#Water Beaver Overhaul

1 messages ยท Page 33 of 1

radiant heart
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nice, cauz that one is a doozie and always requires some micromanagment untill hyper late game

snow scroll
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oh haha. clearer! so gonna pre-separate nenuphers and the lotus flowers? they kinda make the necessary handicrafters/lodge size dam piece reasonable to have so many...

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Which could be another reason for an early game 3 high building...

shell fiber
snow scroll
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I feel it forces you to open up the tech tree options for ways to use the parts

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it is a doozie yet its workable. id wait way too long for the mech cook house if all the sudden I couldnt get gas cause I couldnt make more nenuphers due to lack of space.

radiant heart
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if you "harvest" the flowers and "cut" the nenuphars, nenuphars gonna become much more valuable and hard tho... methane... and... yeah, probably gonna need some balance

snow scroll
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Yer clever and the changes make sense after I get used to em. I will stop pre-whining heh

shell fiber
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So you'll mostly always have nรฉnuphars, but Lotus will start to come mostly when you are full on nรฉnuphars

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Or if you set up a space where they are safe from the farmers ๐Ÿ˜…

radiant heart
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will have to see i guess

snow scroll
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A forced pause building... that throws a wrench into my zerg everything playstyle

radiant heart
shell fiber
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well nothing ever spreads when they are in a planting area ๐Ÿ˜

radiant heart
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yeah but if you "unplant" the edge they can grow, kinda like how i spread my berries beyond the planting lane of the nursery

shell fiber
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yeah i guess that could work

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i can give them a relatively high spread rate

snow scroll
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Unchecked Bramb.., er Lotus aggression! Im picturing JC fighting underwater bramble like conditions

radiant heart
shell fiber
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whelp, just tested, there is absolutely nothing preventing me from having two different kinds of cabbages

snow scroll
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oh wow yua. thats the new challenge in the lemoncanyon map. suitable and large enough 2 deep water for lotus.

shell fiber
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those are visually identical right now, but the right ones are planted by the large farmhouse

radiant heart
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so the 2 kinds of grapes could make a comeback or it' too much trouble down the road for the juicing and all?

snow scroll
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do they work in the same recipies is the real question, i believe.

radiant heart
snow scroll
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aha, finally, we are on the same page!๐Ÿคฃ

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that cracked me up. started choking on MY cabbage

snow scroll
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they dont seem to be getting better

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I believe I placed the med bed during a drought๐Ÿคฆ

radiant heart
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woopsies

shell fiber
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cabbages

radiant heart
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nice, only not convinced by the blue leaves tho

shell fiber
snow scroll
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Less Mauve, more dark purple. can you do white leaf veins

wary panther
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Blue cabbage exists, but generally only after you sautee it (you have to start with red cabbage and then make it nonacidic)

radiant heart
wary panther
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since cabbage pigment is actually a strong acid/base indicator (it's one way to make homeade litmus paper)

shell fiber
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hmm...

wary panther
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You get a real blue somewhere around pH 10 or 11. But you probably don't want to eat it at tha tpoint.

snow scroll
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Can I use it to test my pool ph?

wary panther
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which would definitely be too alkaline for anything to grow in it

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would be kind of a fun easter egg if the contamination discolored it along the pH-indicator colors ๐Ÿ™‚

shell fiber
wary panther
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aww

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Can I use it to test my pool ph?
Sure, though it's probably not ideal for that (since you're aiming for a pretty narrow range you'd be looking for a blue-indigo kind of color, - by the time you get to dramatic shifts to pink or green, you're way too far

gleaming tree
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what if there was a seper late plant, that only grows in plant water

wary panther
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but if you have a good eye for color-matching it's certainly reactive in that 7-ish range

gleaming tree
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and can be juiced for... medicinal purposes..... that increase beavers speed

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and i cant wait for cabbage

shell fiber
gleaming tree
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ignore the plant water, i ment bad water

shell fiber
radiant heart
# shell fiber

don't wanna sound picky but a bit more redish in the purp one could help ๐Ÿ˜‰

shell fiber
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i think there's enough pink in this mod ๐Ÿ˜…

snow scroll
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ya, right side gettin close

radiant heart
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just to look a little less cartoonish, like a bit lesss "glowy purple"

shell fiber
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which one ? the wet or dry one ?

snow scroll
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dry one is wrong color

gleaming tree
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all the cabbage

shell fiber
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okay, rice is back on track

shell fiber
snow scroll
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nice! Always wondered how they got brown rice. plant it on dry land๐Ÿ˜…

shell fiber
snow scroll
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correct

shell fiber
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the central round one is fine ?

snow scroll
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the wet ones look good

shell fiber
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honestly the reddish color is kind of weak, but that will do

shell fiber
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pumpkins

sullen cape
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Oh that looks cool ๐Ÿ˜Ž

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Can you stack things on top of the Hauling Tower? After watching JC's video

radiant heart
radiant heart
radiant heart
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the only reason it has "solid" in the description is that you can hang a bridge from the door

sullen cape
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Oh shame oh well

snow scroll
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heh, ya, Ive tried many ways but nuttin else will reach it. even stacked against pit n ladder towers the top or

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is inaccessable

halcyon trellis
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Not to make this mod more complex, but... Pizza would be fun. Maybe a ninja turtle nod? Lol

fresh torrent
# shell fiber pumpkins

were getting new veggies? >.> if we are adding lots of veggies and crops and stuff thatd be sick

radiant heart
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apart from sunflowers all crops are WB exclusive iirc

fresh torrent
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heh...ive been gone for like a year ๐Ÿ˜…

radiant heart
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lol, some might have been there already but can't remember

fresh torrent
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i remember when this mode came out

radiant heart
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now they got a full menu

fresh torrent
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i played like 12 hours a day

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it was bad lol

snow scroll
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I believe we can relate. heh

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and bad compared to what?

radiant heart
snow scroll
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I figure its too late for that. heh

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no time for sleep...Im still trying rectify the flooding in the map edit. I guess I have all the tools but you know, math n stuff. testing 3.2 now heh

radiant heart
snow scroll
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I started off making lazy river style maps. no single tiles. not too cluttered. lemon Canyon broke me of that. Im havin fun map makin for wbo as playin em

radiant heart
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played the same version as JC is doing, maybe when U6 comes out i'll start there, would be a nice change of pace since normally I always start on waterfall when a new update comes up.

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At the same time, would lose the "balance watch" since i'm in a "rough" zone

minor atlas
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does anyone know what this error means? my game wont load anymore ๐Ÿ˜ฆ

radiant heart
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it's normal since grapes were changed a bit in the late U5 versions

snow scroll
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The More Plants map reader mod has been updated a few times. Is yours?

minor atlas
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The error I'm getting is "too many atlases loaded"

radiant heart
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might wanna share the crash repport in here and some smart ppl could help you out

minor atlas
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[Warning: Unity Log] Too many atlases loaded (2)! This should not happen. Exit game to print usages.
[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 218, exceeding the expected size of 30

then goes all the way to:

[Warning: Unity Log] The EnvironmentVertexColorPrefabOptimizer registry size is now 311, exceeding the expected size of 30

Game freezes and the ncrashes

radiant heart
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size goes way higher, gotta let it load and not toutch your pc, at least that's how i do

minor atlas
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i walked away came back game crashed

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i'm try reinstall all mods and see what happens

radiant heart
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be sure to get latests versions, some don't automatically update with mod manager

minor atlas
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I haven't seen any updates in last 12 hrs. I'll keep looking thanks ๐Ÿ™‚

radiant heart
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more like 3~4 months, U5 mods were not updated recently

snow scroll
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The optimizer thing happens. I find it better to exit to desktop rather than load a save from in game. Loading U5 WBO takes much longer to load than vanilla.

shell fiber
snow scroll
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was tyrying to assist Jezabell

shell fiber
minor atlas
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So I managed to start a new game but I can't get into any that I have saved.

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Not a memory issue checked that. I'll try again tomorrow thanks for the assistance

gleaming tree
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maybie a save break

snow scroll
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if it has been a year, soo much has changed. most likely your saves have sadly become corrupt. Check out the new tech tree board early in your next run!

radiant heart
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so, are we getting popcorn on U6? or that's a UX project? ๐Ÿ˜‚ Stranded

radiant heart
shell fiber
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But I've been having something on my mind for a little while, I think at the moment wellbeing is too easy to increase, or rather you end up doing so without really noticing as you progress in the tech tree.

