#Water Beaver Overhaul

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shell fiber
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well yes, but at the same time having a million buildings can be overwhelming, and that makes clutter in the menus

radiant heart
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the harvester not really but the lumberjack yeah, for my banana harvesting don't need the triangle with a "tower" beside not like a log farming land

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yeah, that or putting a tempshift plate in granit on it to replug it but i'd like to find a lidgit way to deal with it. Got 2 Pwater vent not that far ( one -10 one 30) so i'm gonna make a huge pool and once i think there is enough water to do something break it open and pray ๐Ÿคฃ

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I like his stuff but there is something with his tone and energy that i'm having a hard time watchigng for a long time ...

shell fiber
static rivet
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Hey how is the mod going for U6? What did you decide with sluices and levees etc for aqueducts?

snow scroll
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from my perspective as a channel lurker...

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there is continous progress made toward U6. lots of the ways things worked are affected and it takes time. no huge worries anticipated. yet we shall see when it goes live.

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the mod creator is extremely passionate about thje mod and promptly attends any issues you can post here.

radiant heart
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Gonne be a fun time for sure, haven't played timberborn for a bit, gonnabe fun comming back to all those new things

snow scroll
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U6 also brings many workarounds for the mods intended difficulty hurdles. It will be interesting discovering the new hurdles implemented in the Water Beaver Overhaul

radiant heart
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just the early game gonna be a hot mess, there were a lot of changes since i last started a new run

snow scroll
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agreed. im so into wbo I havent really tried U6 and am a lil anxious. heh

radiant heart
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last time i played non WB is when U5 came out and it broke the mod, vanilla factions are now super confusing for me ๐Ÿ˜…

snow scroll
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is the abyss gas extractor supposed to be zero science?

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if not prolly 1500!?

snow scroll
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Science from thin air... even me w my modded start settings, thinks that is cheaty

snow scroll
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? I set my temperate cycle to have a chancew of 21 days top end. I used to delay bad tidew 10 cycles then I discovered {with something you wrote I believe) the corruption prevention of Irrigation towers

radiant heart
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kk but what do you mean by "science from thin air?"

snow scroll
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in vanilla. No ingredients/reagents/not even power

radiant heart
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kk

shell fiber
shell fiber
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Yeah I don't really like it, it's "build this science thing and then forget it is even a thing" basically

shell fiber
# static rivet Hey how is the mod going for U6? What did you decide with sluices and levees etc...

oh, sorry i had forgot to answer.

honestly i have still no idea what to do with them. i think i want a sluice house, like basically a normal sluice but it's also a 2x3 house.

regarding the impermeable floor, i didn't think much of it but i think that will be completely unnecessary, since most buildings are already watertight, and with the current water system, many of them are simply unfloodable.

but i'm still working on rebuilding the mod, i have to remake every single building through meshy, and fix some broken stuff simply due to changes in game code, but i'm moving forward.

right now here's where i am :

  • Dams โœ…
  • Fences โœ…
  • Monuments โœ…
  • Water Stuff โœ…
  • Well being โœ…
  • Food & harvesting ๐ŸŸ 
  • Heavy industry
  • Housing
  • Manufacturing
  • Plants
  • Power
  • Science
  • Storage
  • Townstuff
  • Bot
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the thing is that some of them are easier than others, some are more complex

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for example the manufactury and heavy industry may or may not be hell

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storage and housing should be fairly easy

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bot contains like 3 things

static rivet
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yeah its a tough one, and then when u7 comes along more changes could mean another overhaul. personally next time i try the mod i'll probably do it without badtides if you don't have sluices etc as the early game is hard enough without science that having to try to manage/anticipate badtide/contamination/ruined crops takes up a lot of time early game especially when you are trying to manage buildings/population. and as you will have to get badwater anyway and the bucketing is risky for contamination, its a big early game hump to get over. the real fun for me is getting deeper into the tech tree and having fun with the new production lines and buildings, the constant battle with badtides makes it a lot less enjoyable. i had to stop watching JC's latest playthrough as i was getting stressed just watching him get stressed lol

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it would be great if there was some way to incorporate aqueducts tho anyway

shell fiber
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I don't see what U7 could possibly be that would mandate yet another overhaul of the mod's asset, but hope they won't do something like that because honestly i don't think i would have the courage to do it again. i kind of hoped to be done with this project quite a while ago.

but i think once i've migrated everything to timbermesh and have it all organized somewhat properly, i'll put it on github or something, so that people other than me can do / help fixing the thing in future updates.

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as for aqueducts... possible, but no promises at this point

static rivet
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well for the longest time we were used to 2D water and they surprised us by making it possible to have aqueducts, i guess the next step would be proper landscaping/caves etc. but i'm hoping they work on expanding some of the base game tech tree and buildings to add more depth to game especially late game, which is where WBO works so well

radiant heart
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Agree at 100%, the tech tree and the late game stuff makes that mod exceptonnal, basicaly i was done with timberborn untill i found that mod

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and then i played it for over 2k+ hours and counting !

woeful sun
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The aqueducts's in Water Extension are very pretty. Besides changing resource costs, and textures, I don't know that there would be much else to do though.

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I sort of feel like it should be possible to unlock a group of stuff with one pack of science,

radiant heart
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a long ass aquaduct on top of giant sequoia pillars gonna look awesome

woeful sun
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like it doesn't make sense to have 5 items behind say 200 science each, because 200 is too cheap,

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rather unlock all 5 for 1000 science,

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(scaled for what makes sense)

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or maybe make it "can't unlock B unless A is also unlocked"

radiant heart
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for something like the medical bed maybe, but think it could become too restrictive, let's say pumps and the upgrade are paired, it pushes back the deep pump quite far

woeful sun
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Dynamite is a good example, you shouldn't be able to unlock double dynamite until you've unlocked single

radiant heart
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WB already have that A->B->... chain in, like 3-4 more layers then the vanilla game already

radiant heart
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well, kinda, it makes sence but the deeper ones are quite pricier in the WB at least

woeful sun
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yea, but if you can do double, then obviously you can do single

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Because at the moment, the science tree is completely flat. You either have it unlocked or not,

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and the "tree"ness is made from the required materials

radiant heart
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yeah, my point is on the WB the extra price is quite heavier then the vanilla ones, those deeper ones are for mid game+, had a hard time trying to use those too soon

woeful sun
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yep, totally agree

radiant heart
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builders send all the nitro to the deep dynamites and there is none available to actually make the sticks

woeful sun
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I was thinking for like aqueducts, if you bring in the water extension mod, then it has at least half a dozen different aqueducts pieces, and they're all basically the same,

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so it doesn't make sense to make you pay individually for each of them,

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as they're basically the same structures, just with different layouts,

snow scroll
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or like the windmills, 10 sci each

woeful sun
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yea, although maybe you need a little more science to make the higher ones more stable,

radiant heart
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guess it's doabl to have stuff locked together, kinda like the "planting building" unlocks the ability to grow "x,y,z"

snow scroll
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Shaft pieces 50 sci each

woeful sun
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I think things that are just "longer"/"higher", have an odd science distribution at the moment

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yea, shafts is another example,

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It would make sense to unlock based on complexity,

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so all 2-way (turns) intersections would be grouped

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and 3-ways grouped, because they have additional complexity

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eg Turn, Upwards, Downward should be grouped because they're all turns

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(or maybe upward/downward/vertical should be grouped)

radiant heart
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wait a minute, a horizontal turn is far less complex then a upward peice tht will need the structure to support whatever goes on it ๐Ÿ˜‚

snow scroll
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cost progression for complexity makes sense and thus choosing to jump double dynomite to grab triple first... if you went by cost , dbl first, choosing to pay more for triple doesnt negate haveing to still pay to use duble.

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the simple pieces are free

woeful sun
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yes, but I find it weird being able to use double or triple, but not single,

snow scroll
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you need additional buildins. thats part of the cost of progression

radiant heart
snow scroll
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in vanilla, locked by additional resources, extract

woeful sun
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I don't know how the costs would change, but moe that either the expensive unlocks the cheap, or that you can only unlock the expensive once the cheap is unlocked,

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so eg currently A needs 200, and B needs 400, -- I'd propose A needs 200, and B needs A+200

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So the cost of B is the same,

snow scroll
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tier progression of unlocks. makes sense. yet, we are playing herh

woeful sun
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(acutally might need rebalancing as A needs 300 and B needs A+300, to keep total cost to 600)

radiant heart
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the question is, does it really need to make sence? ThinkingIT

snow scroll
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heh, yes, simply, my point!

woeful sun
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I guess the WB way is to "lock" them behind required materials/blueprints,

snow scroll
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extensively and multi tiered resources with other dependancies

woeful sun
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no like Dams all require fasteners, once you have fasteners, you can pretty much build any of the 3 types,

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same for dam upgrades, you only need to add tar,

radiant heart
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still is locked enough IMO it's already much more complex then the base game. Base game tho they could work a bit more on the science part of the game I totally agree, the set and forget is nice but way too easy for that

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to have some lvl of "set and forget" science for the WB it's a whole other game

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i tend to build a 6~8 giga drills to feed an army of treb and export the rss with the balloons to avoid the clogging

static rivet
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If you look at it the other way, in human technology, often the first iterations of a new 'product' are expensive and bulky and often overengineered, later iterations are usually smaller, more efficient and less expensive. That's my logic for why you can get big boom before little (more controlled) boom ๐Ÿ˜œ

snow scroll
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heh

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I, again, have been schooled by WBO.

