemagic.ForeignFood.PluralDisplayName was not present in the dictionary.

shell fiber
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also injured beavers cannot work

shell fiber
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for now

shell fiber
shell fiber
shell fiber
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it doesn't show red, but it won't let you double stack

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ah crap

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yeeeeaaah.... i have to rework every single buidling so that they don't occupy the flooring area either, or it won't be possible to place on platforms

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hmm... but do i want them to be placable on platforms ? ๐Ÿค”

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(i'm talking about general buildings)

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also, this trick means that there will definitely be no impermeable flooring for this faction

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not that i had any plans of adding that, it doesn't make any sense for this faction

spring heath
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at least now you have a solid 'excuse' ;) (not that you need one bc it's your mod but may come in handy to keep the un-wbo-enlightened at bay)

bitter storm
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Also, is the game written in Python?

abstract vector
bitter storm
abstract vector
shell fiber
# bitter storm So no overhangs?

there will be overhangs just as usual, but to be honest i have zero idea what to do with the squewer platform, for now it can be extended forever ๐Ÿค”

shell fiber
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mod updated

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also update the 1x1x2 storage mod

woeful sun
radiant heart
bitter storm
woeful sun
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I'm not 100% certain, because it's all compiled down to MSILCIL, but I think from devs comments it is c#

woeful sun
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of course if it were written in IronPython or Boo, then it would look like Python and compile down to CIL, but I doubt that that's the case.

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In comparison I wrote the parser for the timbertrees mod in Python, but it doesn't run as part of the game, so doesn't matter.

bitter storm
woeful sun
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right

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although I've though about re-doing it as an in-game mod too, beause it would significantly simplify the logic around loading and parsing the assets,

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but then it would be an absolute pain to get the static html files for each language, and host them online,

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and I don't want to maintain two separate versions of the same code,

astral harbor
woeful sun
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@shell fiber: any chance you could make different recipe icons for the "Burn excess ..." recipies. At the moment they're all just โŒ , and it would be nice to be able to differentiate between them. Maybe just take the regular icon and put the โŒ on top of it?

abstract vector
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I enjoyed the pipes mod that another creator uploaded recently

snow scroll
shell fiber
woeful sun
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eh, then it's not as important

shell fiber
woeful sun
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I think ๐Ÿ”ฅ would be a nicer icon than โŒ too

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If there's only going to be one of them

snow scroll
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WBO use pipe mod

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as a dependancy for moving water around in liu of aquaduct.?!

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The cost in beavers would practically prohibit building on platforms... impractical.. I am also with the preference of no buildings on platforms as a remaining WBO "feature".

sullen cape
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Aren't they ment to live in their dams?

shell fiber
# snow scroll as a dependancy for moving water around in liu of aquaduct.?!

Not necessarily, I'm not against aqueducts of course, but I'm unsure what aqueducts are meant to achieve gameplay-wise.

In my head you have done water sources in point A, exit of the map for water in point B, and your village-dam in between.

Although I like the 3D water, where do aqueducts insert themselves in that ?

Sure it's still neat to have, but... What's the practical purpose ? You can carry bad water away but you could also cap the source, you can send clean water too a distant location but doing it in the air is not really more efficient than pumping it uphill digging a channel into the ground to where you want it to go. ๐Ÿค”

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I don't know, I feel like I'm missing some input or there's something that undermines the need for it, I just don't see why I did want that in my game

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If someone had examples of why / where they would want an aqueduct, I'd like to hear it ๐Ÿค”

astral harbor
# shell fiber If someone had examples of why / where they would want an aqueduct, I'd like to ...

Aqueducts are great alternative to not use dirt for moving water around. Especially on maps with high cliff sides it can be really fun to move water around this way. Many times using pumps in very impractical and water cannons are very "fixed" to specific location. If we could choose angle (target) and height then those would be a bit more usefull.
In current state (u5) many fun things regarding water and ponds is blocked by limited amount of dirt you can obtain and available water stacking options. Imagine you would want to cross the bad water stream with fresh water, currently impossible unless you flush bad water off the map to clear the path.

sullen cape
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...you can stack waterwheels on top of one another, let me check how much HP I got
On Helix mountain you could let good water go down the spiral, while bad water gets ferried out over the top of the sprial

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On my map I'm generating nearly 11k HP in a 15x7 area, built to vanilla's max height

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With Folktails water wheels

sullen cape
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And it looks cool haha

shell fiber
# sullen cape And it looks cool haha

Hmm... ๐Ÿค” So for example her we could want to move water from one side of the valley to the other side...
That's a bit map-specific I think but that's valid.
But you won't be using platforms like this either way, not possible in this mod.

sullen cape
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Yeah, do what fits with your mod Lapan BeaverHello ๐Ÿ™‚

shell fiber
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I think rather than giving levees, platforms, overhangs and impermeable floors, I'd rather have some huge aqueduct segment that includes everything ๐Ÿค”

sullen cape
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That would be tricky to use, but that's waterbeavers right ๐Ÿ™‚

shell fiber
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Probably would need to be at least 2-wide to fit water wheels

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Maybe made entirely out of stone because that's what a real aqueduct should be made of ๐Ÿ˜‰

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But let's not get to ahead of ourselves

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I still have plenty of stuff to fix

sullen cape
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I'd encourage you to play with Sluices, I have a funny feeling they might be unbalanced for Waterbeavers, they seem powerful and I like them much more than I like Floodgates

shell fiber
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And also can block bad water selectively ?

sullen cape
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I just started a test game, getting some screen shots on how I like to use them

sullen cape
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Be nice to your girlfriend, butt I would encourage you to play a vanilla game and try them out, maybe even in ||Dev|| mode (can I mention that here?)

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Anyway

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So here I have a basic colony with some aquatic plants. I have Sluices down the bottom of my dam, and dam pieces up the top for the overflow

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The Sluice menu looks like this, you can set them to close when the water level is either
Too high
Too contaminated
Not contaminated enough (for badwater diversion or management)

shell fiber
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Hmm... ๐Ÿค”

sullen cape
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Yes that was my next screenshot. I had a flood before I got it right, but by setting the lower floodgates to be higher than the sluice setting, but still low enough to let enough water out you can have the upper dam keep the lower dam filled until the upper dam runs out

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The flood lol

shell fiber
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Ahah

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So what about when a bad tide arrives ?

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Do you just make an other channel and let the water fix away ? ๐Ÿค”

sullen cape
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My badtide solution looks like this:
Part 1, these sluices are always open but close above 5% contamination

shell fiber
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Ah I see

sullen cape
shell fiber
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The good old U-turn

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I honestly think that the entire side of the map bad water comes from should be set as "no exit"

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But that's an other debate

sullen cape
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So I made my own badtide (love the overflowing ๐Ÿคฃ )
And the gates open and let out the badtide. I might spend 15 minutes building a solution that generates power ๐Ÿ˜ˆ brb

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Now, I wouldn't mind Sluices in Waterbeavers, but I expect nothing less than a blueprint as a requirement, possibly ENS tier

shell fiber
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Well since it is automated I could make it require a clockwork controller

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But I could also do something more tricky, since it's not a water mover but a selectively watertight block, I can take use if the waterfall limit to nerf it.