So what I'm considering is lowering / removing the wellbeing bonus of all uncooked foodstuffs, so there is far more incentives to actually get beavers cooking and to decorate a bit.

radiant heart
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what?

snow scroll
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I like it! It does lower your extreme cap of 125 or whatever it is heh

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no well being bonus for uncooked food

radiant heart
snow scroll
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make yer oni giri cereal bars and braised cabbage early.

shell fiber
radiant heart
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food diversity ain't cheap

shell fiber
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Or I would need to rescale the bonuses they get

snow scroll
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not at all. takes abuncha beavers

radiant heart
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IMO it's fine as is, maybe some late game stuff could get a buff but the bonus just induces more lag so... kinda pointless

snow scroll
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it makes sense to remove uncooked bonus. vanilla berries dont boost

shell fiber
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What I can do in exchange (sort of) is to make the cooked stuff more potent as wellbeing sources

snow scroll
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more potent last longer food bar?

radiant heart
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mheee.... can we have a few ppl giving U6 a try before messing up with the well-beeing? plz?

snow scroll
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heh

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messing up? U6 is gonna be a whole different beast all together

radiant heart
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like JC barely holds up close to 30 ( ok he's not trying) but he got a lot of stuff going on)

shell fiber
snow scroll
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I hover around 22 for the longest time after breaking the 15 barrier

radiant heart
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gives options, either keep a lower pop and more happy happy or go full boom and try to do it under 100 episodes ๐Ÿคฃ

shell fiber
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I finished rebuilding the plants, now I have to fix the light industry folder and we can have a workable thing

radiant heart
shell fiber
snow scroll
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I think I got 64 once. On a lazy river map

radiant heart
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think my last serious run was 125~ish in the end

shell fiber
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I'm probably going to kill a few attractions that I'm not too fond of

Right now the temple is in the shooting range

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There was a few other ones too

radiant heart
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temple is dumb but pretty sure you can reskin that into something cool, like a "fireworks station" ?

shell fiber
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We'll see, it's not a priority again, I just feel like removing some fat from the mod

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Not that I'll ever get it RCE - compatible but still ๐Ÿ˜…

radiant heart
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i'm just concerned about the well-beeing beeing dumped too much, it helps a lot having that walking/working boost

radiant heart
shell fiber
radiant heart
snow scroll
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GN

snow scroll
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It also makes deep water maps(Beaverome) more playable

snow scroll
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heh, we will need gates like ONI. so they can swim to destinations and have those routes close during red water

shell fiber
snow scroll
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didnt you have a three story fermentation house for one update? think I saw it on Elds stream

shell fiber
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But I wonder if it would make sense to dig channels in the ground and fill them with water just to enjoy the faster movement speed ๐Ÿค”

shell fiber
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So I shrunk it to two stories

snow scroll
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That would be pretty cool. and another reason to have 4+ architects for the cheaper and see through platforms

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Oh ok. ya. It would be a super dam filler

sullen cape
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I really want Sluices, but they'd have to be balanced for Water Beavers, which I'm not sure would work, might make dams easy

snow scroll
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I could see WB sluices needing to be 3 deep water or something along those lines

halcyon trellis
abstract vector
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I understand where you're coming from with well being, but without super high well being score I don't know how you get to late game. 8-10 less well being would be two steps less beaver speed and lifespan, no?

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If they don't get well being from the basic foods, I'd almost rather them not be able to eat them so the components can be made into combined foods

radiant heart
minor atlas
radiant heart
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taking a break untill U6 WB release, enjoying other games but sure looking forwards the "new" WB when available

minor atlas
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I've been loving it indeed.

snow scroll
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Supa Dupa! Glad you got it werkin!

abstract vector
gleaming tree
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Iv enjoyed mud runners expeditions latly

marsh sluice
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Does anyone know if water beavers still chugs over 10GBS of ram

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Sadly I only have 12 I can give it and it kept eating all my ram

shell fiber
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beyond that i don't know what to do about that

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maybe play on a smaller map, but not sure that is the issue

marsh sluice
shell fiber
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you're welcome ๐Ÿ™‚

radiant heart
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smaller map sure could help at least a little bit

sullen cape
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Mine eats all my RAM and a decent amount of my pagefile, but it uses less while the game's actually running

radiant heart
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the loading is brutal, hope U6 really helps on that side

shell fiber
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slowly working on the light industry folder, that's the last one i need to fix before having something playable.
probably won't be finished this weekend, but my GF will be back in her family next weekend so expect something around that time ๐Ÿ™‚

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unless the devs break everythign again ๐Ÿค

polar wind
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How do you deal with the bad water?
I can't find a way to separate the bad water from the normal water.
Any suggestions?
Same with saving water, as a reservoir.
Do you use houses for it?

scarlet pelican
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Fiy, timbercommons is now working with u6. I saw a dep to it in u5.

snow scroll
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@polar wind In the water tab > Irrigation, you will find your best friend. The small, easy to build, irrigation tower repels contamination.

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Also, Yes, use houses. basically block off whole river and place pumps on top for reservoir. pumps work , inefficiently, but pull water even in bad water filled reservoir, waiting for it to become potable again.

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Bridge rivers early with the WBO special suspension bridges to keep em out during bad tide

shell fiber
scarlet pelican
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Yes. Water Extention is already updated.

shell fiber
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Hurray LoveFT

halcyon trellis
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it works... just not with benpix.. lol. never deleted the old mods

snow scroll
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@polar wind My current setup. The badwater gets way too close and there is a plan to build a larger bypass Dam House further up river

polar wind
sullen cape
snow scroll
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@polar windFloodgate take quite awhile. Early game is water stockpiling, avoidance and contamination jail. The irrigation tower will let your crops survive

polar wind
gleaming tree
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if your hype focused and make a spread sheet and formula and maths the wasterock out of it, you just might, with some rng, get lucky enough to have the blueprint by cycle 10.

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built maybie by cycle 11-12

snow scroll
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even with custom settings delayed bad tide my quickest floodgate was built by 13, on Lemon Canyon edit...And I had just restarted Lemon Canyon 23x in a row editing the map. I kinda knew what I needed to do for the science to fall into place.

gleaming tree
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mine was cycle 18 on helix

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but we had a unforseen(bad engineer) in a flood wall XD

snow scroll
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Nice! Helix w WBO! impressive

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engineers are the worst๐Ÿ˜‡ ๐Ÿคฃ Always tryin fix shit that aint broken

gleaming tree
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i immediately moved after start for more room

snow scroll
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That is a nice extra w WBO, new district

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@shell fiberI know its late, yet... could the advanced sawmill have adjustable front legs, (where the giant log rests0 like the florist? The footprint/blueprint doesnt make it obvious the rigid necessity of those stand-offs during placement. I think flexi-legs would help that.

gleaming tree
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oh no, i just built enough for absolute servival, stored a bunch of food and water, while moving to a larger space and buil everthing there. still had the original pumps and farms because it would help keep population and spread of food for growing, just moved the whole center area

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i lost that save a while ago though......

snow scroll
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I restart often. I plow through till Im frustrated with a bottleneck, chaulk it up mas a lesson I will too soon forget, and try again.

astral harbor
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Anyone had a problem with Nuclear Power plan? I even whipped dev tools and can't seem to get it working at all, no matter where I place it.

shell fiber
snow scroll
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Cool. Yes Please. When you get there .

astral harbor
snow scroll
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@astral harborheh, it got you too. whole thing needs be complete. pause finished parts till complete or will suck ya dry quick.

astral harbor
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I'v got all completed, fueled up etc, but still shows me this error

snow scroll
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Pics let me help you best๐Ÿ™ƒ

astral harbor
snow scroll
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oh, bummer. I see the problem though. the whole shebang needs be placed in water

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all 4 pieces

astral harbor
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I tried in dev mode to push it into the water, but still got this error

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so yeah I'm clueless

snow scroll
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not familiar with all the nin jitsu of Dev mode. yet, unlike the plant on the billboard for the nuclear setup, your plant isnt "wet"

astral harbor
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I had it placed in 1 tile of water and still got the error. 2 tiles of water told me that building is flooded. So that's why I'm confused

snow scroll
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Perhaps the flooding message was while still building all the parts? IIRC. Havent gotten that far in a while nor on Lemon Canyon.

astral harbor
snow scroll
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heh

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Try? I cant get far unless...

astral harbor
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Currently stable 870, but power is insane so I finally got into the Nuclear

snow scroll
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700B and just dropped advanced sawmill to be built

heavy lodge
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big number of lemons .... I mean , beavers LoveFT

astral harbor
snow scroll
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heh, also 1st time I had 1k lemonade on hand

astral harbor
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The only thing limiting me in going further is god damn Sunflowers and Power

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I'm wondering how many beavers my pc can handle

snow scroll
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I like it. I finally slowed down. waited while supplies build up. rather than charge each potential "shiny"

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with some numbers heh

astral harbor
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Looks cool ๐Ÿ˜„ I went completely different approach

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full mech, no farms

snow scroll
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after 800 I have build at 1x speed and 2x is a slide show

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Im working toward that. I no dev mode๐Ÿ™ƒ

astral harbor
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Up till 500, I was able to play at 30x speed ๐Ÿ˜…

astral harbor
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I love this mod just becuase it allows for so many different playstyles

snow scroll
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It makes me think. and not doomscroll. WBO for the win!@

astral harbor
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My industrial skyscrapers ๐Ÿ˜„

snow scroll
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Nice!

astral harbor
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I'm working on Nuclear because I'm researching Bots now

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I'm wondering how those work and if it is actually worth the effort

snow scroll
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They have a massive carry capacity... that they dont seem to util;ize.