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built an everblossom clockwork mega tower. destroyed the Bocci court as it was flooding periodically. (or may have allegedly, been trying to 'beat' the system) on reload, w/o the court as base, the tower went poof

snow scroll
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I was thinkin on this. Not only should I be using a lot more flags over dedicated buildings, but I think my desire is for more tetris pieces. I know you are trying to eliminate buildings, yet... bye bye 2x3 harvesrter. bye bye 2x2x2 wood cutter (keep woodfeller plantification lodge in game though) and like an iteration of the fermenter, a 2x2x3 tall (maybe papermill type door)a 2x4 lodge would be stellar

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and I was sad when I saw the 'brun' sawdust removed. placeholder ananas juice is still in screwpress. and is abyss gas extractor supposed to be zero science?

snow scroll
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I still think a scrappers tent would be cool, and The woodfeller model with the blocked second story has a purpose and shouldnt be abandoned

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heh. just my two cents. I know, the penny jar is full๐Ÿ˜…

shell fiber
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well if people like them i guess i can keep them

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i think the gaz exctractor was meant to be the first module you could get so it was free, i didn't want every single part to cost a million science

snow scroll
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Iono, I seem to be the only one championing them... I do like the Idsa of another 3 tall building

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and no complaints, I guess I was just surprised w the gaz extractor

snow scroll
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Could the mega platform be alowed rto go over the medium mine?

snow scroll
# shell fiber well if people like them i guess i can keep them

I reread and I wasnt clear. the name. yer clever. its cute. just rename the loggers barn to that. the building does seem to have a purpose. i find it inconvienent yet that seems to be a goal of the mod. we can call it, 'tests of creativity'. like the power shafts and a 'no doorway' waterfall allocation in a house/wall/reservoir/dam

shell fiber
snow scroll
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Shaft voxel and Buried flags... rough modding session?

shell fiber
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well that looks awful ๐Ÿ˜…

shell fiber
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and the upside down flag is a flag that can't be placed for the purpose of... i don't actually remember

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actually i don't think it is necessary anymore

snow scroll
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Well, with the distillery colors it may not look so bad in a colony setting

radiant heart
snow scroll
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out of curiosity, whats yer next project. I understand you are ready for a next stage. heheh WBO can take over... and Im not the one supposed to make it work heh

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fair warning. I have a huge mancrush on yer brain. Here is where youd give me a fake number/mod yer werkin on next. I cant tell ya how much I appreciate the way you break things down for the 'layperson' and share your thought process

shell fiber
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well no they don't, but that's an idea

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i mean... ideally i would want every reciepe to have its own model

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but ughh

radiant heart
shell fiber
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oh the pot is always brewing awful stew

radiant heart
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Ooo lol

snow scroll
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little pot inside always shoews awful stew no matter recipe

radiant heart
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tought it was following

shell fiber
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anyway, it's late, enough modding for today, GN !

radiant heart
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GN

snow scroll
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thanks

shell fiber
# snow scroll out of curiosity, whats yer next project. I understand you are ready for a next ...

My next project it's actually completely unrelated, I don't know how viable it is but I've been itching to do something about French politics. I've poked at some parties that mostly agree with, but the issue is that basically you won't go anywhere is you don't 100% share the views of whoever is in charge on your local group. Even if you explain things in the most logical way possible with all the proofs, it just falls in dead ears, they just don't listen.

snow scroll
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and then there is the money aspect....

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cool. its the only way to make change. To take an active role.

red bridge
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how do you get those drugs

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"brain boosting salts"

snow scroll
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the right amount of bad water

red bridge
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really funny

snow scroll
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oh for real, heh,

red bridge
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like what building

snow scroll
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strong alcohol. start with half fermented sake ina fermentation barrel

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make strong alcohol in distillery from the sake

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switch to chestnut beer when can

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fermentation house when tar makes sake faster. wine cellar real fast

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fermentation is in the food tab

red bridge
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what the fuck

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they made science imposible

snow scroll
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distillery is in village jobs

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not impossible. meaningful

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this aint yer grammas Timberborn heh

red bridge
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like science was mid hard

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but now

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@snow scroll how to get easy science

radiant heart
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"easy science" is not really a thing with the WB

red bridge
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true lol

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i need to travel across the map for badwater

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since it is a custom map

snow scroll
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log stairs, crappy platforms and irrigation towers are early game friends

red bridge
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i wanted to give myself cancer with mod map

snow scroll
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Science is not easy and can haunt you for the whole run. make its production chains a priority

red bridge
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i built like a metropolis in previous update but now i have to start all over agin

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any tips to cure minor injuries early game?

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@snow scroll

snow scroll
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its an early 160 sci sink. injury and disease beds

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im not posituve yet they seem to scale with proximity to production structures. maybe.

red bridge
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i swear those beavers just dont wanna work in the mines

radiant heart
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beds are nice to help productivity but not really a must

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at least not before late game stuff like the foundry where beavers get burned a lot

red bridge
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i like how can you build one stacked flats

snow scroll
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me too!

shell fiber
# red bridge they made science imposible

The "efficient science" recipe is mostly interesting to reduce berry consumption, but you need to make strong alcohol as @snow scroll says but it's more resource intensive, you're basically trading something limited (berries) for something that is not (rice).

But at some point you have to make brain salts for the blueprints no matter what. (It's made in the alchemist of your haven't figured out)

In general it's not what I would call impossible but on some maps badwater can be very difficult to access

snow scroll
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my lil laptop crashes to desktop somewhewre between 12-1300 Beavers.. Im contemplating trying another reload and razing most of the colony...

red bridge
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Ngl im not a huge fan of bad water update

red bridge
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yo @shell fiber will my beavers get sick if they gonna mine clay in contaminated water/mixed water?

shell fiber
red bridge
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mixed water too?

shell fiber
red bridge
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what the hell happened to brambles manDamF

shell fiber
red bridge
heavy lodge
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monsters ... I mean accident can happen ๐Ÿคฃ

shell fiber
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a grue ? it's a reference to Zork, which is a very old point and click style game

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basically if you went into a dark place without a torch or something, the game would tell you "it's dark, you risk being eaten by a grue" and if you press forward, you indeed get eaten by a grue, whatever a grue is ๐Ÿ˜…

red bridge
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lol

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add potatoes so u can brew vodka๐Ÿคฃ

red bridge
shell fiber
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you need a hand of soup first, then the bowl can be build on top

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fixed that

red bridge
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ok

shell fiber
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also, someone was asking about the tappershack protruding on the road in an ugly manner, i couldn't fix it at the time because the building was originally 2x2 and changing its size would have caused it to implode in people's saves, but i eventually could change it

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well now the shrooms color is too intense

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grumpf

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welp, that will do for now

red bridge
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well well well

shell fiber
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whelp, they had been warn about the dark.
probably ๐Ÿ˜…

red bridge
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cabbage is op

shell fiber
# red bridge cabbage is op

Is it ? I don't remember but I'm pretty sure basically carrots +/-10% or something.
A bit more drought resistant too

red bridge
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that grue rn just got a double kill lol

red bridge
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@shell fiber is the mod meant to be played like this?

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proper dammage

shell fiber
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Yeah, as long as you don't build houses without connecting them there's the idea ๐Ÿ˜‰

red bridge
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im like RCE at this point

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why are my beavers getting contaminated for no reason

snow scroll
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taa daa! Not impossible

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Looks like lots of Meshy work! Kudos

red bridge
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i just started over

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not a mod map

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easier

snow scroll
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I started WBO on a map I made. Played quite a bit, got the hang of it, understood the progressipon better, then I went to the Mod creators map intended for WBO and have had to restart plenty. Last restart was my computer couldnt handle it all. tryin to streamline even more this time.

red bridge
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@shell fiber how to get methane?

abstract vector
red bridge
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thanks

red bridge
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@shell fiber is the gristmill watertight?

shell fiber
shell fiber
red bridge
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ok

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im pulling an all-nighter bc of your mod

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lol

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@shell fiber is there a limit to discrict range

shell fiber
red bridge
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LETS GO

snow scroll
red bridge
red bridge
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those stupid beavers just want to lay in medical beds all day

shell fiber
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doesn't seem that bad of a lifestyle ๐Ÿ˜…

red bridge
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does the geneva convention apply to beavers?

heavy lodge
red bridge
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no hospital equals no sick people

shell fiber
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They're still not gonna work though ๐Ÿ˜…

shell fiber
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I want to try to get someone playable soon-ish so I'll leave aside some of the most annoying / complex buildings (like the farm upgrades) so I can move forward faster

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That said don't expect anything before at least one or two weeks

halcyon trellis
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@shell fiber JC will be your first guinea pig when it's ready

shell fiber
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Not necessarily a good idea

halcyon trellis
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Have you seen his lemon map woes ... I think that will be the point

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In all honesty the map is rough and he's doing well. But it's good fun

shell fiber
halcyon trellis
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The left looks like the menu picture for one of those hole in the wall fast food Chinese places that's a sleeper hit

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I do appreciate the anatomically correct placed hands

storm gulch
rare ferry
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Still need that giant beaver head to go between them.

woeful sun
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Everything is searchable with your regular browser find text feature. If you click a resource it'll only show buildings with recipes that generate/need that resource.