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Like it I force it to not be on the ground and channel only 1-wide water, it's effectively limited to 2,2cms of liquid

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But I need to dig in this things guts to see how flexible it is

heavy lodge
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YA, even more suffering ๐Ÿ˜ฑ

shell fiber
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To my utmost surprise, fixing the washing machine turned out to be not that hard

sullen cape
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I can't upload a 74MiB video right ๐Ÿ˜‚

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Oh it let me?
Oh duh the server's boosted to 100MiB uploads

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My badtide solution, only I'm using Good Water instead of Badwater, with a cap over the water sources to force the water upwards

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Ahh I wanna embed it instead

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Converted to mp4 with VLC

shell fiber
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But that won't be an issue in this mod I think ๐Ÿค”

sullen cape
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Yeah no I just wanted an excuse to post that I think ๐Ÿ™ƒ But yeah I like the new update a lot ๐Ÿ™‚

abstract harbor
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what is the best mao to learn playing waterbeavers ?

shell fiber
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Ok U5 I think waterfalls was pretty nice,

fervent herald
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Can anyone help me, I try and try but it doesn't work
Nothing works with Steam with restrictions and with Mod Manager, just a combination of Steam and Mod Manager.

abstract vector
fervent herald
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I tried both and no beta version either.
with old 0.5.
bepinex loaded and there in the plugin folder the mod mangaer but nothing was displayed.

abstract vector
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To play U5 currently you have to downgrade your game version using steamcmd, if you are done with U5 you have to delete BepinEX folder from your game files in order to play U6 with mods

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Be warned U6 is not completely updated, portions of the mod are not working

fervent herald
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ok

abstract vector
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Also don't expect saves to transfer between versions

radiant heart
radiant heart
woeful sun
fervent herald
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sorry, I have a lot of things like that? in my head and unfortunately I have to admit I'm probably a bit too stupid to get it to work except via Steam but oh well

shell fiber
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Ah least judging by what the game is complaining about

woeful sun
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from the screenshot of the log above, I'd guess it's update 5

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so there shouldn't be a texture pack

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also possible (likely) that they're mismatching versions, which would cause all sorts of nasty crashes

woeful sun
radiant heart
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Hey lapan, special request if I may, can we have one of the housing in the description

"This looks like a perfect beaver storage"
-JC

ThinkingIT

shell fiber
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i'm trying to get the irrigation towers back online at the moment ๐Ÿ˜‰

shell fiber
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oh, i just had a brilliant idea !

why can't beavers die of exhaustion ? if you don't give them enought sleep ๐Ÿคฃ

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yeah, that was not related to anything

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in the meantime

heavy lodge
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not sure, if don't have home, sleep on ground, but "sleep dead" , I don't know ๐Ÿค”

shell fiber
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ah yeah right, there's this behavior

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eh, not important

heavy lodge
shell fiber
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but i think sleeping on the ground is only done when they have nothign to do during downtime, or when they are dead tired (need reached zero) so if you make your beavers work 24h a day, you may end up killing them

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but i would have to let the need go further in the negative to not kill people's colonies too easily

bitter storm
sullen cape
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Can getting to zero on one debuff increase another debuff? If exhaustion increases a death timer when it's maxed out. Guess that would need code :/

bitter storm
shell fiber
shell fiber
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and 10 pine resin for waterproofing

bitter storm
fervent herald
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Does anyone understand that?

shell fiber
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hmm... you're using U5 it seems. your WBO version is odd, latest for U5 is 3.5.6

fervent herald
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@shell fiber test it immediately

shell fiber
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oh and you don't need the texture pack for U5, it's only for U6 (sorry it's a mess)

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also, here are the dependencies of the latest WBO version for U5, it was about time i go dig it up:{ "Name": "WaterBeaverFaction", "Version": "3.5.6", "UniqueId": "Lapantouflemagic.WaterBeaverFaction", "MinimumApiVersion": "0.6.3.1", "MinimumGameVersion": "0.5.4.2", "EntryDll": "WaterBeaverTEST.dll", "Assets": [ { "Prefix": "Lapantouflemagic.WaterBeaverFaction", "Scenes": [ "All" ] } ], "Dependencies": [ { "UniqueId": "Hauling2RecipeFix", "MinimumVersion": "1.0.9.8" }, { "UniqueId": "igorz.timbercommons", "MinimumVersion": "1.6.0" }, { "UniqueId": "Lapantouflemagic.Billboards", "MinimumVersion": "3.0.7" }, { "UniqueId": "Lapantouflemagic.BalloonTrade", "MinimumVersion": "1.0.0" }, { "UniqueId": "Lapantouflemagic.storage1x1x2", "MinimumVersion": "2.2.0" }, { "UniqueId": "Lapantouflemagic.Logstairs", "MinimumVersion": "2.0.6" }, { "UniqueId": "tobbert.verticalpowershaft", "MinimumVersion": "1.3.1" }, { "UniqueId": "housingoptimize", "MinimumVersion": "1.0.5" }, { "UniqueId": "tobbert.ladder", "MinimumVersion": "1.3.1" }, { "UniqueId": "knattetobbert.staircase", "MinimumVersion": "1.5.7" } ] }

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hope that helps

fervent herald
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@shell fiber So far so good when starting the round there is a bug error
sorry for being annoying

shell fiber
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Also no worries, mods are always a bit difficult to set up

fervent herald
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@shell fiber The faction could be seen and the bug arose when it was activated.
I would have to send you the protocol, I don't understand all of that. I've never had anything to do with it.

shell fiber
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well we need the error message to help you, if you at least can get a readable screenshot of the red text we can see what's wrong.

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i'm going to bed now but probably other people will be able to help ๐Ÿ™‚

fervent herald
woeful sun
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Trading balloons should be version 1.0.3

fervent herald
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@woeful sun That was the missing piece of the puzzle, it worked, I'm so happy, thank you and the others for the help. From now on the night will be beavered

radiant heart
shell fiber
fervent herald
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@shell fiber The Tading balloon mod must be the latest so it works now

woeful sun
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note that the versions there were posted above were minimum versions, (probably not minimum enough).

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you should be able to safely update to "minor" versions,

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like 1.0.0 to 1.0.3

woeful sun
woeful sun
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Are there other people publishing playthrough of Water Beavers? I only know of JC The Beard.

woeful sun
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hahahah "no, no, yes, wait, nevermind, argh" -- JC The Beard

bitter storm
woeful sun
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DisturbedZ's is on update 4, and looks unedited (similar to JC's style?)

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I can't tell which version EldGames is playing, but it was started before update 5 was stable,

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looks slightly edited, but I suspect that the animated avatar would distract me too much to be able to watch

bitter storm
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I see

snow scroll
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I like letting them play while i water beaver. It seems the issues they are having are always timely and prudent.

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I definitely caught myself watching the lip syncing of the avatar... It can distract. heh

shell fiber
shell fiber
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new version up !
added more dependencies
added irrigation towers back (2/3)
restored some of the custom tool groups

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have fun ! GN !

nova crescent
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@shell fiber
It says mod setting is required but I have mod settings.

woeful sun
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They don't like the embedded newlines,

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jq doesn't like the comment at the end (but python is fine with it so it doesn't matter).

shell fiber
woeful sun
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Maybe "Mod Settings" vs "ModSettings" -- random guess, not actually at my computer right now.

shell fiber
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Quick question for those who have started playing with the new irrigation towers, how is the balance regarding consumption of pollution resistance factor ?

shell fiber
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Working on the mechanical drill... Ugh ๐Ÿ˜ฉ

fervent herald
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@shell fiber you can do it

sullen cape
nova crescent
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@shell fiber Does Brambles ignore paths now?

gleaming tree
nova crescent
radiant heart
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ho no he didn't, tought the basic science was science free

gleaming tree
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^

nova crescent
radiant heart
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ouch, tought the wood one was free of charge only the goold one had to be paid for

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that will make some maps unplayable i think ๐Ÿค”

nova crescent
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Yeah. It does. Many maps. Where bramble is in starting location.
@shell fiber Please let me know what is the plan here.

shell fiber
nova crescent
shell fiber
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what ? they do ?

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but yeah, i intended to have the wood fences science free

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that will be solved soon

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i just finished the mechanical drill animation... in blender

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not need to rebuild the building in unity

nova crescent
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Yes.

Ignoring paths. And also paths can be built on already grown brambles.

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It becomes unplayable. Bramble will take over the whole map if you allow this. @shell fiber

shell fiber
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don't worry i have the fences fixed right now

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cost is down to 3 logs, no science lock

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but if it is really too awful i'll let path block brambles again ๐Ÿ˜‰

nova crescent
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Great. I was going to ask is planks needed. ๐Ÿ˜‹

shell fiber
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no, i think i lost some data because i had to rebuild the fence entirely, the dynamic model system has been reworked, that was easier this way

nova crescent
shell fiber
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praise my infinite kindnesss ๐Ÿ™‚

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(or lazyness)

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and in left to right order : coal drill with the animation fix (actually working), iron drill without the fix (not active but animating) and last coal drill but not acctive, hence not animating

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the trick is actually simple : make it workable by one bot

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so it can be a workshop, and use the worshop animator

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ah, crap, it doesn't work as i though

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it doesn't animate if it doesn't have a worker

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hmm

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let's try this "blockable animation controller" see what it does

shell fiber
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well... crap

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my solution doesn't work

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time for a weirder solution๐Ÿค”

tawdry bronze
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@shell fiber should the mod not have Timbercommon as dependency with latest update?