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more research required

astral harbor
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Then now I'm even more curious ๐Ÿ˜„

shell fiber
snow scroll
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I may have a lil RCE in my playstyle, yes. heh๐Ÿ™ƒ

shell fiber
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anyway, does anyone knows which building in the Folktails or IronTeeth uses the script that visualizes the amount of a given resource in the building ?

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like i used it to show the amount of sawdust in the log gnawing station but right now it doesn't work

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but i don't remember what building it comes from in the first place

shell fiber
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oh, that was the irrigation towers, whelp... but there's some equivalent scripts in water extention

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anyway, i have fixed part of the lightindustry folder

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but enough modding for today

snow scroll
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heh you said your girlfriend was movin in... Im suprised you have time to mod at all. Playin house takews a lot of time!

shell fiber
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But I try to not nerd away too much when she's around

snow scroll
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You are wise! heh

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Hrmm, now that I think on it... It may have been that easy๐Ÿ™ƒ ๐Ÿ˜…

astral harbor
abstract vector
astral harbor
shell fiber
# astral harbor What is the actual best approach for prioritization by haulers? Some buildings s...

I'm not entirely sure because that is base game behaviour, not my mod.

But basically I think the only things that really need to be prioritised are the workerless buildings like fermentation barrels, aquifer pumps, mechanical drills and CW farms. And also every attraction that consume stuff like med beds.

What doesn't need prioritising despite popular belief is industrial buildings, especially those that have many workers in them. Half of the reason why there is 6+ workers in some buildings is to have manpower dedicated to supplying it.

Prioritising them will make them work faster but that is not vital.

But don't forget that a simple answer can also be that you just don't have enough haulers

astral harbor
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I have the most problems with that building that employs 8 beavers and has same footprint like CW farms. Those seems to never have full ingridients and workers seem to prefer emptying the output even if it's like 10% full.

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Prioritizing by hauliers doesn't help much. The only solution to make them at least partially function is to either don't have storage or have it right in front.

snow scroll
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Great info! Thanks again Magic Slippa. Your WBO mod keeps me from doing unspeakable things under bridges...๐Ÿ˜–

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I actually just got to this understanding. Only 5 Forestry Hauling upgrades vs usual 2x that. and a supa tall tower..๐Ÿ˜…

snow scroll
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@astral harbor Seems normal actually. Same total # haulers with upgrades, a tower, assorted pit n ladder and a couple triple watertights...

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and then there is the simple answer...

bitter storm
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U6 water beavers would be significantly changed, partially due to the updated water physics, overhangs and sluices, although I doubt the sluices themselves will be there in the mod. I think summer concepts will be reworked?

snow scroll
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Sluices er sluice or sluiceux a flock of sluice, or slucii, anyway, the plural of them, do seem to remove the pain and suffering. However, perhaps, like the floodgate, they will be rather deep in the tech tree with monstrous prerequisites per resource required... maybe.... My best guess.

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Or even stairs level science requirements

polar wind
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mhhhh

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i dont have an anvil im my broken cart
Is it a bug?

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i cant build the primitive ironworks ๐Ÿ˜ฆ

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but the library is possible
seems like my broken cart is broken xD

snow scroll
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That is strange. Make sure to build the glorious storage. It usually shows itself...

polar wind
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i have build 2 of them

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one for the anvil

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and one for the library sets

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but i got only the one for the library

snow scroll
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I have found, they like to supply them rather than obtain them...

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weird but it stopped me from yelling at my monitor

polar wind
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let me check something first.
i loaded an old save file, lets see if the anvil pooped out of the cart or not.

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damn

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3 materials are missing

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anvil
Laboratory glasware
and the cauldrons

snow scroll
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Bummer. A fresh Start sounds in order. something got corrupted. that doesnt happen often. The only thing I can think of is that crops can grow over them and disappear them...

shell fiber
# polar wind 3 materials are missing

Are you sure ? Usually they drop in one of the corners.

What can happen is that you pause or cut the path or do some weird thing with the storage while it is carried by a beaver, that can lead to the item disappearing

polar wind
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I have build a district center on top of the rubble.
Cuz I wanted the same place for the new district center

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Eventually it has deleted some rubble, idk.
I have deleted the colony,
I started a new colony on: The island.
It's surrounded by poowater, let's see how long i can survive.

shell fiber
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Rubble can sometimes be erased if there is so no valid location nearby. I think

shell fiber
snow scroll
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I cant seem to find anything...

silver phoenix
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im here

snow scroll
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Whew! one to check off๐Ÿคฃ

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Found 'im. False alarm!

snow scroll
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@radiant heartProud to admit how ignorant I was... er am... (yet to be determined) I guess I never had a run successful enough to warrent mare than 10 giant tanks. I was glad (for the first time) to see, once again, I had gotten distracted while copying blueprints and had a slew of em. tryin to fill the sake one is a fun game in itself

bronze ingot
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@shell fiber hi ! which version of timber api do I need to run waterbeaver?

abstract vector
bronze ingot
abstract vector
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Sorry, double checking your crash you shouldn't have harmony or knatte materials, those are both update6 mods and don't work with bepinex. Just double checking you are not on experimental mode correct?

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Also your timberapi version should be correct after checking my files, my bad @bronze ingot

bronze ingot
abstract vector
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0.6.5 Is the version of TimberAPI I have in my old waterbeavers files

bronze ingot
abstract vector
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And the mods are in the BepinEX plugins folder, not the documents timberborn mods folder correct?

bronze ingot
abstract vector
abstract vector
abstract vector
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Do you have anything remaining in the Documents/Timberborn/Mods folder?

bronze ingot
abstract vector
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To save all your u6 mods I would zip them all to back them up and unsubscribe from all

bronze ingot
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I removed them all, I'll try again

abstract vector
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Though trading balloons is a lapan mod (creator of waterbeavers) so I kinda doubt it's that

bronze ingot
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I try to put the lower version, because deleting the mods from the u6 mod folder wasn't enough, I don't understand why it's not simple, uninstalling the version, everything remains...

stone spruce
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I had to wipe out absolutely everything related to Timberborn and uninstall the entire game the at one point to get things working. Don't think that's because of WB -- I downloaded a bunch of mods all at once. Mentioning only because it might help you

abstract vector
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Make sure your steam mod folder is empty too C:\Program Files (x86)\Steam\steamapps\workshop\content\1062090

bronze ingot
stone spruce
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You have to manually kill a lot. That's both a blessing and a curse

bronze ingot
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yes yes yes!!!

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GRAZIE GRAZIE GRAZIE

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KISS FROM ITALY MY BOYS THANK YOU VERY MUCH

abstract vector
#

Load any Folktails or Ironteeth save up to unlock waterbeavers

snow scroll
#

i dont see the more plants mod for reading the WBO specific resources

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nicely done! I have to set an alarm to go to bed when I play. good luck!๐Ÿ˜…

shell fiber
snow scroll
#

I think it was solved before I got back on..,.@abstract vectorthis is for you!

snow scroll
#

The builders tower is awesome. I did have to open another multipurpose workspace for fastners though...

shell fiber
#

okay, i think i got the mod working save for a bunch of buildings let's try to play a bit to blast off the most easily-encountered bugs

shell fiber
#

well i forgot to fix and add the 4W district center so that didn't go far

#

i'll do that tomorrow, probably.

sullen cape
#

Oh whoops

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Well you could do a @radiant heart run, right? ๐Ÿ˜…

radiant heart
#

probably, need to back up my U5 stuff first tho

sullen cape
#

Oh I mean not demolishing the cart ๐Ÿ˜‚

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Because 4w Distric centre isn't in the game

radiant heart
#

lol, with the builders lodge now locked behind destroying the kart it still can be done bot gonna take forever

radiant heart
#

almost convinced to go for diaorama first to really push the early game balance and who knows find some dumb ways to fit late game stuff in there

sullen cape
#

*Insert massive stack of Hydroponic farms here*

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So the max you can get from gravity batteries is 2,370,000 hph or 2.370.000 hph for Europeans, crazy

snow scroll
#

Well shucks... 1k+Beavs, 23k science, 156k food, abyss exploration linked power across map and had processors ready to go and I cant move the camera for the lag....

shell fiber
snow scroll
#

Yes, very much. I am having a hard time working out how to reduce em.

radiant heart
stone spruce
#

I long for the day someone builds a processor powerful enough to handle my 10k+ dream beaver kingdom.

radiant heart
#

that would sure be nice, atm biggest abuse i did was around 2k ( bio+bots) and had to take break for my laptop to cool down and was in the frame per minute zone

sullen cape
shell fiber
#

I've been thinking about trimming some fat from the mod, maybe that will help.