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You can also filter down to only generate, or only need with the top-right filter at that point.

snow scroll
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mouse overs would be sweet

woeful sun
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Back to main? If you click the resource again it removes the filter.

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Mouse over to show what?

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Yea, icons would be sweet. I wasn't sure about the licence for them though, so have skipped them for now because I didn't want to distribute them

shell fiber
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probably filter between what makes and what takes the ressource

shell fiber
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Current progress

  • Dams โœ…
  • Fences โœ…
  • Monuments โœ…
  • Water Stuff โœ…
  • Well being โœ…
  • Food & harvesting ๐ŸŸ 
  • Heavy industry
  • Housing โœ…
  • Manufacturing
  • Plants
  • Power
  • Science
  • Storage โœ…
  • Townstuff
  • Bot
sullen cape
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Yay, it's so much work though, thanks Lapan!

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I need a new Water Beavers save file, one that uses less or no districts and slightly better drought/wet season cycles haha

snow scroll
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Is the Tangerine dot <In Progress>?

halcyon trellis
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๐ŸŸ  IYKYK

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Just messing around, I have no clue

shell fiber
shell fiber
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Typically animations and slots

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For the slots it's easier to deal with them in unity, but the animations... Ugh

sullen cape
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Oh I wonder what happened, and it might not be worth the time but I wonder if it's something you could fix en mass?

shell fiber
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it's not very hard to fix, but blender doesn't like importing names with unusal characters inside, to for example paper.folktails becomes paper_folktails but for the sake of the game's timbermesh system names must be exact.

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if you import mutiple things with have a common texture, it will also thing that's an accident and rework the names by adding a number

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so you end up with 20 copies of the same texture and you have to reattribute them all to a single one that has the right exact name

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but at least this part is pretty easy since blender has good tools to do that.

shell fiber
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not much of a change visually, but i cleaned up the library model :

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the old one was a huge mess

silver phoenix
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the different texture does make it look cleaner indeed

shell fiber
# silver phoenix the different texture does make it look cleaner indeed

Oh some wood types do not appear in unity because they are just lighting variants of other material, the color palette is going to be essentially the same. It's just that I removed a crap ton of unnecessary things like using a full 3d wood beam to hide a hole when a 2d rectangle would have worked fine, remade the frame that was a mess overlapping beams, made the flooring level and flatter, removed redundant internal faces etc. Etc.

Overall that was completely unnecessary but it feels so much cleaner in my head ๐Ÿ˜…

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*oh except the outside of the library is going to use the same flowery plaster as the clinic because I like it ๐Ÿ˜‰

snow scroll
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Sweet! I also like the clinic. It is so subtle, I didnt even realize it was flowery. The new texture may even make it easier to select the library when one has the <I>nventory labels on. the library can get hidden behind scroll rack labels. Oh... By chance did you make the scroll rack more intuitive? Maybe gthe racks go just in front of bookcases rathar than currently can path align 90degrees from book texture.

shell fiber
shell fiber
snow scroll
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You could be a quality proffessor! I appreciate your approachability and how you go so far as to give the why, in layman-ish terms. Thanks for helping me understand.

halcyon trellis
kind spire
gleaming tree
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Just say lapan should talk to battery and tobbert about WBO version, pls

radiant heart
radiant heart
shell fiber
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That's how it worked for the irrigation towers

delicate leaf
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Your iron and other minable stuff, that in json at all? If so I'd like to make a mod with a new mine (not tied to the underground ruins) that includes all that material and then makes the mine available to every faction. Could then make my mod a dependency to avoid a conflict in goods specs. Dunno what other factions would use it for but maybe other mods could make use of the goods for their buildings and structures

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At least it would make sense for a mine mod to add said goods

sullen cape
heavy lodge
sullen cape
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Ouch that's brutal

shell fiber
delicate leaf
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yeah that only applies to the .optional, those are ignored if the source item doesn't exist in the 1st place so 1 mod has to be the source to begin with

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I'll wait for the U6 version before I extract the json but wether my mod becomes the source or you split them off into another mod of your own, either way is fine but I don't want my mod to list your water beavers as a requirement. Sure I plan to add an optional for the water beavers (more likely I'll just add the mine as a common building as I did others) but the I don't want it to be mandatory just for the materials to be available

shell fiber
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i think the next thing i want ot fix will be the broken kart and new district center, then let's have a run at this mess

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unless there is something critical that i'm forgetting

radiant heart
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best way to fin out is to give it a try I suppose!

shell fiber
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i'm just looking at it and the bridges etc are...somewhat facultative

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actually no, that's pretty easy to fix

radiant heart
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bridges are a big thing it that mod tho

shell fiber
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the functionnality is detached from the model

radiant heart
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No1 they are far superior to the vanilla one
No2 with the restriction on platforms and all have to heavyly rely on those

shell fiber
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and what i have to fix is mostly models

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i still am not sure how i'll handle the disappearance of "heavy stackable" though

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but there's a chance that using the "unfinished ground" stackability restriction works too

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i just haven't tested yet

radiant heart
shell fiber
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yeah, that's basically how i made the upgrades impossible to place anywhere but where i want

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anyway, GN !

radiant heart
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GN!

silk knoll
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I have two questions for the waterbeaver mod. 1) Where is the power input on the mechanical water pump, and 2) why does lemonade not appear to quench thirst? I have a coloney nearly wipe with almost 1k lemonade stockpiled.

gleaming tree
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If you beavers have already drank lemonade, then they can't drink more until the buff runs out. Power input I think is on the right side. Haven't unlocked it myself

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Idk ratio but I think they can drink it once every 2-3days

silk knoll
silk knoll
gleaming tree
#

It's says you shouldn't drink to much because it's bad for the teeth

#

Try to just put a pole to either side like vanilla pump

silk knoll
#

I've never played vanilla

#

where is that?

gleaming tree
#

Connect a shaft to the side of the pump, not the front or back and see if it works. Also I ment shaft not pole

silk knoll
#

Got it, thanks

gleaming tree
#

Np mate

woeful sun
#

oh boy, JC keeps on deliverying the laughs

#

||WB power connection requirements|| ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚

gleaming tree
#

Curious thou, are you able to chain them together like vanilla or do you have to put a shaft connecting them

heavy lodge
radiant heart
radiant heart
silk knoll
radiant heart
#

the base game is quite easy, WB makes it a lot harder but yeah it's still quite easy compared to ONI

silk knoll
#

Any idea how I can properly place the logging loft on the forester and logging building?

#

the help sign is hard to see

#

shifting the forestry back a tile didn't fix it

shell fiber
# silk knoll

your placement is correct, but the tower's entrance is on the roof of the lumberjack

#

there's a flat-ish area that serves as a path

#

on the right

silk knoll
#

Hmmm, so like this?

shell fiber
#

yeah ๐Ÿ™‚

silk knoll
#

Cool, thanks!

shell fiber
#

@storm gulch if you want to try โ˜

shell fiber
kind spire
#

It would likely require having a specification for the 'plug' and one for the 'socket', and the specify the centers of the plug and socket, and what building(s) can connect

slate fable
#

Tall Platforms say that other buildings can be built on top, but I'm finding everything is red when I try. Is that intended?

radiant heart
gleaming tree
#

Key word levvee or watertight

slate fable
#

It's a real tricky pack, I like it.

radiant heart
#

Very curious how the U6 will affect those, think last news is "watertight" => "unfloodable" that sure would ma things interesting but not sure wheere lapan is on that

shell fiber
gleaming tree
#

I love shenanigans

shell fiber
#

I don't think you need to go that far, the bad water dome relies on the "bottom matching prefab" script, which is just fine most of the time.
What would be nice is to have a custom one that asks for a list of valid prefabs (accepting himself) or that can tolerate sitting between two prefabs of valid names

shell fiber
# gleaming tree I love shenanigans

Well I noticed the floodgates can be set at any value now (in 0.05 increments) while before it was in 0.5 increments, which case just differentiating between full blocks and on/off latching dams.