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and steam is missing all dependencies ThinkingIT
you can add items that you have subscribed to in the needed items list

nova crescent
radiant heart
radiant heart
shell fiber
shell fiber
woeful sun
#

So I made a thing: #1297339702353068033 which might help when searching for that elusive building in WB

radiant heart
shell fiber
radiant heart
#

don't stress about it, buildings foundation can be placed, it's just annoying a bit, as intended i guess ๐Ÿซฃ

#

brambles been worst

nova crescent
#

@shell fiber Will we need wooden gate to access this?
Lumber jacks can't reach it.

shell fiber
tawdry bronze
shell fiber
#

okay, let's try my idea for the drills ๐Ÿ™‚

nova crescent
#

@shell fiber Bug?
Floating fireball. Gives you haunted house vibe. ๐Ÿ˜‹

tawdry bronze
shell fiber
#

i'll add that to my fix list

#

it was just not a priority

nova crescent
shell fiber
#

basically this is what i'm working on for the drill

#

since there is no solution for the animation

#

the tarp will only appear when it's out of drill bits

shell fiber
#

i'll probably add similar things to other buildings that have similar issues

#

also :

#

was there anything else that needed urgent fixing ?

#

at the moment i don't understand the issue with the timbercommons dependency

nova crescent
shell fiber
#

oh i know it's for the irrigation tower, but why does it says the dependency is not here when it is ๐Ÿค”

#

anyway, uploading 4.0.9 ๐Ÿ™‚

#

aand i mamnaged to make an english mistake in changing the wood fence description. that will be for the next update.

nova crescent
shell fiber
#

yeah but i double checked and it's correct

#
  "Name": "TimberCommons",
  "Version": "1.10.1",
  "Id": "Timberborn.IgorZ.TimberCommons",
  "MinimumGameVersion": "0.6.8.3",
  "Description": "Various tweaks and modules for making buildings.",
  "RequiredMods": [
    {
      "Id": "Harmony",
      "MinimumVersion": "2.3.3"
    },
    {
      "Id": "TimberApi",
      "MinimumVersion": "0.7.6.0"
    },
    {
      "Id": "eMka.ModSettings",
      "MinimumVersion": "0.6.8.0"
    }
  ]
}
#
    {
      "Id": "Lapantouflemagic.1x1x2Storage",
      "MinimumVersion": "2.3.5"
    },
    {
      "Id": "Lapantouflemagic.Logstairs",
      "MinimumVersion": "2.1.1"
    },
    {
      "Id": "Lapantouflemagic.TexturePack",
      "MinimumVersion": "1.0.0"
    },
    {
      "Id": "Harmony",
      "MinimumVersion": "2.3.3"
    },
    {
      "Id": "TimberApi",
      "MinimumVersion": "0.7.7.0"
    },
    {
      "Id": "KnatteAnka.MoreGroups",
      "MinimumVersion": "2.0.8"
    },
    {
      "Id": "Mod Settings",
      "MinimumVersion": "0.6.8.6"
    },
    {
      "Id": "Timberborn.IgorZ.TimberCommons",
      "MinimumVersion": "1.10.1"
    },```
nova crescent
#

{
"Id": "eMka.ModSettings",
"MinimumVersion": "0.6.8.0"
}

Yours is {
"Id": "Mod Settings",
"MinimumVersion": "0.6.8.6"
},

shell fiber
#

oooh, what an idiot. i was looking at timbercommons, not mod settings

#

okay, thanks !

#

that will be changed in the next update too ๐Ÿ™‚

shell fiber
nova crescent
tawdry bronze
#

Example for Lapantuflemagic how Forward of message look like ๐Ÿ˜‰

#

just right clicked and selected Forward and this channel ๐Ÿ˜‰

radiant heart
woeful sun
#

Logstairs currently "live" file needs to be updated on mod.io

#

it's 2.0.6, and should be 2.1.1?

#

Untranslated in enUS:

Lapantouflemagic.BalloonLandingPad.DisplayName
Irrigation.Whitepaws
Detox+Irrigation.Whitepaws
Lapantouflemagic.Ananasjuice.PluralDisplayName
snow scroll
#

"You always need more beaver storage" - JC

radiant heart
snow scroll
woeful sun
#

I also discovered a bug that was causing log stairs and crappy platforms (and maybe power shafts?) to not show up properly.

shell fiber
#

Okay, let's try to not forget too much of all of that

#

I can probably do the steam dependencies from my cell phone

#

Nope, can't find the right button to do that ๐Ÿค”

woeful sun
abstract vector
#

Paper mills don't currently require cauldrons?

snow scroll
#

primative?

woeful sun
#

Primitive Papermill you mean

abstract vector
#

The primative ones do, the paper factory doesn't

snow scroll
#

no change there

abstract vector
#

Huh, guess I'm just high

shell fiber
# abstract vector

It's deliberate, in order to make the proper paper mill more of an improvement it frees you one cauldron ๐Ÿ˜‰
Also indirectly locks getting more cauldrons behind the first one because paper -> mechanic -> factory

#

To be honest I should have renamed the factory to workshop and the assembly line to factory but whatever

woeful sun
#

With Update 5, how does the Nuclear Steam Vent and it's water supply work?

#

green arrow means it should be producing water right?

bitter storm
shell fiber
woeful sun
#

I guess it's possible that JC has built his vent in the "wrong orientation" then, weird.

fervent herald
#

@shell fiber A button to deactivate company housing would be cool. I constantly have too much of a population and yes, I do something cruel and send people to an empty district. I do not like it.

sullen cape
#

Does the Nuclear steam vent need GoodWater to function? Wait that is part goodwater, JC's Steam vent complains that it's out of water...

thorny pelican
fervent herald
#

@thorny pelican No, I didn't, so did I miss something interesting?

thorny pelican
onyx night
#

The newly unlocked wooden fences and gates do finally make brambles manageable (YAY) but I think the gates are now immovable/undeleteable.

nova crescent
tawdry bronze
#

๐Ÿ˜ฎ missing Collission ThinkingIT ,
you should be able to use the delete tool for now and drag and select it

radiant heart
#

even with the mass delete tool if you drag over it it doesn't delete?

nova crescent
radiant heart
#

there was a similar issue on U5 with the powershaft tunnels, took smooth like15secs to solve it

shell fiber
# fervent herald <@542299373606928384> A button to deactivate company housing would be cool. I c...

as some people have pointed out with more or less sarcasm, the population growing almost uncontrollably is the very principle of this faction, so it's not going to change.

but if you constantly have cycles of population explosion then mass starvation, my advice would be to expand drastically your food production and water pumping, and build a lot of storage. generally make sure all of your farms and pumps are at max worker priority, and never use max priority for anything else, or exceptionnaly.

that will ensure your population is always more or less fed and watered, then the trick is to make sure you don't overbluild, or if you do, expand your farming again to compensate. a typical pitfall for new players is to abuse buildings like the tappershack or haverster cottage, yes they are more efficient, but early on you can get by with flags.