For example I'm not very satisfied with the gristmill and how chestnuts are used, so I might remove it entirely and sacrifice some realism for practicality, like make chestnut beer from whole chestnuts (also makes them more usable early on) and remove green udon entirely

abstract vector
sullen cape
#

I think I ran into the same problems that JC's running into, he needs more housing to fix it unfortunately

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I don't play the game, but maybe it's like Factorio or Satisfactory, only the conveyor belts are more and more useless as the game goes on ๐Ÿ˜…

#

Been thinking of getting into bots, but the supply chain plus my use of districts looks hellish...

radiant heart
#

Rumours are starting to spread that the "wonder" would be a orange/pink/limegreen nuclear rocket that "might" crash back and destroy everything thuss justifiying the "start anywhere"... Any base to that @shell fiber ? Stranded

radiant heart
shell fiber
shell fiber
radiant heart
#

but chestnuts are usable early on now with the cereal bars in the tent

#

i guess just drop the +wellbeeing of weird udon onto the omni food then?

sullen cape
sullen cape
#

So when humans reached whatever "age" the beavers are in (ignoring bots), how did they transport the goods they needed?

shell fiber
#

probably horse-drawn carts

radiant heart
#

we geting horses ? ๐Ÿคฃ

heavy lodge
#

Nope, they run away, and, left the broken cart, behind ๐Ÿคฃ

snow scroll
snow scroll
radiant heart
snow scroll
#

Agreed. And what is it against fat anyway? hmmm!?

snow scroll
thorny pelican
abstract vector
#

Ah, all the computers I play on have 64gb so ๐Ÿคทโ€โ™‚๏ธ

thorny pelican
astral harbor
#

Game is not optimized for such high amounts of beavers

abstract vector
astral harbor
#

Worst part is that it doesn't get full advantage of multicore systems I can see system utilization at 10-20%

radiant heart
#

Watching JC, the "outdoor space" might be a bit too effective on plants... idk, maybe it's just me

#

at the same time, makes the diaorama run a bit more plausible

shell fiber
radiant heart
#

didn't get too it, was way too far to think i needed it but watching the result... at the same time it looks perfect for smaller maps, had no cllue they could be in the towers ( same for the pรฉtanque court)

shell fiber
radiant heart
#

lol

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just with the science price and how far i was towards the end game when those came out.... yeah, my bad i guess, but it's good info, probably gonna go for normal difficulty diaorama once you are done

snow scroll
#

I keep finding more depth in the flavor text. again Kudos on the superb mod!

radiant heart
#

the beaver quotes and jokes are perfect

#

such a good attention to details

#

Hey talking about "detail" are WB getting the Detailers too?

shell fiber
#

At the moment I'm trying to get the water wheels fixed because I had forgot to replace them

shell fiber
radiant heart
#

yeah

shell fiber
radiant heart
#

think it's a wellbeeing thing

#

didn't toutch U6

shell fiber
#

Hmm... I personally don't care for it but I suppose people might want them ๐Ÿค”

snow scroll
#

I think The designs are on us arent they? It would be nice for a universal and unique WBO "detail" for promo pics and the like

radiant heart
#

kinda like toys or books they need only once in a lifetime i suppose but has an esthetic thing related

shell fiber
#

Lest sweep that under the "later" carpet ๐Ÿ˜…

radiant heart
#

kinda like if the beavers would have a necklaces around the neck, a book under the arm or a toy in the in if they have that "thing" filled

shell fiber
#

I also have to fix the bridges etc

shell fiber
radiant heart
#

not a priority at all, just tought about it and was curious

shell fiber
#

No time to investigate how that works

snow scroll
#

oh, like the farmers have straw hats

radiant heart
shell fiber
#

I was planning to do a lot more modding this WE but my girlfriend is sick so she stayed home

radiant heart
shell fiber
#

There's a properly for that, and also one for the beesting and injury

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But how goes it work, how to u attach it to the right place etc...

radiant heart
#

i guess the detailer opens the way for the book/neck/toys/etc.... since iirc it's the first time a visual thing is related to well-beeing

#

Could even make them look drunk with the wine ๐Ÿคฃ

thorny pelican
sullen cape
sullen cape
#

And it paints their tail with an icon, can be a custom one so you can have RCE beavers for example

radiant heart
#

JC did it too, sith his logo, it's quite funny

halcyon trellis
radiant heart
#

but it's just a screen cap i did, don't think i have it saved

radiant heart
halcyon trellis
#

Lol I love this one

radiant heart
#

it's a bit creepy tho tbh

snow scroll
#

@shell fiber I am able to Spiff the Bananas just by placing the greenhouse blueprint. I have not gotten my masters yet and I have bananas in the food rotation.

radiant heart
snow scroll
#

Aww shetty. It is hard to unlearn these things

radiant heart
#

it's up to you to abuse it or not, what i did is plant but not harvest unless it's built, a quick speed up without too much abusing the crack

snow scroll
#

oh nice. Im really trying not to abuse things. and as a result I have some very convoluted stair ways making sure all the covered tanks and pit-warehouses have access and a use

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I actually believe that finding alternative solutions for vanilla 'given's' is part of WBO's charm and allure

sullen cape
#

Is the hot nuclear press not using any HP when you're making use of the Works without Beavers functionality intentional? I'm assuming the Nuclear fuel keeps it going haha

radiant heart
shell fiber
radiant heart
radiant heart
sullen cape
#

I should have said Functions without workers. I uh like how it functions at the moment, especially with how hard it is to get nuclear waste to turn into fuel

radiant heart
#

always said "work without workers" ๐Ÿคทโ€โ™‚๏ธ

shell fiber
#

Currently fixing that tiny visual problem ๐Ÿ˜…

radiant heart
#

lol

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looks fun but midly disturbing, kinda llike the flywhees or shafts the were running oposite ways

shell fiber
radiant heart
shell fiber
#

not yet

#

i'll take a little break, then give those beavers the default folktails bridges, then try to upload this mess.

radiant heart
#

as long as it's pink, orange and "that green drink color" i don't care if it's not in before U7 ๐Ÿ˜›

shell fiber
#

i'll probably keep it private and post the link here to limit the number or people complaining in case it is broken

radiant heart
thorny pelican
shell fiber
sullen cape
#

I'll try that later, congrats Lapan BeaverHello

woeful sun
snow scroll
#

Harumphh. I have steam open, link opens browser offering to install steam

shell fiber
#

done !

woeful sun
#

"requires the latest version of 1x1x2 storage, logstairs, and the mod pack. for now" --> did you mean texture pack?

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awesome I can take a pass and see how timbertrees parses it, but tomorrow, now sleep

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Did you change any specs, or should I expect them to be the same as 3.5.6?

shell fiber
#

uuh, probably mostly the same

#

but the specification architecture for factions is different

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now you have the faction spec defining the faction id, text strings, icons etc, and also the items and need the faction has.

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but the buildings are specified somewhere else

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so are the natural resources

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etc etc.

shell fiber
#

So nobody is having any issues for now ? All working ?

bronze ingot
heavy lodge
#

Here : #1070709592176197642 message

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It is for U6

bronze ingot
#

forget it, I'm on the Lapa website, I'm translating everything.. sorry for the gaffe

heavy lodge
#

You have to switch to U6 (until october 10, on experimental U6), and, all other dependency mods , also, need to have installed version for U6

bronze ingot
shell fiber
#

I just uploaded the first U6 version, but honestly expect some crashes and other issues, if you just want to play it you're maybe better off waiting a bit more.

heavy lodge
#

Here we have the most resilience players on Timberborn, since all likes even more suffering (faction motto) ๐Ÿ˜ ๐Ÿคฃ

bronze ingot
shell fiber
#

Have fun !

halcyon trellis
#

Assuming this will work if you start now and still work on the 10th with the official launch of U6?

radiant heart
#

I'll wait for official U6, pretty set on diaorama normal, no spicy stuff

abstract vector
#

New U6 run going pretty good so far, had a few mod incompatibilities. Notable being timberapi, less important the water collector extender mod

woeful sun
#

There's unlikely to be many changes between now and the 10th, maybe only a few minor tweaks.

snow scroll
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I am no masochist

abstract vector
#

I don't think the crate part of the Crate Storage House is working

radiant heart
woeful sun
#

I was more thinking that the base game won't change in a way that it will cause issues for mods (i.e. that they would need to make a big change in order to be compatible).

radiant heart
#

yeah, the way they annouced sthings and having official mod support on top feels like there was not much left but polishing to do

woeful sun
#

Hmm, did trading balloons get updated yet?