So maybe I can set buildings to be watertight up to 0.9 height, which means they would behave almost the same as before

#

Ah but if you make a whole wall out of them water may leak between floors ๐Ÿค”

#

Hmmm ๐Ÿค”๐Ÿค”

#

There is still ways... Maybe.

#

That would require lots of testing

sullen cape
#

What's the code behind the bottom matching prefab script...?

kind spire
#

To paraphrase it, it looks at the prefab name at the base of where you're placing the 'on top' prefab and ensures that the names match. This also means that the base level of both prefabs needs to be the same (So they both have to be 'placed on' height=10, for example)

sullen cape
#

if (current_prefab == prefab001 OR prefab002) etc, might want to cycle through an array of valid prefabs instead. My coding skills aren't that great ๐Ÿ˜…

#

So you have a list of blocks under each tile of the building
Then you run the check for each block under the building, could get a little laggy if the building's big

#

But if the existing script checks each tile under the building already for you, then you just have to get it to check more than one building in the if statement, or change it to a switch statement

kind spire
#

Ah, so you want to have it as an array instead of a constant?

sullen cape
#

Oh you can't do a const array, maybe a switch statement would work better than

#

At least in C#

kind spire
#

Well, you could replicate the logic around the bottom matching system, but rather than a string to match the name of, you could use a List<string> instead, and do .Contains("prefabName")

#

I'm hoping to make a plug and socket placement system though, we'll see how that goes

sullen cape
#

Yes that would probably work better, my coding skills are super basic ๐Ÿ˜‚

kind spire
#

Mine aren't that great either tbh, just a lot of head-bashing lol

sullen cape
#

๐Ÿ™‚

slate fable
#

๐Ÿ™‚

slate fable
#

With what WBO has done it suprises me the Devs havn't added some of these features into main, seems like the engine is capable of so much more.

heavy lodge
#

Why ? Timberborn is supposed to be playable for a huge numbers of people, not for only a few that likes "even more suffering" ๐Ÿคฃ

slate fable
#

Not the suffering bit, the upgradable buildings, the variations for new beaver races. The trading for example.

#

They added all this richness to thier engine, then their game doesn't use it.

slate fable
#

Are stairs and overhangs really the only way to build up?

#

I fel like I'm missing a trick.

radiant heart
#

and a good game of tetris with your buildings

slate fable
#

Ah, it's deliberate, lol

#

I should have guessed

radiant heart
#

later on you get the giant log pillars that go up to 5 iirc but to go higher then that, it's tetris time

slate fable
#

I'm at the need methane level of the game.

radiant heart
#

at one point you could use the trunk of the giant sequoias too but not sure if it's still a thing

radiant heart
slate fable
#

I was imagining a wind famr mae atop those giant logs

radiant heart
#

then it's trivial

radiant heart
#

at that point make a hamster wheel field and use those useless eaters to generate power

slate fable
#

Yea, many tiny holes made with dynamite

#

Like this, on overhangs from the top of giant logs

radiant heart
slate fable
#

Aww, shucks, there goes that idea

radiant heart
#

there is so much tiny restrictions like that that can overturn a well tought plan in a second

#

part of the fun tho!

slate fable
#

You know what this game needs, well for WBO, queues. I keep over producings blueprints.

slate fable
#

How do I get a Nursing License, having trouble finding any guides and it's not on the wiki.

gleaming tree
#

Pretty sure it's at the library

slate fable
#

I see it now, thank you.

radiant heart
woeful sun
slate fable
#

I don't seem to be able to place this H3 windmill, I can place others at a lower heigh. Have I hit the top of the map?

#

Oh, you can't place them over the bottom of the map

#

Looks like you have to leave one mud tile to get them to place.

#

Nope, that's not it.

#

Quite odd behaviour.

#

Ok, so it's not atleast x metres, it's exactly that

#

I minded down a little too far

radiant heart
gleaming tree
#

in simple terms, the windmill must be x tiles above dirt

#

x is the hieght of the windmill selected

radiant heart
snow scroll
snow scroll
# slate fable Quite odd behaviour.

i use overhang platforms from tops of cliffs. the height show-er mod is useful for quickly determining which 10sci point windmill is appropriate. sometimes dynomite down one or two or place a platform under.

heavy lodge
shell fiber
gleaming tree
#

bramble on paths XD

radiant heart
gleaming tree
#

o.o

radiant heart
#

and didn't have badwater to poison them or the super lumberjack to try and clean them faster...

stone spruce
# slate fable With what WBO has done it suprises me the Devs havn't added some of these featur...

I'm with you on this. There are a lot of concepts in the WBO mod that are excellent -- the pain is optional, but the upgrades, watertight buildings, trading, etc, are all awesome ideas. And I'll be honest, I'd like the main game to have a faction that's more like the base mechanics of WBO. If only because 'everything's a house, everything needs water, everything can be used in the water' feels like a bit more how I'd expect hyperintelligent beavers to actually evolve

gleaming tree
#

Absolutely

radiant heart
#

If I had one "improvment" from the WB that I want with the original game i'd have a hard time deceiding between the "upgrades" for buildings or simply the access of the bridges, more meaningfulll science comes a close 3rd right after

gleaming tree
#

I mean the multistage building for the repopulater things are basically it next to bots employment. After that, there's not much. I think for a "meaningful" research use is to have somethings require points to build, or constant usage for a recipe.

#

Building upgrades would be cool and bridges are op some times

radiant heart
#

The wonder could be an easy one to have "upgrade" instead you split it in 4 and it stacks with each part doing a special thing and the top one beeing the same as if you build it

shell fiber
# gleaming tree I mean the multistage building for the repopulater things are basically it next ...

Having recipes that consume science point is possible, quite easy even. The only thing is that it doesn't "consume" science, it produces negative points.

One thing I considered at some point was to make capitalist beavers that use cash for all sorts of things, which you could do by replacing a bunch of text strings and icons so that science becomes money.

But alas, the science system is allowed to go in the negative so you could just ignore it entirely and run infinite deficits.

There is a work around though, typically the bot control tower script stops if you run out of science, so you could make a need that depletes fast and slaps beavers with -500 wellbeing when empty or something, that would force people to stay in the positive

#

Tbh I kind of want to do it, modding timberborn is fun but at the same time there other things I want to do in life ๐Ÿ˜…

heavy lodge
#

or, not having science, to force to be unemployed as being too stupid to work ๐Ÿคฃ

sullen cape
#

My poor, poor beaver ๐Ÿ˜ฑ

slate fable
#

But they breed so fast, they're basically expendable.

#

In fact there are times when killing them off is easier than growing the colony.

heavy lodge
slate fable
#

lol

snow scroll
#

Or lapan to expidite the code to "fail condition" for mtoo many dead beavs

slate fable
#

I wasn't paying attention

#

Timberborn - Prison Project

heavy lodge
slate fable
#

I should have put it on an island.

#

They're multiplying

#

This is getting out of hand.

slate fable
#

When it comes to the Forester Upgrades, what buildings can be triangle roof? Is it just thew tappers shack?

radiant heart
radiant heart
# slate fable This is getting out of hand.

when in jail they don't eat or drink, on my hard mode run at one point i was getting the beavers sick willingly to save water and food during the longer badtides/droughts ๐Ÿ˜‰

slate fable
#

Umm, weird thing. When I put anm Irrigation lodge on a dried river bed, normally flowing water. The Lodge has extra time on it, but doesn't actually provide for the rice I have. Is it supposed to work with rice, or am I barking up the wrong tree?

radiant heart
#

nice way to save your rice during badtide, never tought about it, but it won't keep it growing

Like that rice around is still alive or contaminated dead?

#

iirc there are 2 "drying" states for the aqua crops, one when they are not in water and one if the ground under is also dry, the irrigation lodge only takes care of the ground on

slate fable
#

I see, that explains why it dies, just not as fast

#

takes 5 days during a drought, which is a save occasionally...

slate fable
#

Damn, pop crashed again

#

I need a new meta for farming

radiant heart
#

2 beavers and a dream!

radiant heart
slate fable
#

Nah

#

I restarted

#

not got tech yet

#

not even got a factory

#

Still trying, hopelessly, to control pop and keep foor and water going.

radiant heart
#

i normally go 3 farms if land is large enough, 1 planter, 2 harvesters

#

at the start

#

water is simple, if tanks are full, build more, if they don't fill up build more tanks pumps

#

and keep the tanks as close as possible of the pumps, early on the walking time is your worst enemy with low well-beeing they drag theyr feets paws...

silk knoll
#

My colony is struggling from haulers being unable to handle my late-game sprawl. I couldn't get districts to work right and had to give up on them, and my colony is grinding to a halt as a result. Do I have any options? I have around 40 haulers in a 450 beaver colony.

radiant heart
#

they haul a ton

#

cut some jobs and make more haulers, the "work without workers" building are far more efficient if you have more haulers and no one working in

silk knoll
#

Not sure I understand that

#

I've built three forestry hauling upgrades as those seem to be the best

radiant heart
#

look at the productivity% of your buildings, if they are not clogged by a lack of storage, it should be at least 50% (i like 80 for the pumps)

#

if it's low, means you need more hauling or more direct path

#

walking time is a big factor easy to oversee in the game

#

stuff like mushroom grower and kisthcens just need to be filled up and don't need a worker in it to run, better set those to lower priorities and just tick the prioritize by haulers

silk knoll
#

Gotcha, thanks!