A late game colony often has around 700-800 beavers so it's never impossible to feed everyone ๐Ÿ˜‰

hope you'll have fun !

shell fiber
#

okay, fixed the lockkeys, fixed the hitbox for the fence gate, fixed the dependencies on steam...

old kite
#

My 'trimmed down' lemon canyon still has just over 1k bio beavers lol

#

it was over 1.3k at one point

bitter storm
shell fiber
#

unfortunately no update for today, because my GF wanted to catch up on some series ๐Ÿ˜‰

old kite
#

2 FPS is normal, right?

#

its good for these modern PCs to know how good they normally have it. Back in their grandpas day....

fervent herald
#

@shell fiber The group is also really fun. Well, if that's the basic idea of โ€‹โ€‹the group, then nothing else, I'll fully adapt to it and find a way.
the mod is just great. huge respect

#

I think this complexity is great and why so many things try, fail, learn and try again.

thorny pelican
fervent herald
#

@thorny pelican it's all ok

radiant heart
woeful sun
#

If quoting FPS, do you have to say what the game speed is too? FPS when paused is much faster than at 1x, and faster than 3x ๐Ÿ˜›

barren glade
#

Hey gang! Great work on getting the mod ready for U6! I tried to load it up but I guess I am missing something from the dependencies? Hass anyone see this error before?

woeful sun
#

I think Timbercommons is a know incompatability

astral harbor
#

But 2FPS isn't that normal, I'm getting approx 20 fps on x3

#

@shell fiber While toying around with Bots, maybe you could create high temp foundary version for bots? Or lock it behind some ridiculous amount of science (50k?)

#

Would be great to be able to automate those high risk jobs with bots in the late late late game

shell fiber
shell fiber
astral harbor
#

Also things like Mines and mentioned Foundry would be great to work 24/7. Since Bots are allowed to produce other Bots, I don't see a reason why not make it super expensive and allow them to work in factories.

shell fiber
#

Well then it becomes basic timberborn back again ๐Ÿค” personally I never really liked bots that much, for the longest time I didn't even want them in this faction, which is why I made those entirely mechanical buildings. I only added beavers back because it wasn't possible to lower work time since they still required haulers to feed the machines

So at best I could make sure sort of mechanised foundry that would run on its own as long as it's powered an fed ingredients.

But I'm pretty sure the foundry doesn't make any think that you need permanent production of, so in principle you could turn it off

radiant heart
astral harbor
astral harbor
# shell fiber Well then it becomes basic timberborn back again ๐Ÿค” personally I never really li...

It kinda has to go all the time if you want to do any jobs using dirt. That's the thing, that for a playthought where you don't terraform it's not a problem, but if you want to do any work around that you need the drills going and need a way of getting though the coal and iron, where best way is to do scrap metal and then metal blocks with big storage for it (but to be honest there is never enough of them).

radiant heart
#

at 1,2 k + 400 bots barely had 2fps at 2x

astral harbor
#

I kinda dig the idea of mechinized versions of the end game buildings, that would be fun. It could even be as expensive as Nuclear. But would give another goal to reach.

astral harbor
#

I was unhappy that I had to turn of x30 as it was 2 fps

#

I initially wanted to do 2000 + 500 bots, but that's not happening with the rates that I can get dirt. Takes too much time and not enough space in Lemon Canyon.

#

@shell fiber is the stacking limit on this largest storage (this massive one, don't remember name) intentional? I remember that last time I played it was like 5 or 6 max, while mega platforms allowed to build much higher than that.

radiant heart
#

laptop so... yeah, that would sure be a nice upgrade

woeful sun
old kite
#

cant you get dirt from the abyss? I swear thats how ive been getting mine

shell fiber
shell fiber
astral harbor
#

I mean I can always cheat the system using storage in mines

#

but that seems a little wastefull

#

but yeah eventually even this 500k can run out, so some more consisten method would be great

#

or buff the drilling for dirt in mines

#

that would help to resolve the core issue

#

I know the intention of limiting the dirt options in early game, but the deep mine drilling for dirt if buffed would be a nice viable alternative to the current process

shell fiber
#

I mean, it seems to me you're trying to reshape the entire map, which is not something I really advocate for.

Of course the primary reason why I made terraforming so impractical is to not undermine the "houses are dams" principle, but it's also to push people to play a bit more with what they have rather than leveling every map to the same blank slate

So in a way, if you need so much dirt that you have thousands of metal and thousands of ananas in storage despite also using the abyssal drill... You're probably doing something that is completely out of the scope of the mod ๐Ÿซค

tawdry bronze
astral harbor
# shell fiber I mean, it seems to me you're trying to reshape the entire map, which is not som...

I mean, some of that should be expected with 1300 beaver colonies. If you have everything planned out well enough the resources are pretty much never ending.

Reshaping a map is not being done because I have to do it, but more like I don't have anything better to be doing. The thing is that having 4x dynamite available and not being able to reasonable fill a "mistake" hole in the very end game is a little pain. Another example is a pond I had for Lotus Flowers, now not needed anymore due to Hydrophonic. Filling that in with dirt so I can re-use it takes ages.

So yeah I do get and feel the playstyle, but after some point there should be tools available to let us get those massive colonies reshaped ๐Ÿ˜„

novel portal
#

From my understanding, every building acts as a dam. What would be a good map to try this faction? Ing ame map or downloadable

snow scroll
#

Waterfalls is a good place to get familiar with the WBO

bitter storm
snow scroll
#

I have been playing this one for a while. It is still a good challenge.

snow scroll
#

An edit of the mod makers lemon canyon for more playability options and a tad less tediousness

nova crescent
#

@shell fiber Does bramble takes longer to pick? I believe it was a lot faster in U5.

novel portal
#

I assume not being able to flip farmhouses and water pumps is a limitation of the upgrade system?

tawdry bronze
#

could you not have flip enabled for both? ThinkingIT

radiant heart
#

the thing iirc lapan said it's the door voxels that mess it up if you flip

#

and the one that goes above forester/ittigation tower + triangle building is a whole other dumpster fire if trying to get that flipable

shell fiber
#

i'm also not convinced it really makes much of a functionality improvement, and it's a pain to make.

#

but in principle, if you make all parts flippable, that should work

#

exept for the end segments maybe

zenith marsh
#

is this bad?

#

do i need to rip it apart and start afresh?

shell fiber
zenith marsh
#

thanks a lot

shell fiber
#

how excaclty did you build this dam here though ?

zenith marsh
#

platforms

#

idk if it works it works ๐Ÿ˜‚

#

2 rows on building and 1 row on platforms

shell fiber
#

i guess i though about making this change at some point, then forgot

#

eh, okay, why not

#

wtf ? i checked my data and it is completely wrong

#

it shouldn't be placeable on platforms, especially the central line

#

oh well

#

on watertight buildings it's fine

zenith marsh
#

maybe i have some old version?

zenith marsh
shell fiber
novel portal
#

So for ijuries, you need medical beds? And for medical beds you need research, but research need lots of stuff to get going. What is the early method of treating injuries?

shell fiber
#

oh, right i had forgot about that

#

in u6 the balance was a bit off, but in U6 i had plans to lower the science cost of med beds

#

30 science instead of 80

#

but it's still a matter of choice

#

do you want to unlock industrial buildings first, or healthcare ? or better stairs etc

novel portal
#

I want to survive? Beavers can get injured before you can even unlock research. I assume it's the gnawing station. But I now have one of my 12 starting beavers taht got injured. I don't even have enough homes for everyone and haven't had a 1st harvest. There is no way for me to get research at this point. If my assumption is correct, I could have a large part of my colony being unable to work within the next few days. And no mean to handle that other than wait for them to die and be replaced.

zenith marsh
shell fiber
#

but also beavers naturally heal slowly

#

your beaver will maybe be off-work for 1-3 days but he'll be back on its job

novel portal
#

I think I'll do the opposite and give up. Most city builders have a technological flow, where you end up with a technological tree. Whitepaws to me fill more like they have a technological bramble, with more thorns, twists and turns than anything. I cannot see the path I need to take to reach my goal. I'll probably return to it at some point, but my motivation is gone :p
good luck with the mod though, as I said it look very interesting, but to me it suffer very much from not following the KISS principle.

shell fiber
#

i don't know what the Kiss principle is, but not having a clear tech tree is not something i can do much about because the base game doesn't have one. there is a tech tree billboard though, in the village menu.

i also have an old tutorial on the mod.io page for the mod, it's a bit old but i think the basics didn't change much. https://youtu.be/J1uKbaH8_ew

First part of the tutorial for installing and getting started with the Water beaver overhaul mod (Whitepaws custom faction)

I kind of winged it, but it's not too sloppy.