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same for Billboards

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I assume not, I just wanted to double-check I didn't miss them

radiant heart
#

balloons must have to be for WB to work, maybe it's only part of the basic mod for now?

abstract vector
#

No balloons in the U6 release atm

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Or advanced factory buildings

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Finishing the library caused crash

woeful comet
#

cant wait for WB U6... come on 10/10

snow scroll
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Meh, Lapan aint gettin paid... Itll be done when it is done. 10th, 31st or whenever.. U5 is playable. Lapan if you are ready for it to be bug tested, please say so.

radiant heart
#

Lapan posted it, just need to scroll up a bit.

snow scroll
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See above, not really...

radiant heart
#

#1070709592176197642 message

snow scroll
#

no traders, crashes on library completion...

radiant heart
#

that's where it is a the moment, good old U3 vibes!

abstract vector
#

Love the updated look of everything lapan

radiant heart
#

looks are insane, can only tell by what Lapan shared but it looks amazing

shell fiber
#

Okey, so for now library crash and crate storage house not storage-ing much ๐Ÿ‘

#

Problem with U6 is that I have to remake basically every single building. Not from scratch but still

#

I have to re-do the models through timbermesh, which in principle is easy, but in practice quite a chore

#

My next important to-do thing I think was the tree nursery.

I had kept it for later because it required all plants to be fixed beforehand

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At least in terms of having the textures loaded etc.

shell fiber
woeful sun
#

I found two (hidden) prefabs that are in the Junk ToolGroup,

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problem is the Junk ToolGroup is defined in trading balloons,

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so the timbertrees script couldn't find the ToolGroup and complained

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so I had to update it to handle missing ToolGroups (it just treats them as hidden)

woeful sun
#

not sure if it's new or not, but a couple of recipes (ENSBlueprintGreen and UniversityScience) still refer to DandelTea instead of LotusTea

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(so do the OmniDrinks, but I don't think that there's a Fruit Bar to make them at the moment)

shell fiber
shell fiber
#

Also, completely unrelated but watching JC's playthrough reminded me of something that had slipped out of my mind : I'm a bit unhappy with the aquifer pumps, they're just too powerful and really undermine what should be the main goal of a beaver colony : building a dam.

I still want to have an entirely mechanical pump for the late game, but I don't want it to remove the need for a dam entirely, so it would probably be more or less similar to a regular pump, unless I go for something like knatte's bot-operated underwater pump.

So I'm considering removing the aquifer pumps entirely. If I put an aquifer pump or anything of the sort back, that will likely be an extremely end-game structure

sullen cape
#

Quick JC, build a dam! Hmm I still use dams for crops and water cannons to distribute some water, but I'll need a lot of dirt to build one of my large dams...
Current meta swaps building a dam for generating a lot of power I feel

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In SimCity 2013 and probably Skylines, Aquifers deplete over time so you either have to replenish or move your pumps, but I've no idea how to implement that for Timberborn.

sullen cape
#

Yup

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Folktail's large water pump?

shell fiber
#

same for the mechanical drill, you'd expect whatever deposit you're drilling into to deplete, but that never happens

sullen cape
#

I love the description for the Iron one ๐Ÿ˜‚

shell fiber
sullen cape
#

You'd have to make it a house, maybe it would be like a factory with the smelter on the side of the building...

#

Oh and the description for the small pump is accurate

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BTW I started designing a map that basically needs Aquifer pumps, I'm currently trying to make the water hard to access while having lots of Boab trees that are accessible ๐Ÿ˜ˆ

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Without getting killed by a badtide

shell fiber
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also the tree needs water to make water

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which makes it complicated for a baobab map

#

btw : whitepaws version 4.0.1 incomming

shell fiber
#

uploaded

snow scroll
shell fiber
snow scroll
#

Im late to the aquifier party. They are stropngt. small 2 pump-large =10 . when I replace pumps I have to turn down priority to keep the housing.

#

That deep sea pump guides one to a reservoir to be able use it full time

astral harbor
# shell fiber for example knatte made this, which is to be placed underwater : https://thumb.m...

This would make a decent sense when pumps don't have to be a part of a dam. One of the most annoying parts is setting up enough water pumping to keep beavers alive, especially that so many recipes use water.

Second idea for mechanical water pumping is making it a Deep Mine strcture which eats though screwpress axles or something like that to provide a massive amounts of water. Or even better make it nuclear powered, then you can make the water gains overpowered becuase player is at a choice of going Nuclear Power or Nuclear Water Pumping, as supporting both would not be possible.

#

As I'm doing my 3rd playthrough the only "complain" in terms of water pumping is that there is still quite a big gap between normal water pumping and aquifiers. Removing them would increase it even further. So any midgame transitions would be a massive pain.
I watch JC too and I still feel that the idea of swapping the flood gates for badtide isn't ideal. I couldn't figure out a good solution for diverting the badtides, especially when repelling effects is dirt cheap.
I know that in earlier version there was housing that filtrated the water I still believe that this could be a decent way to transition this.

shell fiber
#

i plan to have sluice houses to solve the bad water issue, so that should help.

#

and i think the bad water contamination repelling effect of the irrigation towers will be more costly in future updates. like it will consume contamination resistance factor and water (there is a system for that in the water extention mod.

#

for the gap in water production capability, maybe i can buff a bit more the deep water pump variants ๐Ÿค”

astral harbor
# shell fiber for the gap in water production capability, maybe i can buff a bit more the dee...

Yeah that's what I was thinking.
IMO current place of the deep water pump in terms of pumping should be taken by the upgrade of the regular pumps. In terms of pumping efficiency as well as resources required to unlock and build. While Deep water pumps and their respective upgrade should be pushed into much more efficient territory while being more expensive to build. What would be worth coinsidering in that scenario is that deep water pump requires 2 beavers to operate at max efficiency. This would help to bridge the gap and also help out with water movoment without excessive amounts of hauliers.

astral harbor
astral harbor
#

I can't imagine better way that allows for smooth early game and decent transition into midgame.

#

In the new version are you planning on any rebalancing concerning the sunflower oil? During the rapid expansion it's virtually impossible to produce enough of it, too many recipes use sunflower seeds and sunflower oil.

snow scroll
#

Very succinct

#

I was thinkin maybe one aquifer somewhere in the middle of where they are now for extraction

snow scroll
#

Welp, I cant even load U6 through the mod order list to even update or download newer mods since i last visited u6 verified files and tossed my plugins folder

radiant heart
#

i agreee the tower is overpowered but it's reaally the only way soon to deal with contaminated grounds

abstract vector
snow scroll
#

Cool! Thanks! I loaded an early save from my last run , till I feel like wrestling with staem

abstract vector
#

I believe the TimberAPI issue is cause by what @woeful sun was talking about #1070709592176197642 message

sullen cape
#

What about a powered goodwater version of the badwater pump? ๐Ÿ™‚

shell fiber
shell fiber
#

But the issue with that is that it would be obviously watertight, and therefore a house, so being entirely mechanical doesn't make much sense

sullen cape
#

I mean reskin the badwater powered pump for goodwater?

radiant heart
radiant heart
#

the way map makers atm like to do a combined water stream, having a bucket taking out whatever and sorting it out would not be that dumb i think ( of course water output would have to be stoopid low but still)

radiant heart
#

BTW I 200% agree with JC, can we get a rename for "Firefly Juice" ?

shell fiber
shell fiber
shell fiber
radiant heart
radiant heart
#

afterall it's an "advanced building" should not have a "advanced but more advanced then the advanced one option"

shell fiber
#

I don't plan on having other sources of that

radiant heart
storm gulch
#

Don't feel like you need to change anything on my account, I'm just going to end up making up some random name for it anyway ๐Ÿคฃ

#

Also re: aquifer pumps, I do think they're pretty overpowered

#

Is it convenient for my current playthrough? Absolutely. Not gonna complain there. But I'd definitely be okay with their output being reduced or possibly becoming more expensive to maintain/build

radiant heart
storm gulch
#

Firefly juice is a pretty funny name tbh, especially with how grotesquely large those things are

radiant heart
storm gulch
#

Straight up nightmare fuel

radiant heart
#

O and btw JC, did you know the small aquifer can make the bad water? ( asking for a firend) ๐Ÿซฃ

sullen cape
radiant heart
stone spruce
#

So on my end I cant seem to get the U6 version to load an actual WB game. The mod loads properly, faction shows up and I can play other factions fine, but the game crashes when I attempt to start a map with WB. Logs show TimberAPI being accessed, but I don't know enough about what's going on to troubleshoot exactly what the issue is. It's probably something I'm doing wrong given that other people have it working, but I'm not sure what. Figured I'd report it at least

#

I did pull out all other mods than the mod manager, harmony, and the WB mod + dependencies (1x1x2 storage, logstairs, texturepack, timber api), no dice.

gleaming tree
#

have you tried reinstalling mods with fresh re download of timberborn. ( after saving your old files in a zip) sometimes i just move the mods out, reinstall timberborn and it works

#

welp, at least in u5

#

also you can find a .rar i think file which has a crash report, and a full report of all the operations that happened and you should be able to find the root cause, if not im sure some here, or in mod-users can help

stone spruce
gleaming tree
#

look up where timberborn crash reports go and see if someone can help. that the last thing i could think of.

stone spruce
# gleaming tree also you can find a .rar i think file which has a crash report, and a full repor...