#

Last question for now: any idea what might have caused my compact library set to disappear? I watched one finish being made and then it vanished. It did not make it to the ENS being built.

radiant heart
#

it's in a storage somewhere? like do you see it in the item bar up top?

silk knoll
#

i do not

#

I have a fancy storage spot assigned

radiant heart
#

only thing i can see is the beaver carrying it died on the way...

silk knoll
#

RIP

#

lol

#

fucking grue

radiant heart
#

wow, that sucks, not sure if it is that actually but other then that....

#

that's clearly a case i'd pop cheater mode and give me one ๐Ÿคฃ

silk knoll
#

oooh, how do I do that

#

because my paper situation is not great

radiant heart
#

well, time to make more paper !

radiant heart
silk knoll
#

I made a second one. A beaver came and stuck it into a giant water tank where it appears to have been deleted.

#

I cri

radiant heart
#

something is messed up

silk knoll
#

think so? lol

#

my water barrel thirsts for knowledge

radiant heart
#

gave too much sake to the hauler?

shell fiber
# silk knoll I made a second one. A beaver came and stuck it into a giant water tank where it...

That doesn't really make sense, do you have some other mod installed that changes beaver behaviours ? In principle they never interrupt a task, the main way I know of to delete an item being carried is to pause or disconnect the destination while the Beaver is carrying the item. I think if (another) storage is available the Beaver will bring the item there, but if not it will vanish.

slate fable
#

Alchmy is a hump of a task, one set is punishment.

slate fable
#

Setup a medium mine array, planted the explosives, blasted the terrain... Hit the bottom of the map... 1 tile too shallow... DAMN IT

sullen cape
#

Does the bot hauling post have more than 30 storage per item? The building is huge haha
Not that I can build it yet, but maybe I should focus on it

shell fiber
#

although i heard it is easy to make a code to overwrite that one value, if someone wants to have fun with that

#

today's update really broke a lot of stuff, that's going to be quite a pain in the butt to fix

radiant heart
shell fiber
#

well i can't test anything in that state, every single prefab is invalid

#

but i can make some mass-replaces

#

it's just that i need to figure out how the new scripts work

sullen cape
#

Feel free to pick our brains

#

No refunds though for me ๐Ÿคฃ

shell fiber
#

ahah

#

nah it can't be that complicated

#

but i need to re-export the game i guess

#

i'll start by fixing 1x1x2 storage i guess

slate fable
#

This is fine, right chaps?

#

Interesting behavior in the large famrhosue, it doesn't prioritise planting Lotus, the farms go off and harvest other crops.

shell fiber
slate fable
#

Seems to be setup right

#

I assigned the lotus when there was lower water, I'll try to re assign it

#

Still going for the cabbage

#

I redid the pathing to skirt the fields and it started planting lotus.

#

Seems like it's bugged. Dunno though, don't know this game enough

shell fiber
#

seems correct indeed ๐Ÿค”

radiant heart
#

is the large farm set to plant and priorityze lotus?

slate fable
#

It was

radiant heart
#

very strange, never had an issue like that ๐Ÿค”

slate fable
#

had to divert the path well away so it coudln't see anything else

shell fiber
#

i mostly fixed the 1x1x2 storage mod but for some reason the dirt display doesn't work anymore on some buildings

#

works for the long pile though, which is weird

#

but i'll finish that tomorrow

slate fable
#

Doing gods work.

slate fable
#

It's magnificant. Only took 4 boom bust cycles.

#

And one reload.

radiant heart
#

and now wind stops for 3 cycles ๐Ÿ˜‚

slate fable
#

Does that happen?! gulp

radiant heart
#

idk, been forever since i used wind

#

waterwheel + flywheels as been my go to for quite some time

slate fable
#

Don't scare me like that

#

I have a suggestion, an evil little thing, make Power Shafts use power, so massive arrangements of shafts are much harder.

radiant heart
slate fable
#

Yes, yes we do, if you don't have a super computer your don't deserve to back in the glory! lol

radiant heart
#

ran at fpm if not fph on my 1000 island rund with the WB

slate fable
#

How on Earth do I build up to the super fetrilizing irrigation tower?

radiant heart
#

the "construction" spot is a bit wonky but lapan managed it, are you sure you are on the latest U5 version?

slate fable
#

I believe so.

#

I placed it next to a layer that was higher and worked it out

#

Damn it I ran out of water again! lol

#

Almost like the game is designed to make it impossible to find a balance, ha.

slate fable
#

When putting the Forestry Hauling Upgrade on the Harvesters Cottage, there is no way to access the Forestry Upgrade, or atleast there appears to be no way.

radiant heart
#

that also is an old issue, lapan fixed that

slate fable
#

I'm going to check my version, one sex

radiant heart
#

would you look up your pluggin folder plz and check the version?

slate fable
#

Er

radiant heart
#

lol

slate fable
#

3.5.6 seems to be the one I have

#

I'm giong to check it again, just to be sure

#

Yes, the manifest agrees

#

whistles a little tune Loading times are loooonnnnnggggg

radiant heart
#

3.5.6 is the right one

slate fable
#

Do I have to build a platform upto the green arrow, the access to the Forestry Hauling Upgrade

#

Ah you can add a squewer overhang to it

radiant heart
#

can go from the back too iirc

slate fable
#

Ah

#

I couldn't work out how to get a platofrom on the sign, but I did it in the end

radiant heart
#

that one is shitty a bit, the sign in front of the door prevents a normal platform

slate fable
#

Umm, that beavers can walk inside of the medium vertical Framed Flywheel makes installing them a sinch.

radiant heart
#

at one point the walls didn't count for building with the WB, was fun until badwater came up, they were playing ghost mode into the badwater instead of using the supposed path

slate fable
#

Ha

#

Il ike this mod, you're right, it makes power easier.

#

U5 doesn't have a bottom connection ๐Ÿ˜ฆ

radiant heart
#

that was a U4 thing ๐Ÿ˜‰

#

smart idea tho, too bad it doesn't work

silk knoll
#

Is there a use for waste rocks?

radiant heart
#

trebuchet for free science

silk knoll
#

Hmmm, I haven't seen that somehow. What tab is it under?

radiant heart
#

wellbeeing iirc

silk knoll
#

Yup

#

lol, would not have thought

#

thanks

radiant heart
#

YW

shell fiber
snow scroll
#

more . the buil,t in platforms were where I thought I had to go

#

now I use a 1 or 2 long suspension bridge to two spiral stairs

sullen cape
#

You Heritics! ๐Ÿคฃ ๐Ÿ˜‚

radiant heart
#

anyone tried to put windmills on top of the hauler or builder tower?

shell fiber
radiant heart
snow scroll
#

And does the new moniker indicate you are back on WBO? or still doin ONI?

shell fiber
#

i fixed the 1x1x2 storage mod... mostly.
if anyone wants to run crash-tests ๐Ÿ˜…

#

'ill upload to mod.io when i am sur it's working

radiant heart
#

like reservoir so huge that even at 30 days of badtide contamination level would aloud at least 1 harvest

snow scroll
#

tetris it ios! trying to maintain water w/o dams or transfedr pumps n dump[s

radiant heart
#

got a safe set up no mather how long the drought/badtide is but wanna find a way to do rice

#

it's the last challenge i have to do on that one but... it's complicated

snow scroll
#

even more suffering

#

i cant tell ya how many times Ive spent an hour designing a dam only to rip it all out

radiant heart
#

did something similar when U4 ended, Helix mountain hard mode with the WB

#

but that time around challenge was getting to the ENS

snow scroll
#

welp, for me WBO is hard mode and the challenge is always getting to the ENS๐Ÿ™ƒ

radiant heart
#

to be fair i got over 2k hours playing WB ๐Ÿ˜‰

#

Haven't played vanilla since U4

shell fiber
radiant heart
#

๐Ÿ‘€

snow scroll
#

heh right behind ya on hours. Im just va Perpetual Newb๐Ÿ˜‡

woeful sun
#

(available in other languages, just check for files in the same directory)

shell fiber
#

okay let's try buiding the mod

#

i (only) fixed yesterday's update

slim otter
#

I'm just now learning that this exists and I'm excited for this

shell fiber
#

enough head-bashing for me today, GN !

snow scroll
#

The part about head-bashing that I appreciate, it feels so good when ya stop.

snow scroll
#

Am I remembering correctly... the actual door voxel on pass through lodge is in the middle?