โ–ถ Play video
shell fiber
#

weeeell... that's really not what this mod is about, that is for sure. i made it specifically because i felt timberborn was too easy and lacked depth, so it's quite hard and there is a million things to manage at the same time, definitely not for everyone. if you don't like it, no worries ๐Ÿ™‚

zenith marsh
#

Distillary is flooded ๐Ÿ˜ข even the levees

#

How do I decrease the water level my one in this part of the map?

shell fiber
#

yeah that distillery is definitely not tall enough

#

well dynamite a path for water to flow out ? with half a screen it's a bit hard to say :/

#

or maybe cut out a channel on the side of the nuclear plant to let water go around it, right now it seems you're forcing it to go above

#

it works !

#

altough now that i look at it... it's definitely excessive

#

a few smaller fires were better i guess...

radiant heart
#

is it complicated to link the fire size to the receipe? ๐Ÿค”

#

i like when there are some little visual cues that you don't have to pop open the menu to know what's brewing

old kite
#

or perhaps even fire size to if its actively burning? Though i guess thats probably an extra layer of coding complexity. So like, small fire for making clay pots, big fire for nuking sawdust/other materials, no fire if set to nuke materials but has no materials?

#

Also just wanna say i follow the KISS mentality at work (engineering field) and i appreciate that water beavers isnt really like that...most of the time lol

snow scroll
#

@novel portal That is an option, yet I hafta say, Water Beavers are Messy. Relax, the beavers are tuff. i play LOTS of the overhaul. And am still often surprised at how wrong my assumptions were. Water Beavers, IMO, is about the challenge and trying something that "just might work", if only they would hurry. heh For reference, I have rushed science for medical beds. I spent my hard earned 160 science points and built the diease and illness beds right away cause the numbers were higher than Id like. 5 cycles later I realized I didnt prioritize the build... many cycles after that I found that the buildings are 300% more efficient when you prioritize them by haulers. All Im sayin is that its not that essential. It will bioost your wellbieng earlier the sooner you have em is all.

snow scroll
#

related/unrelated? If you rely on Mimicz mods to play WBO prolly aint for you. IMO

novel portal
# snow scroll <@280431583016517643> That is an option, yet I hafta say, Water Beavers are Mess...

Na, I'm good. I tried again because I really like the basic concept, but I couldn't. So far when I played, I felt like I could direct where the game was going while I was taking a few curve balls. Whitepaws were consistently spitting in my face "I don't care what you want to do, you're not going anywhere near that until the next 20 hours because you need 70 more different resources and a bunch of researches. I could not build a ducking dam piece by the second drought. Because you need metal for a dam. It felt way too slow and I am pretty sure I would die by the first badtide because I'm not sure I'd have the tools to handle any of it.
As I said, love the concept but hate the execution.

old kite
#

tbf its water beavers. You dont need a dam by the 2nd drought, especially since the mode is designed for normal difficulty. I treat water beavers as a completely different game mode and try to not get sucked into playing it like standard timberborn.

radiant heart
#

some stuff is made for the mod to ba playable on hard, need to know where you're going and what you're doing

snow scroll
#

@novel portal pro tip: custom settings. I hear yua loud and clear. I got more comfortable by simply delaying the first badtide. set it to forty cycles delay if ya want. It may be the 20th before you can floodgate anyway. It is a single player game. make it challenging not defeating.

#

And, It is not vanilla. It wont, It cant, play that way. This Is a different, harder, more complex, more resource branching and demanding game that also uses beaver labor. Sad to see ya go as it has literally given me thousands (sad, but true) of hours of escape.

snow scroll
#

LaPan if it matters going forward... in U5 it seems the assembly line wont let itself be placed on a base with any levees blocks

#

Maybe, like the advanced sawmill, I dont understand its footprint. It doesnt like being on top other buildings either. Itll self stack, with a ๐Ÿคทโ€โ™‚๏ธ .

viscid field
#

In the latest release, where are the other billboards? I can only find the tech tree and the news board. I'm looking into building the underground water storage, and it says to check out the billboard for more information.

abstract vector
viscid field
abstract vector
#

Even though the icon may be off there should be a version with the door at the top, might not be done yet, I haven't tested it myself

viscid field
#

Thanks. Last stupid question of the day.. How do I place the scroll rack INSIDE the Library? I have clicked on every square I can find in and on this building, and I can't for the life of me figure it out. NothingToDo

snow scroll
#

@viscid field its camera position dependent Gotta get real close. and or use layer tool. holds 11 racks total, 4 on bottom floor 7 on next floor none on roof. they go againt the walls. arrows point left when facinmg wall.

viscid field
#

Thanks! I will surely give this a try. I tried to use the layer tool to go down in layers, but 3 is the lowest it would go, which happened to have been the top of the library at the time.

snow scroll
#

I just scroll in so can only see in da library

novel portal
#

Are these the only floodgates you can make?

snow scroll
#

Correct. And , case in point, It is a different game.

novel portal
#

How can you handle badtides if you can't send the badwater a different way?

snow scroll
#

Beaver contamination jail. no food or water and they heal, Beaver Washing Machine is supa efficient but also a blueeprint.

#

and Bypass if can. But the saving grace for crops is the small irrigation tower

novel portal
#

So I can't prevent contamination at all? I have to let my population get sick then heal them?

snow scroll
#

the bridges are free to span rivers.

#

I often try to have a fluid dump (only accesible as lido) rice paddy, and throw a river bath in as well to get through badtides

#

Essentially you need one farmer (different than farmhouse as you get into upgrades,,,) for every 3 houses. a pump for every 5or six as so many recipes also use water.. Not always as timely as you want but you do always get answers when ya post em here! @novel portal Have fun, change some paradigms. I find it faster to exit to desktop rather than load from in game if you decide a save point is a better place than where you end up ๐Ÿ™ƒ

woeful sun
#

ahh, the warning is not in the Steam Workshop version of the image,

#

and lacking in the actual text,

#

btw, the Mod Manager not deleting old files when upgrading bug should be fixed with v3.0.3

shell fiber
shell fiber
shell fiber
shell fiber
# novel portal So I can't prevent contamination at all? I have to let my population get sick th...

unlike in the base game where you can divert badtides easily and defeat the entire mechanic in a handful of cycles, here for the first several (many) badtides, you will essentially have no choice but to let it flow through your town and live off your water storage for the time being. You can protect your crops with the pollution repelling recipe of the irrigation towers, but that also consumes water...

#

One of the things I attempt to fix in this mod is the game lacking choice. Again will you rush to get the floodgate dam or head into an other direction ? I never liked how most people start their playthrough by making bad water do a U-turn and forget about it forever. Sale for science : build a couple inventors and forget about them forever

#

Same for building the dams, just pile up a hundred dumb blocks of wood and here you go, no drawback, no thinking.

Here even if you want to rush the floodgate you'll still need a mechanic, a factory and a bunch of other stuff, which means your population will also increase and if you're not careful you can starve your colony, which means there is some risk in being careless, even quite late mate in the game this can still happen, while in vanilla the game never throws anything at you except ridiculous 30 days droughts on hard mode.
After cycle 10 or so I'm like "whelp, survival is guaranteed now, guess I've won" and get bored ๐Ÿ˜

snow scroll
#

๐Ÿคฆ Think I get it now. the Assembly line is a 4x4 footprint despite the legs, and appearing as if it should stack on a 4x2

radiant heart
radiant heart
#

like, black for coal, green for nenuphars, pink for flowers and brown for dust

shell fiber
shell fiber
radiant heart
#

not the fire, the walls of the burner for the receipe. On/off would just be the size of the fire

sullen cape
signal swan
signal swan
onyx night
#

Is it a known thing that Water Cannon's cause the game to crash? Twice I've tried to place the 30 degree cannon and got unhandled exceptions.

v0.6.9.0-7b431f2-sw
KeyNotFoundException: The given key '' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <20a025bba6874f73adca28fec451f638>:0)
Timberborn.ModelAttachmentSystem.ModelAttachmentService.GetSpecification (System.String id) (at <09471b6320434ec999f1e7198d4464d6>:0)
Timberborn.ModelAttachmentSystem.ModelAttachments.GetOrCreateAttachment (System.String id) (at <09471b6320434ec999f1e7198d4464d6>:0)
Timberborn.WaterBuildingsUI.WaterOutputParticle.InitializeEntity () (at <6d0f119bc0eb43f385fd1a9c8175f096>:0)
Timberborn.EntitySystem.EntityComponent.Initialize () (at <fa615ac334be4cb7ba337534feed5553>:0)
Timberborn.EntitySystem.EntityComponent.Start () (at <fa615ac334be4cb7ba337534feed5553>:0)

shell fiber
#

i'll try to fix them soon.