That's actually where I was mentioning the TimberAPI bit from. The actual exception is

v0.6.8.3-45bcbc4-xsw
KeyNotFoundException: The given ToolGroupId (junk) cannot be found.
TimberApi.Tools.ToolGroupSystem.ToolGroupService.GetToolGroup (System.String id) (at <ab4408e1c6ec42a4af542a94b52bc79e>:0)
TimberApi.Tools.ToolSystem.ToolService.Load () (at <ab4408e1c6ec42a4af542a94b52bc79e>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <4cec23e80c88435b9521f83c218faaa9>:0)

But I'm not sure why I'm getting that and others aren't. Given that it's looking for something it's not finding I'd think I have a dependency issue, but AFAIK I've got all the correct dependencies installed. Meh. Like I said, probably something I'm doing, just not sure what

#

And thank you for trying to help prior, I do appreciate it

abstract vector
#

TimberAPI and the water pump straw extender mod are currently incompatable with U6 release of waterbeavers

#

@stone spruce Unfortunately all the mods that depend on TimberAPI are also incompatable because of that

arctic olive
#

I havent heard it being broken with last update

abstract vector
arctic olive
#

Since that error doesnt mean its caused by TimberApi. It just says a specification tries to load into a no existing group

#

There is a bug for map editor with custom tools atm which also has this. So some mods dont work with mapeditor

abstract vector
arctic olive
#

Wnd with only TimberApi I mean also no waterbeavers. If you can start it with TimberApi as its only mod then this is high likely not caused by TimberApi. They might changed some groups lapan used or something else went wrong

#

I dont really recall a group callled junk anywhere in Timberborn

abstract vector
#

I played the 4.0.0 release on sunday without TimberAPI, when I updated to 4.0.1 today and added TimberAPI I still get the same crash about junk that I was getting with 4.0.0

arctic olive
#

Then its at maximum a incompatible with just WB. But I havent heard any issues from lapan.

arctic olive
#

@shell fiber any known issues between wb and TimberApi?

abstract vector
#

lapan seems to know about it #1070709592176197642 message but I'm not sure if they've fixed it

#

By all means, if you get it working @arctic olive I'd love to know how. Comprehending crash reports is about all the further my game coding knowledge goes

stone spruce
#

On the plus side, I might not get a lot of other mods I'd enjoy, but at least I've got WB. That is, genuinely, the more important point in my book XD

shell fiber
arctic olive
shell fiber
#

So I may as well fix that

arctic olive
shell fiber
#

I suppose tapi works just as before right ? I can use it to make nested tool groups, hide stuff etc ?

arctic olive
shell fiber
#

holy cow i'm rushing

#

getting the tree nursery and grapes in order

#

testing if the TAPI crash is solved

#

is it possible to have my items arranged without TAPI in a certain way, and add spec files that are only read by TAPI to rearrange things if it is present ?
or in other words, if i make a "toolspecification[whatever] that changes the toolgroup of a given building, is that only readable byTAPI ? or is vanilla timberborn going to read it and overwrite the original group set in the prefab

#

tbh i could just try

arctic olive
#

Patching tools (not placeable objects/plants etc..) also have no effect on TimberApi since these are manually created by me.
Editing prefab data within code before the game is loaded (MainMenu) will have effect.

shell fiber
#

i can now launch with TAPI active ๐Ÿ™‚

#

also the junk toolgroups is properly forced hidden

#

which makes it impossible to unlock the unplantable planter

#

which mean unplantable plants are properly unplantable

arctic olive
#

But you made WBO Tapi independent? Do all your buildings even fit

shell fiber
#

and yes, at first i made it tapi independant

#

btu that will likely chnage

shell fiber
#

okay, uploaded today's update

#

tell me if everything kabooms ๐Ÿ™‚

tawdry bronze
shell fiber
#

Absolutely not

abstract vector
#

Hm, I don't think the ladder part of the pit and ladder lodges are working

woeful sun
#

The Junk toolgroup is/was defined in the trading balloons mod

#

so as long as trading balloons is installed, then TimberAPI doesn't have to care about the toolgroup being missing,

#

unfortunately trading balloons (afaik) isn't available for update 6 yet,

shell fiber
stone spruce
#

Can confirm that v4.0.2 does load for me with TimberAPI installed. Checking with more mods now, but already off to a good start ๐Ÿ˜„

stone spruce
#

So, WB faction works perfectly fine, it seems like. The weird caveat is that starting a new game as the Folktails causes the game to crash.

#

Just checked, Ironteeth as well.

#

Currently in the process of pairing everything down again to make sure it's just WB causing it. If it appears to be, will post the log again

#

On the bright side, WB still works XD

arctic olive
woeful sun
#

but also playing FT or IT with WB mod active is not supported,

stone spruce
stone spruce
stone spruce
arctic olive
#

shrug Don't know, I do not think so. It should be kinda obvious if lapan als can't start :). If it's from another mod the same applies for that mod.
I have a tool that shows you which specification it is, but isn't live yet.

#

If it's a mod that depends on WBO and WBO changed the specification name then a user could delete the faulty spec. But that might also not give the wanted result, just not crashing on that error.

shell fiber
shell fiber
shell fiber
#

@arctic olive
i have absolutely no idea what could be the issue, clearly some specification hasn't the "id" defined, but since it works when playing the WP, and not the FT, what can it possibly be ?

#

i checked pretty much every specification i have, and cant' figure out something that makes sense

#

the tool spec hiding brambles maybe ? ๐Ÿค”

tawdry bronze
#

Di you use tool spec to hide things from ft or it?

shell fiber
shell fiber
#

but the FT and IT didn't like that i guess

#

just made it "optionnal" and here it is, it works

#

most likely because it's disabled

tawdry bronze
#

Try rename it and add . optional in the name to only load if the item exist

#

Thats how mod supoort work for more groups

#

Remember to do clean build after else old file be left

#

Also .orginal is not used anymore thats the default

shell fiber
#

oh, no to my surprise, it's not disabled, it still works with the WP

tawdry bronze
#

So that ending can be removed but do not create crashes if it exist

#

Wonder if better error report would exist if launch without tapi? ๐Ÿค”

#

(try load folktails)

stone spruce
tawdry bronze
#

he also released an updated that may have fixed it ThinkingIT

stone spruce
#

No worries, just figured I'd answer the question since I saw it and could ๐Ÿ™‚

shell fiber
#

hurray !

#

also seems to be damming fine ๐Ÿ™‚

abstract harbor
#

is this ok now ?

shell fiber
#

But incomplete

#

I'm working on restoring the different parts

stone spruce
#

Can confirm it's working properly atm. Iron Teeth, Folktails and our white & pink friends are all loading for me. I'm playing right now

#

Looking forward to seeing everything restored, and currently wondering how not to die XD

radiant heart
#

So you can still play the vanilla factions even with the WB mod in now?

gleaming tree
#

is the mod.io page the best place to find the dependency list. I don't like seeing people complain on the workshop mod page that it doesn't work, while not having the full list installed

radiant heart
#

workshop will not automatically download the dependencies?

tawdry bronze
#

not if new dependencies has been added since you subscribed

radiant heart
#

ok so you need to subscribe to all individual depedencies?