#

im flooding with door, infinity upward, dry.

radiant heart
snow scroll
#

appears so๐Ÿ™ƒ

snow scroll
#

Enjoy your ride!

snow scroll
#

Ive prolly built 40 of these but the full to capacity one today gave me a JC-esque laugh out loud

snow scroll
#

I have no clue as to how people in othwer channels, get a dam up in the first cycle.

heavy lodge
#

They don't play WB ๐Ÿ˜›

radiant heart
snow scroll
#

heh, Ya saw that one

#

psshaaww, thats no dam๐Ÿ™ƒ

radiant heart
#

well for a 1cycle dam it counts! sure it's not a huge reservoir dam but still, it can get you across a couple cyles early on

snow scroll
#

Oh Im duly impressed. I usually suffer through a badtide first. my fault for "doin too much!"

#

It was a great reminder to check out the versatility of the buildings. its easy to get stuck in the place woodd burner put in small cauldren check priority by hauler and lower general priority bthen forget

#

I think the secopnd playthrough and im scratching my head, "wheres all the logs?"

#

and "charcoal!?"

#

"Ithey havent put the logs in the mine yet..."

dire ember
#

what is this mod called? or where can i download it since i cant find it in timberborn experimental

heavy lodge
#

Is available only in U5, until Lapan manage to fix the mod.

shell fiber
#

@clever flax made me some pink lights for the windows, what do you think ?

radiant heart
#

nice, not to bright it fits nicely!

heavy lodge
#

Why I'm not surprised that even the window in this faction are pink โ“ ๐Ÿคฃ

shell fiber
#

am i the only one who thinks this gotta be a brothel ? ๐Ÿ˜…

heavy lodge
#

Or, make a Moulin Rouge building ๐Ÿคฃ

snow scroll
#

what kind of well being buff is the brothel? And does it have anything to do with the earth rtepopulator

#

oh, the pinkl is in line with the pastyel color scheme

shell fiber
#

there's no brothel building in this faction, but i had discussed some ideas for battery smooth's custom faction ๐Ÿ˜…

radiant heart
#

don't they repopulate fast enough? they really need that...

vast anchor
#

I don't think the goal of a brothel is repopulating...

radiant heart
#

true but.. you know...

snow scroll
#

True, True. Just trying to see if the piesces fit together

shell fiber
#

well i don't know if @kind spire will use the idea, of if it's better kept secret for now ๐Ÿ˜‰

#

i managed to get a successfull lauch ! ๐Ÿ˜ƒ
with only 3 buildings loaded...๐Ÿค

heavy lodge
#

tiny WB mod ?

shell fiber
#

i have a few new crashes, trying to figure out where they come from

kind spire
snow scroll
#

Take the Win! Thats Huge!

#

is this an Amp Ears faction I hear rumor of?

abstract vector
#

You're awesome lapan, I don't suppose I can request a sluce house? Or maybe a pass through house sluce upgrade?

halcyon trellis
radiant heart
halcyon trellis
spring heath
#

Pardon what may be a silly question, but how do you make a dam out of levee-buildings any higher than 1 or 2 blocks? My lowest buildings just flood whether they're topped by a dam or not, I believe from the nonwatertight sections of dam leaking water on to the roof. Are there buildings whose roofs are watertight? Or do I just trust that the flow of water (I'm on Lemon Canyon) will always outcompete a 2-wide gap and still fill up behind the dam?

sullen cape
#

Have the doors facing away from the dam where the water is stored, watertight buildings flood if they go over the top of the door instead of vanilla where they flood as soon as it reaches the door

spring heath
#

ahhh, thank you! I now remember reading this response almost verbatim previously in the thread lol, at least regarding wet door = flood

sullen cape
#

Glad I could help โ˜บ๏ธ

shell fiber
shell fiber
abstract vector
shell fiber
#

Ah yeah right, it can be set to open / close to keep the output at a certain level right ?

sullen cape
#

Yes, you should try out a vanilla game Lapan, once you get the hang of them they are super useful, and they allow you to build full automatic reservoir that are as tall as you want them to be

shell fiber
#

It's been a very long time since I played vanilla timberborn ๐Ÿ˜…
I think I barely played half an iron teeth game since they gave them their own food stuff ๐Ÿค”

But too be honest as soon as I reach food and water security I just don't really know what to do anymore ๐Ÿ˜“
Like yeah I can get fermented mushrooms or whatever, but that's a lot of trouble just to get a wb value higher

shell fiber
#

ah, i had forgot to fix the smoke on the industrial kitchen, now we can get some progress done

sullen cape
#

I found out how to place the hauling upgrade tower (under village jobs), but it feels counter-intuitive... You have to place a basic lodge next to a forester rather than a triangle building next to a forester, or at least that's what I had to do

spring heath
#

I got a few on triangle+forester/irrigation lodge, just needed some platforms and stairs to access

sullen cape
#

Oh that's good, I couldn't place the building though

sullen cape
#

Oh and now I've finished JC's video that's how you build it, which seems easy when you know how ๐Ÿค” ๐Ÿค”

shell fiber
#

i mean, you'll still have to deal with visual artifacts if you do that

sullen cape
#

Oh whoops nah I was curious

#

...so if the modded Boab trees produce water, well who needs water pumps? ๐Ÿ˜‚

shell fiber
#

okay, i think i got the mod back in working order as pre-update

snow scroll
#

U6 will encourage Water Beavers to rush the facory for metal blocks. this increased priority on the facory, to me, causes all kine issues.

#

And one still needs to work out badtides till then

#

unless LaPan makes sluce scrap metal

#

as an aside... the alchemist is so much in demand, Im surprised treated planks arent a requirement in more than the frog statue

snow scroll
#

emergencies, like the low output of water in the medium mine

radiant heart
shell fiber
snow scroll
#

Sluice require metal. thats all

shell fiber
shell fiber
snow scroll
#

I see it, I just thought the inclination was toward "even more suffering" heh

#

LaPan, Im doing another test run on an Editrf Lemon Canyon, If Im happy with it do you wanna check it out fiest to make sure I didnt negate any "intentions" of the original? I cited original as yours and included intended for WBO

#

I know yer aboyut redady to launch U6 but...

snow scroll
#

cool Just started test run. Ill letcha know

#

testing maps is A Lot. restarting to see if minor changes have end results

shell fiber
#

new pink !

snow scroll
#

hrmm

#

umm

#

maybe too much!?

#

Whitepaws heh

shell fiber
#

And the windows glow slightly pink at night ๐Ÿ˜‰

snow scroll
#

I really Like the windows

woeful sun
#

I imanagined that in the voice of Picture Perfect "ohh, I like that, that's really niice"

snow scroll
#

I dontknow Picture Perfect... Effeminate? sarcastic? excited?

woeful sun
#

She's Skye Storme's significant other, and is often heard in the background of his videos.

#

so I guess cutesy is a closer description,

snow scroll
#

oh oh thank you. excited! sweet! Genuine!

#

Nice!

woeful sun
#

yes, genuine honest excitement

radiant heart
radiant heart
# shell fiber new pink !

that's a bit rough, just a tad less light reflexion maybe? like a bit more in the "pastel" ๐Ÿค”

halcyon trellis
shell fiber
snow scroll
#

well, how hard is it to make an optional WHITEpaw add-on mod/patch๐Ÿ˜‡

shell fiber
#

with the latest update it is very easy to change textures

#

and potential new plastered wood above (doesn't have normal / metallic maps yet)

snow scroll
#

That birch look is pretty cool

radiant heart
snow scroll
gleaming tree
#

I am gonna reinstall WB tonight because u6 update broke my save and idk how to get the mods to work again

snow scroll
#

@radiant heart

#

this is how I now bramble. I think long ago you were looking for a nother way than checkerboard for large fields

radiant heart
snow scroll
#

depending on efficiency of the beavs I sometimes switch up non cut row

radiant heart
#

most of the times if i have enough useless eaters i'll rarvange the field, leave 1~3 alive depending on the side and pause the harvest at the speed they grow back it's easy to rince and repeat

snow scroll
#

true. the can fill half a map by the time you check ona build project

shell fiber
gleaming tree
#

Yes

#

U6

woeful sun
#

I don't remember but do the Balloon Trader Landing Pads support 2 balloons? There's a slider on the building for something, but I don't remember what.

sullen cape
#

Nah it's only one. The slider is used to supply the balloon pad with HP so the balloon doesn't fly when the base building is paused etc

snow scroll
#

@shell fiber I put up Lemon Canyopn - A newb edit on mod.io just now. Lemme know ifn ya want me pull it and definately suggestions to keep it in line with your intentions. Changelog, primarily for you, in the map notes

shell fiber
#

can you put a few screenshots of what you changed ? i had to remove more plants from my forject for now

snow scroll
#

sure. lemme load up a fresh one

#

ouch, fine print.