#

in the meantime :

#

better in daytime

woeful sun
#

That looks horrific, well done

shell fiber
#

it's the same as before ๐Ÿ™‚

viscid field
shell fiber
#

oh, it's really high-tech, it's done with unity screenshots and MSpaint ๐Ÿ˜…

viscid field
#

Damn.. I'm not smart enough to play around with Unity... LOL

#

I imagine you build it as a project or something?

shell fiber
#

yeah, the whole mod is just a big unity project, i arragned the models in the 3D space and took a few screenshots, it seems hard to do without the models

#

on a completely unrelated matter: i have a small issue with the water cannons : if you make it point at an underground target, it crashes the game ๐Ÿ˜ฌ

#

which i can solve through annoying means at best

#

like having the flag occupy some space

#

which requires me to rewrite the entire building's bloc occupancy ๐Ÿ˜‘

viscid field
#

Sounds easy enough for a genius like yourself?

shell fiber
#

also the particles are weirdly truncated ๐Ÿค”

snow scroll
#

Any chance Badwater ina cannon will be red?

shell fiber
#

it...depends on the depth available ? ๐Ÿคฏ

shell fiber
#

there used to be a script for that though

snow scroll
#

It would just be an added sparkle to the mod, unnecessary. especially not a priority

fervent herald
#

@shell fiber What exactly is the dike? You can only build it as a single part and not in a row and at that price?

shell fiber
#

dike ?

#

enough for today, GN !

#

(i have nothing but modding planned for the whole WE though ๐Ÿ˜‰)

old kite
#

I assume they mean the levee?

fervent herald
#

yes

novel portal
#

Lumberjack barn says it can support upgrade but I can't really get anything on top. As for the harvester cottage, I don't see an harvester upgrade. Is it only there to allow other upgrades on top?

snow scroll
#

It needs a companion building..

#

Either the irrigation tower(sm)/forester or another triangle building. They go on the left side of barn when facing it.

#

unlike the farmhouse the barn can, but doesnt have to be, offset.

radiant heart
old kite
#

Not sure if this has been reported yet, but large water wheels are placing on single platforms as if its a double. Crappy platforms work fine.

#

hrm, had some issue placing a corner shaft as well, but got that to work. It was trying to place at 2 high until i got the camera/cursor just right

shell fiber
#

just finished fixing the water cannon, god that was annoying

#

i'll look into those water wheels

#

probably poke at the engine while i'm at it

#

oh, the problem was comming from the platforms actually

#

fixed

shell fiber
#

does anyone has a screenshot of the power shaft bridges from battery_smooth for this faction

#

i can't remember which color palette we had settled on.

#

oh i found it, discord keeps images for a surprisingly long time

novel portal
#

Apparently, you can'tr build a district center from the bottom.

#

This works though. Since the beaver enter from the floor below then onto the platform.

shell fiber
#

hmm... i'll have to recheck this, this is intended as doable

novel portal
#

I expect it's because they can't build from inside a building and there is no place to stand outside and in reach.

shell fiber
#

basically yes

snow scroll
#

Oh.. cant in U5 either. Pit n ladders no problem now. The pit liquid storage is only transversable (without pathing) from the original exit not all 4 ways, though, after the last fix

novel portal
#

How can you get Tar?

onyx night
#

The Artist Lodge seems busted, I can only place the building if the front terrace is above ground?

#

Although, I guess that would be considered โ€œartisticโ€.

novel portal
#

Where is the alchemist? I can't find it in the menus

shell fiber
#

it's in village tab > village jobs

shell fiber
#

the solar array and engine are apparently functionnal

#

i took the opportunity to increase the engine's power
300hp -> 1000 hp
8 methane/h -> 10 methane

#

but i'm concerned about the carry ability of beavers in that regard

#

so i might divide all productions and consumption by 2-4 to make it easier to carry around

#

because the weight cannot be less than 1

bitter storm
shell fiber
#

of the cannons ? no in principle it's the same as before

#

but not the same as the base game

nova crescent
#

@shell fiber Tree nursery can't be built right until ballons come?

snow scroll
#

Correct, and trebuchet and mechanical drill๐Ÿ™ƒ

snow scroll
#

Or the drill and a buncha piles for the rock until you can trebuchet

bitter storm
shell fiber
#

the particle texture was not extracted correctly or there is some whacky unity shader shenanigans that i don't understand

#

but fire always work 100% no problem

#

so blue fire it is ๐Ÿ™‚

#

also, fixed that

#

also, behold my new solution for giant plafroms !

snow scroll
#

Sweet!

shell fiber
#

and of course to go with that, the giant pillars are self-stackable

#

strictly speaking they can also support watertight buildings

#

which does not provides much benefit, but you can

bitter storm
shell fiber
#

there is 3, 4 and 5 tall giant pillars

#

the megaplaftform just snaps on them

bitter storm
shell fiber
#

that will solve the problem of plaforms sometime being build before the thing that supports them

shell fiber
#

update incomming !

gleaming tree
#

lapan is on a roll today! great work mate

shell fiber
#

i spend the whole day modding and yet i have still so much more to do ๐Ÿ˜…

#

i'll try to get to those ballons soon

snow scroll
#

I appreciate waht you do for us!

shell fiber
#

so you cant' do that

#

but you can do that

#

which also means that i don't need to bother restoring the multipurpose outdoors workspace, because you can just build as many primitive ironworks / gnawing stations as you want

#

for example :

#

not gonna lie, i'm pretty happy about this thing

novel portal
#

Is there some sort of District crossing? I couldn't find it

shell fiber
#

uuh, i think i didn't fix it yet

#

so, no

#

but eventually there will be

#

(but who likes districts anyway ?)

novel portal
#

I do, because it's the only way to have somewhat large bases without beaver having to spend half the day running to their jobs

#

Like this. I want to build on top of the hill, but my town center is all the way to the right. I can also only have 1 district if I can't pass resources.

shell fiber
#

to be honest i think you're right, but i find it always so annoying to set up entirely autonomous districts...

#

i'll try to fix the district crossing tommorrow along with the balloons ๐Ÿ™‚

#

shouldn't be very hard

snow scroll
#

You can hopscotch the one district center around. just dont attach to road till fully built and just after destroy the old one. As un elegant as it is, a "quarentine" district (attached to nothing) may save a run๐Ÿคทโ€โ™‚๏ธ

shell fiber
#

okay, going to bed soon

snow scroll
#

Like building the one to replace the broken down cart.

shell fiber
#

GN !

snow scroll
#

GN!

novel portal
#

I really need to emake the entire thing soon. I need to unlock basic stuff like bigger storage, stairs and platforms so I can make better things.

snow scroll
#

M<ake sure you check the needed ingredients to build whatever you spend your science on... They may be locked behind, yet another, building....

novel portal
#

I know. I already checked. Like I really want stairs and platforms, but I can't yet make them.

snow scroll
#

I will probably let the berries take over my farmland as i move up. Until I get GMO. Im usually supa spread out and feeling the travel pains. watchin JC, he kept everything real tight... Ima try it but tricky to give up that 'perfect' spot for things heh

nova crescent
#

How do you make lotus grow flower? Farmer picks them up before they can grow the flower.
@shell fiber

shell fiber
#

I just had a potential good idea : the library will be a recreation thing and store blueprints and stuff, while for science I'll make something more like a "Beaver school" that will have the functionality of the current library

#

If someone feels like proposing a design while I sleep, feel free to ๐Ÿ˜Š

#

(this is because the "attraction" part of the library currently didn't work)

#

GN again ! ๐Ÿ˜ด

nova crescent
#

So, I think in U5 the harvest of lotus was plucked lotus.
That's why Handicraft's lodge has a recipe to separate out lotus flower and nenuphars.