#

or just the ones that didn't exist prior

#

Like ballon is not there atm, so even if I upgrade the WB I'll still have to go sub to the balloon mod?

tawdry bronze
radiant heart
#

kk

#

anyway not going for it yet, still busy vaporizing magma ๐Ÿ˜… in perfect world i'm not toutching it before the mod it at least all tranferred

#

,then start to break sshit and complain ๐Ÿ˜‚

woeful sun
#

nit: Lapantouflemagic.doublewatertightlodgeBottom.Description color is only corrected in the enUS_source.csv, and not in enUS.txt

woeful sun
#

(so now includes small storage and logstairs too)

shell fiber
#

The mod.io dependencies are completely not correct

woeful sun
#

Yea, I noticed that the ones that are not in the metadata file (ladder, etc) have no faction spec (yet), so don't add any prefabs (yet)

#

I assume now that WB u6 mod is working a bit, that those mods can get WB specs added once more

gleaming tree
#

game crashed because of "Failed to create an exception game save due to exception: System.ArgumentNullException: Value cannot be null." any ideas?

shell fiber
gleaming tree
#

I was setting up the first ft start to start a fresh wbo

#

Complete fresh and new install

#

I can dm the crash report in the morning, about to head to bed

bitter storm
#

Could you update the tech tree on the mod.io page @shell fiber? It shows the v2.2.7c update rn

shell fiber
#

new update

#

the assistant farmer upgrade and lumberjack upgrades are back

#

the pit and ladder lodges are fixed

#

i think the builders and hauler's farm upgrades won't be back, because there is plenty of options for that already

#

but the nerdy attic should likely come back... soon

#

or should i say eventually

sullen cape
shell fiber
#

got some work done on the townstuff building, (bridges, platforms etc)

abstract harbor
#

@shell fiber nice just the main Add-on, and only 3others.
It's better ๐Ÿ˜„

woeful sun
#

nit: mod.io description still mentions BepInEx\plugins, needs to be replaced with u6 location

#

also the "Versions" section at the bottom could do with some curation

woeful sun
#

also noticed: The name of the two Ballon Trader Landing Pad Blueprint receipies is untranslated, it's just "BalloonLandingPad" at the moment

#

and the Ananas Juice receipie has Ananasjuices instead of (what I assume should be) Ananasjuice

#

also the base game has zhCN, whereas WBO has cnCN. Does it need to be renamed?

woeful sun
#

k, let me find it

snow scroll
#

Yall is awesome! thank you for your efforts!

woeful sun
#

oh, haha the s is because it's looking for Good.Ananasjuice.PluralDisplayName

#

key is Lapantouflemagic.Ananasjuice.PluralDisplayName

#

TurboJuice_Ananas uses Good.Ananasjuice.PluralDisplayName, but Ananasjuice doesn't

#

i.e. the recipie in the Screw Press is the one with the missing translation

#

the one in the Assembly Line is fine

gleaming tree
#

game crashed because of "Failed to create an exception game save due to exception: System.ArgumentNullException: Value cannot be null." i can send the report now

snow scroll
#

Especially if you are throwing things on the chopping block because you are being rushed. IMO

shell fiber
#

Not really a matter of rushing, I'm taking the opportunity to rethink a bunch of things. But yeah I could also leave them in

#

I'm thinking maybe removing the large cooking tent, so I need to rearrange the cooking recipes

snow scroll
#

It almost sounds as the ways to reduce work is adding work heh

shell fiber
#

Ahah yeah

snow scroll
#

Are you unhappy with the current food balance/options/recipes?

shell fiber
#

I think I should remove the cereal bar from either the cooking tent or the small kitchen because most people won't expect the recipe to be different

snow scroll
#

meh

#

i didnt know they were different till just now.

#

it balances though. there is no Gotcha

snow scroll
#

Didnt you just put the cereal bars into the tent so can use chestnuts early?

shell fiber
#

Also I think I want to make a cooking place farm upgrade, probably a quite powerful one

#

But I think recipes that have many ingredients can't work efficiently no matter what I do, so probably the cooking time should be nearly instant to compensate

gleaming tree
#

"The given key Lapantouflemagic.ForeignFood.PluralDisplayName was not present in the dictionary" "v0.6.8.4-e18214b-sw
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecificationAssetRepository.AddSpecificationRange (System.Collections.Generic.IEnumerable1[T] generatedSpecifications) (at <6f5bbfaf034c4aa18aad8a014ece9d61>:0) TimberApi.SpecificationSystem.GeneratedSpecificationLoader.PostLoad () (at <6f5bbfaf034c4aa18aad8a014ece9d61>:0) TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <96981b14e4364b1ba042e65df5cff2db>:0) TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable1[T] singletons, System.Action`1[T] action) (at <96981b14e4364b1ba042e65df5cff2db>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <96981b14e4364b1ba042e65df5cff2db>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <3baea4e4f0a34384b6270bd95e516e38>:0)
"

#

this is the crash i was getting, made sure everything was up to date, tried fresh install and reinstalling mods, and tried the stable/latest updates for mods. not sure what else to do. I appreciate a moment of your hectic schedule to look at this and help me. im sorry for the wall of text. in advance

abstract vector
snow scroll
gleaming tree
#

im a dope. i forgot that there are less dependincies ๐Ÿคฃ ๐Ÿ˜œ SadIT

shell fiber
#

oh wait you had old dependencies installed ? that probably will cause crashes, the assets are not loaded the same way

gleaming tree
#

yea thats what it was hehe...

shell fiber
#

should i swap the colors ? make the stairs pink and the support logs yellow ?

#

i keep the handrails white because i don't see myself reworking the handrails on the paths

snow scroll
#

probably

shell fiber
#

hmm... not really happy with the legs for the platforms

#

๐Ÿค”

snow scroll
#

can they be white?

shell fiber
#

yeah, but pink seems pretty solid too

#

although i could try to go with white outer frame

#

and pink support

snow scroll
#

Its almost too much... They are barely hued in 5, yet pin k.

shell fiber
#

i didn't poke at the colors for these

halcyon trellis
#

The pink does something weird to my eyes on the suspension bridge, kinda like the tik tok logo or a magic eye

snow scroll
#

Bummer. The bridges have always stood out for me. The new colors are bordering on gaudy. imo

radiant heart
radiant heart
shell fiber
snow scroll
#

oh, oh what a relief it is...

shell fiber
#

maybe i can try to desaturate the pink a bit ๐Ÿ˜…

snow scroll
#

yes please! Still seems yer makin unnecessary work for yourself

shell fiber
#

nah, i wanted to unify the platforms for a while

snow scroll
#

Im a lil concerned for how that pink will look with the log gnaw/ harvesters green๐Ÿ˜ฃ

shell fiber
# shell fiber

because someone was obcessed with the slightly higer cost of multiple dynamites as opposed to using singles multiple times, i have made them all cost 1 dynamite, then +2 nitro per level.
since one dynamite stick cost 2 nitro + sawdust, paper and work, this is now cheaper.

shell fiber
#

-10% saturation

#

honestly i'm not sure i see the difference

snow scroll
#

heh, ima tattletail but he still complains when you aint lookin๐Ÿ˜‡

#

But, But I want to want to play...

#

heh, Its not that bad, yet not the colors I would choose for my crest.

shell fiber
#

this one is 70% saturation

#

same but daylight lighting, (not dawn)

#

honestly i like it less

#

(i also made a microscopic change on the pink stairs)

shell fiber
#

i desaturated the paper too, -15%

radiant heart
shell fiber
#

but i reverted the pink wood to 90% saturation, i just didn't like it at 70%

radiant heart
shell fiber
#

and probably murder chestnut flour as an item entirely

snow scroll
#

What if gristmill was zero science?

shell fiber
#

hmm...

snow scroll
#

still takes and uses gears so not a free bee

shell fiber
#

yeah but it costs gears and consumes some, so it's effectively not usable early on as you don't have the mechanics yet

snow scroll
#

is mediocre chestnut beer just nuts then?

shell fiber
#

i've been unsatified with how chestnuts were used for a while now

#

yeah

#

everythign that used to cost chestnut flour now just costs chestnuts

#

let's pretend the beavers just chew them before spitting them in the fermentation barrel or something ๐Ÿ˜…

snow scroll
#

oh, you mean like food trucks. gotcha

#

heh

shell fiber
snow scroll
#

A new phenomenon in the states kitchens inside a delivery truck serving food roadside.

#

questionable cleanliness was my reference

shell fiber
#

ah, i see

#

tbh, chewing rice to kickstart the degradation of rice into alcohol used to be a real thing. generally done with cute young girls because having an old dude do it would not quite feel the same

#

(if you've seen the movie "your name")

#

but anyway

#

i have a buch of things to put in the right subgroups

#

and missing hitboxes to add

shell fiber
#

unless something explodes, updte incomming ๐Ÿค”

#

i added more dependencies :
TAPI, Harmony, and More Groups

snow scroll
#

TAPI playing nice with other mods now?

shell fiber
#

well with mine it does right now

#

hmm... not entirely shure but i think i might go with pink under frame, yellow boards, and white... whatver else there is

#

ugh...