#

made a shelf in startting valley

#

with a hidden alternate egress

#

grouped resources slightly. denuded the top shelf in this area. added 3 totsl Baobab.

#

narrowed and altered bottom of map

#

lowerd bridge pillars. altered far side of river with ideas toward rice baths/lidos

#

didnt mess much with badwater source. if you place anything in the near side it floods everythingbehid it. lowered some of the top layer throughout map

#

i did raise ruined mines one layer. i sculpted mopre of the top source and raised it.25. I had to re add brables at one point up here

#

this one ๐Ÿ™ƒ

#

so, when building canyon spaning dams, it floods everything before it. often spoiling the arable land needed to support the beavers in this new "House is a Dam"

#

following up the canyon to the source

#

also made it so with cannons can irrigate other side of barriers

#

I tried not to interfere with the stand out features and highlight playability(easy enough for me)

#

starting area shelf

#

and even though I cant figure out how/ why it floods everything in front of it when you place this here, I didnt change it๐Ÿ™ƒ

#

whew, Im dizzy after that quick fly through

#

hmmm, maybe the flythrough didnt have anything to do with it...

#

Iono, Heavy modifications, but still Lemon Canyon

woeful sun
#

There's 21cms of badwater over the waterfall right?

#

4 bad water (3cms) in one crater, 2 each (3cms) in their own spring, and the 4 water sources (0.75cms),

#

so at 2.2cms, it needs 9.55 edges to fall

snow scroll
#

awesome!

#

impressive. yer numbers are same as mine and I just went through em all inprepping lemonewb

woeful sun
#

I'm looking at the "original" v108 map

snow scroll
#

ah yes!

#

I did up the two sisolo single sources by .25

woeful sun
#

so 3.25 each?

snow scroll
#

no, no

#

to .75 each

woeful sun
#

oh, the small good water sources? one at the top, and the other round on the other side?

snow scroll
#

the one above the negative and the other plateau

woeful sun
#

yea

snow scroll
#

heh Playability = easy enough for me

woeful sun
#

does that bump help a lot?

#

I assume it would make the water come back quicker after a drought?

snow scroll
#

when you have 6 deep water pumps sucking out of it.

woeful sun
#

because the 6cms from the triplet should be enough

#

yea, if you have pumps at the top sure,

#

(I haven't played it, just watching JC's playthrough)

snow scroll
#

ouch. he is playing with 9 high bypass cliffs

#

Its hard, Like the mod. Yet it is built to showcase/getcha to use the overhaul features

#

Magic Slippa... You mad? Am I missin the point?

woeful sun
#

huh?

snow scroll
#

Lapan

#

is magic Slippa

shell fiber
#

(sorry i was busy most of the day)

shell fiber
shell fiber
shell fiber
#

i think i'll try playing on it and also on my last version, to see which one is more pleasant to play on

#

but i'm still concerned about the flooding issue JC had all the time, that was definitely not intended, does that happen on your testing

snow scroll
#

The river constraints ARE tight

#

one levee in often still causes flooding.

#

It is counter intuitive but I found that not messing with the river banks is better as current formation gets the water through. (I had more flooding widening river)

#

I do now, though block in Lemon CVanyon after bad Tide management and let the negative water tile do its thing

snow scroll
#

cool! Glad yer not offended. I play so much, I hope its a way that gets even more persons into the mod. of course eryting changes/changed again heh

shell fiber
#

I don't think I'm very good at making maps ๐Ÿค

snow scroll
#

the feeder pools are flexible. it just seemed like a buncha map left unused even further beyond them. extreme late game fiddly stuff

shell fiber
#

If you have other ideas to improve the map feel free to say ๐Ÿ˜…

snow scroll
#

awesome. I think I may have wedged in most of em already๐Ÿ™ƒ

snow scroll
snow scroll
#

again it seems counter intuitive, but this is my standard. two wide at the entrance to the canyon.i drop a sawmill on top and good to go. eventually I do remove the two voxel near bottom, but thats to add more wheels

#

flooding does still happen upstream. it takes a bit each new flow for the water to fit "into its groove". heh

snow scroll
#

also. dams seem to cause flooding heh

#

the ultimate Gotcha! heh finally gather and create the parts and taadaa

#

the fewer dams from the lemon grove to bottom the better. usually to cordone off pump areas and retaining pond.

snow scroll
snow scroll
#

And now Lemon Canyon 209 is now live version

#

still reads as the original 208 and Ii cant figure how to edit that

shell fiber
snow scroll
#

I think I put version info in the name

shell fiber
# snow scroll I never really answered. The river is very narrow all along. I kinda thought tha...

No it's not intended, basically despite popular belief (๐Ÿ˜…) I don't want things to be just annoying, I want them to be challenging. I deliberately make buildings slightly inconvenient because that forces players to think and adapt.

But that flooding is just uncontrollable and incomprehensible, so that's not fun.

I read in the comments under JC's video that some people solved it by making a straight cut through the starting area, which seems believable.

When (if ?) I update the map with U6 features I think I'll try something like that, possibly with natural arches above to give both land and a water way

snow scroll
#

Nice! I like yor style!. It was easy enough to adjust. river seems a little bit wide in two places. meh

#

but Im playing the Now with less flooding, version now

snow scroll
#

straight cut is the easy fix. it is most pronounced on JCs map. Since 1.08 I have been "pinching" the river after the lemon valley.. it was doing this and widening cause it looked scary, that it flooded again. for some reason, in U5 your terrain hooks seemed to keep scrunching it back into its groove. prolly the 'Storme' method๐Ÿ™ƒ

snow scroll
#

I take it all back. ver 2.09 still overflows day one of the cycle, with thw returning water

sullen cape
#

I'm pretty sure the surging is this problem, you need less dam pieces rather than more: #๐ŸŒฑbeginner-questions message

sullen cape
#

Ripping in-game assets out no longer causes issues with mod creation. This was caused by duplicating the assets that were already included in the modding tools.
IIRC this is good

sullen cape
#

My beaver grew a third head lol ๐Ÿคฃ (not really)

snow scroll
#

Not sure but I'd guess its from all the Badwater in the river

shell fiber
#

but i managed to get some progress done today

#

courtesy of my job being very un-busy these days

snow scroll
#

Sweet!

shell fiber
#

(we had pretty bad bacterial contamination in the lab, lost a lot of cells so no work to be done)

snow scroll
#

is that what the library set looks like before it becomes compact?

shell fiber
#

so i installed chrome remote desktop

#

ahah, no it's just a scaling issue ๐Ÿ˜…

snow scroll
#

nicely done!

#

heh

#

is remote desktop seamless? seemed janky when i tried a few years ago'

shell fiber
#

it seems pretty good for my current purpose

#

that is : it works

#

i'm trying to find somethign smart to say about it, but honestly it's fine.

#

if you factor in the incredible ease of use, it's pretty good

#

of course you're not going to remote-play some intense FPS game, but for anythign that doesn't require a lot of reactiveness i think it's okay

snow scroll
#

then it has improved

shell fiber
#

yeah i looked up online for a remote desktop app, and people said it was kind of janky

#

but for running unity from work when i have nothing to do it's fine, i just click a few buttons then spend 10 min loading

snow scroll
#

heh, home or remote.

#

you believe loads will drastically shorten with all the work yer puttin?

shell fiber
#

oh well the mod as a whole will be a lot lighter in terms of size

#

the performances... i don't know

#

probably slighly better since meshy is made to optimize rendering times

#

right now i have the brambles and pink trees working

#

the giant bamboo crashes for unknown reasons

snow scroll
#

do the pumpkin or Giant swequoia crash it? i know nuttin of what yer werkin with but for some reason I was thinkin it has to do w the offset placement

shell fiber
#

at last

#

still no idea what was the issue with the giant bamboo

#

i just recreated from a fresh template

snow scroll
#

same reason why I restart so often. It'll be diffedrent when I do it again. heh

#

SOOO Pink!!

silver phoenix
#

bamboo grows 1m a day

#

perfectly normal

shell fiber
#

i poked at the vertex paint but there's some stuff to undo

#

not a priority right now thought

hybrid mauve
#

Hello everyone, it may be silly question - how many hydroponic farms can be stacked ? Why asking: after I load game - half of "food tower" disappeared, and power shafts/ladders still in place O.o

radiant heart
#

did they build it prior to having the platform under?

hybrid mauve
#

somethin like this, so I don't think it's game height limit

#

ah, yes, platforms disappeared too

#

topmost ladder was for last floor ๐Ÿ˜„

radiant heart
#

strange, never had that issue, only thing i can see is if they built the farm without the platform beeing finished, that could result in the farm vanishing, kind alike the bridges that you can build in the air but when you reload it will go bye bye if the "anchor" point was not built

hybrid mauve
radiant heart
hybrid mauve
#

as I can remember - it built one by one: one platform -> one farm, wait, do some other stuff, build next

radiant heart
#

kk, i guess at that point only thing to do is rebuild slowly and double check the save/reload when one gets built

#

lapan is working on making it to U6 so the U5 version will most probably never evolve further then what is actually available.

shell fiber
shell fiber
snow scroll
#

I had a mega platform towerdisappear ona reload when I deleted the petanque court upon which it was built. half one is new though

radiant heart
shell fiber
#

I'm not sure that is still the case but I think the mega platforms are crushable for some reason. So a possibility is that a platform was crushed without it being visually obvious, which means the entire stack above it became invalid.

shell fiber
#

I could try to make the system better though

snow scroll
#

Ya. it was a test to see if I could put whatever i wanted ona mega.