Now in U6 the harvest of lotus is lotus flower and nenuphars.
Which has two separate time to grow. Now the problem is farmers are picking up nenuphars and
I can't get the lotus flower.

@shell fiber Please let me know how to tackle this.

abstract vector
snow scroll
nova crescent
#

. I think it was in U5. As lapan mentioned it.

radiant heart
radiant heart
snow scroll
#

Maybe gathered around a sequoia stump

radiant heart
#

with a small footprint pawprint tho, it adds one more thing early game when space is at a premium, like 3x3 or 4x4

snow scroll
#

Minds eye had campfire size, I agree

snow scroll
# shell fiber for example :

Nice! I do, though, like the outdoor workspace for its alternate recipes and faster completion with fewer beaver. Say nothing of it being a really neat addition with a buncha 'skins', It also seems to force me to work out my methane and factory supply streams.

shell fiber
shell fiber
snow scroll
#

What happened to "town center" Is that still a thing?

bitter storm
shell fiber
#

now that i'm a bit more competent with blender i can make balloons nicer ๐Ÿ™‚

bitter storm
shell fiber
bitter storm
bitter storm
# shell fiber

Wait does the "basket"/cargo of the balloon have image versions of the load it carries to that faction for the trade?

shell fiber
#

although that is likely doable

bitter storm
#

Haha lol

#

Oh

shell fiber
#

letme think about it ๐Ÿค”

#

it might actually be pretty simple

#

for example i could make somethign displayed on the landing pad probably easily

#

but on the balloon that is harder, because the animation is canned in blender and the thing that changes visuals is in unity

bitter storm
shell fiber
#

oh, it's just a manufactory

#

you can make reciepes that convert A,B,C into X, Y, Z with little to no restriction

#

problem is that i can't really bind the animation to the thing actually running

#

i guess i could... but there would be weird inconsistant things

#

like the balloon pilot (if there was) suddently hopping out of the balloon to go to sleep or have lunch, then magically resuming his trip

snow scroll
#

is that the same kine thing you fixed with the "no bits" tarp?

bitter storm
shell fiber
#

basically same idea yeah, except adding a tarp to the ballons wouldn't work and the ballon would go straight through it ๐Ÿ˜…

snow scroll
#

Ahh, Magic Beaver! I remember this one...

shell fiber
#

taking a break and stuff

#

actually that makes me think i still haven't taken a good look at the ironteeth earth repopulator

bitter storm
bitter storm
shell fiber
#

my idea (subject to change) is to make some sort of huge fusion reactor that initially deletes water, but once is complete and flooded (to force people to build a real dam) start making far more water that in deletes and is never affected by droughts or badtides.

#

an other idea would be to make a huge nuclear missile and nuke the last humans hiding on the moon ๐Ÿ˜†

snow scroll
#

Lol. you know, either or... heh

snow scroll
#

wireless (no powershaft required) kine Fusion? heh

bitter storm
shell fiber
#

to be honest i didn't think further than this

snow scroll
#

factorio style, you launch, you win..

shell fiber
#

but part of me feels that the end point being launching a rocket to space is a bit overdone

#

the FT want to send seeds everywhere, the IT want to repopulate the earth, i think it makes more sense for the WP to want to rehydrate the land

bitter storm
snow scroll
#

Um, in case you are to close to it to see... Water Beaver Overhaul, is a little over done. In the best possible way. why stop now?

bitter storm
bitter storm
snow scroll
#

heh, As well! Yet in the 'spitballing' stage, i like to encourage Lapan ๐Ÿ™ƒ Who knows what the end will become. heh

shell fiber
#

well the nenuphars are cut by the farmhouse, while the flower are harvested by the gatherers

#

so what you can do is plant your lotus somewhere, and then remove access from the farm (destroy the stairs / ladder that lead down) and give access on an other side to the gatherers

#

but i also wanted to make a flower-only variant specifically to make it easier

#

maybe i'll have time for that today

#

also, lotus will grow and expand on their own, so if you remove the planting order from lotus that are at the limit of the farmhouse range, they will likely manage to spawn seedlings out of the farm's range, at which point they can endlessly be harvested for flowers

#

not entire sure how practical that is to be honest

#

but plucked lotuses and having to split them is clearly a pain, so any solution that doesn't imply that seems good to me

nova crescent
snow scroll
#

heh, not even block a clockwerks anymore

snow scroll
shell fiber
#

grumpf

#

the animation is whacked but for the time being the ballons seem to work

#

let's get the dristrict crossing timbermesh-ed

shell fiber
#

that was pretty easy

#

okay, so i think i did most of what was vital for today, next i'll either solve thtis lotus issue, or poke at the pantry mod

#

oh, it's not fixed yet, whelp, lotus it is i guess ๐Ÿ˜…

novel portal
#

https://mod.io/g/timberborn/m/housingoptimize
Well that would also solve the district issue. The biggest problem with district solves is that many beaver end up living far away from their jobs, taking hours to reach them. This would be a solution that doesn't require them. Sadly the mod is not up to date.

#

Also, I remember you saying that you didn't want floodgate because they were too easy, what about making them require power? That would put it behind some of the tech bramble but would allow for more manipulation of water. I'm going to be honest, with the update 6, I wanna build an apartment complex of beaver with an aqueduct sending a cascade a water down the middle. And not being able to manipulate water during badtide to prevent every single house to have it is troublesome.

shell fiber
shell fiber
shell fiber
#

maybe if i make it a bush...

shell fiber
#

ah, right, that causes a crash when attempting to prioritize with the gatherer ๐Ÿค”

novel portal
#

Why the double platform? Can't you build a platform on top of a platform?

shell fiber
shell fiber
#

for the school i was thinking somethign like that

novel portal
#

I have no idea how feasible this would be, but what about a modular structure? Make it 6 pieces that would require to all be connected and let the player make their own design?

shell fiber
#

hmm... that's not really possible

#

it's possible to make modular-ish buildings using the upgrade system, but it usually makes something quite clunky and complicated

shell fiber
novel portal
#

some maps may not have easy access to such a large open space to place it early on. It's supposed to replace the research aspect of the library right? On certain maps this could simply not be possible. An argument could also be made that it's not really your problem :p

shell fiber
#

well there's some guy who made a 4x4 map with some sort of spiral staircase on the side, so yeah ๐Ÿ˜…

#

let's go with something like that

#

still looks nice, but smaller, and the roofs are stackable so it doesn't waste that much space

#

with the correct doors that's what it does

#

i'll put a tree and a couple benches in the courtyard or somethign

#

but the area should be partially buildable

radiant heart
#

that HUGE !!!!

#

at least for a early game building

#

walkable all over?

#

and 3x3 can support the tower buildings/district center?

shell fiber
#

yep, that's the idea

#

you can build your town center on top, or more pit-and ladder lodges

#

and whatever you like on the other surfaces

#

it will also be watertight and house 6-9 beavers ๐Ÿ˜ˆ

radiant heart
#

9 is a bit overkill IMO

shell fiber
#

i was waiting for knatte's bot to generate an update notification, but it's still not comming so...
mod updated ! along with the texture pack

shell fiber
radiant heart
#

compared to the librairy that housed none... it's already quite boost

radiant heart
#

did you tone down the cost of science a bit to compensate the extra pop?

shell fiber
#

oh i didn't push it yet

#

but i don't think +6 beavers justify lowering the cost of the game forever

radiant heart
#

๐Ÿค”

#

agreed, gonna slow down the start quite a bit tho

shell fiber
#

I'll get to that an other day

#

now i think people can go as far as almost the ENS right ?

#

i still have to fix the CW farms and the abyss

#

but that will be for an other day.

#

GN !

radiant heart
#

GN

abstract vector
# shell fiber maybe if i make it a bush...

Can you make it a tree that is still harvested by the large farmhouse? So let it grow and let the harvesters farm the flowers or mark it for cutting and get the nephumars

halcyon trellis
old kite
#

Looks like theres a display issue with the IT style pile.

Also not sure if its been brought up, but sunflower oil and nitroglycerin dont visually 'show up', at least in small and medium tanks.