#

this is a horrible mess

#

i'll upload it anyway, time to sleep

#

have fun !

snow scroll
#

The 3 long is my preferred of light ones

halcyon trellis
woeful sun
#

and removed a WB specific override that was causing "Roof 1x2" to be hidden -- was due to a mismatched between asset filename/GameObject.Name and the Prefab.prefabName

#

although I suspect that may be an actual bug, I need to double-check in-game, and I've currently broken it so can't get in (need to fix up wine/proton after messing around with something else)

shell fiber
#

white boards would be better ?

shell fiber
#

yeah, it is better

sullen cape
#

I think I like the second one better

shell fiber
#

I was thinking about making the farm a little bit prettier

snow scroll
#

I dont know why that one is better/less painful, but it is.

shell fiber
#

i fixed the crash with the hand of soup, only to find an other issue ๐Ÿ˜ฅ

#

oh well

#

for now the assistant farmers are still using the same

#

which is fine to me

#

and the lumberjack upgrade is also changed a bit

#

the color palette was kind of awkward

#

to be fair it still is a bit, at least on the farms

#

well, for now that's it, i'll see if i make more changes this evening

abstract harbor
#

J'ai enfin rรฉussi ร  lancer cette super belle faction ๐Ÿ˜„

abstract harbor
#

Oups, in English: I finnaly success to install this beautiful faction

#

But now I'm lost ๐Ÿ˜„

#

this faction implemant lot of things

shell fiber
#

pas de soucis, hรฉsite pas a poser des questions ๐Ÿ˜Š
mais c'est sans doute mieux en anglais si tu veux que d'autres gens puissent te rรฉpondre ๐Ÿ˜…

abstract harbor
#

do you have some tips for this faction ?
What are the first needs ?
I think Water and wood, but for food, start with what ?

shell fiber
#

cabbages are fine for starting

#

most important is that you have roughly 10 days to make some showers or a river bath

#

but don't worry, you will definitely lose your first few colonies ๐Ÿ™‚

abstract harbor
#

ok, first lose ๐Ÿ˜„

#

how made a dam for having water during drought? witch i have to use ?

shell fiber
#

you can't realistically build a proper dam before the first drought, at least not the semi-permeable ones, but all houses are dams so you can probably block 1 full level of water behind a couple of houses

shell fiber
abstract harbor
shell fiber
#

an other hint is to read the descriptions properly, it sometimes look the same, but it is very different from the base game

shell fiber
#

updated 1x1x2 storage so the storages go in the right subgroups

radiant heart
# shell fiber

I prefer the looks of the 3 long, the other is a tad too much IMO4-5-6 are awesome

radiant heart
# shell fiber

i like the white board for shorter ones and darker for longer

radiant heart
radiant heart
snow scroll
#

@abstract harborGlad you are here too. WBO plays very different. try new things. break out of past habits. Experiment. Set an alarm so you remember life outside of your pink Lumberpunks. JC's videos show many worst case scenarios, learn from it๐Ÿ˜… . I ended up restarting so often, a save after naming and bramble fencing(use paths to contain em) helped me see that as a less daunting task. And please keep askin here. there are many very clever folks willing to assist. Oh, the small irrigation tower repels contamination and will greatly assist in getting crops to last. 2000 hours in Waterbeavers and my largest issue is I still overbuild wich directly leads to a huge population that has to be satisfied. Less is better. work toward upgrades. Work out science and everything falls in place.

snow scroll
# radiant heart It was done but really need to have a plan and gun for it at 100% efficiency (do...

Timberborn Water Beaver Overhaul mod 2.2.10 on update 4.

A little self imposed challenge to get a dam up before the end of the first cycle in the Water Beaver Overhaul mod.

-- Gear --
Zoom ZDM - 1 dynamic microphone
Fifine microphone boom arm, low profile
-- Software --
Adobe Premier Pro

โ–ถ Play video
#

nixsimia dam in one.

radiant heart
#

took him a few tries but it is in fact doable

abstract harbor
snow scroll
#

Many advanced structures, including the one and only sort of floodgate, require a blueprint (blue from mechanics lodge green from architect) as well as the materials to build and science too. WBO is an onoin, or a frappe, many layers. as JC says, its a process.

zenith marsh
#

Hey I was playing waterbeavers on update 5 when it crashed suddenly then my whole windows crashed 2 days back... Now I got it working again and (without updating) waterbeaver was not starting then i updated all the mods using old in-game mod manager and then the mod manager itself got disappeared and I m stuck

#

I don't wanna update my game because I don't wanna lose waterbeaver progress

#

Why is my game not working in update 5?

#

I deleted the game

snow scroll
#

the dependancies are very different if playing wbo in U5 or U6. WBO works best if installed with only the dependancies and a few select other mods. Mod versions are a little ouit of sync with the current slew of updates. its probably gonna take a little attention to details to work it out again. good luck๐Ÿ™ƒ

zenith marsh
#

You are suggesting me to download update 5 and all unupdated mods right?

#

I was only using the mods recommended in the water beavers website

snow scroll
#

For my knowledge level, that would be my

#

attempt at a fix

zenith marsh
#

I don't understand which version of the mods i should install

snow scroll
#

Not a U6 version.thats wherte the attention comes in. selecting the right version

zenith marsh
#

How would I know if it is for u6 or u5

snow scroll
#

with luck the mod maker has made a note on download page

zenith marsh
#

mod.io is a separate application right?

snow scroll
#

an integrated web site, yes

zenith marsh
#

Bro wbo version 4.0.6 is for update 5?

snow scroll
#

no

zenith marsh
#

Then

snow scroll
#

im playing u5 on 3.5.6 heh, had to look it up

zenith marsh
#

Thanks

#

Cant you check your other mods versions

snow scroll
#

it wouldnt let me. trying to figure out how to screenshot my folder contents

zenith marsh
#

Take a pic from your phone and send

snow scroll
#

timberAPI 6.5.0

#

extra crops 2.1.2

#

prioritize haulers 1.00.9.9

#

staircase 1.5.8

#

some ..

#

these i know changed versions logstairs 2.0.6 and billboards 3.0.8

#

ladder 1.3.1 shaft extensions 1.2.3

zenith marsh
#

I hate logstairs can I skip it or is it dependent?

#

I removed all the logstairs and crappy platforms from my map

snow scroll
#

ugly, I agree but it is not locked by science, which takes a long time to get first points, like cycle 5 is quick. get it!

zenith marsh
#

No I m taking about disabling logstairs mod

#

I already got it in the game and deleted the building

abstract vector
#

Log stairs is a dependency, it's not recommended to disable it

woeful sun
#

(Born from JC The Beard's eternal frustration of "where the ---- is that building?")

halcyon trellis
woeful sun
#

No he's not ๐Ÿ˜ฆ

halcyon trellis
#

But none the less it's a useful tool for everyone else

woeful sun
#

I think he forgets, and then it's a pain to go and pull it up,

#

I even tried to make it mobile friendly

snow scroll
#

He mentions how he forgot to pull it up. Timbertrees is useful

woeful sun
#

I'm been thinking about making an in-mod where you can filter the list of available buildings shown at the bottom with a search string.

halcyon trellis
#

I think he secretly enjoys the frustration. Me I'd have a spread sheet and 7 calculators going

woeful sun
#

eg you could hit ctrl-f (or whatever hotkey), type "Pump", and then only groups/buildings with the text "Pump" in them would be shown

snow scroll
#

in game searchable of any type would be supa useful, especially with the enormous options in WBO

woeful sun
#

yea, I'd want it to also support "find me buildings that have recipes that produce things called [x]"

halcyon trellis
#

The best is when he searches for a building instead of using the worker drop down option

woeful sun
#

oh, yes, that too

woeful sun
#

He used the menu to find the Lumberjacks in the latest episode! (at 7:13)

halcyon trellis
#

It's all in good fun tho. I feel the frustration because I do the same irl. There could be a simple solution and I'll take the hardest path to come up with the same result

woeful sun
#

so true,

#

also I don't remember which creator said it (maybe JC, or Skye), but playing & narating at the same time is so much harder than just playing

snow scroll
#

It has to be. I find myself only cussing out loud. trying to fill a whole cycle with comentary... ouch.

#

Trying to keep us all occupied. no wonder the best explanation is, "its a process."

woeful sun
#

and "it takes time", plenty of bingo keywords in their videos ๐Ÿ™‚

#

anyway, I was 15 minutes into the latest episode when I got side tracked with Discord

snow scroll
#

he, ya my 3 hour lunch is prolly over, should go back to work for a bit๐Ÿ™ƒ

shell fiber
# zenith marsh Hey I was playing waterbeavers on update 5 when it crashed suddenly then my whol...

Oof, that's a hard one. Timberborn update 6 rolled out and steam probably didn't ask your opinion before updating. If you look up the mod on mod.io and check the upload dates of the different version, you should see a large gap between the last U5 update and the first U6, and there is probably text saying "mod fixed for U6" it something.

It's not going to be super easy but I think you should be able to put things back in working order to keep playing U5

snow scroll
#

I remember my argument for the utility dam remaining... Its expensive to build, only stackable to 1.5 but it isnt a house, an advantage and difference with the pass through lodge.

woeful sun
zenith marsh