#

so

snow scroll
shell fiber
#

Honestly with the new voxel segments they have added, I probably can just make the platforms occupy the segment dedicated to the flooring and make them infinitely stackable ๐Ÿค”

#

That would make the whole thing a LOT cleaner

#

I could also make some weird things more normal

snow scroll
#

Normal? Have you met us?

shell fiber
#

Like the pรฉtanque court, that really has no purpose being 5x5 except for the mega platforms

snow scroll
#

It is big, yet i like the paths

storm gulch
#

Tomorrow's video has a weird error with the ladder outside of my clockwork farm stack and I'm trying to figure out why, thinking maybe this could have something to do with it

radiant heart
# storm gulch Can you explain this

something like the greenhouse or the supre duper irrigation tower can be crushed if let's say a random tree spreads under it and would colide with the volume of the building

storm gulch
#

Hm

radiant heart
snow scroll
#

rhetorical

radiant heart
#

on his server name isn't change and image is the same

storm gulch
#

Anyway it's basically at the end

radiant heart
#

kk, will see then, only 15 mins in

#

BTW, blossom CW farm is very usefull, but it's a bit shitty to fit in because it's 1 higher

hybrid mauve
# shell fiber I'm not sure that is still the case but I think the mega platforms are crushable...

Finally found the root cause: at some point I decided to put all sunflowers into single tower, but I built one greenpeas farm in the middle of the tower. So, I deleted it and replaced with sunflowers. Tested such destroy in dev mode - and yes, you can build tall food tower, delete one farm in the middle, replace it with another ( may be same type, it doesn't matter) - and after load everything above destroyed/replaced farm will disappear ( including platforms )

shell fiber
# storm gulch Can you explain this

In addition to what redneck said, you can accidentally destroy the perform it if you try to place something else inside of the CWF
In practice it's quite unlikely but maybe, just be careful around those

radiant heart
#

at some point ladders were a 4 way at the bottom but not anymore

shell fiber
#

glory to the new cabbage

radiant heart
#

num num num

shell fiber
#

not perfectly satisfied with the colors but that will do for now

radiant heart
#

the "dead" one looks like some purple cabbages, kinda like it

shell fiber
#

hmm... i was going for a more "rotten" aspect but that is kind of true

silver phoenix
#

make them brown instead of purple

radiant heart
#

Can the cabbages actually be the red cabbages? would give a bit more color to the early game ๐Ÿค”

shell fiber
#

But I can have two sorts of cabbage ๐Ÿค”

gleaming tree
#

red is bitter? sounds like an early game cabbage, compared to the suculant taste of regular cabbage

snow scroll
#

I find red ones sweeter. I dont cook em though.

#

I know you put abuncha time into it, so...

#

the pit and ladder liquid storage isnt transversable without placing paths

snow scroll
#

Lapan, could you make a building, needed be built in water, looked like a river raft. maybe a multi layer/upgradeable . one lAyer an expedition cart. maybe as a wonder and setting up a gameplay loop to map next.

#

iono(<means I dont know), a brain fart

woeful sun
#

(I don't know about others, but I find typos extremely hard to read. Discord allows you to edit your messages, so there's really no reason to have typos.)

radiant heart
radiant heart
radiant heart
shell fiber
radiant heart
#

my point is quite simle tho, red ones look cool, if you like it could be the new cabbages skin that's it.

#

Not intending a whole rework of the food chain. At that point just give me corn so i can make popcorn for my beavers, you know another thing that could use salt and sunflower oil ๐Ÿ˜…

snow scroll
#

the best apology is changed behavior. I will try harder๐Ÿ™ƒ

radiant heart
#

i'd say 50% of the times if i see i did a woopsie i'll correct it but yeah... either lazyness or i simply don't reread what I typped in

snow scroll
#

And my second language, after lazy, is passive aggressive... So, I understood right away, and thank you for alerting me to mind my channel manners

woeful sun
#

๐Ÿ˜„

snow scroll
#

Im liking the options the edit offers. It does still flood at the start of each season for about 2hrs game time. Im not sure if it is down stream or just navigating the Lemon gorge junction area

snow scroll
#

Aftere further review... It seems it was the way i set up my bypass. the terrain I took out to resolve were from bypass outflow not main river course.

minor atlas
#

Would anyone be able to help me work out where to put the correct downloaded files into the correct folders so I can
Play whitetails.
I can't dwl via mod menu so dwl via mod.io but the folder doesn't exist where it says to put it and putting it into said folder didnt show anything. I must have some of it right as the gigato storage are showing up on my normal bevers.
Or is it a case of I need to have completed both factions to unlock the third?

shell fiber
minor atlas
#

Yeah I went back and forth between exp and not and still nothing I checked all the things mod.io says I need to have and I have them. But I'll go back and double check.
I though I might have it in wrong location which is why It wasn't showing up. Thanks

abstract vector
#

With U5 mods should be inside the BepinEX/Plugins folder

snow scroll
#

Map version 3.0 heh Not sure how noticeable it is, I widened the river and made the starting area loop less severe. Also the bottom of the map is now wider than the 9.55 faces required just for the upper liquids to leave the map. Oops.

#

Ima re- upload as

#

Lemon Canyon - A Water Beaver Showcase Map

minor atlas
#

All my other mods are timberborn/mods

abstract vector
#

timberborn/mods is U6 only and you should have no mods there for whitepaws

snow scroll
#

bepinex is the required shell to run WBO in U5

minor atlas
#

So where are all the mods supposed to go then once downloaded?

shell fiber
#

If I remember correctly in the folder where the game is located you should have a plugin folder generated by bepinex, in which you place all the mod

minor atlas
#

Yeah I don't have that.

#

I followed the trail on the pages common/timberbron/bepinex/plugin and it doesn't exist and that's not where any of my mods are either so is that saying I don't have that bepinex installed correctly?

abstract vector
minor atlas
#

Thankyou I'll look into that

snow scroll
shell fiber
minor atlas
#

Only time I see anything is when it's in u6 so yeah I'm going back through and installing them again to see what I can do to fix this as I really want to play the mod. Thanks for all your help and suggestions ๐Ÿ˜Š

shell fiber
#

Unfortunately I don't know when I will have the mod fixed for U6 but hopefully soon

#

Or at least partially fixed

minor atlas
#

So I got bepinex to work but I'm getting an error with the haulers saying can't resolve a token in timberapi.

So getting closer

snow scroll
#

versions are important now with multiple updates live. I keep seperate plugin folders and rename them when not the active "plugins"

minor atlas
#

Its all over my head but I got it to load, just had to manually swap out the mods from the dwl 9nes to the mod.io ones and it's allowing me to start so fingers crossed. I'm little excited ๐Ÿ˜Š
Lapantouflemagic thanks for all your help ๐Ÿ™

shell fiber
#

You're welcome ๐Ÿ‘

shell fiber
#

oh, nice, i just ran a test, and it is now possible to have a crop that has a harvestable yield ๐Ÿ˜„

#

which might be a bit clunky, but also might allow me to get rid of the plucked brambles entirely

#

so the nenuphars could be harvestable after X days, and if you leave them longer that this, they will start to bloom, which will be harvested by a gatherer.

#

but for good measure i'll probably throw in a variant that only makes flowers i guess

#

not that it would be unworkable otherwise bu still

shell fiber
halcyon trellis
#

Nenuphars, JC's nemesis, as well as sunflower oil, planks, nitroglycerin... Well most everything

silver phoenix
#

those lotus plants look very good

snow scroll
radiant heart
snow scroll
#

harvested vs cut by lumberjack?

radiant heart
snow scroll
#

hmm, it used to. Birch turn to wild bramble, brambles turn to domesticated brambles. currently gatherers dont bramble. they used to.

radiant heart
#

i get the change on the bramble tho, for someone that didn't play that mod for 1K+ hours it was a bit confusing

shell fiber