#

sorry if this stuff has been reported before, figured i'd mention stuff when i see it lol

shell fiber
shell fiber
radiant heart
halcyon trellis
#

just meant, can you rotate the building and have the paths out face different directions

radiant heart
halcyon trellis
radiant heart
shell fiber
#

Ah, well the building comes in one single piece so you can't rotate only the top part

halcyon trellis
#

is this building stackable? oh ok

#

i was missing something

shell fiber
#

And I didn't plan doors to nowhere on the back side ๐Ÿ˜…

#

But maybe a second entrance could be nice

#

Yeah definitely an entrance on the left side, this way you should be able to place a forester on top of the 2x2 area and it can access the outside without losing too many steps

#

(need to check the orientation)

radiant heart
shell fiber
#

Oh I just had a good idea for aqueducts ๐Ÿ˜Š

shell fiber
#

Like an impermeable floor and two watertight walls attached to giant pillars

radiant heart
#

with giant pillars self stacking it sounds like a nice way to do some really dumb shits ๐Ÿคฃ

shell fiber
radiant heart
#

just waiting for the point you say "LEt's go" transfer is done" and i'm going for diaorama, still unsure about hard or normal but... time will tell

shell fiber
#

I guess that will make the new school worth it since it gives you two levels of elevation already ๐Ÿ˜…

novel portal
#

I think my colony is dead and with it my foray in Water beaver. In hindsight, I now know what I would need to do, but I don't wanna start over. To anyone starting the mod: Pump water. Lots and lots of it. You never have enough. Make a couple of irrigation tower away from anywhere badwater can touch, and you can ignore everything the game has to throw at you. As long as you pump and store enough water inbetween drought/badtides to keep the irrigated fields running, you're good.

shell fiber
#

yes, having tons of water storage is definitely a must

#

and no worries, take your time, you can always come back at it later ๐Ÿ™‚

fervent herald
#

@shell fiber

shell fiber
#

And also : shit, i forgot that i can't make multi-leveled watertight buidlings ๐Ÿ˜ฅ

fervent herald
#

that causes the error?

shell fiber
#

oh, no the watertight thing is completely unrelated to what you have

#

actually i don't see any issue with the log you show

#

if you had a crash, just toss the entire error log file in here

#

probably the crash message is much lower

#

my watertigthness issue means i could at best do something like this

#

which is far less pretty

#

or shrink everything to one level ๐Ÿ˜‘

shell fiber
#

well for now this looks fine

#

might try the two-tall one

#

anyway, i finished work late and now it's almost 2am, should go to sleep

snow scroll
#

That is a huge footprint, that you cant place the needed mats in storage underneath as you can currently. I do like the clock tower and fency space! Yet late game we could essentiually have the whole colony on platforms?

zenith marsh
woeful sun
zenith marsh
#

fixing this was a bad idea AngryFT

#

have been sitting infront of the screen for hours now... totally not worth it

onyx night
#

Got a new error. Not 100% sure what caused it. I was off looking at the progress on a levee and "boom". Beavers were building large storage piles for waste rock and dirt so maybe that's related.

snow scroll
snow scroll
shell fiber
old kite
#

i have a lot of that area turned into bamboo farming. I was extra crazy and have the 'upper' area there largely cleaned out as well and grew sequoias up there

shell fiber
snow scroll
bitter storm
shell fiber
#

okay, finished work not too late today

#

i'll leave the library as is for the time being (ie : same as before)

#

i'll fix the forester/irrigation tower upgrades and then probably start hacking at the 3 billion needs those beavers have

bitter storm
shell fiber
shell fiber
bitter storm
#

In Japan/Korea by any chance? Your time zone seems to match that

shell fiber
#

yeah japan, i went there for my pdh, ended up staying there for almoste 10 years now ๐Ÿ˜…

#

not gonna lie it's a pretty good job

#

but the pay is kind of meh

bitter storm
shell fiber
#

at least right now

bitter storm
bitter storm
bitter storm
# shell fiber but the pay is kind of meh

Well as far as I know, unless it is some cutting edge/defense/critical tech, research pay of generally low
Well I am a college student, so I can't really comment on it too much

shell fiber
#

after that it kind of chains on its own, i already got scouted for a next position with better salary

#

but i'ts not a done deal yet so ๐Ÿคซ

#

but research has the immense advantage of not being too routine-y

#

also there is some degree of freedom regarding time usage

bitter storm
bitter storm
#

Also, are you French? Or do you have an interest in French? Asking because of ENS

shell fiber
#

yep, french

#

which is not that uncommon in japan i think

#

many people kind of flee france for japan, because the situation at home is... well shit

#

what i appreciate the most here is probably the safety and the sense of peace you get from it.

#

i never have to worry about get my stuff stolen, taking trains late in the enving and so on

#

updrades are all restored

#

except the builder and hauler upgrades for triangle buildings

snow scroll
#

Just curious... how many languages do you speak? English, French, Japanese?...As an ignorant American I only speak a wee bit Australian, some Canadian, a spot o' British, my poor Englrish and as a Pacific islander, small kine Pidgin...๐Ÿ™ƒ

#

I'm Smrtr den i thought, thats 5 or six heh

bitter storm
snow scroll
#

why is there no theft? have they beaten addiction?

bitter storm
bitter storm
bitter storm
#

The ethics are ingrained in childhood itself

snow scroll
#

hmmm. was for me too but I still stole that pack of gum...

bitter storm
snow scroll
#

and im pretty sure its not my wife in the bathroom๐Ÿ˜…

snow scroll
#

forced joke. they seldom work

bitter storm
shell fiber
shell fiber
#

My pet theory is that yes it's engrained in education, but also in the manga/anime culture.

In most / all manga the main character(s) are what what in the west we would call a "goody two shoes" (which already has a bit of a boring connotation) : they never cheat, always do the right thing, try to bring others back on the right path etc.
And on the other hand what do we have ? Kid paddle who constantly try to cheat the arcade machine, Gaston lagaffe who's a general nuisance to his co workers and a major slacker, batman who thinks he's above the law etc. (there's plenty but I don't know which are mostly French or more international)

That doesn't really set a good example if you ask me.

#

But also in Europe, we have to face it, we're letting in our countries people who really have no respect for us an are only here for work, they don't try to integrate because they shit on our values, and because they don't have the codes to navigate our societies (not that they would want them anyway) they end up being second rate citizen, which makes then resent us even more etc. From that point why would they respect anything ?

Thankfully people across the political spectrum (at least in France) are starting to realise that there is some truth to those discourses and their only choice is to ignore it and lose, or accept it.

#

But enough of the political rant, it's not really the place, and I don't expect everyone to agree with my take on it

sullen cape
#

I wonder if there are any "Western style" stories about how "power corrupts" in Japan?

#

Back on topic, did we work out why JC's Nuclear power steam vent didn't have access to water?

bitter storm
bitter storm
bitter storm
abstract vector
#

Are 2x2 piles meant to not be able to be built on overhang platforms? 1x1 are able to be built on them

gleaming tree
#

are you still able to put a cruddy pile down, put the platforsm onthem and put yet another pile on the platforms in u6?

sullen cape
shell fiber
# bitter storm I partially agree with it, but also, as far as I am aware, there is no proper Eu...

There's no unified European culture, but we clearly have a common background. You never realise it until you go living abroad (and by that I mean halfway across the world). It's very difficult to explain but something you wouldn't even think about is sometimes a really big issue and vice versa.

Most people are nice but ask an Arab man what he would do if his son turned out to be gay and you'll see something very different. Most cultures in the world have this kind of considerations that most of us world consider inbred level of stupid, but from their perspective we are degenerates without moral values.

Westerners do well in northeast Asia and conversely because the social structure is fairly similar, but that is just not true in the whole world IMHO.

#

An example I could give is a friend I have from Sri Lanka, a really nice guy from a pretty good family, but he was horrified at the idea that he could be ask to pick up the poop of his own dog if it shat in a park, because that's a job for... you know... lower people

#

My point is that you take a good person for his own culture and transpose to a European lifestyle and suddenly the guy is an insufferable asshole ๐Ÿคท

#

It could work but we need to be aware of the differences and explain clearly what is acceptable and what is not, but we can't do that if we operate on a "all cultures are equally beautiful"

#

Anyway, I like taking politics but again not the place